Up library requirements to OpenGL ES 3.1 (needed for the upcoming GL_SHADER_STORAGE_BUFFER)
Progress with Glow.
Debugging Glow.
Simplification in EffectQueueMatrix.
Move all knowledge about a MatrixEffect from the EffectQueueMatrix to the classes.
Fixes for removing effects.
Reorganize the way we add and remove all Effects (do it through DistortedMaster and is POSTPROCES - adjust Bucket and SORT Nodes).
Buggy: removing effects does not work.
Small API simplification.
Progress with support for Effect classes.
The library compiles now!