Revision 05403bba
Added by Leszek Koltunski almost 9 years ago
| src/main/java/org/distorted/library/DistortedEffects.java | ||
|---|---|---|
| 86 | 86 |
|
| 87 | 87 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 88 | 88 |
|
| 89 |
void drawPriv(float halfInputW, float halfInputH, MeshObject grid, DistortedFramebuffer df, long currTime)
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|
| 89 |
void drawPriv(float halfInputW, float halfInputH, MeshObject mesh, DistortedFramebuffer df, long currTime)
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|
| 90 | 90 |
{
|
| 91 | 91 |
GLES20.glViewport(0, 0, df.mWidth, df.mHeight); |
| 92 | 92 |
|
| 93 |
float halfZ = halfInputW*grid.zFactor;
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| 93 |
float halfZ = halfInputW*mesh.zFactor;
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|
| 94 | 94 |
|
| 95 | 95 |
mM.compute(currTime); |
| 96 | 96 |
mM.send(df,halfInputW,halfInputH,halfZ); |
| ... | ... | |
| 101 | 101 |
mF.compute(currTime); |
| 102 | 102 |
mF.send(halfInputW,halfInputH); |
| 103 | 103 |
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| 104 |
grid.draw();
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| 104 |
mesh.draw();
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| 105 | 105 |
} |
| 106 | 106 |
|
| 107 | 107 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 108 | 108 |
|
| 109 |
void drawNoEffectsPriv(float halfInputW, float halfInputH, MeshObject grid, DistortedFramebuffer df)
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| 109 |
void drawNoEffectsPriv(float halfInputW, float halfInputH, MeshObject mesh, DistortedFramebuffer df)
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|
| 110 | 110 |
{
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| 111 | 111 |
GLES20.glViewport(0, 0, df.mWidth, df.mHeight); |
| 112 | 112 |
|
| 113 |
mM.sendZero(df,halfInputW,halfInputH,halfInputW*grid.zFactor);
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| 113 |
mM.sendZero(df,halfInputW,halfInputH,halfInputW*mesh.zFactor);
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| 114 | 114 |
mV.sendZero(); |
| 115 | 115 |
mF.sendZero(); |
| 116 | 116 |
|
| 117 |
grid.draw();
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| 117 |
mesh.draw();
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|
| 118 | 118 |
} |
| 119 | 119 |
|
| 120 | 120 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/library/DistortedFramebuffer.java | ||
|---|---|---|
| 261 | 261 |
|
| 262 | 262 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 263 | 263 |
/** |
| 264 |
* Draw the (texture,grid,effects) object to the Framebuffer.
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| 264 |
* Draw the (texture,mesh,effects) object to the Framebuffer.
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|
| 265 | 265 |
* <p> |
| 266 | 266 |
* Must be called from a thread holding OpenGL Context. |
| 267 | 267 |
* |
| 268 | 268 |
* @param tex input Texture to use. |
| 269 |
* @param grid Class descendant from MeshObject
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|
| 269 |
* @param mesh Class descendant from MeshObject
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| 270 | 270 |
* @param effects The DistortedEffects to use when rendering |
| 271 | 271 |
* @param time Current time, in milliseconds. |
| 272 | 272 |
*/ |
| 273 |
public void renderTo(DistortedTexture tex, MeshObject grid, DistortedEffects effects, long time)
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| 273 |
public void renderTo(DistortedTexture tex, MeshObject mesh, DistortedEffects effects, long time)
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|
| 274 | 274 |
{
|
| 275 | 275 |
tex.createTexture(); |
| 276 | 276 |
tex.setAsInput(); |
| 277 | 277 |
createFBO(); |
| 278 | 278 |
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fboIds[0]); |
| 279 |
effects.drawPriv(tex.mHalfX, tex.mHalfY, grid, this, time);
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| 279 |
effects.drawPriv(tex.mHalfX, tex.mHalfY, mesh, this, time);
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| 280 | 280 |
DistortedFramebuffer.deleteAllMarked(); |
| 281 | 281 |
DistortedTexture.deleteAllMarked(); |
| 282 | 282 |
} |
| 283 | 283 |
|
| 284 | 284 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 285 | 285 |
/** |
| 286 |
* Draw the (framebuffer,grid,effects) object to the Framebuffer.
