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library / src / main / java / org / distorted / library / main / DistortedScreen.java @ c41d046c

# Date Author Comment
88c7b603 05/17/2018 03:33 PM Leszek Koltunski

Reengineer DistortedScreen

2f35828c 04/26/2018 11:22 AM Leszek Koltunski

- remove counting of transparent pixels from main fragment shader
- remove debugs and tidy up
- some fixes for the Mali GPU

2ab60f72 03/28/2018 01:58 PM Leszek Koltunski

SSBO: something is working already, although we still get the 4 bytes back from the shader in reverse order ( so '17'=0x00000011 written by the shader becomes '285212672 = 0x11000000' )

12f45260 03/27/2018 07:56 PM Leszek Koltunski

First try at the SSBO (doesn't work - reads in the application don't pick up changes in the shader; crashes.

e6519ac8 03/27/2018 12:51 PM Leszek Koltunski

Up library requirements to OpenGL ES 3.1 (needed for the upcoming GL_SHADER_STORAGE_BUFFER)

a2d56cfd 06/16/2017 02:33 PM Leszek Koltunski

Change of API: move setting the EGL context back to the APP.

26a4e5f6 06/15/2017 12:14 AM Leszek Koltunski

Reorganize the way we add and remove all Effects (do it through DistortedMaster and is POSTPROCES - adjust Bucket and SORT Nodes).

Buggy: removing effects does not work.

81b1577b 06/08/2017 04:12 PM Leszek Koltunski

Progress with support for Effect classes. Last error in the library before it compiles!

fe82a979 06/07/2017 05:18 PM Leszek Koltunski

Progress with support for Effect classes.