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library / src / main / java / org / distorted / library / MeshObject.java @ 05403bba

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Distorted.                                                               //
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//                                                                                               //
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// Distorted is free software: you can redistribute it and/or modify                             //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Distorted is distributed in the hope that it will be useful,                                  //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library;
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import java.nio.FloatBuffer;
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import android.opengl.GLES20;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Abstract class which represents a Mesh, ie 3 arrays of Vertex attributes: 1) positions
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 * 2) normals 3) texture coordinates.
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 * <p>
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 * If you want to render to a particular shape, extend from here, construct the three FloatBuffers and
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 * provide correct dataLength, i.e. the number of vertices.
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 */
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public abstract class MeshObject
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   {
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   protected static final int BYTES_PER_FLOAT   = 4; //
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   protected static final int POSITION_DATA_SIZE= 3; // Size of the position data in elements
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   protected static final int NORMAL_DATA_SIZE  = 3; // Size of the normal data in elements.
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   protected static final int TEX_DATA_SIZE     = 2; // Size of the texture coordinate data in elements. 
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   protected int dataLength;
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   protected FloatBuffer mMeshPositions, mMeshNormals, mMeshTexture;
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   final float zFactor; // strange workaround for the fact that we need to somehow store the 'depth'
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                        // of the Mesh. Used in DistortedEffects. See DistortedTexture.getDepth().
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///////////////////////////////////////////////////////////////////////////////////////////////////
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   MeshObject(float factor)
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     {
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     zFactor = factor;
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     }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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   void draw()
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     { 
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     GLES20.glVertexAttribPointer(Distorted.mMainProgramAttributes[0], POSITION_DATA_SIZE, GLES20.GL_FLOAT, false, 0, mMeshPositions);
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     GLES20.glVertexAttribPointer(Distorted.mMainProgramAttributes[1], NORMAL_DATA_SIZE  , GLES20.GL_FLOAT, false, 0, mMeshNormals);
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     GLES20.glVertexAttribPointer(Distorted.mMainProgramAttributes[2], TEX_DATA_SIZE     , GLES20.GL_FLOAT, false, 0, mMeshTexture);
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     GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, dataLength); 
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     }
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   }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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