Revision 02de77c9
Added by Leszek Koltunski almost 9 years ago
| src/main/java/org/distorted/library/Distorted.java | ||
|---|---|---|
| 77 | 77 |
*/ |
| 78 | 78 |
public static final int CLONE_CHILDREN= 0x20; |
| 79 | 79 |
|
| 80 |
static int[] mMainProgramAttributes; |
|
| 81 |
static int[] mPostProgramAttributes; |
|
| 82 |
|
|
| 83 |
static int mainProgramH, postProgramH; |
|
| 80 |
static DistortedProgram mMainProgram, mPostProgram; |
|
| 84 | 81 |
|
| 85 | 82 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 86 | 83 |
// private: hide this from Javadoc |
| ... | ... | |
| 94 | 91 |
|
| 95 | 92 |
static boolean isInitialized() |
| 96 | 93 |
{
|
| 97 |
return (mMainProgramAttributes!=null);
|
|
| 94 |
return (mMainProgram!=null); |
|
| 98 | 95 |
} |
| 99 | 96 |
|
| 100 | 97 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 135 | 132 |
mainFragmentHeader += ("#define "+name.name()+" "+name.ordinal()+"\n");
|
| 136 | 133 |
} |
| 137 | 134 |
|
| 138 |
DistortedProgram mainProgram = new DistortedProgram(mainVertexStream,mainFragmentStream, mainVertexHeader, mainFragmentHeader); |
|
| 139 |
mainProgramH = mainProgram.getProgramHandle(); |
|
| 140 |
GLES20.glUseProgram(mainProgramH); |
|
| 141 |
mainProgram.bindAndEnableAttributes(); |
|
| 142 |
mMainProgramAttributes = mainProgram.getAttributes(); |
|
| 135 |
mMainProgram = new DistortedProgram(mainVertexStream,mainFragmentStream, mainVertexHeader, mainFragmentHeader); |
|
| 136 |
int mainProgramH = mMainProgram.getProgramHandle(); |
|
| 143 | 137 |
|
| 144 | 138 |
GLES20.glDepthFunc(GLES20.GL_LEQUAL); |
| 145 | 139 |
GLES20.glEnable(GLES20.GL_BLEND); |
| ... | ... | |
| 164 | 158 |
postFragmentHeader += ("#define "+name.name()+" "+name.ordinal()+"\n");
|
| 165 | 159 |
} |
| 166 | 160 |
|
| 167 |
DistortedProgram postProgram = new DistortedProgram(postVertexStream,postFragmentStream, "", postFragmentHeader); |
|
| 168 |
postProgramH = postProgram.getProgramHandle(); |
|
| 169 |
GLES20.glUseProgram(postProgramH); |
|
| 170 |
postProgram.bindAndEnableAttributes(); |
|
| 171 |
mPostProgramAttributes = postProgram.getAttributes(); |
|
| 161 |
mPostProgram = new DistortedProgram(postVertexStream,postFragmentStream, "", postFragmentHeader); |
|
| 162 |
int postProgramH = mPostProgram.getProgramHandle(); |
|
| 172 | 163 |
|
| 173 | 164 |
EffectQueuePostprocess.getUniforms(postProgramH); |
| 174 | 165 |
|
| ... | ... | |
| 190 | 181 |
DistortedEffects.onDestroy(); |
| 191 | 182 |
EffectMessageSender.stopSending(); |
| 192 | 183 |
|
| 193 |
mMainProgramAttributes = null;
|
|
| 194 |
mPostProgramAttributes = null;
|
|
| 184 |
mMainProgram = null; |
|
| 185 |
mPostProgram = null; |
|
| 195 | 186 |
} |
| 196 | 187 |
