Activity
From 01/17/2017 to 02/15/2017
02/15/2017
- 10:51 PM Revision db581fd8 (examples): a few lame fixes for the issues uncovered by Olimpic but it is still wrong
- 10:51 PM Revision 07037b8a (library): a few lame fixes for the issues uncovered by Olimpic but it is still wrong
- 05:45 PM Revision d03782c0 (library): fix for the first issue uncovered by the new Olimpic.
- 04:23 PM Revision 44771819 (examples): Further improve Olimpic. This seems to expose some Node bugs.
- 03:32 PM Revision 6ab5da9a (examples): Improve Olimpic.
- 02:37 PM Revision 722c6ed3 (examples): Improve Olimpic.
- 01:11 PM Revision 09ab7524 (library): Introduce 3 types of Surfaces: System, Tree, User
- 10:55 AM Revision 8d52a49c (library): Do not add Screen to the Surface lists.
02/14/2017
- 12:30 AM Revision c7da4e65 (library): Fix OutputSurface.resize(): before it couldn't be called mid-render.
- 10:36 PM Revision 2878c554 (examples): - workaround for the issue with flashing in StarWars
- - return number of objects rendered from OutputSurface.render() and use this in Olympic
- rework tree isomorphism so ... - 10:36 PM Revision 7691a39f (library): - workaround for the issue with flashing in StarWars
- - return number of objects rendered from OutputSurface.render() and use this in Olympic
- rework tree isomorphism so ... - 09:12 PM Revision f8634085 (examples): Fix issue with Blur / Multiblur apps
- 09:12 PM Revision 63b6561a (library): Fix issue with Blur / Multiblur apps
- 04:51 PM Revision d2aee6cc (examples): 1. Make it possible to enable/disable DEPTH test when rendering to a Screen
- 2. Using this, remove the 'Root' Node from StarWars.
- 04:51 PM Revision a436ccc5 (library): 1. Make it possible to enable/disable DEPTH test when rendering to a Screen
- 2. Using this, remove the 'Root' Node from StarWars.
- 03:28 PM Revision 76f2d645 (examples): A lot of different fixes.
- A lot of issues still there:
1) if we only render part of the tree, tree isomorphism will sometimes not work correct... - 03:28 PM Revision af27df87 (library): A lot of different fixes.
- A lot of issues still there:
1) if we only render part of the tree, tree isomorphism will sometimes not work correct...
02/13/2017
- 12:26 AM Revision c204c69d (library): New, cleaner way to create/destroy DistortedSurfaces.
- Serious regression in StarWars (crashes!). Looks like the Node's internal FBO is being deleted and not re-created in ...
02/12/2017
- 12:02 AM Revision 3f5b2cb3 (examples): New, cleaner way to create/destroy DistortedSurfaces.
- Serious regression in StarWars (crashes!). Looks like the Node's internal FBO is being deleted and not re-created in ...
- 12:02 AM Revision f8377ef8 (library): New, cleaner way to create/destroy DistortedSurfaces.
- Serious regression in StarWars (crashes!). Looks like the Node's internal FBO is being deleted and not re-created in ...
02/11/2017
- 11:07 PM Revision aac5c562 (examples): Minor.
- 11:02 PM Revision 98c04ab8 (examples): Fix the Effects3D regression.
02/10/2017
- 11:01 PM Revision f338550a (examples): Some progress with fixing the efects3D regression. Not done yet.
- 04:11 PM Revision fe59d375 (examples): Change the the render() API!
- THis introduces some regressions with the Effects3D app.
- 04:11 PM Revision d9706fd2 (library): Change the the render() API!
- THis introduces some regressions with the Effects3D app.
- 01:26 PM Revision 8744aa41 (examples): Preparation for change of the render API.
- 01:26 PM Revision a09ada4c (library): Preparation for change of the render API.
- 11:20 AM Revision a828e18e (examples): Minor
- 11:20 AM Revision 29a06526 (library): Minor
- 11:07 AM Revision af4cc5db (library): Simplify yesterday's refactoring.
- 01:15 AM Revision d218d64e (examples): Major: change of API.
- Split DFramebuffer into Framebuffer and Screen; introduce the 'DistortedInputSurface' and 'DistortedOutputSurface' in...
- 01:15 AM Revision c5369f1b (library): Major: change of API.
- Split DFramebuffer into Framebuffer and Screen; introduce the 'DistortedInputSurface' and 'DistortedOutputSurface' in...
02/08/2017
- 06:09 PM Revision 772dee14 (examples): Introduce Renderable to the Tree.
- 06:09 PM Revision 8ca9f899 (library): Introduce Renderable to the Tree.
