Revision 0bff60a4
Added by Leszek Koltunski 5 months ago
| src/main/java/org/distorted/library/effect/Effect.kt | ||
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| 64 | 64 |
* |
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* @y.exclude |
| 66 | 66 |
*/ |
| 67 |
@JvmStatic |
|
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fun onPause() |
| 69 | 68 |
{
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| 70 | 69 |
for (i in 0 until NUM_EFFECTS) mEnabled[i] = false |
| ... | ... | |
| 83 | 82 |
* |
| 84 | 83 |
* @param type EffectType to enable. |
| 85 | 84 |
*/ |
| 86 |
@JvmStatic |
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| 87 | 85 |
fun enableEffects(type: EffectType) |
| 88 | 86 |
{
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| 89 | 87 |
var method: Method? |
| src/main/java/org/distorted/library/effect/EffectQuality.kt | ||
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| 38 | 38 |
|
| 39 | 39 |
companion object |
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{
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| 41 |
@JvmField val LENGTH: Int = entries.size
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| 41 |
val LENGTH: Int = entries.size |
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| 42 | 42 |
private val qualities: Array<EffectQuality?> |
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|
| 44 | 44 |
init |
| ... | ... | |
| 48 | 48 |
for (q in entries) qualities[i++] = q |
| 49 | 49 |
} |
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|
| 51 |
@JvmStatic fun getMipmap(quality: Int): Float = qualities[quality]!!.mipmap
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fun getMipmap(quality: Int): Float = qualities[quality]!!.mipmap |
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| 52 | 52 |
} |
| 53 | 53 |
} |
| 54 | 54 |
|
| src/main/java/org/distorted/library/effect/EffectType.kt | ||
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| 36 | 36 |
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companion object |
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{
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| 39 |
@JvmField val LENGTH: Int = entries.size
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| 40 |
@JvmField val MASK: Int = (1 shl LENGTH)-1
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| 41 |
@JvmStatic fun reset(maxtable: IntArray)
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| 39 |
val LENGTH: Int = entries.size |
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| 40 |
val MASK: Int = (1 shl LENGTH)-1 |
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| 41 |
fun reset(maxtable: IntArray) |
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{
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maxtable[0] = 100 // By default, there can be a maximum 100 MATRIX effects in a single |
| 44 | 44 |
// EffectQueueMatrix at any given time. This can be changed with a call |
| ... | ... | |
| 48 | 48 |
maxtable[3] = 3 // Max 3 POSTPROCESSING Effects |
| 49 | 49 |
} |
| 50 | 50 |
|
| 51 |
@JvmStatic fun getType(ordinal: Int): EffectType = entries[ordinal]
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| 51 |
fun getType(ordinal: Int): EffectType = entries[ordinal] |
|
| 52 | 52 |
} |
| 53 | 53 |
} |
| src/main/java/org/distorted/library/effect/FragmentEffect.kt | ||
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| 43 | 43 |
val MAX_REGION: Static3D = Static3D(1000000f, 1000000f, 1000000f) |
| 44 | 44 |
|
| 45 | 45 |
/////////////////////////////////////////////////////////////////////////////////////////// |
| 46 |
@JvmStatic fun getGLSL(): String = mGLSL+"{}"
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| 46 |
fun getGLSL(): String = mGLSL+"{}"
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| 48 | 48 |
/////////////////////////////////////////////////////////////////////////////////////////// |
| 49 |
@JvmStatic fun getNumEnabled(): Int = numEnabled
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| 49 |
fun getNumEnabled(): Int = numEnabled |
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| 50 | 50 |
|
| 51 | 51 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 52 | 52 |
// prepare code to be injected into the 'main_fragment_shader' main() function. |
| src/main/java/org/distorted/library/effect/FragmentEffectAlpha.kt | ||
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| 39 | 39 |
/** |
| 40 | 40 |
* Have to call this before the shaders get compiled (i.e before DistortedLibrary.onCreate()) for the Effect to work. |
| 41 | 41 |
*/ |
| 42 |
@JvmStatic fun enable()
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| 42 |
fun enable() |
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{
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addEffect(EffectName.ALPHA, EffectName.SMOOTH_ALPHA, |
| 45 | 45 |
"color.a *= (degree*(fUniforms[effect].x-1.0)+1.0);") |
| src/main/java/org/distorted/library/effect/FragmentEffectBrightness.kt | ||
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| 39 | 39 |
/** |
| 40 | 40 |
* Have to call this before the shaders get compiled (i.e before DistortedLibrary.onCreate()) for the Effect to work. |
| 41 | 41 |
*/ |
| 42 |
@JvmStatic fun enable()
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| 42 |
fun enable() |
|
| 43 | 43 |
{
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| 44 | 44 |
addEffect(EffectName.BRIGHTNESS, EffectName.SMOOTH_BRIGHTNESS, |
| 45 | 45 |
"color.rgb = mix(vec3(0.0,0.0,0.0), color.rgb, degree*(fUniforms[effect].x-1.0)+1.0 );") |
| src/main/java/org/distorted/library/effect/FragmentEffectChroma.kt | ||
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| 40 | 40 |
/** |
| 41 | 41 |
* Have to call this before the shaders get compiled (i.e before DistortedLibrary.onCreate()) for the Effect to work. |
| 42 | 42 |
*/ |
| 43 |
@JvmStatic fun enable()
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| 43 |
fun enable() |
|
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{
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| 45 | 45 |
addEffect(EffectName.CHROMA, EffectName.SMOOTH_CHROMA, |
| 46 | 46 |
"color.rgb = mix(color.rgb, fUniforms[effect].yzw, degree*fUniforms[effect].x);") |
