Have VERTEX_QUATERNION, VERTEX_ROTATE and VERTEX_SHEAR modify inflate vectors.Split Vertex attribute array into two (the one modified by preapply effects and the one not)
Progress with the Predeform app; deepCopy for the Meshes; various fixes.
A lot of changes.
1) main vertex shader: remove support for degree_object. This functionality will hopefully come back when we introduce other than circular regions.2) MeshBase: remove the need to set a Bounding box (this is the point of the whole thing - we wanted to get rid of this so that the advances in MeshJoined will be easier)...
Minor.Looks like MeshBase.join() actually works.
Minor.
New Mesh 'Triangles' and updated Inflate & Generic apps to test it.