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library / src / main / java / org / distorted / library / EffectQueueMatrix.java @ 02de77c9

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Distorted.                                                               //
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//                                                                                               //
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// Distorted is free software: you can redistribute it and/or modify                             //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Distorted is distributed in the hope that it will be useful,                                  //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library;
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import android.opengl.GLES20;
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import android.opengl.Matrix;
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import org.distorted.library.message.EffectMessage;
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import org.distorted.library.type.Data1D;
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import org.distorted.library.type.Data3D;
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import org.distorted.library.type.Data4D;
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import org.distorted.library.type.Dynamic1D;
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import org.distorted.library.type.Dynamic3D;
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import org.distorted.library.type.Dynamic4D;
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import org.distorted.library.type.DynamicQuat;
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import org.distorted.library.type.Static1D;
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import org.distorted.library.type.Static3D;
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import org.distorted.library.type.Static4D;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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class EffectQueueMatrix extends EffectQueue
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  {   
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  private static final int NUM_UNIFORMS = 7;
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  private static final int NUM_CACHE    = 0;
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  private static final int INDEX = EffectTypes.MATRIX.ordinal();
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  private static float[] mMVPMatrix = new float[16];
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  private static float[] mTmpMatrix = new float[16];
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  private static float[] mViewMatrix= new float[16];
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  private static int mObjDH;      // This is a handle to half a Object dimensions
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  private static int mDepthH;     // Handle to the max Depth, i.e (farplane-nearplane)/2
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  private static int mMVPMatrixH; // pass in the transformation matrix
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  private static int mMVMatrixH;  // pass in the modelview matrix.
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  EffectQueueMatrix(long id)
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    { 
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    super(id,NUM_UNIFORMS,NUM_CACHE,INDEX );
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private static void multiplyByQuat(float[] matrix, float X, float Y, float Z, float W)
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    {
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    float xx= X * X;
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    float xy= X * Y;
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    float xz= X * Z;
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    float xw= X * W;
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    float yy= Y * Y;
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    float yz= Y * Z;
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    float yw= Y * W;
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    float zz= Z * Z;
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    float zw= Z * W;
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    mTmpMatrix[0]  = 1 - 2 * ( yy + zz );
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    mTmpMatrix[1]  =     2 * ( xy - zw );
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    mTmpMatrix[2]  =     2 * ( xz + yw );
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    mTmpMatrix[4]  =     2 * ( xy + zw );
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    mTmpMatrix[5]  = 1 - 2 * ( xx + zz );
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    mTmpMatrix[6]  =     2 * ( yz - xw );
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    mTmpMatrix[8]  =     2 * ( xz - yw );
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    mTmpMatrix[9]  =     2 * ( yz + xw );
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    mTmpMatrix[10] = 1 - 2 * ( xx + yy );
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    mTmpMatrix[3]  = mTmpMatrix[7] = mTmpMatrix[11] = mTmpMatrix[12] = mTmpMatrix[13] = mTmpMatrix[14] = 0;
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    mTmpMatrix[15] = 1;
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    Matrix.multiplyMM(mMVPMatrix, 0, matrix, 0, mTmpMatrix, 0);  
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    matrix[ 0] = mMVPMatrix[ 0];
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    matrix[ 1] = mMVPMatrix[ 1];
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    matrix[ 2] = mMVPMatrix[ 2];
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    matrix[ 3] = mMVPMatrix[ 3];
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    matrix[ 4] = mMVPMatrix[ 4];
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    matrix[ 5] = mMVPMatrix[ 5];
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    matrix[ 6] = mMVPMatrix[ 6];
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    matrix[ 7] = mMVPMatrix[ 7];
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    matrix[ 8] = mMVPMatrix[ 8];
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    matrix[ 9] = mMVPMatrix[ 9];