} |
| src/main/java/org/distorted/library/DistortedEffects.java | ||
|---|---|---|
| 133 | 133 |
|
| 134 | 134 |
float halfZ = halfInputW*mesh.zFactor; |
| 135 | 135 |
|
| 136 |
GLES20.glUseProgram(Distorted.mainProgramH); |
|
| 137 |
GLES20.glViewport(0, 0, df.mWidth, df.mHeight); |
|
| 138 |
|
|
| 139 | 136 |
if( mP.mNumEffects==0 ) |
| 140 | 137 |
{
|
| 138 |
Distorted.mMainProgram.useProgram(); |
|
| 139 |
GLES20.glViewport(0, 0, df.mWidth, df.mHeight); |
|
| 140 |
|
|
| 141 | 141 |
mM.send(df,halfInputW,halfInputH,halfZ); |
| 142 | 142 |
mV.send(halfInputW,halfInputH,halfZ); |
| 143 | 143 |
mF.send(halfInputW,halfInputH); |
| ... | ... | |
| 146 | 146 |
} |
| 147 | 147 |
else |
| 148 | 148 |
{
|
| 149 |
if( mV.mNumEffects>0 || mP.mNumEffects>0 )
|
|
| 149 |
if( mV.mNumEffects>0 || mF.mNumEffects>0 )
|
|
| 150 | 150 |
{
|
| 151 |
Distorted.mMainProgram.useProgram(); |
|
| 152 |
GLES20.glViewport(0, 0, df.mWidth, df.mHeight); |
|
| 153 |
|
|
| 151 | 154 |
mBufferFBO.resizeFast(df.mWidth, df.mHeight); |
| 152 | 155 |
mBufferFBO.setAsOutput(); |
| 153 | 156 |
|
| ... | ... | |
| 157 | 160 |
|
| 158 | 161 |
mesh.draw(); |
| 159 | 162 |
|
| 160 |
GLES20.glUseProgram(Distorted.postProgramH); |
|
| 161 |
GLES20.glViewport(0, 0, df.mWidth, df.mHeight); |
|
| 163 |
Distorted.mPostProgram.useProgram(); |
|
| 162 | 164 |
mBufferFBO.setAsInput(); |
| 163 | 165 |
df.setAsOutput(); |
| 164 | 166 |
mP.send(df); |
| 165 | 167 |
|
| 166 |
GLES20.glVertexAttribPointer(Distorted.mPostProgramAttributes[0], POSITION_DATA_SIZE, GLES20.GL_FLOAT, false, 0, mQuadPositions);
|
|
| 167 |
GLES20.glVertexAttribPointer(Distorted.mPostProgramAttributes[1], TEX_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mQuadTexture);
|
|
| 168 |
GLES20.glVertexAttribPointer(Distorted.mPostProgram.mAttribute[0], POSITION_DATA_SIZE, GLES20.GL_FLOAT, false, 0, mQuadPositions);
|
|
| 169 |
GLES20.glVertexAttribPointer(Distorted.mPostProgram.mAttribute[1], TEX_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mQuadTexture);
|
|
| 168 | 170 |
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4); |
| 169 | 171 |
} |
| 170 | 172 |
else |
| 171 | 173 |
{
|
| 172 |
GLES20.glUseProgram(Distorted.postProgramH);
|
|
| 174 |
Distorted.mPostProgram.useProgram();
|
|
| 173 | 175 |
GLES20.glViewport(0, 0, df.mWidth, df.mHeight); |
| 174 |
mP.send(df); |
|
| 175 | 176 |
|
| 176 |
GLES20.glVertexAttribPointer(Distorted.mPostProgramAttributes[0], POSITION_DATA_SIZE, GLES20.GL_FLOAT, false, 0, mQuadPositions); |
|
| 177 |
GLES20.glVertexAttribPointer(Distorted.mPostProgramAttributes[1], TEX_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mQuadTexture); |
|
| 177 |
mM.constructMatrices(df,halfInputW,halfInputH); |
