Revision 0df17fad
Added by Leszek Koltunski over 9 years ago
| src/main/java/org/distorted/library/DistortedObject.java | ||
|---|---|---|
| 171 | 171 |
|
| 172 | 172 |
void releasePriv() |
| 173 | 173 |
{
|
| 174 |
if( matrixCloned ==false) mM.abortAll(); |
|
| 175 |
if( vertexCloned ==false) mV.abortAll(); |
|
| 176 |
if( fragmentCloned==false) mF.abortAll(); |
|
| 174 |
if( matrixCloned ==false) mM.abortAll(false);
|
|
| 175 |
if( vertexCloned ==false) mV.abortAll(false);
|
|
| 176 |
if( fragmentCloned==false) mF.abortAll(false);
|
|
| 177 | 177 |
|
| 178 | 178 |
mBmp = null; |
| 179 | 179 |
mGrid = null; |
| ... | ... | |
| 374 | 374 |
*/ |
| 375 | 375 |
public int abortAllEffects() |
| 376 | 376 |
{
|
| 377 |
return mM.abortAll() + mV.abortAll() + mF.abortAll();
|
|
| 377 |
return mM.abortAll(true) + mV.abortAll(true) + mF.abortAll(true);
|
|
| 378 | 378 |
} |
| 379 | 379 |
|
| 380 | 380 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 388 | 388 |
{
|
| 389 | 389 |
switch(type) |
| 390 | 390 |
{
|
| 391 |
case MATRIX : return mM.abortAll(); |
|
| 392 |
case VERTEX : return mV.abortAll(); |
|
| 393 |
case FRAGMENT: return mF.abortAll(); |
|
| 391 |
case MATRIX : return mM.abortAll(true);
|
|
| 392 |
case VERTEX : return mV.abortAll(true);
|
|
| 393 |
case FRAGMENT: return mF.abortAll(true);
|
|
| 394 | 394 |
default : return 0; |
| 395 | 395 |
} |
| 396 | 396 |
} |
| ... | ... | |
| 498 | 498 |
* Rotates the Object by 'angle' degrees around the center. |
| 499 | 499 |
* Static axis of rotation is given by the last parameter. |
| 500 | 500 |
* |
| 501 |
* @param center Coordinates of the Point we are rotating around. |
|
| 502 | 501 |
* @param angle Angle that we want to rotate the Object to. Unit: degrees |
| 503 | 502 |
* @param axis Axis of rotation |
| 503 |
* @param center Coordinates of the Point we are rotating around. |
|
| 504 | 504 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 505 | 505 |
*/ |
| 506 |
public long rotate(Data3D center, Data1D angle, Static3D axis)
|
|
| 506 |
public long rotate(Data1D angle, Static3D axis, Data3D center )
|
|
| 507 | 507 |
{
|
| 508 |
return mM.add(EffectNames.ROTATE, center, angle, axis);
|
|
| 508 |
return mM.add(EffectNames.ROTATE, angle, axis, center);
|
|
| 509 | 509 |
} |
| 510 | 510 |
|
| 511 | 511 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 513 | 513 |
* Rotates the Object by 'angle' degrees around the center. |
| 514 | 514 |
* Here both angle and axis can dynamically change. |
| 515 | 515 |
* |
| 516 |
* @param center Coordinates of the Point we are rotating around. |
|
| 517 | 516 |
* @param angleaxis Combined 4-tuple representing the (angle,axisX,axisY,axisZ). |
| 517 |
* @param center Coordinates of the Point we are rotating around. |
|
| 518 | 518 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 519 | 519 |
*/ |
| 520 |
public long rotate(Data3D center, Data4D angleaxis)
|
|
| 520 |
public long rotate(Data4D angleaxis, Data3D center)
|
|
| 521 | 521 |
{
|
| 522 |
return mM.add(EffectNames.ROTATE, center, angleaxis);
