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library / src / main / java / org / distorted / library / effectqueue / EffectQueue.java @ 78ff6ea9

# Date Author Comment
78ff6ea9 01/07/2021 04:08 PM Leszek Koltunski

Convert the Integer part (i.e. effect names and the two associations) of vertex and fragment shaders to Uniform Buffer Objects.
Next: convert the last part, i.e. the float effect parameters.

3bbe4d67 11/29/2020 09:55 PM Leszek Koltunski

Put new things to the StackFrame.

43814a57 11/26/2020 10:29 AM Leszek Koltunski

Fix the fact that the static DistortedEffects.mAllQueues was global, shared between all Activities.
Completely replace this mechanism with a non-static list of links from a VertexEffect to all VertexEffectQueues this effect is a member of.

30094332 11/16/2020 06:41 PM Leszek Koltunski

More support for using the library from more than one activity. Should be working now!

9ec374e8 11/16/2020 12:04 PM Leszek Koltunski

More support for using the library from more than one activity

9becf30e 08/23/2020 11:29 PM Leszek Koltunski

Speedup: remember the mesh associations of VertexEffects only once, when they actually change, and not every time we compute() a VertexQueue.

24804c15 08/23/2020 12:00 PM Leszek Koltunski

Turn the vName, vEffAnd and vEffEqu integer array uniforms into a one ivec4.
The point: ivec4s are always packed tightly in UBOs (which is going to be the next step)

96e3b88a 08/20/2020 11:29 PM Leszek Koltunski

Introducing UBO to Effect Queues: step 1.

62c869ad 08/06/2020 11:50 PM Leszek Koltunski

Fix normals in case of MatrixEffectScale / Shear.
Fix displaying the normal vector.

0273ef2a 07/18/2020 10:39 PM Leszek Koltunski

Fixes for pausing and restarting.

0876b482 06/23/2020 05:08 PM Leszek Koltunski

Improve setting text size in Spinners (forgotten part).

2aeb75aa 06/03/2020 08:25 PM Leszek Koltunski

Update Myanmar flag.

1fad573e 06/01/2020 10:40 PM Leszek Koltunski

DeferredJobs app/lib works now

36d65d88 05/29/2020 03:48 PM Leszek Koltunski

Progress making it possible to apply Vertex Effects only to some Components of a Mesh.

1e672c1d 05/23/2020 12:50 PM Leszek Koltunski

Change 'tag' to a more appropriate name - 'association'.

bc208a9c 05/23/2020 10:30 AM Leszek Koltunski

Introduce 'tags' (soon to be renamed to 'associations') to Mesh and VertexEffect.
A 'tag' is a way to associate a Vertex Effect only to a subgroup of a given Mesh's vertices (more precisely, only to an arbitrary subset of its Components)

ceed2df6 05/20/2020 11:05 AM Leszek Koltunski

Change abortAll to removeAll in effectQueues (for consistency)
Remove all pre-effects from the component queues when they are not used anymore.

f046b159 05/16/2020 07:54 PM Leszek Koltunski

First attempt at the MeshBase.apply(VertexEffect) API.

23b733db 03/03/2020 10:31 PM Leszek Koltunski

Further corrections.

35476762 03/01/2020 12:52 AM Leszek Koltunski

Convert RubikCube to the new V&F center schema!

644c21f2 02/29/2020 10:13 PM Leszek Koltunski

Moving the Vertex and Fragment centers of effect to the center of the Mesh.

9dacabea 12/16/2019 02:21 AM Leszek Koltunski

library: Fix DynamicQuat
cube app: progress with ScrambleEffects

20dbec0e 05/11/2019 10:33 PM Leszek Koltunski

Simplify the way applications can get notifications when an effect finishes.

Now, instead of the 'DistortedEffects.(de)registerForNotifications()' 2 APIs, we call a single 'Effect.notifyWhenFinished()'.

106ae28d 05/07/2019 10:35 PM Leszek Koltunski

Progress with DistortedCube.

34e43b0a 05/07/2019 08:06 PM Leszek Koltunski

Progress with DistortedCube.

46b572b5 05/03/2019 10:46 PM Leszek Koltunski

Correct the Legal notice.

7602a827 05/02/2019 10:41 PM Leszek Koltunski

Rename all the classes that are not exported to application to 'Internal'

809dcae3 05/02/2019 10:33 PM Leszek Koltunski

Finally move the EffectQueues to their own package.