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library / src / main / res / raw @ d44ac567

# Date Author Comment
ff8ad0a7 07/20/2016 11:11 PM Leszek Koltunski

Fix for Bug #16: When rotated at an angle, surfaces get increasingly transparent.

This also fixes the saturation, chroma, alpha + contrast effects, while completely breaking macroblocks :)

30925500 07/17/2016 09:27 PM Leszek Koltunski

Fix for Bug #18: DISTORT effect: disappearing triangles

9420f2fe 07/16/2016 11:14 PM Leszek Koltunski

Fix for Bug 19: SWIRL effect: mess if Center out of Region.

ffbf279e 06/30/2016 01:06 PM Leszek Koltunski

revert latest changes to the fragment shader.
small things in DistortedObjects.

2e75bd79 06/29/2016 11:53 PM Leszek Koltunski

some improvements for the way we test DistortedObjects.

4018b3b7 06/29/2016 08:57 PM Leszek Koltunski

fix fragment effects :)

2dacdeb2 06/29/2016 04:15 PM Leszek Koltunski

remove the 'Color' vertex attribute.

8cefe6a3 06/28/2016 03:58 PM Leszek Koltunski

switch precision to low in fragment shader

cd174a64 06/28/2016 01:01 PM Leszek Koltunski

Make the 'deform' effect continuous when 'center' point passes through (0,0) i.e. middle of the Object.

369ee56a 06/27/2016 10:57 PM Leszek Koltunski

fix in vertex shader

7c227ed2 06/27/2016 12:35 PM Leszek Koltunski

Bugfix in vertex shader (vertices were shot into outer space if P==S, i.e. if center point was exactly equal to the vertex being computed)

341c803d 06/27/2016 12:00 PM Leszek Koltunski

Progress with Vertex3D

0318e7e3 06/24/2016 11:05 AM Leszek Koltunski

Important bugfix in the vertex shader: there was division by 0 in case Center point was on the edge of the Object, resulting in some vertices being shot into outer space.

0df17fad 06/21/2016 01:02 PM Leszek Koltunski

- Javadoc for EffectNames
- make Matrix effects consistent with the rest (center of effect as last parameter!)
- bugfix for yesterday's bugfix (we only want to send 'EFFECT_REMOVED' messages if it was really the Application that called 'abortAll' and not when we are cleaning up everything)

f2fe7e28 06/16/2016 04:21 PM Leszek Koltunski

Major push towards simplifying DistortedObject's public API.
Beginning of work on VERTEX Effects - does not compile ATM!

2fce34f4 06/16/2016 01:50 PM Leszek Koltunski

Major push towards simplifying DistortedObject's public API.
All Fragment effects are using the new API - the 'DataND' marker interfaces.

d333eb6b 06/14/2016 04:24 PM Leszek Koltunski

Add license

6a06a912 05/25/2016 07:45 PM Leszek Koltunski

Initial commit