Properly clean up static varaibles in the Effect classes!
Important bugfix in MeshCubes for the Inflate vectors.
Translate the size of the Halo around postprocessed objects from 'number pixels around the object' (as held in the Effects themselves) to a float suitable for Inflating the underlying Mesh with the per-vertex Inflate vectors.
Progress with Inflate (building block of postprocessing effects: the proper way of marking a halo around a Mesh)'Inflate' app testing the machanism. MeshFlat appears to be working, now we only need to fill up the per-vertex Inflate vector in the MeshCubes.
Move EffectMessageSender to the 'message' package (duh!)
Some progress with not-postprocessed OIT.
Progress with non-postprocessed OIT.
Status: compiles, but fails to work on both Adreno and Mali. Crashes the app (Adreno) or the whole system (Mali)
Up library requirements to OpenGL ES 3.1 (needed for the upcoming GL_SHADER_STORAGE_BUFFER)
Progress with Glow.
Debugging Glow.
Simplification in EffectQueueMatrix.
Move all knowledge about a MatrixEffect from the EffectQueueMatrix to the classes.
Fixes for removing effects.
Reorganize the way we add and remove all Effects (do it through DistortedMaster and is POSTPROCES - adjust Bucket and SORT Nodes).
Buggy: removing effects does not work.
Small API simplification.
Progress with support for Effect classes.
The library compiles now!