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library / src / main / java / org / distorted / library / effect / VertexEffectPinch.java @ f046b159

# Date Author Comment
f046b159 05/16/2020 07:54 PM Leszek Koltunski

First attempt at the MeshBase.apply(VertexEffect) API.

0f10a0b6 05/03/2020 11:26 PM Leszek Koltunski

A lot of changes.

1) main vertex shader: remove support for degree_object. This functionality will hopefully come back when we introduce other than circular regions.
2) MeshBase: remove the need to set a Bounding box (this is the point of the whole thing - we wanted to get rid of this so that the advances in MeshJoined will be easier)...

46b572b5 05/03/2019 10:46 PM Leszek Koltunski

Correct the Legal notice.

7602a827 05/02/2019 10:41 PM Leszek Koltunski

Rename all the classes that are not exported to application to 'Internal'

569ea22c 04/03/2019 12:37 AM Leszek Koltunski

Add correct normal vectors to the PINCH effect. The effect is now fully 3D.

aee0b581 04/02/2019 09:58 PM Leszek Koltunski

Make the 'PINCH' effect fully 3D (define its acting line in terms of (latitude,longitude) angle pair).

Still, something is not fully working in the Earth app with the effect - investigate.

8fdeecd7 03/29/2019 11:42 PM Leszek Koltunski

Remove unused imports.

dd89c7f4 03/19/2019 01:56 PM Leszek Koltunski

Bugfix: default, MAX region cannot be of Float.MAX_VALUE radius - then in the shader we can have an overflow. Make it 1000000 in radius.

7bebb196 01/04/2019 11:07 PM Leszek Koltunski

Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).

5e96393c 01/04/2019 12:35 AM Leszek Koltunski

Make the Sink effect fully 3D.

b24e4719 01/02/2019 03:57 PM Leszek Koltunski

Make the Fragment effects truly 3D: change their 4D 'region' into a 3D 'center' (a point in 3D) and 3D 'region' (which is now a set of 3 radii defining an ellipsoid around the center)

Also corresponding changes to the applications.

1f2cb152 12/30/2018 10:49 PM Leszek Koltunski

Further fixes for the new fully 3D vertex region.

4aa38649 12/30/2018 01:37 AM Leszek Koltunski

Redefine the Vertex Region from (x,y,r,unused) to (x,y,z,r). This takes into account the 'Z', which makes it possible to warp only one side of a 3D Mesh like Sphere.

Also corresponding changes in applications.

faa3ff56 06/27/2017 10:57 AM Leszek Koltunski

Javadoc.

7cd24173 06/20/2017 11:51 PM Leszek Koltunski

Move all the knowledge about Vertex and Fragment effects to their respective classes.

a0d5e302 06/16/2017 03:49 PM Leszek Koltunski

Simplify Effect classes.

0dd98279 06/16/2017 03:30 PM Leszek Koltunski

Simplify Effect classes.

a1d92a36 06/15/2017 10:46 PM Leszek Koltunski

Beginnings of support for the unified Data data type.

82d6f93a 06/13/2017 10:11 AM Leszek Koltunski

Bugfix (invert Region's y coord)

7625e47e 06/12/2017 10:09 PM Leszek Koltunski

Bugfix in Effect regions.

9d0d8530 06/12/2017 08:50 PM Leszek Koltunski

Progress with Effect classes - everything compiles now!

da9b3f07 06/09/2017 01:27 PM Leszek Koltunski

Progress with support for Effect classes.

The library compiles now!

6bb59aad 06/08/2017 03:54 PM Leszek Koltunski

Progress with support for Effect classes.

15aa7d94 06/08/2017 01:53 PM Leszek Koltunski

Progress with support for Effect classes.

125cee3d 06/06/2017 02:35 PM Leszek Koltunski

Progress with support for Effect classes.