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| 286 |
* Draw the (framebuffer,mesh,effects) object to the Framebuffer.
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| 287 | 287 |
* <p> |
| 288 | 288 |
* Must be called from a thread holding OpenGL Context. |
| 289 | 289 |
* |
| 290 | 290 |
* @param fbo The Framebuffer (previously created with the first constructor, drawing FROM the screen |
| 291 | 291 |
* is unsupported!) whose COLOR attachment 0 will be used as input texture. |
| 292 | 292 |
* Please note that rendering from an FBO to itself is unsupported by OpenGL! |
| 293 |
* @param grid Class descendant from MeshObject
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| 293 |
* @param mesh Class descendant from MeshObject
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| 294 | 294 |
* @param effects The DistortedEffects to use when rendering |
| 295 | 295 |
* @param time Current time, in milliseconds. |
| 296 | 296 |
*/ |
| 297 |
public void renderTo(DistortedFramebuffer fbo, MeshObject grid, DistortedEffects effects, long time)
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|
| 297 |
public void renderTo(DistortedFramebuffer fbo, MeshObject mesh, DistortedEffects effects, long time)
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|
| 298 | 298 |
{
|
| 299 | 299 |
fbo.createFBO(); |
| 300 | 300 |
|
| ... | ... | |
| 303 | 303 |
createFBO(); |
| 304 | 304 |
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fboIds[0]); |
| 305 | 305 |
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, fbo.texIds[0]); |
| 306 |
effects.drawPriv(fbo.mWidth/2, fbo.mHeight/2, grid, this, time);
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|
| 306 |
effects.drawPriv(fbo.mWidth/2, fbo.mHeight/2, mesh, this, time);
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| 307 | 307 |
DistortedFramebuffer.deleteAllMarked(); |
| 308 | 308 |
DistortedTexture.deleteAllMarked(); |
| 309 | 309 |
} |
| src/main/java/org/distorted/library/DistortedTexture.java | ||
|---|---|---|
| 82 | 82 |
{
|
| 83 | 83 |
//android.util.Log.e("Texture", "creating "+mID);
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| 84 | 84 |
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| 85 |
if( mTextureDataH[0]==0 ) GLES20.glGenTextures(1, mTextureDataH, 0); |
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| 86 |
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| 87 |
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureDataH[0]); |
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| 88 |
GLES20.glTexParameteri ( GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR ); |
|
| 89 |
GLES20.glTexParameteri ( GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR ); |
|
| 90 |
GLES20.glTexParameteri ( GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE ); |
|
| 91 |
GLES20.glTexParameteri ( GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE ); |
|
| 85 |
if( mTextureDataH[0]==0 ) |
|
| 86 |
{
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| 87 |
GLES20.glGenTextures(1, mTextureDataH, 0); |
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| 88 |
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureDataH[0]); |
|
| 89 |
GLES20.glTexParameteri ( GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR ); |
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| 90 |
GLES20.glTexParameteri ( GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR ); |
|
| 91 |
GLES20.glTexParameteri ( GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE ); |
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| 92 |
GLES20.glTexParameteri ( GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE ); |
|
| 93 |
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, flipBitmap(mBmp), 0); |
|
| 94 |
} |
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| 95 |
else |
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| 96 |
{
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| 97 |
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureDataH[0]); |
|
| 98 |
GLUtils.texSubImage2D(GLES20.GL_TEXTURE_2D, 0,0,0,flipBitmap(mBmp)); |
|
| 99 |
} |
|
| 92 | 100 |
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| 93 |
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, flipBitmap(mBmp), 0); |
|
| 94 | 101 |
mBmp = null; |
| 95 | 102 |
} |
| 96 | 103 |
} |
| ... | ... | |
| 254 | 261 |
/** |
| 255 | 262 |
* Returns the depth of the Texture. |
| 256 | 263 |
* <p> |
| 257 |
* Admittedly quite a strange method. Why do we need to pass a Grid to it? Because one cannot determine
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| 258 |
* 'depth' of a texture when rendered based only on the texture itself, that depends on the Grid it is
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| 264 |
* Admittedly quite a strange method. Why do we need to pass a Mesh to it? Because one cannot determine
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| 265 |
* 'depth' of a texture when rendered based only on the texture itself, that depends on the Mesh it is
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| 259 | 266 |
* rendered with. |
| 260 | 267 |
* |
| 261 | 268 |
* @return depth of the Object, in pixels. |
| 262 | 269 |
*/ |
| 263 |
public int getDepth(MeshObject grid)
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| 270 |
public int getDepth(MeshObject mesh)
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| 264 | 271 |
{
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| 265 |
return grid==null ? 0 : (int)(mSizeX*grid.zFactor);
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| 272 |
return mesh==null ? 0 : (int)(mSizeX*mesh.zFactor);
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| 266 | 273 |
} |
| 267 | 274 |
} |
| src/main/java/org/distorted/library/DistortedTree.java | ||
|---|---|---|
| 26 | 26 |
|
| 27 | 27 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 28 | 28 |
/** |
| 29 |
* Class which represents a Node in a Tree of (Texture,Grid,Effects) objects.