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    matrix[10] = mMVPMatrix[10];
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    matrix[11] = mMVPMatrix[11];
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    matrix[12] = mMVPMatrix[12];
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    matrix[13] = mMVPMatrix[13];
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    matrix[14] = mMVPMatrix[14];
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    matrix[15] = mMVPMatrix[15];
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// here construct the ModelView and the ModelViewProjection Matrices
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  void constructMatrices(DistortedFramebuffer df, float halfX, float halfY)
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    {
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    Matrix.setIdentityM(mViewMatrix, 0);
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    Matrix.translateM(mViewMatrix, 0, -df.mWidth/2, df.mHeight/2, -df.mDistance);
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    float x,y,z, sx,sy,sz;
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    for(int i=0; i<mNumEffects; i++)
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      {
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      if (mName[i] == EffectNames.ROTATE.ordinal() )
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        {
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        x = mUniforms[NUM_UNIFORMS*i+4];
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        y = mUniforms[NUM_UNIFORMS*i+5];
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        z = mUniforms[NUM_UNIFORMS*i+6];
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        Matrix.translateM(mViewMatrix, 0, x,-y, z);
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        Matrix.rotateM( mViewMatrix, 0, mUniforms[NUM_UNIFORMS*i], mUniforms[NUM_UNIFORMS*i+1], mUniforms[NUM_UNIFORMS*i+2], mUniforms[NUM_UNIFORMS*i+3]);
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        Matrix.translateM(mViewMatrix, 0,-x, y,-z);
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        }
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      else if(mName[i] == EffectNames.QUATERNION.ordinal() )
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        {
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        x = mUniforms[NUM_UNIFORMS*i+4];
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        y = mUniforms[NUM_UNIFORMS*i+5];
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        z = mUniforms[NUM_UNIFORMS*i+6];
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        Matrix.translateM(mViewMatrix, 0, x,-y, z);
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        multiplyByQuat(mViewMatrix, mUniforms[NUM_UNIFORMS*i], mUniforms[NUM_UNIFORMS*i+1], mUniforms[NUM_UNIFORMS*i+2], mUniforms[NUM_UNIFORMS*i+3]);
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        Matrix.translateM(mViewMatrix, 0,-x, y,-z);
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        }
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      else if(mName[i] == EffectNames.MOVE.ordinal() )
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        {
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        sx = mUniforms[NUM_UNIFORMS*i  ];
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        sy = mUniforms[NUM_UNIFORMS*i+1];
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        sz = mUniforms[NUM_UNIFORMS*i+2];
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        Matrix.translateM(mViewMatrix, 0, sx,-sy, sz);
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        }
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      else if(mName[i] == EffectNames.SCALE.ordinal() )
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        {
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        sx = mUniforms[NUM_UNIFORMS*i  ];
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        sy = mUniforms[NUM_UNIFORMS*i+1];
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        sz = mUniforms[NUM_UNIFORMS*i+2];
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        Matrix.scaleM(mViewMatrix, 0, sx, sy, sz);
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        }
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      else if(mName[i] == EffectNames.SHEAR.ordinal() )
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        {
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        sx = mUniforms[NUM_UNIFORMS*i  ];
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        sy = mUniforms[NUM_UNIFORMS*i+1];
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        sz = mUniforms[NUM_UNIFORMS*i+2];
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        x  = mUniforms[NUM_UNIFORMS*i+4];
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        y  = mUniforms[NUM_UNIFORMS*i+5];
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        z  = mUniforms[NUM_UNIFORMS*i+6];
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        Matrix.translateM(mViewMatrix, 0, x,-y, z);
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        mViewMatrix[4] += sx*mViewMatrix[0]; // Multiply viewMatrix by 1 x 0 0 , i.e. X-shear.
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        mViewMatrix[5] += sx*mViewMatrix[1]; //                        0 1 0 0
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        mViewMatrix[6] += sx*mViewMatrix[2]; //                        0 0 1 0
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        mViewMatrix[7] += sx*mViewMatrix[3]; //                        0 0 0 1
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        mViewMatrix[0] += sy*mViewMatrix[4]; // Multiply viewMatrix by 1 0 0 0 , i.e. Y-shear.
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        mViewMatrix[1] += sy*mViewMatrix[5]; //                        y 1 0 0
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        mViewMatrix[2] += sy*mViewMatrix[6]; //                        0 0 1 0
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        mViewMatrix[3] += sy*mViewMatrix[7]; //                        0 0 0 1
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        mViewMatrix[4] += sz*mViewMatrix[8]; // Multiply viewMatrix by 1 0 0 0 , i.e. Z-shear.
