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Revision 0273ef2a

Added by Leszek Koltunski over 4 years ago

Fixes for pausing and restarting.

View differences:

src/main/java/org/distorted/library/effect/PostprocessEffectBlur.java
183 183

  
184 184
    int radius = (int)(uniforms[index+1]*mQualityScale);
185 185
    if( radius>=MAX_RADIUS ) radius = MAX_RADIUS-1;
186
    if( radius<=0          ) radius = 1;
186 187
    computeGaussianKernel(radius);
187 188

  
188 189
    int offset = radius + radius*radius/4;
src/main/java/org/distorted/library/effect/PostprocessEffectGlow.java
186 186

  
187 187
    int radius = (int)(uniforms[index+1]*mQualityScale);
188 188
    if( radius>=MAX_RADIUS ) radius = MAX_RADIUS-1;
189
    if( radius<=0          ) radius = 1;
189 190
    computeGaussianKernel(radius);
190 191

  
191 192
    int offset = radius + radius*radius/4;
src/main/java/org/distorted/library/effect/VertexEffectWave.java
51 51
    mRegion.get(uniforms,index+REGION_OFFSET,currentDuration,step);
52 52
    boolean ret = mWave.get(uniforms,index+VALUES_OFFSET,currentDuration,step);
53 53

  
54
    uniforms[index+VALUES_OFFSET+2] = (float)(Math.PI*uniforms[index+2]/180);
55
    uniforms[index+VALUES_OFFSET+3] = (float)(Math.PI*uniforms[index+3]/180);
56
    uniforms[index+VALUES_OFFSET+4] = (float)(Math.PI*uniforms[index+4]/180);
54
    uniforms[index+VALUES_OFFSET+2] = (float)(Math.PI*uniforms[index+VALUES_OFFSET+2]/180);
55
    uniforms[index+VALUES_OFFSET+3] = (float)(Math.PI*uniforms[index+VALUES_OFFSET+3]/180);
56
    uniforms[index+VALUES_OFFSET+4] = (float)(Math.PI*uniforms[index+VALUES_OFFSET+4]/180);
57 57

  
58 58
    return ret;
59 59
    }
src/main/java/org/distorted/library/effectqueue/EffectQueue.java
48 48
  private int mNumEffectsToBe;  // added them yet (or less if it hasn't removed some yet)
49 49
  float[] mUniforms;
50 50
  private int mNumUniforms;
51
  long[] mCurrentDuration;
52 51
  Effect[] mEffects;
53 52
  int[] mName;
54 53
  int[] mAndAssociation;
......
141 140
      if( max>0 )
142 141
        {
143 142
        mUniforms        = new float[max*source.mNumUniforms];
144
        mCurrentDuration = new long[max];
145 143
        mEffects         = new Effect[max];
146 144
        mName            = new int[max];
147 145
        mAndAssociation  = new int[max];
......
151 149
      for(int i=0; i<mNumEffects; i++ )
152 150
        {
153 151
        mEffects[i]         = source.mEffects[i];
154
        mCurrentDuration[i] = source.mCurrentDuration[i];
155 152
        mName[i]            = source.mName[i];
156 153
        mAndAssociation[i]  = source.mAndAssociation[i];
157 154
        mEquAssociation[i]  = source.mEquAssociation[i];
......
281 278
    for(int j=effect; j<mNumEffects; j++ )
282 279
      {
283 280
      mEffects[j]         = mEffects[j+1];
284
      mCurrentDuration[j] = mCurrentDuration[j+1];
285 281
      mName[j]            = mName[j+1];
286 282
      mAndAssociation[j]  = mAndAssociation[j+1];
287 283
      mEquAssociation[j]  = mEquAssociation[j+1];
......
439 435
                     if( max>0 )
440 436
                       {
441 437
                       mUniforms        = new float[max*job.num];
442
                       mCurrentDuration = new long[max];
443 438
                       mEffects         = new Effect[max];
444 439
                       mName            = new int[max];
445 440
                       mAndAssociation  = new int[max];
......
454 449