|
| 178 |
mP.send(2*halfInputW,2*halfInputH, mM.getMVP() ); |
|
| 179 |
|
|
| 180 |
GLES20.glVertexAttribPointer(Distorted.mPostProgram.mAttribute[0], POSITION_DATA_SIZE, GLES20.GL_FLOAT, false, 0, mQuadPositions); |
|
| 181 |
GLES20.glVertexAttribPointer(Distorted.mPostProgram.mAttribute[1], TEX_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mQuadTexture); |
|
| 178 | 182 |
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4); |
| 179 | 183 |
} |
| 180 | 184 |
} |
| src/main/java/org/distorted/library/DistortedFramebuffer.java | ||
|---|---|---|
| 154 | 154 |
mMarked = false; |
| 155 | 155 |
} |
| 156 | 156 |
|
| 157 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 158 |
|
|
| 159 |
void reset() |
|
| 160 |
{
|
|
| 161 |
if( colorIds[0]!=DONT_CREATE ) |
|
| 162 |
colorIds[0] = NOT_CREATED_YET; |
|
| 163 |
|
|
| 164 |
if( mDepthWanted ) depthIds[0] = NOT_CREATED_YET; |
|
| 165 |
} |
|
| 166 |
|
|
| 167 | 157 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 168 | 158 |
|
| 169 | 159 |
void setAsOutput() |
| ... | ... | |
| 228 | 218 |
|
| 229 | 219 |
static synchronized void onDestroy() |
| 230 | 220 |
{
|
| 231 |
// There are issues with this. Namely, if one |
|
| 232 |
// 1. creates a DObjectTree (somewhere else than onSurfaceCreated of constructor so it does not get re-created on re-launch) |
|
| 233 |
// 2. exits the app (here mList would be cleared) |
|
| 234 |
// 3. re-launches the app |
|
| 235 |
// 4. deletes some nodes |
|
| 236 |
// then the underlying Framebuffers will never be deleted! |
|
| 237 |
|
|
| 238 |
mListMarked = false; |
|
| 239 |
mList.clear(); |
|
| 221 |
for( DistortedFramebuffer fbo : mList) |
|
| 222 |
{
|
|
| 223 |
if( fbo.colorIds[0]!=DONT_CREATE ) fbo.colorIds[0] = NOT_CREATED_YET; |
|
| 224 |
if( fbo.mDepthWanted ) fbo.depthIds[0] = NOT_CREATED_YET; |
|
| 225 |
} |
|
| 240 | 226 |
} |
| 241 | 227 |
|
| 242 | 228 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/library/DistortedTree.java | ||
|---|---|---|
| 160 | 160 |
{
|
| 161 | 161 |
tmp = mMapNodeID.get(key); |
| 162 | 162 |
|
| 163 |
if( tmp.mFBO != null ) |
|
| 164 |
{
|
|
| 165 |
tmp.mFBO.reset(); |
|
| 166 |
tmp.numRendered = 0; |
|
| 167 |
} |
|
| 163 |
if( tmp.mFBO != null ) tmp.numRendered = 0; |
|
| 168 | 164 |
} |
| 169 | 165 |
} |
| 170 | 166 |
|
| src/main/java/org/distorted/library/EffectQueueMatrix.java | ||
|---|---|---|
| 105 | 105 |
} |
| 106 | 106 |
|
| 107 | 107 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 108 |
// here construct the ModelView and the ModelViewProjection Matrices |
|
| 108 | 109 |
|
| 109 |
static void getUniforms(int mProgramH) |
|
| 110 |
{
|
|
| 111 |
