Revision 012901f5
Added by Leszek Koltunski over 6 years ago
| src/main/java/org/distorted/library/effectqueue/EffectQueueMatrix.java | ||
|---|---|---|
| 149 | 149 |
Matrix.translateM(mViewMatrix, 0, -width*0.5f, -height*0.5f, -distance); |
| 150 | 150 |
if( mipmap!=1 ) Matrix.scaleM(mViewMatrix, 0, mipmap, mipmap, mipmap); |
| 151 | 151 |
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| 152 |
for(int i=0; i<mNumEffects; i++) ((MatrixEffect)mEffects[i]).apply(mViewMatrix,mUniforms,i);
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| 152 |
for(int i=mNumEffects-1; i>=0; i--) ((MatrixEffect)mEffects[i]).apply(mViewMatrix,mUniforms,i);
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| 153 | 153 |
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| 154 | 154 |
Matrix.translateM(mViewMatrix, 0, halfX,halfY,halfZ); |
| 155 | 155 |
Matrix.multiplyMM(mMVPMatrix, 0, projection, 0, mViewMatrix, 0); |
| src/main/java/org/distorted/library/type/Dynamic.java | ||
|---|---|---|
| 613 | 613 |
* |
| 614 | 614 |
* @param buffer Float buffer we will write the results to. |
| 615 | 615 |
* @param offset Offset in the buffer where to write the result. |
| 616 |
* @param time Time of interpolation. Time=0.0 would return the first Point, Time=0.5 - the last, |
|
| 617 |
* time=1.0 - the first again, and time 0.1 would be 1/5 of the way between the first and the last Points. |
|
| 618 |
* @param step Time difference between now and the last time we called this function. Needed to figure out |
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| 619 |
* if the previous time we were called the effect wasn't finished yet, but now it is. |
|
| 616 |
* @param time Time of interpolation. Time=0.0 would return the first Point, Time=0.5*mDuration - the |
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| 617 |
* last, time=1.0*mDuration - the first again, and time 0.1*mDuration would be 1/5 of the |
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| 618 |
* way between the first and the last Points. |
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| 619 |
* @param step Time difference between now and the last time we called this function. Needed to figure |
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| 620 |
* out if the previous time we were called the effect wasn't finished yet, but now it is. |
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| 620 | 621 |
* @return true if the interpolation reached its end. |
| 621 | 622 |
*/ |
| 622 | 623 |
public boolean get(float[] buffer, int offset, long time, long step) |
Also available in: Unified diff
Invert the order of Matrix Effects. Now, just as in the other queues, the first matrix effect is actually the first to act on the object - not the other way around!