- 04:59 PM Revision 4ebbb17a (library): Fix the MultiBlur regression
- 04:09 PM Revision 2e49718d (library): progress with DistortedRenderable.
- This introduces a regression with MultiBlur!
- 03:20 PM Revision 227ac49a (library): progress with DistortedRenderable
- 12:44 PM Revision 133cbb2b (library): Introduce DistortedRenderable, a base class for Texture and Framebuffer
02/07/2017
- 04:17 PM Revision 0c827acc (library): Minor
02/03/2017
02/02/2017
- 06:10 PM Revision 5e58293a (library): Effect-independent normals.
- 05:32 PM Revision b2b83871 (library): Minor
- 05:23 PM Revision a8537f43 (library): Preparation for effect-independent computation of the nermal vectors.
01/27/2017
- 12:50 AM Revision 9bea2f59 (examples): Some fixes for issues discovered by the Multiblur app.
- 12:50 AM Revision cdd5e827 (library): Some fixes for issues discovered by the Multiblur app.
- 09:49 PM Revision e11b37f4 (examples): Beginnings of the 'Multiblur' app.
- 09:42 PM Revision 58059374 (examples): Beginnings of the 'Multiblur' app.
- 09:42 PM Revision 464e53fa (library): Beginnings of the 'Multiblur' app.
- 01:17 PM Feature #24 (New): New Effect: Fourier
- Add a new postprocessing effect: Fourier transform.
See http://david.li/filtering/
01/26/2017
- 12:28 AM Feature #7 (In Progress): New Effect: glow
- Blur done, starting this.
- 10:50 PM Feature #5 (Closed): New Effect: blur
- Commit commit:ed841982 provides separable, fixed-function Gaussian Blur. A (2N+1)x(2N+1) sized kernel requires 2N+ (N...
- 09:24 PM Revision ed841982 (library): BLUR: implemented caching of the BLUR kernels.
- 05:20 PM Revision 93dca704 (library): Minor progress with Gaussian. Still need to cache the Weights and Offests tables.
- 05:11 PM Revision 3365725b (examples): Separable Gaussian Blur with linear sampling done.
- Linear sampling implemented - i.e. blurring by a (2N+1)x(2N+1) gaussian kernel (centeral pixel + N pixels in each dir...
- 05:11 PM Revision a225e5aa (library): Separable Gaussian Blur with linear sampling done.
- Linear sampling implemented - i.e. blurring by a (2N+1)x(2N+1) gaussian kernel (centeral pixel + N pixels in each dir...
- 03:02 PM Revision 99218642 (library): Precompute the standard normal distribution.
01/24/2017
- 12:56 AM Revision 9d5bb851 (library): minor.
- 05:35 PM Revision 5ccafcca (library): Separable Box blur fully works now!
- 03:27 PM Revision 1c67457f (library): Separable Box blur fully works now!
- 02:07 PM Revision 1b8b55a9 (examples): Separable Box blur (almost) works.
- 02:07 PM Revision 0d81d0fb (library): Separable Box blur (almost) works.
01/23/2017
01/20/2017
- 12:25 AM Revision 2e7ad49f (library): Define float precision in Vertex Shaders to the same like in Fragment Shaders.
- 11:57 PM Revision 2e755580 (examples): Correct a bug in Effects3D.
- 11:50 PM Revision 41a81a14 (examples): Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)
- 11:50 PM Revision 194ab46f (library): Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)
01/19/2017
- 11:49 PM Revision e5443762 (examples): Manifest: require OpenGL ES 3.0.
- 11:49 PM Revision dbe8ea80 (library): Manifest: require OpenGL ES 3.0.
- 03:09 PM Revision c318fb14 (library): Minor.
- 02:49 PM Revision 7d755851 (library): Still one more problem in boundingVertices.
- 01:37 PM Revision bfcf419a (examples): Improvements for the 'Cubes' and 'Effects3D' apps.
- 11:01 AM Revision ff31e865 (examples): Small bugfix
01/18/2017
- 12:28 AM Revision a6da86cc (examples): improve Postprocessing; new icon; minor things.
- 12:28 AM Revision 667a1ad9 (library): improve Postprocessing; new icon; minor things.
- 11:10 PM Revision 2d90d8a7 (examples): Postprocessing effects: remove support for Center
- 11:10 PM Revision 85cbbc5e (library): Postprocessing effects: remove support for Center
- 09:15 PM Revision e8b2f311 (library): boundingVertices fully work now!
- 05:03 PM Revision f44ea591 (library): Debugging
- 04:01 PM Revision c90b9e01 (library): Progress with getting Mesh'es bounding rectangle. Still doesn't quite work yet (visible : 'Cubes' app with a 0111 Mesh)
01/17/2017
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