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import org.distorted.library.effect.Effect;
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import org.distorted.library.message.EffectListener;
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import org.distorted.library.type.Data1D;
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import org.distorted.library.type.Data4D;
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import java.util.ArrayList;
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mP.deregisterForMessages(el);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Aborts all Effects.
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* @return Number of effects aborted.
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*/
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@SuppressWarnings("unused")
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public int abortAllEffects()
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{
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return mP.abortAll(true);
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}
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{
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return mP.abortAll(true);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Aborts all Effects of a given type (currently only POSTPROCESSING Effects).
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*
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* @param type one of the constants defined in {@link org.distorted.library.effect.Effect}
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* Aborts all Effects of a given type, for example all POSTPROCESS Effects.
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*
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* @param type one of the constants defined in {@link Effect}
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* @return Number of effects aborted.
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*/
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@SuppressWarnings("unused")
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public int abortEffects(int type)
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public int abortByType(int type)
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{
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switch(type)
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{
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default : return 0;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Aborts a single Effect.
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*
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* @param id ID of the Effect we want to abort.
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*
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* @param effect the Effect we want to abort.
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* @return number of Effects aborted. Always either 0 or 1.
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*/
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@SuppressWarnings("unused")
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public int abortEffect(long id)
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{
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int type = (int)(id&Effect.MASK);
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if( type==Effect.POSTPROCESS ) return mP.removeByID(id>>Effect.LENGTH);
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return 0;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Abort all Effects of a given name, for example all blurs.
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*
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* @param name one of the constants defined in {@link org.distorted.library.effect.PostprocessEffect}
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* @return number of Effects aborted.
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*/
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@SuppressWarnings("unused")
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public int abortEffects(int name)
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public int abortEffect(Effect effect)
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{
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switch(name.getType())
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switch(effect.getType())
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{
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case POSTPROCESS: return mP.removeByType(name);
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default : return 0;
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case Effect.POSTPROCESS: return mP.removeEffect(effect);
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default : return 0;
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Print some info about a given Effect to Android's standard out. Used for debugging only.
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*
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* @param id Effect ID we want to print info about
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* @return <code>true</code> if a single Effect of type effectType has been found.
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*/
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@SuppressWarnings("unused")
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public boolean printEffect(long id)
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{
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int type = (int)(id&EffectTypes.MASK);
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if( type==EffectTypes.POSTPROCESS.type ) return mP.printByID(id>>EffectTypes.LENGTH);
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return false;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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... | ... | |
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@SuppressWarnings("unused")
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public static int getMaxPostprocess()
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{
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return EffectQueue.getMax(EffectTypes.POSTPROCESS.ordinal());
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return EffectQueue.getMax(Effect.POSTPROCESS);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@SuppressWarnings("unused")
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public static boolean setMaxPostprocess(int max)
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{
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return EffectQueue.setMax(EffectTypes.POSTPROCESS.ordinal(),max);
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return EffectQueue.setMax(Effect.POSTPROCESS,max);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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... | ... | |
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DistortedMaster.newSlave(this);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Individual effect functions.
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Postprocess-based effects
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Blur the object.
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* Add a new Effect to our queue.
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*
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* @param radius The 'strength' if the effect, in pixels. 0 = no blur, 10 = when blurring a given pixel,
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* take into account 10 pixels in each direction.
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* @return ID of the effect added, or -1 if we failed to add one.
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* @param effect The Effect to add.
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*/
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public long blur(Data1D radius)
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public void apply(Effect effect)
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{
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return mP.add(EffectNames.BLUR, radius);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Make the object glow with a specific color and a halo of specific radius.
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*
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* @param radius The 'strength' if the effect, in pixels. 0 = no halo, 10 = halo of roughly 10 pixels
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* around the whole object.
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* @param color RGBA of the color with which to draw the glow.
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* @return ID of the effect added, or -1 if we failed to add one.
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*/
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public long glow(Data1D radius, Data4D color)
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{
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return mP.add(EffectNames.GLOW, radius, color);
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switch(effect.getType())
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{
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case Effect.POSTPROCESS : mP.add(effect); break;
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}
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}
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}
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Progress with support for Effect classes. Almost compiles now!