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Add to MeshPolygon a special modee to create a 2-band polygon with dense corners (needed to reduce number of vertices in side faces of the TwisttyPuzzle cubits)
Add testing of MeshPolygon to the MeshFile app.
Convert the Ivy corner cubit to the new, 'universal' cubit creation method.
This forces deep changes to 'createRoundSolid' and the underlying 'MeshPolygon' class to make them support arbitrary Polygon 'centers of face convexity'.
Reason: the faces of this cubit are concave and such default 'center of face convexity' (which by default used to be (0,0)) turned to lie outside the face - which produces strange visual artifacts.
Face cubit creation: progress, a cube renders correctly :)
Fixes for the Rex Cube (mostly works now)
Comment.
Add an extra option to MeshPolygon: making triangles located around the vertices of the polygon smaller.
Progress with MeshPolygon.
First attempt at new mesh - Polygon. Unfinished (normal vector!), untested