| src/main/java/org/distorted/library/effect/FragmentEffectContrast.kt | ||
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| 38 | 38 |
/** |
| 39 | 39 |
* Have to call this before the shaders get compiled (i.e before DistortedLibrary.onCreate()) for the Effect to work. |
| 40 | 40 |
*/ |
| 41 |
@JvmStatic fun enable()
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| 41 |
fun enable() |
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{
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addEffect(EffectName.CONTRAST, EffectName.SMOOTH_CONTRAST, |
| 44 | 44 |
"color.rgb = mix(vec3(0.5,0.5,0.5), color.rgb, degree*(fUniforms[effect].x-1.0)+1.0 );") |
| src/main/java/org/distorted/library/effect/FragmentEffectSaturation.kt | ||
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| 39 | 39 |
/** |
| 40 | 40 |
* Have to call this before the shaders get compiled (i.e before DistortedLibrary.onCreate()) for the Effect to work. |
| 41 | 41 |
*/ |
| 42 |
@JvmStatic fun enable()
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| 42 |
fun enable() |
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| 43 | 43 |
{
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addEffect(EffectName.SATURATION, EffectName.SMOOTH_SATURATION, |
| 45 | 45 |
""" |
| src/main/java/org/distorted/library/effect/PostprocessEffect.kt | ||
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| 102 | 102 |
} |
| 103 | 103 |
|
| 104 | 104 |
/////////////////////////////////////////////////////////////////////////////////////////// |
| 105 |
@JvmStatic fun createPrograms(GLSL: Int)
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| 105 |
fun createPrograms(GLSL: Int) |
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{
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var source: Source |
| 108 | 108 |
val len = mSources.size |
| src/main/java/org/distorted/library/effect/PostprocessEffectBlur.kt | ||
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| 37 | 37 |
/** |
| 38 | 38 |
* Have to call this before the shaders get compiled (i.e before DistortedLibrary.onCreate()) for the Effect to work. |
| 39 | 39 |
*/ |
| 40 |
@JvmStatic fun enable() = enable("BLUR1", "BLUR2")
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| 40 |
fun enable() = enable("BLUR1", "BLUR2")
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| 41 | 41 |
|
| 42 | 42 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 43 | 43 |
// Clean up of static variables on exit. Called by reflection from super class. |
| 44 | 44 |
@Suppress("unused")
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| 45 |
@JvmStatic |
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| 46 | 45 |
fun destroyStatics() = PostprocessEffectBlurred.destroyStatics() |
| 47 | 46 |
} |
| 48 | 47 |
|
| src/main/java/org/distorted/library/effect/PostprocessEffectBlurred.kt | ||
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| 206 | 206 |
private var mIndex2 = 0 |
| 207 | 207 |
|
| 208 | 208 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 209 |
@JvmStatic fun destroyStatics()
|
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| 209 |
fun destroyStatics() |
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{
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| 211 | 211 |
mProgram1 = null |
| 212 | 212 |
mProgram2 = null |
| ... | ... | |
| 221 | 221 |
/** |
| 222 | 222 |
* Have to call this before the shaders get compiled (i.e before DistortedLibrary.onCreate()) for the Effect to work. |
| 223 | 223 |
*/ |
| 224 |
@JvmStatic fun enable(prog1: String, prog2: String)
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| 224 |
fun enable(prog1: String, prog2: String) |
|
| 225 | 225 |
{
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| 226 | 226 |
val vertex = |
| 227 | 227 |
""" precision lowp float; |
| src/main/java/org/distorted/library/effect/PostprocessEffectBorder.kt | ||
|---|---|---|
| 39 | 39 |
{
|
| 40 | 40 |
/////////////////////////////////////////////////////////////////////////////////////////// |
| 41 | 41 |
// Clean up of static variables on exit. Called by reflection from super class. |
| 42 |
@Suppress("unused") @JvmStatic fun destroyStatics() { }
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| 42 |
@Suppress("unused") fun destroyStatics() { }
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| 43 | 43 |
/** |
| 44 | 44 |
* No local programs; we do not postprocess anything here. No need to do anything |
| 45 | 45 |
*/ |
| 46 |
@JvmStatic fun enable() { }
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| 46 |
fun enable() { }
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| 47 | 47 |
} |
| 48 | 48 |
/////////////////////////////////////////////////////////////////////////////////////////////// |
| 49 | 49 |
override fun compute(uniforms: FloatArray, index: Int, currentDuration: Long, step: Long): Boolean |
| src/main/java/org/distorted/library/effect/PostprocessEffectGlow.kt | ||
|---|---|---|
| 38 | 38 |
/** |
| 39 | 39 |
* Have to call this before the shaders get compiled (i.e before DistortedLibrary.onCreate()) for the Effect to work. |
| 40 | 40 |
*/ |
| 41 |
@JvmStatic fun enable() = enable("GLOW1", "GLOW2")
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| 41 |
fun enable() = enable("GLOW1", "GLOW2")
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| 42 | 42 |
|
| 43 | 43 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 44 | 44 |
// Clean up of static variables on exit. Called by reflection from super class. |
| 45 |
@Suppress("unused") @JvmStatic fun destroyStatics() = PostprocessEffectBlurred.destroyStatics()
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| 45 |
@Suppress("unused") fun destroyStatics() = PostprocessEffectBlurred.destroyStatics()
|
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| 46 | 46 |
} |
| 47 | 47 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 48 | 48 |
override fun compute(uniforms: FloatArray, index: Int, currentDuration: Long, step: Long): Boolean |
| src/main/java/org/distorted/library/effect/VertexEffect.kt | ||
|---|---|---|
| 52 | 52 |
|
| 53 | 53 |
val MAX_REGION: Static4D = Static4D(0f,0f,0f,1000000f) |
| 54 | 54 |
|
| 55 |
@JvmStatic val allGLSL: String
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|
| 55 |
