Revision 085d4e11
Added by Leszek Koltunski about 6 years ago
src/main/java/org/distorted/library/mesh/MeshSphere.java | ||
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184 | 184 |
} |
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else // polar triangle |
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{ |
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quotZ = (quotY==1.0 ? 0.0 : quotX / (1.0-quotY));
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quotZ = (quotY==1.0 ? 0.5 : quotX / (1.0-quotY));
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} |
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double longitude = midLongitude(lonV1, lonV2, quotZ ); |
... | ... | |
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// Solution: each such 'jump' triangle, if it is the last in a row, should have the texX of its |
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// last (and maybe forelast as well) vertex remapped to 1.0. |
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// If such triangle is not the last in its row, we need to add two extra vertices between it and |
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// the next one, remap the old ones' texX to 1.0, and set the two new ones' texX to 0.0. |
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// the next one, remap the old ones' texX to 1.0, and set one of the two new ones' texX to 0.0.
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//////////////////////////////////////////////////////////////////////////////////////////////// |
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if( currentVert>=3 ) |
... | ... | |
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} |
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else |
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{ |
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if( latitude> -A ) // top two triangles being corrected |
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if( latitude> -A ) // one of the top two triangles being corrected
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{ |
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if (2*column+row-1 == level) // last such triangle in a row; have to introduce extra 2 vertices. |
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{ |
... | ... | |
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repeatVertex(attribs, 2); |
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repeatVertex(attribs, 2); |
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attribs[VERT_ATTRIBS*(currentVert-1) + TEX_ATTRIB] = 0.0f; |
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attribs[VERT_ATTRIBS*(currentVert-2) + TEX_ATTRIB] = 0.0f; |
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attribs[VERT_ATTRIBS*(currentVert-3) + TEX_ATTRIB] = 1.0f; |
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Also available in: Unified diff
Sphere: map the texture a bit better around the seam and the poles.