|
|
| 522 |
return mM.add(EffectNames.ROTATE, angleaxis, center);
|
|
| 523 | 523 |
} |
| 524 | 524 |
|
| 525 | 525 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 526 | 526 |
/** |
| 527 | 527 |
* Rotates the Object by quaternion. |
| 528 |
* |
|
| 529 |
* @param center Coordinates of the Point we are rotating around. |
|
| 528 |
* |
|
| 530 | 529 |
* @param quaternion The quaternion describing the rotation. |
| 530 |
* @param center Coordinates of the Point we are rotating around. |
|
| 531 | 531 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 532 | 532 |
*/ |
| 533 |
public long quaternion(Data3D center, Data4D quaternion)
|
|
| 533 |
public long quaternion(Data4D quaternion, Data3D center )
|
|
| 534 | 534 |
{
|
| 535 |
return mM.add(EffectNames.QUATERNION,center,quaternion);
|
|
| 535 |
return mM.add(EffectNames.QUATERNION,quaternion,center);
|
|
| 536 | 536 |
} |
| 537 | 537 |
|
| 538 | 538 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 539 | 539 |
/** |
| 540 | 540 |
* Shears the Object. |
| 541 | 541 |
* |
| 542 |
* @param center Center of shearing, i.e. the point which stays unmoved. |
|
| 543 | 542 |
* @param shear The 3-tuple of shear factors. |
| 543 |
* @param center Center of shearing, i.e. the point which stays unmoved. |
|
| 544 | 544 |
* @return ID of the effect added, or -1 if we failed to add one. |
| 545 | 545 |
*/ |
| 546 |
public long shear(Data3D center, Data3D shear)
|
|
| 546 |
public long shear(Data3D shear, Data3D center)
|
|
| 547 | 547 |
{
|
| 548 |
return mM.add(EffectNames.SHEAR, center, shear);
|
|
| 548 |
return mM.add(EffectNames.SHEAR, shear, center);
|
|
| 549 | 549 |
} |
| 550 | 550 |
|
| 551 | 551 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/library/EffectMessageSender.java | ||
|---|---|---|
| 116 | 116 |
|
| 117 | 117 |
static void newMessage(EffectListener l, EffectMessage m, long id, int name, long bmpID, String str) |
| 118 | 118 |
{
|
| 119 |
Message msg = mThis.new Message(l,m,id,name,bmpID,str); |
|
| 120 |
mList.add(msg); |
|
| 119 |
if( mThis!=null ) |
|
| 120 |
{
|
|
| 121 |
Message msg = mThis.new Message(l,m,id,name,bmpID,str); |
|
| 122 |
mList.add(msg); |
|
| 123 |
} |
|
| 121 | 124 |
} |
| 122 | 125 |
} |
| 123 | 126 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/library/EffectNames.java | ||
|---|---|---|
| 22 | 22 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 23 | 23 |
/** |
| 24 | 24 |
* Names of Effects one can apply to DistortedObjects. |
| 25 |
* <p> |
|
| 26 |
* Effect's 'unity' is a set of values which |
|
| 25 | 27 |
*/ |
| 26 | 28 |
public enum EffectNames |
| 27 | 29 |
{
|
| 28 | 30 |
// EFFECT NAME /////// EFFECT TYPE ////////////// UNITY ///////////////////////// |
| 29 |
|
|
| 31 |
|
|
| 32 |
///////////////////////////////////////////////////////////////////////////////// |
|
| 33 |
// MATRIX EFFECTS. |
|
| 34 |
// Always 7 Uniforms: 4 per-effect interpolated values + 3 dimensional center. |
|
| 35 |
/** |
|
| 36 |
* Rotate the whole Object around a center point (in angle-axis notation). |
