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Revision 05403bba

Added by Leszek Koltunski over 7 years ago

rename all the 'grid' variables to 'mesh'.

View differences:

src/main/java/org/distorted/library/MeshFlat.java
24 24

  
25 25
///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Create a flat, rectangular Grid.
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 * Create a flat, rectangular grid.
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 * <p>
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 * Perfect if you just want to display a flat Texture. If you are not planning to apply any VERTEX
30 30
 * effects to it, use MeshFlat(1,1), i.e. a Quad. Otherwise, create more vertices for more realistic effects!
......
184 184
      if( remainingVert!=0 )
185 185
        android.util.Log.d("BITMAP", "remainingVert " +remainingVert );
186 186

  
187
      mGridPositions = ByteBuffer.allocateDirect(POSITION_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer();
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      mGridPositions.put(positionData).position(0);
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      mMeshPositions = ByteBuffer.allocateDirect(POSITION_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer();
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      mMeshPositions.put(positionData).position(0);
189 189

  
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      mGridNormals = ByteBuffer.allocateDirect(NORMAL_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer();
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      mGridNormals.put(normalData).position(0);
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      mMeshNormals = ByteBuffer.allocateDirect(NORMAL_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer();
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      mMeshNormals.put(normalData).position(0);
192 192

  
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      mGridTexture = ByteBuffer.allocateDirect(TEX_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer();
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      mGridTexture.put(textureData).position(0);
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      mMeshTexture = ByteBuffer.allocateDirect(TEX_DATA_SIZE*dataLength*BYTES_PER_FLOAT).order(ByteOrder.nativeOrder()).asFloatBuffer();
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      mMeshTexture.put(textureData).position(0);
195 195
      }
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  }

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