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library / src / main / java / org / distorted / library / mesh / DeferredJobs.java @ 46d463a4

# Date Author Comment
46d463a4 02/24/2021 09:40 AM Leszek Koltunski

Make per-component centers optional, controlled by API MeshBase.setUseCenters()

c92c163c 10/06/2020 10:08 PM Leszek Koltunski

New API for the library: add an empty texture component to a Mesh.
Use this in thr Magic Cube to add empty texture components to some types of cubits.

7a9edb92 08/26/2020 12:24 AM Leszek Koltunski

Add component centers to dmesh version 2.

dbe3079d 06/06/2020 09:31 PM Leszek Koltunski

Extend the MeshBase.setTextureMaps API so that we are able to set a single texture map to a single texture component, or a few consecutive at a time, not necessarily starting from component 0.

26671ef8 06/06/2020 12:17 AM Leszek Koltunski

Library: make setEffectAssociation a deferred job (because we do copy the uniforms during join!)
SingleMesh App: almost finished.

e8925fcd 06/04/2020 11:34 PM Leszek Koltunski

Big change to MeshBase:
1) split the list of Components into two: 'texture map' components and 'effect' components.
Reason: imagine the Rubik Cube with a Solver. When setting up a initial position in the Solver, we need to be able to set texture maps of each individual face of each cubit....

1fad573e 06/01/2020 10:40 PM Leszek Koltunski

DeferredJobs app/lib works now

6923706f 05/31/2020 09:31 PM Leszek Koltunski

Progress with DeferredJobs app/lib (still does not work though)

4c68cfd3 05/31/2020 06:51 PM Leszek Koltunski

Progress with DeferredJobs app (proves with the library part does not work :)

a8dfedcc 05/31/2020 05:39 PM Leszek Koltunski

Progress with DeferredJobs (apply, copy, merge & join should be working now - untested)

f4c5a46e 05/30/2020 11:55 PM Leszek Koltunski

1. New icon for PreDeform app
2. Library: advances with DeferredMeshJobs

71d8aba1 05/30/2020 08:07 PM Leszek Koltunski

Bugfix ( Mesh shallow copy wasn't working )

07206c71 05/30/2020 06:44 PM Leszek Koltunski

First attempt at Deferred Mesh Jobs.
Only apply(VertexEffect) supported for now.