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Revision 05403bba

Added by Leszek Koltunski over 7 years ago

rename all the 'grid' variables to 'mesh'.

View differences:

src/main/java/org/distorted/library/MeshCubes.java
730 730
     if( remainingVert!=0 )
731 731
       android.util.Log.d("CUBES", "remainingVert " +remainingVert );
732 732

  
733
     mGridPositions = ByteBuffer.allocateDirect(POSITION_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer();
734
     mGridPositions.put(positionData).position(0);
733
     mMeshPositions = ByteBuffer.allocateDirect(POSITION_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer();
734
     mMeshPositions.put(positionData).position(0);
735 735

  
736
     mGridNormals = ByteBuffer.allocateDirect(NORMAL_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer();
737
     mGridNormals.put(normalData).position(0);
736
     mMeshNormals = ByteBuffer.allocateDirect(NORMAL_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer();
737
     mMeshNormals.put(normalData).position(0);
738 738

  
739
     mGridTexture = ByteBuffer.allocateDirect(TEX_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer();
740
     mGridTexture.put(textureData).position(0);
739
     mMeshTexture = ByteBuffer.allocateDirect(TEX_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer();
740
     mMeshTexture.put(textureData).position(0);
741 741
     }
742 742

  
743 743
///////////////////////////////////////////////////////////////////////////////////////////////////
744 744
// PUBLIC API
745 745
///////////////////////////////////////////////////////////////////////////////////////////////////
746 746
/**
747
 * Creates the underlying grid of vertices, normals, texture coords.
747
 * Creates the underlying mesh of vertices, normals, texture coords.
748 748
 *    
749 749
 * @param cols      Integer helping to parse the next parameter.
750 750
 * @param desc      String describing the subset of a MxNx1 cuboid that we want to create.
......
776 776

  
777 777
///////////////////////////////////////////////////////////////////////////////////////////////////
778 778
/**
779
 * Creates a full, hole-less underlying grid of vertices, normals, texture coords and colors.
779
 * Creates a full, hole-less underlying mesh of vertices, normals, texture coords and colors.
780 780
 *
781 781
 * @param cols      Number of columns.
782 782
 * @param rows      Number of rows.

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