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| 29 |
* Class which represents a Node in a Tree of (Texture,Mesh,Effects) objects.
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| 30 | 30 |
* |
| 31 | 31 |
* Having organized such sets into a Tree, we can then render any Node to any Framebuffer. |
| 32 | 32 |
* That recursively renders the set held in the Node and all its children. |
| ... | ... | |
| 36 | 36 |
private static HashMap<ArrayList<Long>,NodeData> mMapNodeID = new HashMap<>(); |
| 37 | 37 |
private static long mNextNodeID =0; |
| 38 | 38 |
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| 39 |
private MeshObject mGrid;
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| 39 |
private MeshObject mMesh;
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| 40 | 40 |
private DistortedEffects mEffects; |
| 41 | 41 |
private DistortedTexture mTexture; |
| 42 | 42 |
private NodeData mData; |
| ... | ... | |
| 222 | 222 |
GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT); |
| 223 | 223 |
|
| 224 | 224 |
if( mTexture.setAsInput() ) |
| 225 |
mEffects.drawNoEffectsPriv(mTexture.mHalfX, mTexture.mHalfY, mGrid, mData.mDF);
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| 225 |
mEffects.drawNoEffectsPriv(mTexture.mHalfX, mTexture.mHalfY, mMesh, mData.mDF);
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| 226 | 226 |
|
| 227 | 227 |
synchronized(this) |
| 228 | 228 |
{
|
| ... | ... | |
| 240 | 240 |
mData.mDF.setAsInput(); |
| 241 | 241 |
} |
| 242 | 242 |
|
| 243 |
mEffects.drawPriv(mTexture.mHalfX, mTexture.mHalfY, mGrid, df, currTime);
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| 243 |
mEffects.drawPriv(mTexture.mHalfX, mTexture.mHalfY, mMesh, df, currTime);
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| 244 | 244 |
} |
| 245 | 245 |
|
| 246 | 246 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 251 | 251 |
* |
| 252 | 252 |
* @param texture DistortedTexture to put into the new Node. |
| 253 | 253 |
* @param effects DistortedEffects to put into the new Node. |
| 254 |
* @param grid MeshObject to put into the new Node.
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| 254 |
* @param mesh MeshObject to put into the new Node.