|
| 37 |
* <p> |
|
| 38 |
* 7 Uniforms: (angle,axisX,axisY,axisZ,centerX,centerY,centerZ) |
|
| 39 |
* Unity: angle==0 |
|
| 40 |
*/ |
|
| 30 | 41 |
ROTATE ( EffectTypes.MATRIX , new float[] {0.0f} ),
|
| 31 |
QUATERNION ( EffectTypes.MATRIX , new float[] {0.0f,0.0f,0.0f} ), // quaternion is a unity iff its axis (x,y,z) is (0,0,0)
|
|
| 42 |
/** |
|
| 43 |
* Rotate the whole Object around a center point (in quaternion notation). |
|
| 44 |
* <p> |
|
| 45 |
* 7 Uniforms: (quatX,quatY,quatZ,quatW,centerX,centerY,centerZ) |
|
| 46 |
* Unity: (quatX,quatY,quatZ) = (0,0,0) |
|
| 47 |
*/ |
|
| 48 |
QUATERNION ( EffectTypes.MATRIX , new float[] {0.0f,0.0f,0.0f} ),
|
|
| 49 |
/** |
|
| 50 |
* Move the whole Object by a vector. |
|
| 51 |
* <p> |
|
| 52 |
* 7 Uniforms: (vectorX,vectorY,vectorZ,UNUSED,UNUSED,UNUSED,UNUSED) |
|
| 53 |
* Unity: (vectorX,vectorY,vectorZ) = (0,0,0) |
|
| 54 |
*/ |
|
| 32 | 55 |
MOVE ( EffectTypes.MATRIX , new float[] {0.0f,0.0f,0.0f} ),
|
| 56 |
/** |
|
| 57 |
* Scale the whole Object independently in all 3 dimensions. |
|
| 58 |
* <p> |
|
| 59 |
* 7 Uniforms: (scaleX,scaleY,scaleZ,UNUSED,UNUSED,UNUSED,UNUSED) |
|
| 60 |
* Unity: (scaleX,scaleY,scaleZ) = (1,1,1) |
|
| 61 |
*/ |
|
| 33 | 62 |
SCALE ( EffectTypes.MATRIX , new float[] {1.0f,1.0f,1.0f} ),
|
| 63 |
/** |
|
| 64 |
* Shear the whole Object in 3 dimensions around a center point. |
|
| 65 |
* <p> |
|
| 66 |
* 7 Uniforms: (shearX,shearY,shearZ,UNUSED,centerX,centerY,centerZ) |
|
| 67 |
* Unity: (shearX,shearY,shearZ) = (0,0,0) |
|
| 68 |
*/ |
|
| 34 | 69 |
SHEAR ( EffectTypes.MATRIX , new float[] {0.0f,0.0f,0.0f} ),
|
| 35 | 70 |
// add new Matrix effects here... |
| 36 |
|
|
| 71 |
|
|
| 72 |
///////////////////////////////////////////////////////////////////////////////// |
|
| 73 |
// VERTEX EFFECTS |
|
| 74 |
// Always 9 Uniforms: 3 per-effect interpolated values, 4-dimensional Region, |
|
| 75 |
// 2-dimensional center of the effect. |
|
| 76 |
/** |
|
| 77 |
* Apply a 3D vector of force to area around a point on the surface of the Object. |
|
| 78 |
* <p> |
|
| 79 |
* 9 Uniforms: (forceX,forceY,forceZ,regionX,regionY,regionRX,regionRY,centerX,centerY) |
|
| 80 |
* Unity: (forceX,forceY,forceZ) = (0,0,0) |
|
| 81 |
*/ |
|
| 37 | 82 |
DISTORT ( EffectTypes.VERTEX , new float[] {0.0f,0.0f,0.0f} ), // keep this the first VERT effect (reason: getType)
|
| 83 |
/** |
|
| 84 |
* Deform the whole Object by applying a 2D vector of force to a center point. |
|
| 85 |
* <p> |
|
| 86 |
* 9 Uniforms: (forceX,forceY,UNUSED,UNUSED,UNUSED,UNUSED,UNUSED,centerX,centerY) |
|
| 87 |
* Unity: (forceX,forceY) = (0,0) |
|
| 88 |
*/ |
|
| 38 | 89 |
DEFORM ( EffectTypes.VERTEX , new float[] {0.0f,0.0f} ),
|
| 90 |
/** |
|
| 91 |
* Pull (or push away) all points around a center point to (from) it. |
|
| 92 |
* <p> |
|
| 93 |
* 9 Uniforms: (sinkFactor,UNUSED,UNUSED,regionX,regionY,regionRX,regionRY,centerX,centerY) |
|
| 94 |
* Unity: sinkFactor = 1 |
|
| 95 |
*/ |
|
| 39 | 96 |