mObjDH = GLES20.glGetUniformLocation(mProgramH, "u_objD"); |
|
| 112 |
mDepthH = GLES20.glGetUniformLocation(mProgramH, "u_Depth"); |
|
| 113 |
mMVPMatrixH= GLES20.glGetUniformLocation(mProgramH, "u_MVPMatrix"); |
|
| 114 |
mMVMatrixH = GLES20.glGetUniformLocation(mProgramH, "u_MVMatrix"); |
|
| 115 |
} |
|
| 116 |
|
|
| 117 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 118 |
|
|
| 119 |
synchronized void compute(long currTime) |
|
| 120 |
{
|
|
| 121 |
if( currTime==mTime ) return; |
|
| 122 |
if( mTime==0 ) mTime = currTime; |
|
| 123 |
long step = (currTime-mTime); |
|
| 124 |
|
|
| 125 |
for(int i=0; i<mNumEffects; i++) |
|
| 126 |
{
|
|
| 127 |
if( mInter[0][i]!=null && mInter[0][i].interpolateMain(mUniforms ,NUM_UNIFORMS*i, mCurrentDuration[i], step) ) |
|
| 128 |
{
|
|
| 129 |
for(int j=0; j<mNumListeners; j++) |
|
| 130 |
EffectMessageSender.newMessage( mListeners.elementAt(j), |
|
| 131 |
EffectMessage.EFFECT_FINISHED, |
|
| 132 |
(mID[i]<<EffectTypes.LENGTH)+EffectTypes.MATRIX.type, |
|
| 133 |
mName[i], |
|
| 134 |
mObjectID); |
|
| 135 |
|
|
| 136 |
if( EffectNames.isUnity(mName[i], mUniforms, NUM_UNIFORMS*i) ) |
|
| 137 |
{
|
|
| 138 |
remove(i); |
|
| 139 |
i--; |
|
| 140 |
continue; |
|
| 141 |
} |
|
| 142 |
else mInter[0][i] = null; |
|
| 143 |
} |
|
| 144 |
|
|
| 145 |
if( mInter[1][i]!=null ) |
|
| 146 |
{
|
|
| 147 |
mInter[1][i].interpolateMain(mUniforms, NUM_UNIFORMS*i+4, mCurrentDuration[i], step); |
|
| 148 |
} |
|
| 149 |
|
|
| 150 |
mCurrentDuration[i] += step; |
|
| 151 |
} |
|
| 152 |
|
|
| 153 |
mTime = currTime; |
|
| 154 |
} |
|
| 155 |
|
|
| 156 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 157 |
|
|
| 158 |
protected void moveEffect(int index) |
|
| 159 |
{
|
|
| 160 |
mUniforms[NUM_UNIFORMS*index ] = mUniforms[NUM_UNIFORMS*(index+1) ]; |
|
| 161 |
mUniforms[NUM_UNIFORMS*index+1] = mUniforms[NUM_UNIFORMS*(index+1)+1]; |
|
| 162 |
mUniforms[NUM_UNIFORMS*index+2] = mUniforms[NUM_UNIFORMS*(index+1)+2]; |
|
| 163 |
mUniforms[NUM_UNIFORMS*index+3] = mUniforms[NUM_UNIFORMS*(index+1)+3]; |
|
| 164 |
mUniforms[NUM_UNIFORMS*index+4] = mUniforms[NUM_UNIFORMS*(index+1)+4]; |
|
| 165 |
mUniforms[NUM_UNIFORMS*index+5] = mUniforms[NUM_UNIFORMS*(index+1)+5]; |
|
| 166 |
mUniforms[NUM_UNIFORMS*index+6] = mUniforms[NUM_UNIFORMS*(index+1)+6]; |
|
| 167 |
} |
|
| 168 |
|
|
| 169 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 170 |
// here construct the ModelView Matrix |
|
| 171 |
|
|
| 172 |
synchronized void send(DistortedFramebuffer df, float halfX, float halfY, float halfZ) |
|
| 110 |
void constructMatrices(DistortedFramebuffer df, float halfX, float halfY) |
|
| 173 | 111 |
{
|
| 174 | 112 |
Matrix.setIdentityM(mViewMatrix, 0); |
| 175 | 113 |