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        mViewMatrix[5] += sz*mViewMatrix[9]; //                        0 1 0 0
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        mViewMatrix[6] += sz*mViewMatrix[10];//                        0 z 1 0
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        mViewMatrix[7] += sz*mViewMatrix[11];//                        0 0 0 1
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        Matrix.translateM(mViewMatrix, 0,-x, y, -z);
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        }
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      }
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    Matrix.translateM(mViewMatrix, 0, halfX,-halfY, 0);
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    Matrix.multiplyMM(mMVPMatrix, 0, df.mProjectionMatrix, 0, mViewMatrix, 0);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  static void getUniforms(int mProgramH)
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    {
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    mObjDH     = GLES20.glGetUniformLocation(mProgramH, "u_objD");
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    mDepthH    = GLES20.glGetUniformLocation(mProgramH, "u_Depth");
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    mMVPMatrixH= GLES20.glGetUniformLocation(mProgramH, "u_MVPMatrix");
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    mMVMatrixH = GLES20.glGetUniformLocation(mProgramH, "u_MVMatrix"); 
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  float[] getMVP()
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    {
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    return mMVPMatrix;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  synchronized void compute(long currTime) 
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    {
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    if( currTime==mTime ) return;
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    if( mTime==0 ) mTime = currTime;
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    long step = (currTime-mTime);
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    for(int i=0; i<mNumEffects; i++)
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      {
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      if( mInter[0][i]!=null && mInter[0][i].interpolateMain(mUniforms ,NUM_UNIFORMS*i, mCurrentDuration[i], step) )
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        {
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        for(int j=0; j<mNumListeners; j++)
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          EffectMessageSender.newMessage( mListeners.elementAt(j),
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                                          EffectMessage.EFFECT_FINISHED,
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                                         (mID[i]<<EffectTypes.LENGTH)+EffectTypes.MATRIX.type,
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                                          mName[i],
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                                          mObjectID);
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        if( EffectNames.isUnity(mName[i], mUniforms, NUM_UNIFORMS*i) )
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          {
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          remove(i);
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          i--;
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          continue;
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          }
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        else mInter[0][i] = null;
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        }
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      if( mInter[1][i]!=null )
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        {
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        mInter[1][i].interpolateMain(mUniforms, NUM_UNIFORMS*i+4, mCurrentDuration[i], step);
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        }
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      mCurrentDuration[i] += step;
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      }
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    mTime = currTime;  
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    }  
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  protected void moveEffect(int index)
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    {
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    mUniforms[NUM_UNIFORMS*index  ] = mUniforms[NUM_UNIFORMS*(index+1)  ];
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    mUniforms[NUM_UNIFORMS*index+1] = mUniforms[NUM_UNIFORMS*(index+1)+1];
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    mUniforms[NUM_UNIFORMS*index+2] = mUniforms[NUM_UNIFORMS*(index+1)+2];
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    mUniforms[NUM_UNIFORMS*index+3] = mUniforms[NUM_UNIFORMS*(index+1)+3];
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    mUniforms[NUM_UNIFORMS*index+4] = mUniforms[NUM_UNIFORMS*(index+1)+4];
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    mUniforms[NUM_UNIFORMS*index+5] = mUniforms[NUM_UNIFORMS*(index+1)+5];
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    mUniforms[NUM_UNIFORMS*index+6] = mUniforms[NUM_UNIFORMS*(index+1)+6];
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  synchronized void send(DistortedFramebuffer df, float halfX, float halfY, float halfZ)
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    {
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    constructMatrices(df,halfX,halfY);
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    GLES20.glUniform3f( mObjDH , halfX, halfY, halfZ);
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    GLES20.glUniform1f( mDepthH, df.mDepth);
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    GLES20.glUniformMatrix4fv(mMVMatrixH , 1, false, mViewMatrix, 0);
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    GLES20.glUniformMatrix4fv(mMVPMatrixH, 1, false, mMVPMatrix , 0);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// here construct the ModelView Matrix, but without any effects
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  synchronized static void sendZero(DistortedFramebuffer df, float halfX, float halfY, float halfZ)
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    {
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    Matrix.setIdentityM(mTmpMatrix, 0);
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    Matrix.translateM(mTmpMatrix, 0, halfX-df.mWidth/2, df.mHeight/2-halfY, -df.mDistance);
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    Matrix.multiplyMM(mMVPMatrix, 0, df.mProjectionMatrix, 0, mTmpMatrix, 0);
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    GLES20.glUniform3f( mObjDH , halfX, halfY, halfZ);
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    GLES20.glUniform1f( mDepthH, df.mDepth);
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    GLES20.glUniformMatrix4fv(mMVMatrixH , 1, false, mTmpMatrix, 0);
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    GLES20.glUniformMatrix4fv(mMVPMatrixH, 1, false, mMVPMatrix, 0);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// move, scale