SINK ( EffectTypes.VERTEX , new float[] {1.0f} ),
|
| 97 |
/** |
|
| 98 |
* Smoothly rotate a limited area around a center point. |
|
| 99 |
* <p> |
|
| 100 |
* 9 Uniforms: (swirlAngle,UNUSED,UNUSED,regionX,regionY,regionRX,regionRY,centerX,centerY) |
|
| 101 |
* Unity: swirlAngle = 0 |
|
| 102 |
*/ |
|
| 40 | 103 |
SWIRL ( EffectTypes.VERTEX , new float[] {0.0f} ),
|
| 41 |
WAVE ( EffectTypes.VERTEX , new float[] {0.0f} ),
|
|
| 42 | 104 |
// add new Vertex Effects here... |
| 43 |
|
|
| 105 |
|
|
| 106 |
///////////////////////////////////////////////////////////////////////////////// |
|
| 107 |
// FRAGMENT EFFECTS |
|
| 108 |
// Always 8 Uniforms: 4-per effect interpolated values, 4 dimensional Region. |
|
| 109 |
/** |
|
| 110 |
* Create square-shaped macroblocks. |
|
| 111 |
* <p> |
|
| 112 |
* 8 Uniforms: (macroblockSize,UNUSED,UNUSED,UNUSED, regionX, regionY, regionRX, regionRY) |
|
| 113 |
* Unity: macroblockSize = 1 |
|
| 114 |
*/ |
|
| 44 | 115 |
MACROBLOCK ( EffectTypes.FRAGMENT, new float[] {1.0f} ), // keep this the first FRAG effect (reason: getType)
|
| 116 |
/** |
|
| 117 |
* Make a given Region (partially) transparent. |
|
| 118 |
* <p> |
|
| 119 |
* 8 Uniforms: (transparencyLevel,UNUSED,UNUSED,UNUSED, regionX, regionY, regionRX, regionRY) |
|
| 120 |
* Unity: transparencyLevel = 1 |
|
| 121 |
*/ |
|
| 45 | 122 |
ALPHA ( EffectTypes.FRAGMENT, new float[] {1.0f} ),
|
| 123 |
/** |
|
| 124 |
* Make a given Region (partially) transparent. |
|
| 125 |
* Effect smoothly fades towards the edges of the region. |
|
| 126 |
* <p> |
|
| 127 |
* 8 Uniforms: (transparencyLevel,UNUSED,UNUSED,UNUSED, regionX, regionY, regionRX, regionRY) |
|
| 128 |
* Unity: transparencyLevel = 1 |
|
| 129 |
*/ |
|
| 46 | 130 |
SMOOTH_ALPHA ( EffectTypes.FRAGMENT, new float[] {1.0f} ),
|
| 131 |
/** |
|
| 132 |
* Blend current color in the texture with a given color. |
|
| 133 |
* <p> |
|
| 134 |
* 8 Uniforms: (blendLevel,colorR,colorG,colorB, regionX, regionY, regionRX, regionRY) |
|
| 135 |
* Unity: blendLevel = 0 |
|
| 136 |
*/ |
|
| 47 | 137 |
CHROMA ( EffectTypes.FRAGMENT, new float[] {0.0f} ),
|
| 138 |
/** |
|
| 139 |
* Smoothly blend current color in the texture with a given color. |
|
| 140 |
* <p> |
|
| 141 |
* 8 Uniforms: (blendLevel,colorR,colorG,colorB, regionX, regionY, regionRX, regionRY) |
|
| 142 |
* Unity: blendLevel = 0 |
|
| 143 |
*/ |
|
| 48 | 144 |
SMOOTH_CHROMA ( EffectTypes.FRAGMENT, new float[] {0.0f} ),
|
| 145 |
/** |
|
| 146 |
* Change brightness level of a given Region. |
|
| 147 |
* <p> |
|
| 148 |
* 8 Uniforms: (brightnessLevel,UNUSED,UNUSED,UNUSED, regionX, regionY, regionRX, regionRY) |
|
| 149 |
* Unity: brightnessLevel = 1 |
|
| 150 |
*/ |
|
| 49 | 151 |
BRIGHTNESS ( EffectTypes.FRAGMENT, new float[] {1.0f} ),
|
| 152 |
/** |
|
| 153 |
* Smoothly change brightness level of a given Region. |
|
| 154 |
* <p> |
|
| 155 |
* 8 Uniforms: (brightnessLevel,UNUSED,UNUSED,UNUSED, regionX, regionY, regionRX, regionRY) |
|
| 156 |
* Unity: brightnessLevel = 1 |
|
| 157 |
*/ |
|
