Improve Blur (boundaries should be more white than black)
New 'Triblur' testapp.
Shows that the Blur effect doesn't fully work (probably it is the 'blitWithDepth' function which needs to be corrected)
Up library requirements to OpenGL ES 3.1 (needed for the upcoming GL_SHADER_STORAGE_BUFFER)
Internal API change around postprocessing.
Minor.
Fix quality levels in Glow.
Progress with Glow.
Bugfix in calculating blur offsets.
Introduce concepts of 'in' and 'out' postprocessing qualities.
Make Postprocessing quality per-effect (rather than applied to the whole queue)
Javadoc.
make RenderState package-local.
Fixes for dynamic postprocessing.
Minor
Now all PostprocessEffects are truly self-contained, including dynamic enable() and all shader sources.
Simplification in PostprocessEffects
Move all the knowledge about Vertex and Fragment effects to their respective classes.
All knowledge about Postporcessing moved to the respective Effect classes.
Simplify Effect classes.
Beginnings of support for the unified Data data type.
Progress with Effect classes - everything compiles now!
Progress with support for Effect classes.
The library compiles now!
Progress with support for Effect classes. Almost compiles now!