val allGLSL: String |
|
| 56 | 56 |
get() |
| 57 | 57 |
{
|
| 58 | 58 |
if (!mFullPrepared) |
| ... | ... | |
| 63 | 63 |
|
| 64 | 64 |
return mFullGLSL+"{}"
|
| 65 | 65 |
} |
| 66 |
@JvmStatic val allEnabled: Int
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| 66 |
val allEnabled: Int |
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| 67 | 67 |
get() |
| 68 | 68 |
{
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| 69 | 69 |
if (!mFullPrepared) |
| ... | ... | |
| 76 | 76 |
} |
| 77 | 77 |
|
| 78 | 78 |
/////////////////////////////////////////////////////////////////////////////////////////// |
| 79 |
@JvmStatic fun getNumEnabled(): Int = numEnabled
|
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| 79 |
fun getNumEnabled(): Int = numEnabled |
|
| 80 | 80 |
|
| 81 | 81 |
/////////////////////////////////////////////////////////////////////////////////////////// |
| 82 |
@JvmStatic fun getGLSL(): String = mGLSL+"{}"
|
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| 82 |
fun getGLSL(): String = mGLSL+"{}"
|
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| 83 | 83 |
|
| 84 | 84 |
/////////////////////////////////////////////////////////////////////////////////////////// |
| 85 | 85 |
private fun retSection(effect: Int, code: String?): String |
| ... | ... | |
| 160 | 160 |
/** |
| 161 | 161 |
* Return a constructed VertexEffect based on its name, the 5 variables, center & region. |
| 162 | 162 |
*/ |
| 163 |
@JvmStatic |
|
| 164 | 163 |
fun constructEffect(name: String, vars: FloatArray, center: FloatArray, region: FloatArray): VertexEffect? |
| 165 | 164 |
{
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| 166 | 165 |
val staCenter = Static3D(center[0], center[1], center[2]) |
| src/main/java/org/distorted/library/effect/VertexEffectDeform.kt | ||
|---|---|---|
| 95 | 95 |
/////////////////////////////////////////////////////////////////////////////////////////// |
| 96 | 96 |
// 2020-05-03: replaced vec3 'u_Bounding' with a uniform 'vUniforms[effect].w' (i.e. mRadius) |
| 97 | 97 |
/////////////////////////////////////////////////////////////////////////////////////////// |
| 98 |
@JvmStatic fun code(): String
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| 98 |
fun code(): String |
|
| 99 | 99 |
{
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| 100 | 100 |
return ("""
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| 101 | 101 |
const vec3 ONE = vec3(1.0,1.0,1.0); |
| ... | ... | |
| 135 | 135 |
/** |
| 136 | 136 |
* Have to call this before the shaders get compiled (i.e before DistortedLibrary.onCreate()) for the Effect to work. |
| 137 | 137 |
*/ |
| 138 |
@JvmStatic fun enable() = addEffect(NAME, code())
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| 138 |
fun enable() = addEffect(NAME, code()) |
|
| 139 | 139 |
} |
| 140 | 140 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 141 | 141 |
/** |
| src/main/java/org/distorted/library/effect/VertexEffectDisappear.kt | ||
|---|---|---|
| 29 | 29 |
companion object |
| 30 | 30 |
{
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| 31 | 31 |
private val NAME = EffectName.DISAPPEAR |
| 32 |
@JvmStatic fun code(): String = "v = vec3(0.0, 0.0, 0.0);"
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| 33 |
@JvmStatic fun enable() = addEffect(NAME, code())
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| 32 |
fun code(): String = "v = vec3(0.0, 0.0, 0.0);" |
|
| 33 |
fun enable() = addEffect(NAME, code()) |
|
| 34 | 34 |
} |
| 35 | 35 |
|
| 36 | 36 |
/////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/library/effect/VertexEffectDistort.kt | ||
|---|---|---|
| 111 | 111 |
// which makes Vrot = (a+n.y*c , b-n.y*c , v*n) where |
| 112 | 112 |
// a = vx*nz-vz*nx , b = vy*nz-vz*ny , c = (vx*ny-vy*nx)/(1+nz) (unless n=(0,0,-1)) |
| 113 | 113 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 114 |
@JvmStatic fun code(): String
|
|
| 114 |
fun code(): String |
|
| 115 | 115 |
{
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| 116 | 116 |
return (""" vec3 ps = vUniforms[effect+1].yzw - v;
|
| 117 | 117 |
vec3 force = vUniforms[effect].xyz; |
| ... | ... | |
| 138 | 138 |
} |
| 139 | 139 |
|
| 140 | 140 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 141 |
@JvmStatic fun enable() =addEffect(NAME, code())
|
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| 141 |
fun enable() =addEffect(NAME, code()) |
|
| 142 | 142 |
} |
| 143 | 143 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 144 | 144 |
override fun compute(uniforms: FloatArray, index: Int, currentDuration: Long, step: Long): Boolean |
| src/main/java/org/distorted/library/effect/VertexEffectMove.kt | ||
|---|---|---|
| 33 | 33 |
companion object |
| 34 | 34 |
{
|
| 35 | 35 |
private val NAME = EffectName.VERTEX_MOVE |
| 36 |
@JvmStatic fun code(): String = "v += vUniforms[effect].xyz;"
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| 37 |
@JvmStatic fun enable() = addEffect(NAME, code())
|
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| 36 |
fun code(): String = "v += vUniforms[effect].xyz;" |
|
| 37 |
fun enable() = addEffect(NAME, code()) |
|
| 38 | 38 |
} |
| 39 | 39 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 40 | 40 |
override fun compute(uniforms: FloatArray, index: Int, currentDuration: Long, step: Long): Boolean |
| src/main/java/org/distorted/library/effect/VertexEffectPinch.kt | ||
|---|---|---|
| 49 | 49 |
// when h>1 we are pushing points away from S: P' = P + (1/h-1)*dist(line to P) |
| 50 | 50 |
// (where 'line' above passes through the center point and goes along the vector) |
| 51 | 51 |
/////////////////////////////////////////////////////////////////////////////////////////// |
| 52 |
@JvmStatic fun code(): String
|
|
| 52 |
fun code(): String |
|
| 53 | 53 |
{
|
| 54 | 54 |
return ("""
|
| 55 | 55 |
vec3 ps = vUniforms[effect+1].yzw -v; |
| ... | ... | |
| 78 | 78 |
} |
| 79 | 79 |
|
| 80 | 80 |
/////////////////////////////////////////////////////////////////////////////////////////// |
| 81 |
@JvmStatic fun enable() = addEffect(NAME, code())
|
|
| 81 |
fun enable() = addEffect(NAME, code()) |
|
| 82 | 82 |
} |
| 83 | 83 |
/////////////////////////////////////////////////////////////////////////////////////////////// |
| 84 | 84 |
