Revision 09ab7524
Added by Leszek Koltunski about 7 years ago
src/main/java/org/distorted/library/DistortedTexture.java | ||
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GLES30.glUniform1i(textureH, 0); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// create SYSTEM or TREE textures (those are just like normal Textures, just hold information |
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// that they were autocreated only for the Library's internal purposes (SYSTEM) or for using |
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// inside a Tree of DistortedNodes (TREE) |
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// SYSTEM surfaces do not get removed in onDestroy(). |
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public DistortedTexture(int width, int height, int type) |
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{ |
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super(width,height,NOT_CREATED_YET,type); |
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mBmp= null; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// PUBLIC API |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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*/ |
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public DistortedTexture(int width, int height) |
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{ |
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super(width,height,NOT_CREATED_YET,false);
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super(width,height,NOT_CREATED_YET,TYPE_USER);
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mBmp= null; |
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} |
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Also available in: Unified diff
Introduce 3 types of Surfaces: System, Tree, User