license
Extra API for QuatHelper.
Bugfix: always normalize the normal vector after modifying it, otherwise the next effect might not work correctly (Distort!)
Fixes for pausing and restarting.
First attempt at the MeshBase.apply(VertexEffect) API.
A lot of changes.
1) main vertex shader: remove support for degree_object. This functionality will hopefully come back when we introduce other than circular regions.2) MeshBase: remove the need to set a Bounding box (this is the point of the whole thing - we wanted to get rid of this so that the advances in MeshJoined will be easier)...
Making the Dialogs more consistent.
Correct the Legal notice.
Rename all the classes that are not exported to application to 'Internal'
Remove unused imports.
Bugfix: default, MAX region cannot be of Float.MAX_VALUE radius - then in the shader we can have an overflow. Make it 1000000 in radius.
Some improvements to the Wind app - still does not look very realistic though :(
Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).
Make the Sink effect fully 3D.
Make the Fragment effects truly 3D: change their 4D 'region' into a 3D 'center' (a point in 3D) and 3D 'region' (which is now a set of 3 radii defining an ellipsoid around the center)
Also corresponding changes to the applications.
Further fixes for the new fully 3D vertex region.
Redefine the Vertex Region from (x,y,r,unused) to (x,y,z,r). This takes into account the 'Z', which makes it possible to warp only one side of a 3D Mesh like Sphere.
Also corresponding changes in applications.
Javadoc.
Move all the knowledge about Vertex and Fragment effects to their respective classes.
Simplify Effect classes.
Beginnings of support for the unified Data data type.
Bugfix (invert Region's y coord)
Bugfix in Effect regions.
Progress with Effect classes - everything compiles now!
Progress with support for Effect classes.
The library compiles now!