- Decrease FBO queue size to 3- do clean the output surface even if it doesn't have any children (in renderChildren)
Lower requirements - now only OpenGL ES 3.0 is required; if running on such platform, OIT part of the API ( which is the only one which actually requires 3.1) is switched off.
Speedup: only allocate one postprocessing buffer set of the quality we need, not all in one go.
1. library: new API DistortedNode.setProjection()2. cube: adjustments for Pyraminx.
Fix the memory test - we need to run one thing on the Graphics thread!
Remove width & height from InternalSurface and move it to InternalOutputSurface.
Hide the InternalSurface class inside its package.
Making the Dialogs more consistent.
Yes! new commit, a fix to a comment :)
Correct the Legal notice.
Rename all the classes that are not exported to application to 'Internal'