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Revision 09ab7524

Added by Leszek Koltunski about 7 years ago

Introduce 3 types of Surfaces: System, Tree, User

View differences:

src/main/java/org/distorted/library/EffectQueuePostprocess.java
69 69
    mQuadTextureInv.put(textureInv).position(0);
70 70
    }
71 71

  
72
  private static DistortedFramebuffer mBufferFBO = new DistortedFramebuffer(true,1,1);
72
  private static DistortedFramebuffer mBufferFBO = new DistortedFramebuffer(true,DistortedSurface.TYPE_SYST,1,1);
73 73

  
74 74
  private static float[] mMVPMatrix = new float[16];
75 75
  private static float[] mTmpMatrix = new float[16];

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