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library / src / main / res / raw / blit_fragment_shader.glsl @ 5ec42229

# Date Author Comment
535a45bc 05/21/2020 11:32 AM Leszek Koltunski

Fix licenses :)

7602a827 05/02/2019 10:41 PM Leszek Koltunski

Rename all the classes that are not exported to application to 'Internal'

040cd18c 06/19/2018 11:04 PM Leszek Koltunski

Port all the 'non-controversial' changes from order-independent-transparency branch.

1cbf4103 03/29/2017 12:55 PM Leszek Koltunski

Simplify shaders.

94f6d472 03/29/2017 11:05 AM Leszek Koltunski

Make it more flexible; now it can run almost all apps on OpenGL 2.0 contexts; OpenGL 3.0 ( with GLSL 3.00) required for POSTPROCESSING.

f2367b75 03/28/2017 12:26 PM Leszek Koltunski

Upgrade from GLSL 1.00 to GLSL 3.00 ES
Introduce separate BLUR1 and BLUR2 shaders, the second one marging (writing to gl_FragDepth still does not work)

a1b36fc8 03/16/2017 10:10 PM Leszek Koltunski

Simplify BLUR shader.

c1e24646 03/01/2017 11:02 PM Leszek Koltunski

Introduce Effects.blitPriv() (faster than previous drawNoEffectsPriv)