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| Branch:
automatic-stickers
deferred-mesh-jobs
empty-matrix-effects-in-the-center
fixes-for-pause
initial_empty_bug
master
material-button
mesh-preapply
object-popup
order-independent-transparency
transform-feedback
tutorial
| Revision:
library
/
src
/
main
/
res
/
raw
/
oit_collapse_fragment_shader.glsl
@ 33f59f22
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33f59f22
05/21/2018 05:17 PM
Leszek Koltunski
OIT: move towards 4 passes ( clear - build - collapse - render )
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