library: Fix DynamicQuatcube app: progress with ScrambleEffects
Modify the 'convexity' param in Dynamics.
This finally satisfies the requirements of the 'Spin' effect in MagicCube: achieving constant speed ( by setting a 1D Dynamic's convexity to 0)
Add the 'convexity' param to Dynamics and the Dynamic app.
Improvements to comments and function names in Dynamics
Improve the Dynamic app.
Minor improvements in the Dynamics.
Correct the Legal notice.
Rename all the classes that are not exported to application to 'Internal'
Dynamics: Introduce 2 Modes of operation:
- 'random access' mode, where we are able to call a single Dynamic from multiple thread simultaneously.- 'sequential' mode, which only permits sequential interpolation from one client.
The second mode has an advantage when one needs to change mDuration: it keeps on interpolating smoothly. In the first mode, this is not possible.
2 bugfixes:
- in Dynamics, it has to be t<=0.5 (rather than t<0.5) (see comment in code)- in EffectQueueVertex, we need to postprocess() the last time, when effect is finished but not removed!
Bugfix (sometimes, when t=0.5 exactly, it wouldn't recompute Noise in case of PATH mode)
re-generate noise after passing each Point.
1. Attempt to deal with unstable Orthonormal Base in Dynamic class (so far unsuccessful)2. Improvements to the 'Dynamic' (and by necessity, 'MovingEffects') applications (to be able to debug the previous)
Fix 4D and 5D noise, make noise N dimensional.
Completely redesign Noise in the Dynamics and move all the complexity to the parent class.
something does not work with it now :)
Move most of the NOISE complications from DynamicND classes to the parent Dynamic class.
Make the WAVE effect 5D (extra parameter 'offset')
Add Static5D and Dynamic5D.
Minor cleanup.
Further reduce the distortedObject's API - now only 26 methods, 1/4 of the 104 before the reorganization.
Major push towards simplifying DistortedObject's public API.All MATRIX effects are using the new API - the 'DataND' marker interfaces.