| 50 | 158 |
SMOOTH_BRIGHTNESS( EffectTypes.FRAGMENT, new float[] {1.0f} ),
|
| 159 |
/** |
|
| 160 |
* Change saturation level of a given Region. |
|
| 161 |
* <p> |
|
| 162 |
* 8 Uniforms: (saturationLevel,UNUSED,UNUSED,UNUSED, regionX, regionY, regionRX, regionRY) |
|
| 163 |
* Unity: saturationLevel = 1 |
|
| 164 |
*/ |
|
| 51 | 165 |
SATURATION ( EffectTypes.FRAGMENT, new float[] {1.0f} ),
|
| 166 |
/** |
|
| 167 |
* Smoothly change saturation level of a given Region. |
|
| 168 |
* <p> |
|
| 169 |
* 8 Uniforms: (saturationLevel,UNUSED,UNUSED,UNUSED, regionX, regionY, regionRX, regionRY) |
|
| 170 |
* Unity: saturationLevel = 1 |
|
| 171 |
*/ |
|
| 52 | 172 |
SMOOTH_SATURATION( EffectTypes.FRAGMENT, new float[] {1.0f} ),
|
| 173 |
/** |
|
| 174 |
* Change contrast level of a given Region. |
|
| 175 |
* <p> |
|
| 176 |
* 8 Uniforms: (contrastLevel,UNUSED,UNUSED,UNUSED, regionX, regionY, regionRX, regionRY) |
|
| 177 |
* Unity: contrastLevel = 1 |
|
| 178 |
*/ |
|
| 53 | 179 |
CONTRAST ( EffectTypes.FRAGMENT, new float[] {1.0f} ),
|
| 54 |
SMOOTH_CONTRAST ( EffectTypes.FRAGMENT, new float[] {1.0f} ),
|
|
| 55 |
HUE ( EffectTypes.FRAGMENT, new float[] {0.0f} ),
|
|
| 56 |
SMOOTH_HUE ( EffectTypes.FRAGMENT, new float[] {0.0f} );
|
|
| 180 |
/** |
|
| 181 |
* Smoothly change contrast level of a given Region. |
|
| 182 |
* <p> |
|
| 183 |
* 8 Uniforms: (contrastLevel,UNUSED,UNUSED,UNUSED, regionX, regionY, regionRX, regionRY) |
|
| 184 |
* Unity: contrastLevel = 1 |
|
| 185 |
*/ |
|
| 186 |
SMOOTH_CONTRAST ( EffectTypes.FRAGMENT, new float[] {1.0f} );
|
|
| 57 | 187 |
// add new Fragment effects here... |
| 58 | 188 |
|
| 59 | 189 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/library/EffectQueue.java | ||
|---|---|---|
| 195 | 195 |
} |
| 196 | 196 |
|
| 197 | 197 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 198 |
|
|
| 199 |
synchronized int abortAll() |
|
| 198 |
// we do want to notify Listeners if they called 'abortAll' themselves but don't want to notify |
|
| 199 |
// them if it is the library itself which is releasing resources. |
|
| 200 |
|
|
| 201 |
synchronized int abortAll(boolean notify) |
|
| 200 | 202 |
{
|
| 201 | 203 |
int ret = mNumEffects; |
| 202 | 204 |
long removedID; |
| ... | ... | |
| 208 | 210 |
mInter[1][i] = null; |
| 209 | 211 |
mInter[2][i] = null; |
| 210 | 212 |
|
| 211 |
removedID = mID[i]; |
|
| 212 |
removedType= mType[i]; |
|
| 213 |
|
|
| 214 |
for(int j=0; j<mNumListeners; j++) |
|
| 215 |
EffectMessageSender.newMessage( mListeners.elementAt(j), |
|
| 216 |
EffectMessage.EFFECT_REMOVED, |
|
| 217 |
(removedID<<EffectTypes.LENGTH)+EffectNames.getType(removedType).type, |
|
| 218 |
removedType, |
|
| 219 |
mBitmapID, |
|
| 220 |
null); |
|
| 213 |
if( notify ) |
|
| 214 |
{
|
|
| 215 |
removedID = mID[i]; |
|
| 216 |
removedType= mType[i]; |
|
| 217 |
|
|
| 218 |
for(int j=0; j<mNumListeners; j++) |
|
| 219 |
EffectMessageSender.newMessage( mListeners.elementAt(j), |
|
| 220 |
EffectMessage.EFFECT_REMOVED, |
|
| 221 |