Matrix.translateM(mViewMatrix, 0, -df.mWidth/2, df.mHeight/2, -df.mDistance); |
| 176 |
|
|
| 114 |
|
|
| 177 | 115 |
float x,y,z, sx,sy,sz; |
| 178 |
|
|
| 116 |
|
|
| 179 | 117 |
for(int i=0; i<mNumEffects; i++) |
| 180 | 118 |
{
|
| 181 | 119 |
if (mName[i] == EffectNames.ROTATE.ordinal() ) |
| ... | ... | |
| 193 | 131 |
x = mUniforms[NUM_UNIFORMS*i+4]; |
| 194 | 132 |
y = mUniforms[NUM_UNIFORMS*i+5]; |
| 195 | 133 |
z = mUniforms[NUM_UNIFORMS*i+6]; |
| 196 |
|
|
| 134 |
|
|
| 197 | 135 |
Matrix.translateM(mViewMatrix, 0, x,-y, z); |
| 198 | 136 |
multiplyByQuat(mViewMatrix, mUniforms[NUM_UNIFORMS*i], mUniforms[NUM_UNIFORMS*i+1], mUniforms[NUM_UNIFORMS*i+2], mUniforms[NUM_UNIFORMS*i+3]); |
| 199 | 137 |
Matrix.translateM(mViewMatrix, 0,-x, y,-z); |
| ... | ... | |
| 203 | 141 |
sx = mUniforms[NUM_UNIFORMS*i ]; |
| 204 | 142 |
sy = mUniforms[NUM_UNIFORMS*i+1]; |
| 205 | 143 |
sz = mUniforms[NUM_UNIFORMS*i+2]; |
| 206 |
|
|
| 144 |
|
|
| 207 | 145 |
Matrix.translateM(mViewMatrix, 0, sx,-sy, sz); |
| 208 | 146 |
} |
| 209 | 147 |
else if(mName[i] == EffectNames.SCALE.ordinal() ) |
| ... | ... | |
| 225 | 163 |
z = mUniforms[NUM_UNIFORMS*i+6]; |
| 226 | 164 |
|
| 227 | 165 |
Matrix.translateM(mViewMatrix, 0, x,-y, z); |
| 228 |
|
|
| 166 |
|
|
| 229 | 167 |
mViewMatrix[4] += sx*mViewMatrix[0]; // Multiply viewMatrix by 1 x 0 0 , i.e. X-shear. |
| 230 | 168 |
mViewMatrix[5] += sx*mViewMatrix[1]; // 0 1 0 0 |
| 231 | 169 |
mViewMatrix[6] += sx*mViewMatrix[2]; // 0 0 1 0 |
| 232 | 170 |
mViewMatrix[7] += sx*mViewMatrix[3]; // 0 0 0 1 |
| 233 |
|
|
| 171 |
|
|
| 234 | 172 |
mViewMatrix[0] += sy*mViewMatrix[4]; // Multiply viewMatrix by 1 0 0 0 , i.e. Y-shear. |
| 235 | 173 |
mViewMatrix[1] += sy*mViewMatrix[5]; // y 1 0 0 |
| 236 | 174 |
mViewMatrix[2] += sy*mViewMatrix[6]; // 0 0 1 0 |
| 237 | 175 |
mViewMatrix[3] += sy*mViewMatrix[7]; // 0 0 0 1 |
| 238 |
|
|
| 176 |
|
|
| 239 | 177 |
mViewMatrix[4] += sz*mViewMatrix[8]; // Multiply viewMatrix by 1 0 0 0 , i.e. Z-shear. |
| 240 | 178 |
mViewMatrix[5] += sz*mViewMatrix[9]; // 0 1 0 0 |
| 241 | 179 |
mViewMatrix[6] += sz*mViewMatrix[10];// 0 z 1 0 |
| ... | ... | |
| 244 | 182 |
Matrix.translateM(mViewMatrix, 0,-x, y, -z); |
| 245 | 183 |
} |
| 246 | 184 |
} |
| 247 |
|
|
| 185 |
|
|
| 248 | 186 |
Matrix.translateM(mViewMatrix, 0, halfX,-halfY, 0); |
| 249 | 187 |
Matrix.multiplyMM(mMVPMatrix, 0, df.mProjectionMatrix, 0, mViewMatrix, 0); |
| 250 |
|
|
| 188 |
} |
|
| 189 |
|
|
| 190 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 191 |
|
|
| 192 |
static void getUniforms(int mProgramH) |
|
| 193 |
{
|
|
| 194 |
mObjDH = GLES20.glGetUniformLocation(mProgramH, "u_objD"); |
|
| 195 |