override fun compute(uniforms: FloatArray, index: Int, currentDuration: Long, step: Long): Boolean |
| src/main/java/org/distorted/library/effect/VertexEffectPipe.kt | ||
|---|---|---|
| 43 | 43 |
// line defined by 'center' and 'vect' (so 'ps' is very small) |
| 44 | 44 |
// Then by means of some miracle we have |
| 45 | 45 |
// dot_ps>0, (sign_ps-1.0)==0.0 and dot_ps-(sign_ps-1.0) == 0.0 !! so n_ps - undef. |
| 46 |
@JvmStatic fun code(): String
|
|
| 46 |
fun code(): String |
|
| 47 | 47 |
{
|
| 48 | 48 |
return ("""
|
| 49 | 49 |
vec3 pc = vUniforms[effect+1].yzw - v; |
| ... | ... | |
| 70 | 70 |
} |
| 71 | 71 |
|
| 72 | 72 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 73 |
@JvmStatic fun enable() = addEffect(NAME, code())
|
|
| 73 |
fun enable() = addEffect(NAME, code()) |
|
| 74 | 74 |
} |
| 75 | 75 |
/////////////////////////////////////////////////////////////////////////////////////////////// |
| 76 | 76 |
override fun compute(uniforms: FloatArray, index: Int, currentDuration: Long, step: Long): Boolean |
| src/main/java/org/distorted/library/effect/VertexEffectQuaternion.kt | ||
|---|---|---|
| 37 | 37 |
private val NAME = EffectName.VERTEX_QUATERNION |
| 38 | 38 |
|
| 39 | 39 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 40 |
@JvmStatic fun code(): String
|
|
| 40 |
fun code(): String |
|
| 41 | 41 |
{
|
| 42 | 42 |
return ("""
|
| 43 | 43 |
float qx = vUniforms[effect].x; |
| ... | ... | |
| 66 | 66 |
} |
| 67 | 67 |
|
| 68 | 68 |
/////////////////////////////////////////////////////////////////////////////////////////// |
| 69 |
@JvmStatic fun enable() = addEffect(NAME, code())
|
|
| 69 |
fun enable() = addEffect(NAME, code()) |
|
| 70 | 70 |
} |
| 71 | 71 |
/////////////////////////////////////////////////////////////////////////////////////////////// |
| 72 | 72 |
override fun compute(uniforms: FloatArray, index: Int, currentDuration: Long, step: Long): Boolean |
| src/main/java/org/distorted/library/effect/VertexEffectRotate.kt | ||
|---|---|---|
| 39 | 39 |
private val NAME = EffectName.VERTEX_ROTATE |
| 40 | 40 |
|
| 41 | 41 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 42 |
@JvmStatic fun code(): String
|
|
| 42 |
fun code(): String |
|
| 43 | 43 |
{
|
| 44 | 44 |
return ("""
|
| 45 | 45 |
float angle = vUniforms[effect].x*3.14159265/360.0; |
| ... | ... | |
| 71 | 71 |
} |
| 72 | 72 |
|
| 73 | 73 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 74 |
@JvmStatic fun enable() = addEffect(NAME, code())
|
|
| 74 |
fun enable() = addEffect(NAME, code()) |
|
| 75 | 75 |
} |
| 76 | 76 |
|
| 77 | 77 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/library/effect/VertexEffectScale.kt | ||
|---|---|---|
| 36 | 36 |
private val NAME = EffectName.VERTEX_SCALE |
| 37 | 37 |
|
| 38 | 38 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 39 |
@JvmStatic fun code(): String
|
|
| 39 |
fun code(): String |
|
| 40 | 40 |
{
|
| 41 | 41 |
return """ |
| 42 | 42 |
v *= vUniforms[effect].xyz; |
| ... | ... | |
| 49 | 49 |
} |
| 50 | 50 |
|
| 51 | 51 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 52 |
@JvmStatic fun enable() = addEffect(NAME, code())
|
|
| 52 |
fun enable() = addEffect(NAME, code()) |
|
| 53 | 53 |
} |
| 54 | 54 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 55 | 55 |
override fun compute(uniforms: FloatArray, index: Int, currentDuration: Long, step: Long): Boolean |
| src/main/java/org/distorted/library/effect/VertexEffectShear.kt | ||
|---|---|---|
| 37 | 37 |
|
| 38 | 38 |
/////////////////////////////////////////////////////////////////////////////////////////// |
| 39 | 39 |
// For explanation (esp. about the way we modify vectors n and i) see MatrixEffectShear. |
| 40 |
@JvmStatic fun code(): String
|
|
| 40 |
fun code(): String |
|
| 41 | 41 |
{
|
| 42 | 42 |
return ("""
|
| 43 | 43 |
float sx = vUniforms[effect].x; |
| ... | ... | |
| 62 | 62 |
} |
| 63 | 63 |
|
| 64 | 64 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 65 |
@JvmStatic fun enable() = addEffect(NAME, code())
|
|
| 65 |
fun enable() = addEffect(NAME, code()) |
|
| 66 | 66 |
} |
| 67 | 67 |
|
| 68 | 68 |
/////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/library/effect/VertexEffectSink.kt | ||
|---|---|---|
| 45 | 45 |
// Changed to the four complicated lines because the previous Sink effect fails to fully inflate the |
| 46 | 46 |
// Masterball. |
| 47 | 47 |
// Current function inflates and deflates much more as H is at the extremes (close to 0 and inf) |
| 48 |
@JvmStatic fun code(): String
|
|
| 48 |
fun code(): String |
|
| 49 | 49 |
{
|
| 50 | 50 |
return ("""
|
| 51 | 51 |
vec3 ps = vUniforms[effect+1].yzw - v; |
| ... | ... | |
| 69 | 69 |
} |
| 70 | 70 |
|
| 71 | 71 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 72 |
@JvmStatic fun enable() = addEffect(NAME, code())
|
|
| 72 |
fun enable() = addEffect(NAME, code()) |
|
| 73 | 73 |
} |
| 74 | 74 |
|
| 75 | 75 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/library/effect/VertexEffectSwirl.kt | ||
|---|---|---|
| 48 | 48 |
// This effect rotates the current vertex V by vInterpolated.x radians clockwise around the circle dilated |
| 49 | 49 |
// by (1-d) around the center of the effect S. |
| 50 | 50 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 51 |
@JvmStatic fun code(): String
|
|
| 51 |
fun code(): String |
|
| 52 | 52 |
{
|
| 53 | 53 |
return ("""
|
| 54 | 54 |
vec3 center = vUniforms[effect+1].yzw; |
| ... | ... | |
| 67 | 67 |
} |
| 68 | 68 |
|
| 69 | 69 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 70 |
@JvmStatic fun enable() = addEffect(NAME, code())
|
|
| 70 |
fun enable() = addEffect(NAME, code()) |
|
| 71 | 71 |
} |
| 72 | 72 |
|
| 73 | 73 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/library/effect/VertexEffectWave.kt | ||
|---|---|---|
| 106 | 106 |
// |
| 107 | 107 |
// Generally speaking I'd keep to amplitude < length, as the opposite case has some other problems as well. |
| 108 | 108 |
/////////////////////////////////////////////////////////////////////////////////////////// |
| 109 |
@JvmStatic fun code(): String
|
|
| 109 |
fun code(): String |
|
| 110 | 110 |
{
|
| 111 | 111 |
return ("""
|
| 112 | 112 |
vec3 center = vUniforms[effect+1].yzw; |
| ... | ... | |
| 157 | 157 |
} |
| 158 | 158 |
|
| 159 | 159 |
