Activity
From 02/16/2017 to 03/17/2017
03/16/2017
03/15/2017
- 11:01 PM Revision 653d09dc (examples): as clearing Depth has been fixed in 580f7d10, we can now use this API in the 'FBO' app.
- 10:56 PM Revision 855ba24e (examples): New 'glClearColor' and 'glClearDepthf' APIs in OutputSurface. This fixes the 'transparency' regressions from last commit.
- 10:56 PM Revision a9f41fa3 (library): New 'glClearColor' and 'glClearDepthf' APIs in OutputSurface. This fixes the 'transparency' regressions from last commit.
03/14/2017
- 11:49 PM Revision 95c441a2 (library): Progress with Multiblur.
- This introduces some regressions with transparency (see: 'Different Bitmaps' and 'Around the world' )
- 04:54 PM Revision 3e95b421 (library): Minor.
- 04:51 PM Revision 580f7d10 (library): Bugfix: we need to have DepthMask and ColorMask both fully on when clearing the FBO in Nodes!
03/13/2017
03/12/2017
03/10/2017
- 04:03 PM Postprocessing effects
- Right now I am working on Postprocessing effects. The first one, Blur, already works - check the 'BLUR' app!
03/08/2017
- 03:36 PM Revision f6654822 (examples): Now there's a single place one can have a look at all the Meshes being rendered to a OutputSurface: OutputSurface.renderChildren().
- This will need to get modified for per-object post-processing.
- 03:36 PM Revision b2939df4 (library): Now there's a single place one can have a look at all the Meshes being rendered to a OutputSurface: OutputSurface.renderChildren().
- This will need to get modified for per-object post-processing.
03/07/2017
- 03:07 PM Revision 86782a25 (library): Minor
- 03:07 PM Revision 89c3e2bf (examples): Minor
03/06/2017
- 10:29 PM Revision 39086ebb (library): New method of rendering.
- Advantage: now there's one (well, ATM two, but I hope soon really in one) place where we can have a look at all the M...
03/05/2017
- 11:46 PM Revision 5ac76be9 (examples): 1. Move to Gradle 25.0.0
- 2. Bugfix in DistortedNode
- 11:46 PM Revision d61fd515 (library): 1. Move to Gradle 25.0.0
- 2. Bugfix in DistortedNode
03/03/2017
03/01/2017
- 12:04 AM Revision c2c08950 (library): simplify blitPriv()
- 11:02 PM Revision c1e24646 (library): Introduce Effects.blitPriv() (faster than previous drawNoEffectsPriv)
- 05:48 PM Revision ad33f883 (library): Minor
- 12:06 PM Revision 03cb451d (library): Speed up shaders (both compilation and execution) by explicitly enabling only the needed effects.
- 12:06 PM Revision 6637d0f2 (examples): Speed up shaders (both compilation and execution) by explicitly enabling only the needed effects.
02/28/2017
- 11:51 PM Revision 81a0b906 (library): Preparation for shader optimization
- 04:22 PM Revision 2f7afccf (examples): Fix Crawl transparency in StarWars.
02/27/2017
- 11:58 PM Revision ee82510e (examples): Small improvements for StarWars, but the main issue - non-working transparency of the Crawl - not solved.
- 11:06 PM Revision af662543 (examples): Fixes for z-fighting.
- 11:06 PM Revision 54fe333a (library): Fixes for z-fighting.
- 12:15 PM Revision d582c116 (library): Bug fix in RenderState.
02/23/2017
- 11:41 PM Revision fc695380 (examples): Make it possible to render each DistortedNode with adjustable OpeGL state (writeing to Color, Depth,Stencil buffers, DEPTH, STENCIL, BLENDING on.off, etc)
- 11:41 PM Revision c834348d (library): Make it possible to render each DistortedNode with adjustable OpeGL state (writeing to Color, Depth,Stencil buffers, DEPTH, STENCIL, BLENDING on.off, etc)
- 10:21 PM Revision 9dba4df1 (library): New 'RenderState' class which will be used to change OpenGL state when rendering Nodes.
02/21/2017
- 11:03 PM Revision 30548891 (library): The only operation which is now enabled 'statically' in render() is blending.
- 11:03 PM Revision 3c44dcc7 (examples): The only operation which is now enabled 'statically' in render() is blending.
- 10:10 PM Revision 2ed1c692 (library): 1) stop culling back face
- 2) reset OpenGL state beore each render (and not in onCreate)
3) Improve Matrix3D so that we can test negative Scales - 10:10 PM Revision 71759555 (examples): 1) stop culling back face
- 2) reset OpenGL state beore each render (and not in onCreate)
3) Improve Matrix3D so that we can test negative Scales
02/20/2017
02/19/2017
- 10:05 PM Revision 26e18334 (library): Exclude certain public methods from Javadoc API.
- 09:58 PM Revision 43fbf0dd (library): Exclude certain public methods from Javadoc API.
02/17/2017
- 02:04 PM Revision 889cce10 (library): Minor.
02/16/2017
- 12:05 AM Revision eadf0859 (library): Things seem to be working - switch off all debugs.
- 11:21 PM Revision 3a70bd6d (library): Bugfix in EffectQueues: if we interpolate something, then stop and again start interpolating, it used to use the old position (position from the moment when we stopped interpolating!) during the first run after the resume. Fix that.
- 04:43 PM Revision cc2979e3 (library): Minor
- 04:30 PM Revision f28fffc2 (library): A Lot of fixes for the issues uncovered by Olimpic.
- Still at least 1 known issue: sometimes, when we re-add a Surface, some garbage pops up on the screen for a brief spl...
- 04:30 PM Revision 6eb5eec2 (examples): A Lot of fixes for the issues uncovered by Olimpic.
- Still at least 1 known issue: sometimes, when we re-add a Surface, some garbage pops up on the screen for a brief spl...
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