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| 255 | 255 |
*/ |
| 256 |
public DistortedTree(DistortedTexture texture, DistortedEffects effects, MeshObject grid)
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| 256 |
public DistortedTree(DistortedTexture texture, DistortedEffects effects, MeshObject mesh)
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| 257 | 257 |
{
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| 258 | 258 |
mTexture= texture; |
| 259 | 259 |
mEffects= effects; |
| 260 |
mGrid = grid;
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| 260 |
mMesh = mesh;
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| 261 | 261 |
mParent = null; |
| 262 | 262 |
mChildren = null; |
| 263 | 263 |
mNumChildren = new int[1]; |
| ... | ... | |
| 293 | 293 |
{
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| 294 | 294 |
mParent = null; |
| 295 | 295 |
mEffects= new DistortedEffects(node.mEffects,flags); |
| 296 |
mGrid = node.mGrid;
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| 296 |
mMesh = node.mMesh;
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| 297 | 297 |
|
| 298 | 298 |
if( (flags & Distorted.CLONE_BITMAP) != 0 ) |
| 299 | 299 |
{
|
| ... | ... | |
| 355 | 355 |
* |
| 356 | 356 |
* @param texture DistortedTexture to initialize our child Node with. |
| 357 | 357 |
* @param effects DistortedEffects to initialize our child Node with. |
| 358 |
* @param grid MeshObject to initialize our child Node with.
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| 358 |
* @param mesh MeshObject to initialize our child Node with.
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| 359 | 359 |
* @return the newly constructed child Node, or null if we couldn't allocate resources. |
| 360 | 360 |
*/ |
| 361 |
public synchronized DistortedTree attach(DistortedTexture texture, DistortedEffects effects, MeshObject grid)
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| 361 |
public synchronized DistortedTree attach(DistortedTexture texture, DistortedEffects effects, MeshObject mesh)
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| 362 | 362 |
{
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| 363 | 363 |
ArrayList<Long> prev = generateIDList(); |
| 364 | 364 |
|
| 365 | 365 |
if( mChildren==null ) mChildren = new ArrayList<>(2); |
| 366 |
DistortedTree node = new DistortedTree(texture,effects,grid);
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| 366 |
DistortedTree node = new DistortedTree(texture,effects,mesh);
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| 367 | 367 |
node.mParent = this; |
| 368 | 368 |
mChildren.add(node); |
| 369 | 369 |
mNumChildren[0]++; |
| src/main/java/org/distorted/library/MeshCubes.java | ||
|---|---|---|
| 730 | 730 |
if( remainingVert!=0 ) |
| 731 | 731 |
android.util.Log.d("CUBES", "remainingVert " +remainingVert );
|
| 732 | 732 |
|
| 733 |
mGridPositions = ByteBuffer.allocateDirect(POSITION_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer();
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| 734 |
mGridPositions.put(positionData).position(0);
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| 733 |
mMeshPositions = ByteBuffer.allocateDirect(POSITION_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer();
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| 734 |
mMeshPositions.put(positionData).position(0);
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| 735 | 735 |
|
| 736 |
mGridNormals = ByteBuffer.allocateDirect(NORMAL_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer();
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| 737 |
mGridNormals.put(normalData).position(0);
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| 736 |
mMeshNormals = ByteBuffer.allocateDirect(NORMAL_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer();
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| 737 |
mMeshNormals.put(normalData).position(0);
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| 738 | 738 |
|
| 739 |
mGridTexture = ByteBuffer.allocateDirect(TEX_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer();
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| 740 |
mGridTexture.put(textureData).position(0);
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| 739 |
mMeshTexture = ByteBuffer.allocateDirect(TEX_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer();
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| 740 |
mMeshTexture.put(textureData).position(0);
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| 741 | 741 |
} |
| 742 | 742 |
|
| 743 | 743 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 744 | 744 |
// PUBLIC API |
| 745 | 745 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 746 | 746 |
/** |
| 747 |
* Creates the underlying grid of vertices, normals, texture coords.
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| 747 |
* Creates the underlying mesh of vertices, normals, texture coords.
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| 748 | 748 |
* |
| 749 | 749 |
* @param cols Integer helping to parse the next parameter. |
| 750 | 750 |
* @param desc String describing the subset of a MxNx1 cuboid that we want to create. |
| ... | ... | |
| 776 | 776 |
|
| 777 | 777 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 778 | 778 |
/** |
| 779 |
* Creates a full, hole-less underlying grid of vertices, normals, texture coords and colors.
|
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| 779 |
* Creates a full, hole-less underlying mesh of vertices, normals, texture coords and colors.