/////////////////////////////////////////////////////////////////////////////////////////// |
| 160 |
@JvmStatic fun enable() = addEffect(NAME, code())
|
|
| 160 |
fun enable() = addEffect(NAME, code()) |
|
| 161 | 161 |
} |
| 162 | 162 |
/////////////////////////////////////////////////////////////////////////////////////////////// |
| 163 | 163 |
override fun compute(uniforms: FloatArray, index: Int, currentDuration: Long, step: Long): Boolean |
| src/main/java/org/distorted/library/effectqueue/EffectQueue.kt | ||
|---|---|---|
| 64 | 64 |
private const val DETALL = 3 |
| 65 | 65 |
|
| 66 | 66 |
/////////////////////////////////////////////////////////////////////////////////////////// |
| 67 |
@JvmStatic |
|
| 68 | 67 |
fun createQueues() : Array<EffectQueue> |
| 69 | 68 |
{
|
| 70 | 69 |
val queues: Array<EffectQueue?> = arrayOfNulls(EffectType.LENGTH) |
| ... | ... | |
| 78 | 77 |
} |
| 79 | 78 |
|
| 80 | 79 |
/////////////////////////////////////////////////////////////////////////////////////////// |
| 81 |
@JvmStatic |
|
| 82 | 80 |
fun createQueues(from: Array<EffectQueue>, flags: Int) : Array<EffectQueue> |
| 83 | 81 |
{
|
| 84 | 82 |
val queues: Array<EffectQueue?> = arrayOfNulls(EffectType.LENGTH) |
| ... | ... | |
| 92 | 90 |
} |
| 93 | 91 |
|
| 94 | 92 |
/////////////////////////////////////////////////////////////////////////////////////////// |
| 95 |
@JvmStatic |
|
| 96 | 93 |
fun compute(queues: Array<EffectQueue>, currTime: Long, step: Long) |
| 97 | 94 |
{
|
| 98 | 95 |
(queues[0] as EffectQueueMatrix ).compute(currTime, step) |
| ... | ... | |
| 102 | 99 |
} |
| 103 | 100 |
|
| 104 | 101 |
/////////////////////////////////////////////////////////////////////////////////////////// |
| 105 |
@JvmStatic |
|
| 106 | 102 |
fun send(queues: Array<EffectQueue>, programH: Int, distance: Float, mipmap: Float, |
| 107 | 103 |
projection: FloatArray, inflate: Float, variant: Int) |
| 108 | 104 |
{
|
| ... | ... | |
| 113 | 109 |
|
| 114 | 110 |
/////////////////////////////////////////////////////////////////////////////////////////// |
| 115 | 111 |
// variant: 0 --> MAIN 1 --> OIT 2 --> prePOST 3 --> FULL |
| 116 |
@JvmStatic |
|
| 117 | 112 |
fun getUniforms(programH: Int, variant: Int) |
| 118 | 113 |
{
|
| 119 | 114 |
EffectQueueFragment.uniforms(programH, variant) |
| ... | ... | |
| 122 | 117 |
} |
| 123 | 118 |
|
| 124 | 119 |
/////////////////////////////////////////////////////////////////////////////////////////// |
| 125 |
@JvmStatic |
|
| 126 | 120 |
fun setMax(index: Int, m: Int): Boolean |
| 127 | 121 |
{
|
| 128 | 122 |
return InternalStackFrameList.setMax(index, max(m,0) ) |
| 129 | 123 |
} |
| 130 | 124 |
|
| 131 | 125 |
/////////////////////////////////////////////////////////////////////////////////////////// |
| 132 |
@JvmStatic |
|
| 133 | 126 |
fun getMax(index: Int): Int = InternalStackFrameList.getMax(index) |
| 134 | 127 |
} |
| 135 | 128 |
|
| src/main/java/org/distorted/library/effectqueue/EffectQueuePostprocess.kt | ||
|---|---|---|
| 67 | 67 |
private var mPreProgramH = 0 |
| 68 | 68 |
|
| 69 | 69 |
/////////////////////////////////////////////////////////////////////////////////////////// |
| 70 |
@JvmStatic |
|
| 70 |
|
|
| 71 | 71 |
fun createPrograms(vert: InputStream, frag: InputStream, GLSL: Int) |
| 72 | 72 |
{
|
| 73 | 73 |
val numV = VertexEffect.getNumEnabled() |
| src/main/java/org/distorted/library/helpers/MatrixHelper.kt | ||
|---|---|---|
| 23 | 23 |
|
| 24 | 24 |
object MatrixHelper |
| 25 | 25 |
{
|
| 26 |
@JvmStatic fun setIdentity(output: FloatArray)
|
|
| 26 |
fun setIdentity(output: FloatArray) |
|
| 27 | 27 |
{
|
| 28 | 28 |
output[ 0] = 1f |
| 29 | 29 |
output[ 1] = 0f |
| ... | ... | |
| 44 | 44 |
} |
| 45 | 45 |
|
| 46 | 46 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 47 |
@JvmStatic |
|
| 48 | 47 |
fun multiply(output: FloatArray, m1: FloatArray, m2: FloatArray) |
| 49 | 48 |
{
|
| 50 | 49 |
output[ 0] = m1[0] * m2[ 0] + m1[4] * m2[ 1] + m1[ 8] * m2[ 2] + m1[12] * m2[ 3] |
| ... | ... | |
| 69 | 68 |
} |
| 70 | 69 |
|
| 71 | 70 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 72 |
@JvmStatic |
|
| 73 | 71 |
fun frustum(output: FloatArray, l: Float, r: Float, b: Float, t: Float, n: Float, f: Float) |
| 74 | 72 |
{
|
| 75 | 73 |
output[ 0] = 2 * n / (r - l) |
| ... | ... | |
| 91 | 89 |
} |
| 92 | 90 |
|
| 93 | 91 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 94 |
@JvmStatic |
|
| 95 | 92 |
fun ortho(output: FloatArray, l: Float, r: Float, b: Float, t: Float, n: Float, f: Float) |
| 96 | 93 |
{
|
| 97 | 94 |
output[ 0] = 2 / (r - l) |
| ... | ... | |
| 124 | 121 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 125 | 122 |
// this is android.opengl.Matrix.rotateM(), but with pre-computed sin and cos of the angle |
| 126 | 123 |
// and also we have to pre-allocate and pass here two temp arrays. |
| 127 |
@JvmStatic |
|
| 128 | 124 |
fun rotateSinCos(output: FloatArray, tmp1: FloatArray, tmp2: FloatArray, sin: Float, cos: Float, x: Float, y: Float, z: Float) |
| 129 | 125 |
{
|
| 130 | 126 |
tmp1[ 0] = (1-cos)*x*x + cos |
| ... | ... | |
| 165 | 161 |
} |
| 166 | 162 |
|
| 167 | 163 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 168 |
@JvmStatic |
|
| 169 | 164 |
fun translate(output: FloatArray, dx: Float, dy: Float, dz: Float) |
| 170 | 165 |
{
|
| 171 | 166 |
output[12] += (output[0]*dx + output[4]*dy + output[ 8]*dz) |
| ... | ... | |
| 175 | 170 |
} |
| 176 | 171 |
|
| 177 | 172 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 178 |
@JvmStatic |
|
| 179 | 173 |
fun scale(output: FloatArray, sx: Float, sy: Float, sz: Float) |
| 180 | 174 |
{
|
| 181 | 175 |
output[ 0] *= sx |
| src/main/java/org/distorted/library/main/DistortedLibrary.kt | ||
|---|---|---|
| 128 | 128 |
* There are only three possibilities: 300 (OpenGL ES 3.0) or 310 (at least OpenGL ES 3.1) |
| 129 | 129 |
* or 200 (OpenGL ES 2.0) |
| 130 | 130 |
*/ |
| 131 |
@JvmStatic var gLSL: Int = 0
|
|
| 131 |
var gLSL: Int = 0 |
|
| 132 | 132 |
private set |
| 133 | 133 |
private var mGLSL_VERSION: String? = null |
| 134 | 134 |
private var mOITCompilationAttempted = false |
| ... | ... | |
| 137 | 137 |
/** |
| 138 | 138 |
* Return the maximum size of the texture supported by the driver. |
| 139 | 139 |
*/ |
| 140 |