mDepthH = GLES20.glGetUniformLocation(mProgramH, "u_Depth"); |
|
| 196 |
mMVPMatrixH= GLES20.glGetUniformLocation(mProgramH, "u_MVPMatrix"); |
|
| 197 |
mMVMatrixH = GLES20.glGetUniformLocation(mProgramH, "u_MVMatrix"); |
|
| 198 |
} |
|
| 199 |
|
|
| 200 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 201 |
|
|
| 202 |
float[] getMVP() |
|
| 203 |
{
|
|
| 204 |
return mMVPMatrix; |
|
| 205 |
} |
|
| 206 |
|
|
| 207 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 208 |
|
|
| 209 |
synchronized void compute(long currTime) |
|
| 210 |
{
|
|
| 211 |
if( currTime==mTime ) return; |
|
| 212 |
if( mTime==0 ) mTime = currTime; |
|
| 213 |
long step = (currTime-mTime); |
|
| 214 |
|
|
| 215 |
for(int i=0; i<mNumEffects; i++) |
|
| 216 |
{
|
|
| 217 |
if( mInter[0][i]!=null && mInter[0][i].interpolateMain(mUniforms ,NUM_UNIFORMS*i, mCurrentDuration[i], step) ) |
|
| 218 |
{
|
|
| 219 |
for(int j=0; j<mNumListeners; j++) |
|
| 220 |
EffectMessageSender.newMessage( mListeners.elementAt(j), |
|
| 221 |
EffectMessage.EFFECT_FINISHED, |
|
| 222 |
(mID[i]<<EffectTypes.LENGTH)+EffectTypes.MATRIX.type, |
|
| 223 |
mName[i], |
|
| 224 |
mObjectID); |
|
| 225 |
|
|
| 226 |
if( EffectNames.isUnity(mName[i], mUniforms, NUM_UNIFORMS*i) ) |
|
| 227 |
{
|
|
| 228 |
remove(i); |
|
| 229 |
i--; |
|
| 230 |
continue; |
|
| 231 |
} |
|
| 232 |
else mInter[0][i] = null; |
|
| 233 |
} |
|
| 234 |
|
|
| 235 |
if( mInter[1][i]!=null ) |
|
| 236 |
{
|
|
| 237 |
mInter[1][i].interpolateMain(mUniforms, NUM_UNIFORMS*i+4, mCurrentDuration[i], step); |
|
| 238 |
} |
|
| 239 |
|
|
| 240 |
mCurrentDuration[i] += step; |
|
| 241 |
} |
|
| 242 |
|
|
| 243 |
mTime = currTime; |
|
| 244 |
} |
|
| 245 |
|
|
| 246 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 247 |
|
|
| 248 |
protected void moveEffect(int index) |
|
| 249 |
{
|
|
| 250 |
mUniforms[NUM_UNIFORMS*index ] = mUniforms[NUM_UNIFORMS*(index+1) ]; |
|
| 251 |
mUniforms[NUM_UNIFORMS*index+1] = mUniforms[NUM_UNIFORMS*(index+1)+1]; |
|
| 252 |
mUniforms[NUM_UNIFORMS*index+2] = mUniforms[NUM_UNIFORMS*(index+1)+2]; |
|
| 253 |
mUniforms[NUM_UNIFORMS*index+3] = mUniforms[NUM_UNIFORMS*(index+1)+3]; |
|
| 254 |
mUniforms[NUM_UNIFORMS*index+4] = mUniforms[NUM_UNIFORMS*(index+1)+4]; |
|
| 255 |
mUniforms[NUM_UNIFORMS*index+5] = mUniforms[NUM_UNIFORMS*(index+1)+5]; |
|
| 256 |
mUniforms[NUM_UNIFORMS*index+6] = mUniforms[NUM_UNIFORMS*(index+1)+6]; |
|
| 257 |
} |
|
| 258 |
|
|
| 259 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 260 |
|
|
| 261 |
synchronized void send(DistortedFramebuffer df, float halfX, float halfY, float halfZ) |
|
| 262 |
{
|
|
| 263 |
constructMatrices(df,halfX,halfY); |
|
| 264 |
|
|
| 251 | 265 |
GLES20.glUniform3f( mObjDH , halfX, halfY, halfZ); |
