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library / src / main / java / org / distorted / library / main / DistortedFramebuffer.java @ c41d046c

# Date Author Comment
c41d046c 05/17/2018 08:16 PM Leszek Koltunski

Make sure we don't create a feedback loop in oitRender

88c7b603 05/17/2018 03:33 PM Leszek Koltunski

Reengineer DistortedScreen

2f35828c 04/26/2018 11:22 AM Leszek Koltunski

- remove counting of transparent pixels from main fragment shader
- remove debugs and tidy up
- some fixes for the Mali GPU

a4b182d4 04/06/2018 12:21 PM Leszek Koltunski

Introduce possibility that an OutputSurface is backed up by a larger texture than necessary and the 'cloneSize()' method.

12f45260 03/27/2018 07:56 PM Leszek Koltunski

First try at the SSBO (doesn't work - reads in the application don't pick up changes in the shader; crashes.

e6519ac8 03/27/2018 12:51 PM Leszek Koltunski

Up library requirements to OpenGL ES 3.1 (needed for the upcoming GL_SHADER_STORAGE_BUFFER)

75f95f8d 07/03/2017 11:08 PM Leszek Koltunski

1) Fix for the last fix in Framebuffer
2) in RenderState, reset everything to a known state (rather than mark as unknown)

68f96a01 07/03/2017 09:52 PM Leszek Koltunski

Fix in Framebuffer

1dfc9074 06/19/2017 10:18 PM Leszek Koltunski

All knowledge about Postporcessing moved to the respective Effect classes.

fe82a979 06/07/2017 05:18 PM Leszek Koltunski

Progress with support for Effect classes.