(removedID<<EffectTypes.LENGTH)+EffectNames.getType(removedType).type, |
|
| 222 |
removedType, |
|
| 223 |
mBitmapID, |
|
| 224 |
null); |
|
| 225 |
} |
|
| 221 | 226 |
} |
| 222 | 227 |
|
| 223 | 228 |
mNumEffects= 0; |
| src/main/java/org/distorted/library/EffectQueueMatrix.java | ||
|---|---|---|
| 105 | 105 |
|
| 106 | 106 |
for(int i=0; i<mNumEffects; i++) |
| 107 | 107 |
{
|
| 108 |
if( mInter[0][i]!=null && mInter[0][i].interpolateMain(mUniforms ,NUM_UNIFORMS*i+3, mCurrentDuration[i], step) )
|
|
| 108 |
if( mInter[0][i]!=null && mInter[0][i].interpolateMain(mUniforms ,NUM_UNIFORMS*i, mCurrentDuration[i], step) ) |
|
| 109 | 109 |
{
|
| 110 | 110 |
for(int j=0; j<mNumListeners; j++) |
| 111 | 111 |
EffectMessageSender.newMessage( mListeners.elementAt(j), |
| ... | ... | |
| 115 | 115 |
mBitmapID, |
| 116 | 116 |
null); |
| 117 | 117 |
|
| 118 |
if( EffectNames.isUnity(mType[i], mUniforms, NUM_UNIFORMS*i+3) )
|
|
| 118 |
if( EffectNames.isUnity(mType[i], mUniforms, NUM_UNIFORMS*i) ) |
|
| 119 | 119 |
{
|
| 120 | 120 |
remove(i); |
| 121 | 121 |
i--; |
| ... | ... | |
| 125 | 125 |
|
| 126 | 126 |
if( mInter[1][i]!=null ) |
| 127 | 127 |
{
|
| 128 |
mInter[1][i].interpolateMain(mUniforms, NUM_UNIFORMS*i, mCurrentDuration[i]); |
|
| 128 |
mInter[1][i].interpolateMain(mUniforms, NUM_UNIFORMS*i+4, mCurrentDuration[i]);
|
|
| 129 | 129 |
} |
| 130 | 130 |
|
| 131 | 131 |
mCurrentDuration[i] += step; |
| ... | ... | |
| 161 | 161 |
{
|
| 162 | 162 |
if (mType[i] == EffectNames.ROTATE.ordinal() ) |
| 163 | 163 |
{
|
| 164 |
x = mUniforms[NUM_UNIFORMS*i ];
|
|
| 165 |
y = mUniforms[NUM_UNIFORMS*i+1];
|
|
| 166 |
z = mUniforms[NUM_UNIFORMS*i+2];
|
|
| 164 |
x = mUniforms[NUM_UNIFORMS*i+4];
|
|
| 165 |
y = mUniforms[NUM_UNIFORMS*i+5];
|
|
| 166 |
z = mUniforms[NUM_UNIFORMS*i+6];
|
|
| 167 | 167 |
|
| 168 | 168 |
Matrix.translateM(viewMatrix, 0, x,-y, z); |
| 169 |
Matrix.rotateM( viewMatrix, 0, mUniforms[NUM_UNIFORMS*i+3], mUniforms[NUM_UNIFORMS*i+4], mUniforms[NUM_UNIFORMS*i+5], mUniforms[NUM_UNIFORMS*i+6]);
|
|
| 169 |
Matrix.rotateM( viewMatrix, 0, mUniforms[NUM_UNIFORMS*i], mUniforms[NUM_UNIFORMS*i+1], mUniforms[NUM_UNIFORMS*i+2], mUniforms[NUM_UNIFORMS*i+3]);
|
|
| 170 | 170 |
Matrix.translateM(viewMatrix, 0,-x, y,-z); |
| 171 | 171 |
} |
| 172 | 172 |
else if(mType[i] == EffectNames.QUATERNION.ordinal() ) |
| 173 | 173 |
{
|
| 174 |
x = mUniforms[NUM_UNIFORMS*i ];
|
|
| 175 |
y = mUniforms[NUM_UNIFORMS*i+1];
|
|
| 176 |
z = mUniforms[NUM_UNIFORMS*i+2];
|
|
| 174 |
x = mUniforms[NUM_UNIFORMS*i+4];
|
|
| 175 |
y = mUniforms[NUM_UNIFORMS*i+5];
|
|
| 176 |
z = mUniforms[NUM_UNIFORMS*i+6];
|
|
| 177 | 177 |
|
| 178 | 178 |
Matrix.translateM(viewMatrix, 0, x,-y, z); |
| 179 |
multiplyByQuat(viewMatrix, mUniforms[NUM_UNIFORMS*i+3], mUniforms[NUM_UNIFORMS*i+4], mUniforms[NUM_UNIFORMS*i+5], mUniforms[NUM_UNIFORMS*i+6]);
|
|
| 179 |
multiplyByQuat(viewMatrix, mUniforms[NUM_UNIFORMS*i], mUniforms[NUM_UNIFORMS*i+1], mUniforms[NUM_UNIFORMS*i+2], mUniforms[NUM_UNIFORMS*i+3]);
|
|
| 180 | 180 |