| 252 | 266 |
GLES20.glUniform1f( mDepthH, df.mDepth); |
| 253 | 267 |
GLES20.glUniformMatrix4fv(mMVMatrixH , 1, false, mViewMatrix, 0); |
| src/main/java/org/distorted/library/EffectQueuePostprocess.java | ||
|---|---|---|
| 113 | 113 |
mUniforms[NUM_UNIFORMS*index+2] = mUniforms[NUM_UNIFORMS*(index+1)+2]; |
| 114 | 114 |
} |
| 115 | 115 |
|
| 116 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 117 |
|
|
| 118 |
synchronized void send(float w, float h, float[] mvp) |
|
| 119 |
{
|
|
| 120 |
GLES20.glUniform1i( mNumEffectsH, mNumEffects); |
|
| 121 |
GLES20.glUniform2f( mObjDH , w, h ); |
|
| 122 |
GLES20.glUniformMatrix4fv(mMVPMatrixH, 1, false, mvp , 0); |
|
| 123 |
|
|
| 124 |
if( mNumEffects>0 ) |
|
| 125 |
{
|
|
| 126 |
GLES20.glUniform1iv( mTypeH , mNumEffects, mName ,0); |
|
| 127 |
GLES20.glUniform4fv( mUniformsH,2*mNumEffects, mUniforms,0); |
|
| 128 |
} |
|
| 129 |
} |
|
| 130 |
|
|
| 116 | 131 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 117 | 132 |
|
| 118 | 133 |
synchronized void send(DistortedFramebuffer df) |
| src/main/java/org/distorted/library/MeshObject.java | ||
|---|---|---|
| 55 | 55 |
|
| 56 | 56 |
void draw() |
| 57 | 57 |
{
|
| 58 |
GLES20.glVertexAttribPointer(Distorted.mMainProgramAttributes[0], POSITION_DATA_SIZE, GLES20.GL_FLOAT, false, 0, mMeshPositions);
|
|
| 59 |
GLES20.glVertexAttribPointer(Distorted.mMainProgramAttributes[1], NORMAL_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mMeshNormals);
|
|
| 60 |
GLES20.glVertexAttribPointer(Distorted.mMainProgramAttributes[2], TEX_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mMeshTexture);
|
|
| 58 |
GLES20.glVertexAttribPointer(Distorted.mMainProgram.mAttribute[0], POSITION_DATA_SIZE, GLES20.GL_FLOAT, false, 0, mMeshPositions);
|
|
| 59 |
GLES20.glVertexAttribPointer(Distorted.mMainProgram.mAttribute[1], NORMAL_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mMeshNormals);
|
|
| 60 |
GLES20.glVertexAttribPointer(Distorted.mMainProgram.mAttribute[2], TEX_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mMeshTexture);
|
|
| 61 | 61 |
|
| 62 | 62 |
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, dataLength); |
| 63 | 63 |
} |
| src/main/java/org/distorted/library/program/DistortedProgram.java | ||
|---|---|---|
| 23 | 23 |
import android.os.Build; |
| 24 | 24 |
|
| 25 | 25 |
import org.distorted.library.DistortedEffects; |
| 26 |
import org.distorted.library.EffectNames; |
|
| 27 |
import org.distorted.library.EffectTypes; |
|
| 28 | 26 |
|
| 29 | 27 |
import java.io.BufferedReader; |
| 30 | 28 |
import java.io.IOException; |
| ... | ... | |
| 40 | 38 |
private int mProgramHandle; |
| 41 | 39 |
|
| 42 | 40 |
