Make per-component centers optional, controlled by API MeshBase.setUseCenters()
New API for the library: add an empty texture component to a Mesh.Use this in thr Magic Cube to add empty texture components to some types of cubits.
Add component centers to dmesh version 2.
Extend the MeshBase.setTextureMaps API so that we are able to set a single texture map to a single texture component, or a few consecutive at a time, not necessarily starting from component 0.
Library: make setEffectAssociation a deferred job (because we do copy the uniforms during join!)SingleMesh App: almost finished.
Big change to MeshBase:1) split the list of Components into two: 'texture map' components and 'effect' components. Reason: imagine the Rubik Cube with a Solver. When setting up a initial position in the Solver, we need to be able to set texture maps of each individual face of each cubit....
DeferredJobs app/lib works now
Progress with DeferredJobs app/lib (still does not work though)
Progress with DeferredJobs app (proves with the library part does not work :)
Progress with DeferredJobs (apply, copy, merge & join should be working now - untested)
1. New icon for PreDeform app2. Library: advances with DeferredMeshJobs
Bugfix ( Mesh shallow copy wasn't working )
First attempt at Deferred Mesh Jobs.Only apply(VertexEffect) supported for now.