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library / src / main / res / raw / post_vertex_shader.glsl @ c638c1b0

# Date Author Comment
c638c1b0 01/06/2017 01:46 PM Leszek Koltunski

Further progress with Postprocessing. Now the missing bits are:

- implement Distorted.getFBO()
- implement Distorted.clean()
- improve compilation of DistortedPrograms so that the NUM_POSTPROCESSING and names of POSTPROCESSING effects will be #defined.

4c1dd6e9 12/17/2016 01:20 AM Leszek Koltunski

Beginnings of support for postprocessing Effects.