  
455 450
                       if( position==-1 )
456 451
                         {
457
                         mCurrentDuration[mNumEffects]= 0;
458 452
                         mEffects[mNumEffects]        = job.effect;
459 453
                         mName[mNumEffects]           = job.effect.getName().ordinal();
460 454
                         mAndAssociation[mNumEffects] = job.effect.getAndAssociation();
......
467 461
                         {
468 462
                         for(int j=mNumEffects; j>position; j--)
469 463
                           {
470
                           mCurrentDuration[j] = mCurrentDuration[j-1];
471 464
                           mEffects[j]         = mEffects[j-1];
472 465
                           mName[j]            = mName[j-1];
473 466
                           mAndAssociation[j]  = mAndAssociation[j-1];
474 467
                           mEquAssociation[j]  = mEquAssociation[j-1];
475 468
                           }
476 469

  
477
                         mCurrentDuration[position]= 0;
478 470
                         mEffects[position]        = job.effect;
479 471
                         mName[position]           = job.effect.getName().ordinal();
480 472
                         mAndAssociation[position] = job.effect.getAndAssociation();
src/main/java/org/distorted/library/effectqueue/EffectQueueFragment.java
69 69

  
70 70
    for(int i=0; i<mNumEffects; i++)
71 71
      {
72
      mCurrentDuration[i] += step;
73

  
74
      if( mEffects[i].compute(mUniforms, NUM_UNIFORMS*i, mCurrentDuration[i], step) )
72
      if( mEffects[i].compute(mUniforms, NUM_UNIFORMS*i, currTime, step) )
75 73
        {
76 74
        EffectMessageSender.newMessage(mEffects[i]);
77 75
        }
src/main/java/org/distorted/library/effectqueue/EffectQueueMatrix.java
72 72

  
73 73
    for(int i=0; i<mNumEffects; i++)
74 74
      {
75
      mCurrentDuration[i] += step;
76

  
77
      if( mEffects[i].compute(mUniforms, NUM_UNIFORMS*i, mCurrentDuration[i], step) )
75
      if( mEffects[i].compute(mUniforms, NUM_UNIFORMS*i, currTime, step) )
78 76
        {
79 77
        EffectMessageSender.newMessage(mEffects[i]);
80 78
        }
src/main/java/org/distorted/library/effectqueue/EffectQueuePostprocess.java
85 85

  
86 86
    for(int i=0; i<mNumEffects; i++)
87 87
      {
88
      mCurrentDuration[i] += step;
89

  
90 88
      // first zero out the 'alpha' because BLUR effect will not overwrite this (it is a 1D effect)
91 89
      // and if previously there was a GLOW effect here then mA would be non-zero and we don't want
92 90
      // that (see preprocess())
93 91
      mUniforms[NUM_UNIFORMS*i+5]=0.0f;
94 92

  
95
      if( mEffects[i].compute(mUniforms, NUM_UNIFORMS*i, mCurrentDuration[i], step) )
93
      if( mEffects[i].compute(mUniforms, NUM_UNIFORMS*i, currTime, step) )
96 94
        {
97 95
        EffectMessageSender.newMessage(mEffects[i]);
98 96
        }
src/main/java/org/distorted/library/effectqueue/EffectQueueVertex.java
83 83

  
84 84
    for(int i=0; i<mNumEffects; i++)
85 85
      {
86
      mCurrentDuration[i] += step;
87 86
      mAndAssociation[i] = mEffects[i].getAndAssociation();
88 87
      mEquAssociation[i] = mEffects[i].getEquAssociation();
89 88

  
90
      if( mEffects[i].compute(mUniforms, NUM_UNIFORMS*i, mCurrentDuration[i], step) )
89
      if( mEffects[i].compute(mUniforms, NUM_UNIFORMS*i, currTime, step) )
91 90
        {
92 91
        EffectMessageSender.newMessage(mEffects[i]);
93 92
        }
src/main/java/org/distorted/library/main/DistortedLibrary.java
41 41
import org.distorted.library.message.EffectMessageSender;
42 42
import org.distorted.library.program.DistortedProgram;
43 43
import org.distorted.library.program.VertexCompilationException;
44
import org.distorted.library.type.Dynamic;
44 45

  
45 46
import java.io.InputStream;
46 47
import java.nio.ByteBuffer;
......
1032 1033
  public static void onPause()
1033 1034
    {
1034 1035
    InternalObject.onPause();
1035