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  synchronized long add(EffectNames eln, Data3D vector)
290
    {
291
    if( mMax[INDEX]>mNumEffects )
292
      {
293
      mInter[1][mNumEffects] = null;
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295
      if( vector instanceof Dynamic3D)
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        {
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        mInter[0][mNumEffects] = (Dynamic3D)vector;
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        }
299
      else if( vector instanceof Static3D )
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        {
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        mInter[0][mNumEffects] = null;
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        mUniforms[NUM_UNIFORMS*mNumEffects  ] = ((Static3D)vector).getX();
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        mUniforms[NUM_UNIFORMS*mNumEffects+1] = ((Static3D)vector).getY();
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        mUniforms[NUM_UNIFORMS*mNumEffects+2] = ((Static3D)vector).getZ();
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        }
306
      else return -1;
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308
      return addBase(eln);
309
      }
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311
    return -1;
312
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
315
// rotate - static axis
316

    
317
  synchronized long add(EffectNames eln, Data1D angle, Static3D axis, Data3D center)
318
    {
319
    if( mMax[INDEX]>mNumEffects )
320
      {
321
      if( angle instanceof Dynamic1D)
322
        {
323
        mInter[0][mNumEffects] = (Dynamic1D)angle;
324
        }
325
      else if( angle instanceof Static1D)
326
        {
327
        mInter[0][mNumEffects] = null;
328
        mUniforms[NUM_UNIFORMS*mNumEffects] = ((Static1D)angle).getX();
329
        }
330
      else return -1;
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332
      mUniforms[NUM_UNIFORMS*mNumEffects+1] = axis.getX();
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      mUniforms[NUM_UNIFORMS*mNumEffects+2] = axis.getY();
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      mUniforms[NUM_UNIFORMS*mNumEffects+3] = axis.getZ();
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      if( center instanceof Dynamic3D)
337
        {
338
        mInter[1][mNumEffects] = (Dynamic3D)center;
339
        }
340
      else if( center instanceof Static3D )
341
        {
342
        mInter[1][mNumEffects] = null;
343
        mUniforms[NUM_UNIFORMS*mNumEffects+4] = ((Static3D)center).getX();
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        mUniforms[NUM_UNIFORMS*mNumEffects+5] = ((Static3D)center).getY();
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        mUniforms[NUM_UNIFORMS*mNumEffects+6] = ((Static3D)center).getZ();
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        }
347
      else return -1;
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349
      return addBase(eln);
350
      }
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352
    return -1;
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// quaternion or rotate - dynamic axis
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358
  synchronized long add(EffectNames eln, Data4D data, Data3D center)
359
    {
360
    if( mMax[INDEX]>mNumEffects )
361
      {
362
      if( data instanceof Dynamic4D  )
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        {
364
        mInter[0][mNumEffects] = (Dynamic4D)data;
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        }
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      else if( data instanceof DynamicQuat)
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        {
368
        mInter[0][mNumEffects] = (DynamicQuat)data;
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        }
370
      else if( data instanceof Static4D   )
371
        {
372
        mInter[0][mNumEffects] = null;
373
        mUniforms[NUM_UNIFORMS*mNumEffects  ] = ((Static4D)data).getX();
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        mUniforms[NUM_UNIFORMS*mNumEffects+1] = ((Static4D)data).getY();
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        mUniforms[NUM_UNIFORMS*mNumEffects+2] = ((Static4D)data).getZ();
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        mUniforms[NUM_UNIFORMS*mNumEffects+3] = ((Static4D)data).getW();
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        }
378
      else return -1;
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380
      if( center instanceof Dynamic3D)
381
        {
382
        mInter[1][mNumEffects] = (Dynamic3D)center;
383
        }
384
      else if( center instanceof Static3D )
385
        {
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        mInter[1][mNumEffects] = null;
387
        mUniforms[NUM_UNIFORMS*mNumEffects+4] = ((Static3D)center).getX();
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        mUniforms[NUM_UNIFORMS*mNumEffects+5] = ((Static3D)center).getY();
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        mUniforms[NUM_UNIFORMS*mNumEffects+6] = ((Static3D)center).getZ();
390
        }
391
      else return -1;
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393
      return addBase(eln);
394
      }
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396
    return -1;
397
    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
400
// shear
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402
  synchronized long add(EffectNames eln, Data3D shear, Data3D center)
403
    {
404
    if( mMax[INDEX]>mNumEffects )
405
      {
406
      if( shear instanceof Dynamic3D)
407
        {
408
        mInter[0][mNumEffects] = (Dynamic3D)shear;
409
        }
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      else if( shear instanceof Static3D )
411
        {
412
        mInter[0][mNumEffects] = null;
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        mUniforms[NUM_UNIFORMS*mNumEffects  ] = ((Static3D)shear).getX();
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        mUniforms[NUM_UNIFORMS*mNumEffects+1] = ((Static3D)shear).getY();
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        mUniforms[NUM_UNIFORMS*mNumEffects+2] = ((Static3D)shear).getZ();
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        }
417
      else return -1;
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419
      if( center instanceof Dynamic3D)
420
        {
421
        mInter[1][mNumEffects] = (Dynamic3D)center;
422
        }
423
      else if( center instanceof Static3D )
424
        {
425
        mInter[1][mNumEffects] = null;
426
        mUniforms[NUM_UNIFORMS*mNumEffects+4] = ((Static3D)center).getX();
427
        mUniforms[NUM_UNIFORMS*mNumEffects+5] = ((Static3D)center).getY();
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        mUniforms[NUM_UNIFORMS*mNumEffects+6] = ((Static3D)center).getZ();
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        }
430
      else return -1;
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432
      return addBase(eln);
433
      }
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435
    return -1;
436
    }
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  }
(10-10/16)