Matrix.translateM(viewMatrix, 0,-x, y,-z); |
| 181 | 181 |
} |
| 182 | 182 |
else if(mType[i] == EffectNames.MOVE.ordinal() ) |
| 183 | 183 |
{
|
| 184 |
sx = mUniforms[NUM_UNIFORMS*i+3];
|
|
| 185 |
sy = mUniforms[NUM_UNIFORMS*i+4];
|
|
| 186 |
sz = mUniforms[NUM_UNIFORMS*i+5];
|
|
| 184 |
sx = mUniforms[NUM_UNIFORMS*i ];
|
|
| 185 |
sy = mUniforms[NUM_UNIFORMS*i+1];
|
|
| 186 |
sz = mUniforms[NUM_UNIFORMS*i+2];
|
|
| 187 | 187 |
|
| 188 | 188 |
Matrix.translateM(viewMatrix, 0, sx,-sy, sz); |
| 189 | 189 |
} |
| 190 | 190 |
else if(mType[i] == EffectNames.SCALE.ordinal() ) |
| 191 | 191 |
{
|
| 192 |
sx = mUniforms[NUM_UNIFORMS*i+3];
|
|
| 193 |
sy = mUniforms[NUM_UNIFORMS*i+4];
|
|
| 194 |
sz = mUniforms[NUM_UNIFORMS*i+5];
|
|
| 192 |
sx = mUniforms[NUM_UNIFORMS*i ];
|
|
| 193 |
sy = mUniforms[NUM_UNIFORMS*i+1];
|
|
| 194 |
sz = mUniforms[NUM_UNIFORMS*i+2];
|
|
| 195 | 195 |
|
| 196 | 196 |
Matrix.scaleM(viewMatrix, 0, sx, sy, sz); |
| 197 | 197 |
} |
| 198 | 198 |
else if(mType[i] == EffectNames.SHEAR.ordinal() ) |
| 199 | 199 |
{
|
| 200 |
x = mUniforms[NUM_UNIFORMS*i ];
|
|
| 201 |
y = mUniforms[NUM_UNIFORMS*i+1];
|
|
| 202 |
z = mUniforms[NUM_UNIFORMS*i+2];
|
|
| 203 |
|
|
| 204 |
sx = mUniforms[NUM_UNIFORMS*i+3];
|
|
| 205 |
sy = mUniforms[NUM_UNIFORMS*i+4];
|
|
| 206 |
sz = mUniforms[NUM_UNIFORMS*i+5];
|
|
| 207 |
|
|
| 200 |
sx = mUniforms[NUM_UNIFORMS*i ];
|
|
| 201 |
sy = mUniforms[NUM_UNIFORMS*i+1];
|
|
| 202 |
sz = mUniforms[NUM_UNIFORMS*i+2];
|
|
| 203 |
|
|
| 204 |
x = mUniforms[NUM_UNIFORMS*i+4];
|
|
| 205 |
y = mUniforms[NUM_UNIFORMS*i+5];
|
|
| 206 |
z = mUniforms[NUM_UNIFORMS*i+6];
|
|
| 207 |
|
|
| 208 | 208 |
Matrix.translateM(viewMatrix, 0, x,-y, z); |
| 209 | 209 |
|
| 210 | 210 |
viewMatrix[4] += sx*viewMatrix[0]; // Multiply viewMatrix by 1 x 0 0 , i.e. X-shear. TODO: change this so it is symmetric w respect to all the axis. |
| ... | ... | |
| 260 | 260 |
else if( vector instanceof Static3D ) |
| 261 | 261 |
{
|
| 262 | 262 |
mInter[0][mNumEffects] = null; |
| 263 |
mUniforms[NUM_UNIFORMS*mNumEffects+3] = ((Static3D)vector).getX();
|
|
| 264 |
mUniforms[NUM_UNIFORMS*mNumEffects+4] = ((Static3D)vector).getY();
|
|
| 265 |
mUniforms[NUM_UNIFORMS*mNumEffects+5] = ((Static3D)vector).getZ();
|
|
| 263 |
mUniforms[NUM_UNIFORMS*mNumEffects ] = ((Static3D)vector).getX();
|
|
| 264 |
mUniforms[NUM_UNIFORMS*mNumEffects+1] = ((Static3D)vector).getY();
|
|
| 265 |
mUniforms[NUM_UNIFORMS*mNumEffects+2] = ((Static3D)vector).getZ();
|
|
| 266 | 266 |
} |
| 267 | 267 |
else return -1; |
| 268 | 268 |
|
| ... | ... | |
| 275 | 275 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 276 | 276 |
// rotate - static axis |
| 277 | 277 |
|
| 278 |
synchronized long add(EffectNames eln, Data3D center, Data1D angle, Static3D axis)
|
|
| 278 |
synchronized long add(EffectNames eln, Data1D angle, Static3D axis, Data3D center)
|
|
| 279 | 279 |
{
|
| 280 | 280 |
if( mMax[INDEX]>mNumEffects ) |
| 281 | 281 |
{
|
| 282 |
if( center instanceof Dynamic3D) mInter[1][mNumEffects] = (Dynamic3D)center; |
|
| 283 |