@JvmStatic var maxTextureSize: Int = Int.MAX_VALUE
|
|
| 140 |
var maxTextureSize: Int = Int.MAX_VALUE |
|
| 141 | 141 |
private set |
| 142 | 142 |
|
| 143 | 143 |
/** |
| ... | ... | |
| 1020 | 1020 |
* @param user The Code which will be using this library, which must implement the LibraryUser interface. |
| 1021 | 1021 |
* @param queueSize the size of the FBO queue, a workaround for the bug on Mali drivers. Use a small integer - 1,...,4 |
| 1022 | 1022 |
*/ |
| 1023 |
@JvmStatic |
|
| 1024 |
@JvmOverloads |
|
| 1025 | 1023 |
fun onSurfaceCreated(user: LibraryUser, queueSize: Int = 4) |
| 1026 | 1024 |
{
|
| 1027 | 1025 |
mUser = user |
| ... | ... | |
| 1092 | 1090 |
/** |
| 1093 | 1091 |
* Switch face culling on/off |
| 1094 | 1092 |
*/ |
| 1095 |
@JvmStatic |
|
| 1096 | 1093 |
fun setCull(on: Boolean) |
| 1097 | 1094 |
{
|
| 1098 | 1095 |
if (on) |
| ... | ... | |
| 1114 | 1111 |
* @param id id of an Activity that is using the library; anything unique so that the Library can |
| 1115 | 1112 |
* tell between Activities in case you're going to be using it from more than one. |
| 1116 | 1113 |
*/ |
| 1117 |
@JvmStatic |
|
| 1118 |
@JvmOverloads |
|
| 1119 | 1114 |
fun onCreate(id: Long = 0) |
| 1120 | 1115 |
{
|
| 1121 | 1116 |
InternalStackFrameList.onCreate(id) |
| ... | ... | |
| 1129 | 1124 |
* @param id id of an Activity that is using the library; anything unique so that the Library can |
| 1130 | 1125 |
* tell between Activities in case you're going to be using it from more than one. |
| 1131 | 1126 |
*/ |
| 1132 |
@JvmStatic |
|
| 1133 |
@JvmOverloads |
|
| 1134 | 1127 |
fun onResume(id: Long = 0) |
| 1135 | 1128 |
{
|
| 1136 | 1129 |
InternalStackFrameList.onResume(id) |
| ... | ... | |
| 1144 | 1137 |
* @param id id of an Activity that is using the library; anything unique so that the Library can |
| 1145 | 1138 |
* tell between Activities in case you're going to be using it from more than one. |
| 1146 | 1139 |
*/ |
| 1147 |
@JvmStatic |
|
| 1148 |
@JvmOverloads |
|
| 1149 | 1140 |
fun onPause(id: Long = 0) |
| 1150 | 1141 |
{
|
| 1151 | 1142 |
InternalStackFrameList.onPause(id) |
| ... | ... | |
| 1181 | 1172 |
* @param id id of an Activity that is using the library; anything unique so that the Library can |
| 1182 | 1173 |
* tell between Activities in case you're going to be using it from more than one. |
| 1183 | 1174 |
*/ |
| 1184 |
@JvmStatic |
|
| 1185 |
@JvmOverloads |
|
| 1186 | 1175 |
fun onDestroy(id: Long = 0) |
| 1187 | 1176 |
{
|
| 1188 | 1177 |
if (isInitialized) |
| ... | ... | |
| 1197 | 1186 |
* suffer from a very slow compilation of GLSL program if said program includes Transform Feedback. |
| 1198 | 1187 |
* Return true if the platform we are running on does not suffer from this problem. |
| 1199 | 1188 |
*/ |
| 1200 |
@JvmStatic |
|
| 1201 | 1189 |
fun fastCompilationTF(): Boolean |
| 1202 | 1190 |
{
|
| 1203 | 1191 |
return mFastCompilationTF |
| ... | ... | |
| 1209 | 1197 |
/** |
| 1210 | 1198 |
* Call this before calling onSurfaceCreated() if you want to access normal vectors in CPU. |
| 1211 | 1199 |
*/ |
| 1212 |
@JvmStatic |
|
| 1213 | 1200 |
fun needTransformFeedback() |
| 1214 | 1201 |
{
|
| 1215 | 1202 |
mNeedsTransformFeedback = true |
| ... | ... | |
| 1246 | 1233 |
* than Byte.MAX_VALUE |
| 1247 | 1234 |
* @return `true` if operation was successful, `false` otherwise. |
| 1248 | 1235 |
*/ |
| 1249 |
@JvmStatic |
|
| 1250 | 1236 |
@Suppress("unused")
|
| 1251 | 1237 |
fun setMax(type: EffectType, max: Int): Boolean |
| 1252 | 1238 |
{
|
| src/main/java/org/distorted/library/main/DistortedTexture.kt | ||
|---|---|---|
| 33 | 33 |
* Create a Texture of arbitrary size and feed some pixels to it via the setTexture() method. |
| 34 | 34 |
*/ |
| 35 | 35 |
class DistortedTexture |
| 36 |
@JvmOverloads constructor(type: Int = TYPE_USER) : InternalSurface(NOT_CREATED_YET, 1, 1, type, STORAGE_PRIVATE)
|
|
| 36 |
constructor(type: Int = TYPE_USER) : InternalSurface(NOT_CREATED_YET, 1, 1, type, STORAGE_PRIVATE) |
|
| 37 | 37 |
{
|
| 38 | 38 |
private var mBmp: Bitmap? = null |
| 39 | 39 |
private var mBitmapInverted = false |
| src/main/java/org/distorted/library/main/InternalNodeData.kt | ||
|---|---|---|
| 23 | 23 |
/** |
| 24 | 24 |
* This is a member of DistortedNode. Makes sure two isomorphic Nodes only get rendered once. |
| 25 | 25 |
*/ |
| 26 |
class InternalNodeData(@JvmField val ID: Long, private val mKey: ArrayList<Long>)
|
|
| 26 |
class InternalNodeData( val ID: Long, private val mKey: ArrayList<Long>) |
|
| 27 | 27 |
{
|
| 28 | 28 |
private var numPointingNodes = 1 |
| 29 | 29 |
private var currTime: Long |
| 30 |
@JvmField var mFBO: DistortedFramebuffer? = null
|
|
| 30 |
var mFBO: DistortedFramebuffer? = null |
|
| 31 | 31 |
|
| 32 | 32 |
init { currTime = -1 }
|
| 33 | 33 |
|
| 34 | 34 |
companion object |
| 35 | 35 |
{
|
| 36 |
@JvmStatic fun returnData(list: ArrayList<Long>): InternalNodeData
|
|
| 36 |
fun returnData(list: ArrayList<Long>): InternalNodeData |
|
| 37 | 37 |
{
|
| 38 | 38 |
var data = InternalStackFrameList.getMapID(list) |
| 39 | 39 |
if (data!=null) data.numPointingNodes++ |
| src/main/java/org/distorted/library/main/InternalOutputSurface.kt | ||
|---|---|---|
| 38 | 38 |
*/ |
| 39 | 39 |
abstract class InternalOutputSurface |
| 40 | 40 |
internal constructor(var mWidth: Int, var mHeight: Int, createColor: Int, numfbos: Int, numcolors: Int, |
| 41 |
@JvmField var mDepthStencil: Int, fbo: Int, type: Int, storage: Int)
|
|
| 41 |
var mDepthStencil: Int, fbo: Int, type: Int, storage: Int) |
|
| 42 | 42 |
: InternalSurface(createColor, numfbos, numcolors, type, storage), InternalChildrenList.Parent |
| 43 | 43 |
{
|
| 44 | 44 |
var fOV: Float |
| ... | ... | |
| 57 | 57 |
private val mChildren: InternalChildrenList |
| 58 | 58 |
private val mBufferInitialized: BooleanArray |
| 59 | 59 |
|
| 60 |
@JvmField var mDistance: Float = 0f
|
|
| 61 |
@JvmField var mNear: Float
|
|
| 62 |
@JvmField var mMipmap: Float = 1.0f
|
|
| 63 |
@JvmField var mProjectionMatrix: FloatArray
|
|
| 64 |
@JvmField var mDepthStencilCreated: Int
|
|
| 65 |
@JvmField var mDepthStencilH: IntArray? = null
|
|
| 66 |
@JvmField var mFBOH: IntArray
|
|
| 67 |
@JvmField var mRealWidth: Int // the Surface can be backed up by a texture larger than the viewport we have to it.
