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Revision 05403bba

Added by Leszek Koltunski over 7 years ago

rename all the 'grid' variables to 'mesh'.

View differences:

src/main/java/org/distorted/library/MeshObject.java
39 39
   protected static final int TEX_DATA_SIZE     = 2; // Size of the texture coordinate data in elements. 
40 40

  
41 41
   protected int dataLength;
42
   protected FloatBuffer mGridPositions,mGridNormals,mGridTexture;
42
   protected FloatBuffer mMeshPositions, mMeshNormals, mMeshTexture;
43 43

  
44 44
   final float zFactor; // strange workaround for the fact that we need to somehow store the 'depth'
45 45
                        // of the Mesh. Used in DistortedEffects. See DistortedTexture.getDepth().
......
55 55

  
56 56
   void draw()
57 57
     { 
58
     GLES20.glVertexAttribPointer(Distorted.mMainProgramAttributes[0], POSITION_DATA_SIZE, GLES20.GL_FLOAT, false, 0, mGridPositions);
59
     GLES20.glVertexAttribPointer(Distorted.mMainProgramAttributes[1], NORMAL_DATA_SIZE  , GLES20.GL_FLOAT, false, 0, mGridNormals  );
60
     GLES20.glVertexAttribPointer(Distorted.mMainProgramAttributes[2], TEX_DATA_SIZE     , GLES20.GL_FLOAT, false, 0, mGridTexture  );
58
     GLES20.glVertexAttribPointer(Distorted.mMainProgramAttributes[0], POSITION_DATA_SIZE, GLES20.GL_FLOAT, false, 0, mMeshPositions);
59
     GLES20.glVertexAttribPointer(Distorted.mMainProgramAttributes[1], NORMAL_DATA_SIZE  , GLES20.GL_FLOAT, false, 0, mMeshNormals);
60
     GLES20.glVertexAttribPointer(Distorted.mMainProgramAttributes[2], TEX_DATA_SIZE     , GLES20.GL_FLOAT, false, 0, mMeshTexture);
61 61

  
62 62
     GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, dataLength); 
63 63
     }

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