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library / src / main / java / org / distorted / library / uniformblock / UniformBlockIntUniforms.java @ d23592bb

# Date Author Comment
12c2cfcf 07/15/2022 01:49 AM Leszek Koltunski

license

0e3b06d1 05/11/2022 11:24 PM Leszek Koltunski

Minor

73bcf555 12/16/2021 11:38 PM Leszek Koltunski

Correct the glBufferData's usage argument: in UBO and VBO cases, it should be GL_STATIC_DRAW.

2b7d2abb 01/13/2021 12:21 PM Leszek Koltunski

Remove UBO from the fragment shader and come back to the default of only 5 concurrent fragment effects. All because UBOs in fragment shader crash on Adreno 510 and Adreno 506.

de77a6c5 01/09/2021 11:49 PM Leszek Koltunski

Introduce another Uniform Block Object. Now we can have much more vertex and fragment effects - up their default number to 100.