private int mNumAttributes; |
| 43 |
private int[] mAttribute; |
|
| 44 | 41 |
private String[] mAttributeName; |
| 45 | 42 |
|
| 43 |
public final int[] mAttribute; |
|
| 44 |
|
|
| 46 | 45 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 47 | 46 |
|
| 48 | 47 |
private int createAndLinkProgram(final int vertexShaderHandle, final int fragmentShaderHandle, final String[] attributes) |
| ... | ... | |
| 168 | 167 |
|
| 169 | 168 |
if( doAttributes ) |
| 170 | 169 |
{
|
| 171 |
mAttribute = new int[mNumAttributes]; |
|
| 172 | 170 |
mAttributeName = attrList.split(" ");
|
| 173 | 171 |
} |
| 174 | 172 |
|
| ... | ... | |
| 274 | 272 |
final int fragmentShaderHandle = compileShader(GLES20.GL_FRAGMENT_SHADER, fragmentHeader + fragmentShader); |
| 275 | 273 |
|
| 276 | 274 |
mProgramHandle = createAndLinkProgram(vertexShaderHandle, fragmentShaderHandle, mAttributeName); |
| 277 |
} |
|
| 278 | 275 |
|
| 279 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 280 |
/** |
|
| 281 |
* Return the indexes off all attributes. |
|
| 282 |
*/ |
|
| 283 |
public int[] getAttributes() |
|
| 284 |
{
|
|
| 285 |
return mAttribute; |
|
| 286 |
} |
|
| 276 |
mAttribute = new int[mNumAttributes]; |
|
| 287 | 277 |
|
| 288 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 289 |
/** |
|
| 290 |
* Return the names of all vertex attributes. |
|
| 291 |
*/ |
|
| 292 |
public String[] getAttributeNames() |
|
| 293 |
{
|
|
| 294 |
return mAttributeName; |
|
| 278 |
for(int i=0; i<mNumAttributes; i++) |
|
| 279 |
{
|
|
| 280 |
mAttribute[i] = GLES20.glGetAttribLocation( mProgramHandle, mAttributeName[i]); |
|
| 281 |
} |
|
| 295 | 282 |
} |
| 296 | 283 |
|
| 297 | 284 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 305 | 292 |
|
| 306 | 293 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 307 | 294 |
/** |
| 308 |
* Bind all vertex attributes and enable them. |
|
| 309 |
* <p> |
|
| 310 |
* This assumes Program is in use. Call glUseProgram first. |
|
| 295 |
* Use the program and enable all vertex attribute arrays. |
|
| 296 |
* |
|
| 311 | 297 |
* Needs to be called from a thread holding the OpenGL context. |
| 312 | 298 |
*/ |
| 313 |
|
|
| 314 |
public void bindAndEnableAttributes() |
|
| 299 |
public void useProgram() |
|
| 315 | 300 |
{
|
| 301 |
GLES20.glUseProgram(mProgramHandle); |
|
| 302 |
|
|
| 316 | 303 |
for(int i=0; i<mNumAttributes; i++) |
| 317 |
{
|
|
| 318 |
mAttribute[i] = GLES20.glGetAttribLocation( mProgramHandle, mAttributeName[i]); |
|
| 319 | 304 |
GLES20.glEnableVertexAttribArray(mAttribute[i]); |
| 320 |
} |
|
| 321 | 305 |
} |
| 322 | 306 |
} |
| 307 |
|
|
| 308 |
|
|
Also available in: Unified diff
Progress with multi-program rendering.