Project

General

Profile

Download (5.29 KB) Statistics
| Branch: | Revision:

library / src / main / java / org / distorted / library / effectqueue / EffectQueueVertex.java @ 36d65d88

# Date Author Comment
36d65d88 05/29/2020 03:48 PM Leszek Koltunski

Progress making it possible to apply Vertex Effects only to some Components of a Mesh.

1e672c1d 05/23/2020 12:50 PM Leszek Koltunski

Change 'tag' to a more appropriate name - 'association'.

bc208a9c 05/23/2020 10:30 AM Leszek Koltunski

Introduce 'tags' (soon to be renamed to 'associations') to Mesh and VertexEffect.
A 'tag' is a way to associate a Vertex Effect only to a subgroup of a given Mesh's vertices (more precisely, only to an arbitrary subset of its Components)

f046b159 05/16/2020 07:54 PM Leszek Koltunski

First attempt at the MeshBase.apply(VertexEffect) API.

b7074bc6 04/13/2020 10:31 AM Leszek Koltunski

Lower requirements - now only OpenGL ES 3.0 is required; if running on such platform, OIT part of the API ( which is the only one which actually requires 3.1) is switched off.

644c21f2 02/29/2020 10:13 PM Leszek Koltunski

Moving the Vertex and Fragment centers of effect to the center of the Mesh.

20dbec0e 05/11/2019 10:33 PM Leszek Koltunski

Simplify the way applications can get notifications when an effect finishes.

Now, instead of the 'DistortedEffects.(de)registerForNotifications()' 2 APIs, we call a single 'Effect.notifyWhenFinished()'.

46b572b5 05/03/2019 10:46 PM Leszek Koltunski

Correct the Legal notice.

7602a827 05/02/2019 10:41 PM Leszek Koltunski

Rename all the classes that are not exported to application to 'Internal'

809dcae3 05/02/2019 10:33 PM Leszek Koltunski

Finally move the EffectQueues to their own package.