|
|
| 68 |
@JvmField var mRealHeight: Int // mWidth,mHeight are the sizes of the Viewport, those - sizes of the backing up texture.
|
|
| 69 |
@JvmField var mCurrFBO: Int = 0 // internal current FBO (see DistortedLibrary.FBO_QUEUE_SIZE)
|
|
| 60 |
var mDistance: Float = 0f |
|
| 61 |
var mNear: Float |
|
| 62 |
var mMipmap: Float = 1.0f |
|
| 63 |
var mProjectionMatrix: FloatArray |
|
| 64 |
var mDepthStencilCreated: Int |
|
| 65 |
var mDepthStencilH: IntArray? = null |
|
| 66 |
var mFBOH: IntArray |
|
| 67 |
var mRealWidth: Int // the Surface can be backed up by a texture larger than the viewport we have to it. |
|
| 68 |
var mRealHeight: Int // mWidth,mHeight are the sizes of the Viewport, those - sizes of the backing up texture. |
|
| 69 |
var mCurrFBO: Int = 0 // internal current FBO (see DistortedLibrary.FBO_QUEUE_SIZE) |
|
| 70 | 70 |
|
| 71 | 71 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 72 | 72 |
companion object |
| ... | ... | |
| 123 | 123 |
} |
| 124 | 124 |
|
| 125 | 125 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 126 |
@JvmStatic |
|
| 127 | 126 |
@Synchronized |
| 128 | 127 |
fun onPause() |
| 129 | 128 |
{
|
| src/main/java/org/distorted/library/main/InternalRenderState.kt | ||
|---|---|---|
| 467 | 467 |
} |
| 468 | 468 |
|
| 469 | 469 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 470 |
@JvmStatic fun switchOffDrawing()
|
|
| 470 |
fun switchOffDrawing() |
|
| 471 | 471 |
{
|
| 472 | 472 |
GLES30.glEnable(GLES30.GL_SCISSOR_TEST) |
| 473 | 473 |
GLES30.glScissor(0, 0, 0, 0) |
| 474 | 474 |
} |
| 475 | 475 |
|
| 476 | 476 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 477 |
@JvmStatic fun restoreDrawing()
|
|
| 477 |
fun restoreDrawing() |
|
| 478 | 478 |
{
|
| 479 | 479 |
GLES30.glDisable(GLES30.GL_SCISSOR_TEST) |
| 480 | 480 |
} |
| src/main/java/org/distorted/library/main/InternalStackFrameList.kt | ||
|---|---|---|
| 41 | 41 |
private val mFrameList = ArrayList<InternalStackFrame?>() |
| 42 | 42 |
|
| 43 | 43 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 44 |
@JvmStatic |
|
| 45 | 44 |
fun onCreate(taskId: Long) |
| 46 | 45 |
{
|
| 47 | 46 |
val num = mFrameList.size |
| ... | ... | |
| 73 | 72 |
} |
| 74 | 73 |
|
| 75 | 74 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 76 |
@JvmStatic |
|
| 77 | 75 |
fun onResume(taskId: Long) |
| 78 | 76 |
{
|
| 79 | 77 |
val num = mFrameList.size |
| ... | ... | |
| 94 | 92 |
} |
| 95 | 93 |
|
| 96 | 94 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 97 |
@JvmStatic |
|
| 98 | 95 |
fun onPause(taskId: Long) |
| 99 | 96 |
{
|
| 100 | 97 |
val num = mFrameList.size |
| ... | ... | |
| 116 | 113 |
} |
| 117 | 114 |
|
| 118 | 115 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 119 |
@JvmStatic |
|
| 120 | 116 |
fun onDestroy(taskId: Long) |
| 121 | 117 |
{
|
| 122 | 118 |
val num = mFrameList.size |
| ... | ... | |
| 201 | 197 |
} |
| 202 | 198 |
} |
| 203 | 199 |
|
| 204 |
@JvmStatic val nextEffectsID: Long get() = currentFrame!!.nextEffectsID
|
|
| 200 |
val nextEffectsID: Long get() = currentFrame!!.nextEffectsID |
|
| 205 | 201 |
|
| 206 | 202 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 207 | 203 |
fun getMapID(key: ArrayList<Long>): InternalNodeData? |
| ... | ... | |
| 225 | 221 |
|
| 226 | 222 |
val nextEffectID: Long get() = currentFrame!!.nextEffectID |
| 227 | 223 |
|
| 228 |
@JvmStatic |
|
| 229 | 224 |
var isInitialized: Boolean |
| 230 | 225 |
get() = currentFrame!!.isInitialized |
| 231 | 226 |
set(init) |
| src/main/java/org/distorted/library/main/InternalSurface.kt | ||
|---|---|---|
| 25 | 25 |
// common parent class of Texture & OutputSurface; so that we can store either in Nodes. |
| 26 | 26 |
abstract class InternalSurface(create: Int, numfbos: Int, numcolors: Int, type: Int, storage: Int) : InternalObject(type, storage) |
| 27 | 27 |
{
|
| 28 |
@JvmField var mColorCreated: Int = create
|
|
| 29 |
@JvmField var mNumColors : Int = numcolors
|
|
| 30 |
@JvmField var mNumFBOs : Int = numfbos
|
|
| 31 |
@JvmField var mColorH : IntArray? = null
|
|
| 28 |
var mColorCreated: Int = create |
|
| 29 |
var mNumColors : Int = numcolors |
|
| 30 |
var mNumFBOs : Int = numfbos |
|
| 31 |
var mColorH : IntArray? = null |
|
| 32 | 32 |
|
| 33 | 33 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 34 | 34 |
init |
| src/main/java/org/distorted/library/mesh/DeferredJobs.kt | ||
|---|---|---|
| 241 | 241 |
* |
| 242 | 242 |
* @y.exclude |
| 243 | 243 |
*/ |
| 244 |
@JvmStatic |
|
| 245 | 244 |
fun onPause() |
| 246 | 245 |
{
|
| 247 | 246 |
val num = mJobs.size |
| src/main/java/org/distorted/library/mesh/MeshBase.kt | ||
|---|---|---|
