Plug a major memory leak.Still one more leak remains - a similar UniformBuffer has to be markedForDeletion in the EffectQueues.
Convert the Integer part (i.e. effect names and the two associations) of vertex and fragment shaders to Uniform Buffer Objects.Next: convert the last part, i.e. the float effect parameters.
Add component centers to dmesh version 2.
Remove the 'inflate' vertex attributs from the Mesh and file format, and replace that with a per-component 'inflate centers' (which are as of yet untested)