Convert the Integer part (i.e. effect names and the two associations) of vertex and fragment shaders to Uniform Buffer Objects.Next: convert the last part, i.e. the float effect parameters.
Bugfix: always normalize the normal vector after modifying it, otherwise the next effect might not work correctly (Distort!)
Remove the 'inflate' vertex attributs from the Mesh and file format, and replace that with a per-component 'inflate centers' (which are as of yet untested)
Fix modifications of normals in VertexEffectScale and VertexEffectShear.
Have VERTEX_QUATERNION, VERTEX_ROTATE and VERTEX_SHEAR modify inflate vectors.Split Vertex attribute array into two (the one modified by preapply effects and the one not)
First attempt at the MeshBase.apply(VertexEffect) API.
new VertexEffectShear