| 101 | 101 |
/** |
| 102 | 102 |
* How many mesh components are we going to need? Call before compilation of the shaders. |
| 103 | 103 |
*/ |
| 104 |
@JvmStatic |
|
| 105 | 104 |
var maxEffComponents: Int = 100 |
| 106 | 105 |
|
| 107 | 106 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 109 | 108 |
* Are we going to need per-component centers (needed for correct postprocessing of concave meshes) |
| 110 | 109 |
* Switching this on allocates 16*MAX_EFFECT_COMPONENTS bytes for uniforms in the vertex shader. |
| 111 | 110 |
*/ |
| 112 |
@JvmStatic |
|
| 113 | 111 |
var useCenters: Boolean = false |
| 114 | 112 |
|
| 115 | 113 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 116 |
@JvmStatic |
|
| 117 | 114 |
fun getUniforms(programH: Int, variant: Int) |
| 118 | 115 |
{
|
| 119 | 116 |
mCenterBlockIndex[variant] = GLES30.glGetUniformBlockIndex(programH, "componentCenter") |
| src/main/java/org/distorted/library/mesh/MeshMultigon.kt | ||
|---|---|---|
| 692 | 692 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 693 | 693 |
// PUBLIC API |
| 694 | 694 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 695 |
@JvmStatic |
|
| 696 | 695 |
fun computeEdgesUp(vertices: Array<Array<FloatArray>>): Array<IntArray> |
| 697 | 696 |
{
|
| 698 | 697 |
val numPoly = vertices.size |
| ... | ... | |
| 709 | 708 |
} |
| 710 | 709 |
|
| 711 | 710 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 712 |
@JvmStatic |
|
| 713 | 711 |
fun computeOuterAndHoleVertices(vertices: Array<Array<FloatArray>>, edgesUp: Array<IntArray>): Array<Array<FloatArray>> |
| 714 | 712 |
{
|
| 715 | 713 |
val tmp = ArrayList<FloatArray>() |
| src/main/java/org/distorted/library/message/EffectMessageSender.kt | ||
|---|---|---|
| 75 | 75 |
private var mStartTime: Long = 0 |
| 76 | 76 |
private var mStopTime: Long = 0 |
| 77 | 77 |
|
| 78 |
@JvmStatic fun startSending()
|
|
| 78 |
fun startSending() |
|
| 79 | 79 |
{
|
| 80 | 80 |
synchronized(mLock) |
| 81 | 81 |
{
|
| ... | ... | |
| 91 | 91 |
} |
| 92 | 92 |
} |
| 93 | 93 |
|
| 94 |
@JvmStatic fun stopSending()
|
|
| 94 |
fun stopSending() |
|
| 95 | 95 |
{
|
| 96 | 96 |
synchronized(mLock) |
| 97 | 97 |
{
|
| ... | ... | |
| 106 | 106 |
} |
| 107 | 107 |
} |
| 108 | 108 |
|
| 109 |
@JvmStatic fun newMessage(effect: Effect)
|
|
| 109 |
fun newMessage(effect: Effect) |
|
| 110 | 110 |
{
|
| 111 | 111 |
val numListeners = effect.numListeners |
| 112 | 112 |
|
| ... | ... | |
| 129 | 129 |
} |
| 130 | 130 |
} |
| 131 | 131 |
|
| 132 |
@JvmStatic val isRunning: Boolean
|
|
| 132 |
val isRunning: Boolean |
|
| 133 | 133 |
get() = mThis!=null |
| 134 | 134 |
|
| 135 |
@JvmStatic fun restartThread()
|
|
| 135 |
fun restartThread() |
|
| 136 | 136 |
{
|
| 137 | 137 |
synchronized(mLock) |
| 138 | 138 |
{
|
| ... | ... | |
| 145 | 145 |
} |
| 146 | 146 |
} |
| 147 | 147 |
|
| 148 |
@JvmStatic fun reportState(): String
|
|
| 148 |
fun reportState(): String |
|
| 149 | 149 |
{
|
| 150 | 150 |
return "running "+(mThis!=null)+" notify="+mNotify+" elements="+mList!!.size+ |
| 151 | 151 |
" start="+mStartTime+" stop="+mStopTime+" numStarts="+mNumStarts |
| src/main/java/org/distorted/library/program/DistortedProgram.kt | ||
|---|---|---|
| 49 | 49 |
* Pre has 3 attributes (position,texcoord,component) |
| 50 | 50 |
* Maybe there are other possibilities (only position and normal? 3- position,normal,texcoord?) |
| 51 | 51 |
*/ |
| 52 |
@JvmField var mAttributeLayout: Int = 0
|
|
| 52 |
var mAttributeLayout: Int = 0 |
|
| 53 | 53 |
|
| 54 | 54 |
/** |
| 55 | 55 |
* List of Attributes (OpenGL ES 3.0: 'in' variables), in the same order as declared in the shader source. |
| 56 | 56 |
*/ |
| 57 |
@JvmField var mAttribute: IntArray? = null
|
|
| 57 |
var mAttribute: IntArray? = null |
|
| 58 | 58 |
|
| 59 | 59 |
/** |
| 60 | 60 |
* List of Uniforms, in the same order as declared in the shader source. |
| 61 | 61 |
*/ |
| 62 |
@JvmField var mUniform: IntArray? = null
|
|
| 62 |
var mUniform: IntArray? = null |
|
| 63 | 63 |
|
| 64 | 64 |
companion object |
| 65 | 65 |
{
|
| src/main/java/org/distorted/library/type/Dynamic.kt | ||
|---|---|---|
| 117 | 117 |
private const val NUM_NOISE = 5 // used iff mNoise>0.0. Number of intermediary points between each pair of adjacent vectors |
| 118 | 118 |
private var mPausedTime: Long = 0 |
| 119 | 119 |
|
| 120 |
@JvmStatic fun onPause() { mPausedTime = System.currentTimeMillis() }
|
|
| 120 |
fun onPause() { mPausedTime = System.currentTimeMillis() }
|
|
| 121 | 121 |
} |
| 122 | 122 |
|
| 123 | 123 |
var dimension: Int = 0 |
Also available in: Unified diff
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