|
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| 780 | 780 |
* |
| 781 | 781 |
* @param cols Number of columns. |
| 782 | 782 |
* @param rows Number of rows. |
| src/main/java/org/distorted/library/MeshFlat.java | ||
|---|---|---|
| 24 | 24 |
|
| 25 | 25 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 26 | 26 |
/** |
| 27 |
* Create a flat, rectangular Grid.
|
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| 27 |
* Create a flat, rectangular grid.
|
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| 28 | 28 |
* <p> |
| 29 | 29 |
* Perfect if you just want to display a flat Texture. If you are not planning to apply any VERTEX |
| 30 | 30 |
* effects to it, use MeshFlat(1,1), i.e. a Quad. Otherwise, create more vertices for more realistic effects! |
| ... | ... | |
| 184 | 184 |
if( remainingVert!=0 ) |
| 185 | 185 |
android.util.Log.d("BITMAP", "remainingVert " +remainingVert );
|
| 186 | 186 |
|
| 187 |
mGridPositions = ByteBuffer.allocateDirect(POSITION_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer();
|
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| 188 |
mGridPositions.put(positionData).position(0);
|
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| 187 |
mMeshPositions = ByteBuffer.allocateDirect(POSITION_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer();
|
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| 188 |
mMeshPositions.put(positionData).position(0);
|
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| 189 | 189 |
|
| 190 |
mGridNormals = ByteBuffer.allocateDirect(NORMAL_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer();
|
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| 191 |
mGridNormals.put(normalData).position(0);
|
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| 190 |
mMeshNormals = ByteBuffer.allocateDirect(NORMAL_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer();
|
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| 191 |
mMeshNormals.put(normalData).position(0);
|
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| 192 | 192 |
|
| 193 |
mGridTexture = ByteBuffer.allocateDirect(TEX_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer();
|
|
| 194 |
mGridTexture.put(textureData).position(0);
|
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| 193 |
mMeshTexture = ByteBuffer.allocateDirect(TEX_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer();
|
|
| 194 |
mMeshTexture.put(textureData).position(0);
|
|
| 195 | 195 |
} |
| 196 | 196 |
} |
| src/main/java/org/distorted/library/MeshObject.java | ||
|---|---|---|
| 39 | 39 |
protected static final int TEX_DATA_SIZE = 2; // Size of the texture coordinate data in elements. |
| 40 | 40 |
|
| 41 | 41 |
protected int dataLength; |
| 42 |
protected FloatBuffer mGridPositions,mGridNormals,mGridTexture;
|
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| 42 |
protected FloatBuffer mMeshPositions, mMeshNormals, mMeshTexture;
|
|
| 43 | 43 |
|
| 44 | 44 |
final float zFactor; // strange workaround for the fact that we need to somehow store the 'depth' |
| 45 | 45 |
// of the Mesh. Used in DistortedEffects. See DistortedTexture.getDepth(). |
| ... | ... | |
| 55 | 55 |
|
| 56 | 56 |
void draw() |
| 57 | 57 |
{
|
| 58 |
GLES20.glVertexAttribPointer(Distorted.mMainProgramAttributes[0], POSITION_DATA_SIZE, GLES20.GL_FLOAT, false, 0, mGridPositions);
|
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| 59 |
GLES20.glVertexAttribPointer(Distorted.mMainProgramAttributes[1], NORMAL_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mGridNormals );
|
|
| 60 |
GLES20.glVertexAttribPointer(Distorted.mMainProgramAttributes[2], TEX_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mGridTexture );
|
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| 58 |
GLES20.glVertexAttribPointer(Distorted.mMainProgramAttributes[0], POSITION_DATA_SIZE, GLES20.GL_FLOAT, false, 0, mMeshPositions);
|
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| 59 |
GLES20.glVertexAttribPointer(Distorted.mMainProgramAttributes[1], NORMAL_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mMeshNormals);
|
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| 60 |
GLES20.glVertexAttribPointer(Distorted.mMainProgramAttributes[2], TEX_DATA_SIZE , GLES20.GL_FLOAT, false, 0, mMeshTexture);
|
|
| 61 | 61 |
|
| 62 | 62 |
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, dataLength); |
| 63 | 63 |
} |
Also available in: Unified diff
rename all the 'grid' variables to 'mesh'.