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library / src / main / java / org / distorted / library / effect / VertexEffectShear.java @ 78ff6ea9

# Date Author Comment
78ff6ea9 01/07/2021 04:08 PM Leszek Koltunski

Convert the Integer part (i.e. effect names and the two associations) of vertex and fragment shaders to Uniform Buffer Objects.
Next: convert the last part, i.e. the float effect parameters.

457bd08e 12/02/2020 02:27 PM Leszek Koltunski

Bugfix: always normalize the normal vector after modifying it, otherwise the next effect might not work correctly (Distort!)

a2878a67 08/25/2020 04:39 PM Leszek Koltunski

Remove the 'inflate' vertex attributs from the Mesh and file format, and replace that with a per-component 'inflate centers' (which are as of yet untested)

be42e989 08/02/2020 10:41 PM Leszek Koltunski

Fix modifications of normals in VertexEffectScale and VertexEffectShear.

e54bfada 05/20/2020 02:43 PM Leszek Koltunski

Have VERTEX_QUATERNION, VERTEX_ROTATE and VERTEX_SHEAR modify inflate vectors.
Split Vertex attribute array into two (the one modified by preapply effects and the one not)

f046b159 05/16/2020 07:54 PM Leszek Koltunski

First attempt at the MeshBase.apply(VertexEffect) API.

00be51f0 04/27/2020 09:32 PM Leszek Koltunski

new VertexEffectShear