Remove the 'inflate' vertex attributs from the Mesh and file format, and replace that with a per-component 'inflate centers' (which are as of yet untested)
Fix modifications of normals in VertexEffectScale and VertexEffectShear.
Have VERTEX_QUATERNION, VERTEX_ROTATE and VERTEX_SHEAR modify inflate vectors.Split Vertex attribute array into two (the one modified by preapply effects and the one not)
First attempt at the MeshBase.apply(VertexEffect) API.
new VertexEffectShear