  
1036
    Dynamic.onPause();
1036 1037
    mLinkedListSSBO[0]= -1;
1037 1038
    mAtomicCounter = null;
1038 1039
    }
src/main/java/org/distorted/library/type/Dynamic.java
157 157
  private static Random mRnd = new Random();
158 158
  private static final int NUM_NOISE = 5; // used iff mNoise>0.0. Number of intermediary points between each pair of adjacent vectors
159 159
                                          // where we randomize noise factors to make the way between the two vectors not so smooth.
160
  private long mTimeOffset;
161
  private boolean mSetOffset;
160
  private long mStartTime;
161
  private static long mPausedTime;
162 162

  
163 163
///////////////////////////////////////////////////////////////////////////////////////////////////
164 164
// hide this from Javadoc
......
184 184
    mLastPos   = -1;
185 185
    mAccessType= ACCESS_TYPE_RANDOM;
186 186
    mConvexity = 1.0f;
187

  
188
    mTimeOffset= 0;
189
    mSetOffset = true;
187
    mStartTime = 0;
190 188

  
191 189
    baseV      = new float[mDimension][mDimension];
192 190
    buf        = new float[mDimension];
193 191
    old        = new float[mDimension];
194 192
    }
195 193

  
194
///////////////////////////////////////////////////////////////////////////////////////////////////
195

  
196
  public static void onPause()
197
    {
198
    mPausedTime = System.currentTimeMillis();
199
    }
200

  
196 201
///////////////////////////////////////////////////////////////////////////////////////////////////
197 202

  
198 203
  protected float noise(float time,int vecNum)
......
580 585
 */
581 586
  public void resetToBeginning()
582 587
    {
583
    mSetOffset = true;
588
    mStartTime = 0;
584 589
    }
585 590

  
586 591
///////////////////////////////////////////////////////////////////////////////////////////////////
......
655 660
    return mDimension;
656 661
    }
657 662

  
658
///////////////////////////////////////////////////////////////////////////////////////////////////
659
/**
660
 * Writes the results of interpolation between the Points at time 'time' to the passed float buffer.
661
 *
662
 * @param buffer Float buffer we will write the results to.
663
 * @param offset Offset in the buffer where to write the result.
664
 * @param time   Time of interpolation. Time=0.0 is the beginning of the first revolution, time=1.0 - the end
665
 *               of the first revolution, time=2.5 - the middle of the third revolution.
666
 *               What constitutes 'one revolution' depends on the MODE:
667
 *               {@link Dynamic#MODE_LOOP}, {@link Dynamic#MODE_PATH} or {@link Dynamic#MODE_JUMP}.
668
 */
669
  public void get(float[] buffer, int offset, long time)
670
    {
671
    if( mDuration<=0.0f )
672
      {
673
      interpolate(buffer,offset,mCount-(int)mCount);
674
      }
675
    else
676
      {
677
      if( mSetOffset )
678
        {
679
        mSetOffset = false;
680
        mTimeOffset= time;
681
        mLastPos   = -1;
682
        }
683

  
684
      time -= mTimeOffset;
685

  
686
      double pos = (double)time/mDuration;
687

  
688
      if( pos<=mCount || mCount<=0.0f )
689
        {
690
        interpolate(buffer,offset, (float)(pos-(int)pos) );
691
        }
692
      }
693
    }
694

  
695 663
///////////////////////////////////////////////////////////////////////////////////////////////////
696 664
/**
697 665
 * Writes the results of interpolation between the Points at time 'time' to the passed float buffer.
......
717 685
      return false;
718 686
      }
719 687

  
720
    if( mSetOffset )
688
    if( mStartTime==0 )
721 689
      {
722
      mSetOffset = false;
723
      mTimeOffset= time;
690
      mStartTime = time;
724 691
      mLastPos   = -1;
725 692
      }
726 693

  
727
    time -= mTimeOffset;
694
    long diff = time-mPausedTime;
695

  
696
    if( diff>=0 && diff<=step )
697
      {
698
      mStartTime += diff;
699
      step -= diff;
700
      }
701

  
702
    time -= mStartTime;
728 703

  
729 704
    if( time+step > mDuration*mCount && mCount>0.0f )
730 705
      {

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