else if( center instanceof Static3D ) |
|
| 284 |
{
|
|
| 285 |
mInter[1][mNumEffects] = null; |
|
| 286 |
mUniforms[NUM_UNIFORMS*mNumEffects ] = ((Static3D)center).getX(); |
|
| 287 |
mUniforms[NUM_UNIFORMS*mNumEffects+1] = ((Static3D)center).getY(); |
|
| 288 |
mUniforms[NUM_UNIFORMS*mNumEffects+2] = ((Static3D)center).getZ(); |
|
| 289 |
} |
|
| 290 |
else return -1; |
|
| 291 |
|
|
| 292 | 282 |
if( angle instanceof Dynamic1D) mInter[0][mNumEffects] = (Dynamic1D)angle; |
| 293 | 283 |
else if( angle instanceof Static1D) |
| 294 | 284 |
{
|
| 295 | 285 |
mInter[0][mNumEffects] = null; |
| 296 |
mUniforms[NUM_UNIFORMS*mNumEffects+3] = ((Static1D)angle).getX();
|
|
| 286 |
mUniforms[NUM_UNIFORMS*mNumEffects] = ((Static1D)angle).getX(); |
|
| 297 | 287 |
} |
| 298 | 288 |
else return -1; |
| 299 | 289 |
|
| 300 |
mUniforms[NUM_UNIFORMS*mNumEffects+4] = axis.getX(); |
|
| 301 |
mUniforms[NUM_UNIFORMS*mNumEffects+5] = axis.getY(); |
|
| 302 |
mUniforms[NUM_UNIFORMS*mNumEffects+6] = axis.getZ(); |
|
| 290 |
mUniforms[NUM_UNIFORMS*mNumEffects+1] = axis.getX(); |
|
| 291 |
mUniforms[NUM_UNIFORMS*mNumEffects+2] = axis.getY(); |
|
| 292 |
mUniforms[NUM_UNIFORMS*mNumEffects+3] = axis.getZ(); |
|
| 293 |
|
|
| 294 |
if( center instanceof Dynamic3D) mInter[1][mNumEffects] = (Dynamic3D)center; |
|
| 295 |
else if( center instanceof Static3D ) |
|
| 296 |
{
|
|
| 297 |
mInter[1][mNumEffects] = null; |
|
| 298 |
mUniforms[NUM_UNIFORMS*mNumEffects+4] = ((Static3D)center).getX(); |
|
| 299 |
mUniforms[NUM_UNIFORMS*mNumEffects+5] = ((Static3D)center).getY(); |
|
| 300 |
mUniforms[NUM_UNIFORMS*mNumEffects+6] = ((Static3D)center).getZ(); |
|
| 301 |
} |
|
| 302 |
else return -1; |
|
| 303 | 303 |
|
| 304 | 304 |
return addBase(eln); |
| 305 | 305 |
} |
| ... | ... | |
| 310 | 310 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 311 | 311 |
// quaternion or rotate - dynamic axis |
| 312 | 312 |
|
| 313 |
synchronized long add(EffectNames eln, Data3D center, Data4D data)
|
|
| 313 |
synchronized long add(EffectNames eln, Data4D data, Data3D center)
|
|
| 314 | 314 |
{
|
| 315 | 315 |
if( mMax[INDEX]>mNumEffects ) |
| 316 | 316 |
{
|
| 317 |
if( center instanceof Dynamic3D) mInter[1][mNumEffects] = (Dynamic3D)center; |
|
| 318 |
else if( center instanceof Static3D ) |
|
| 319 |
{
|
|
| 320 |
mInter[1][mNumEffects] = null; |
|
| 321 |
mUniforms[NUM_UNIFORMS*mNumEffects ] = ((Static3D)center).getX(); |
|
| 322 |
mUniforms[NUM_UNIFORMS*mNumEffects+1] = ((Static3D)center).getY(); |
|
| 323 |
mUniforms[NUM_UNIFORMS*mNumEffects+2] = ((Static3D)center).getZ(); |
|
| 324 |
} |
|
| 325 |
else return -1; |
|
| 326 |
|
|
| 327 | 317 |
if( data instanceof Dynamic4D ) mInter[0][mNumEffects] = (Dynamic4D)data; |
| 328 | 318 |
else if( data instanceof DynamicQuat) mInter[0][mNumEffects] = (DynamicQuat)data; |
| 329 | 319 |
else if( data instanceof Static4D ) |
| 330 | 320 |
{
|
| 331 | 321 |
mInter[0][mNumEffects] = null; |
| 332 |
mUniforms[NUM_UNIFORMS*mNumEffects+3] = ((Static4D)data).getX(); |
|
| 333 |
mUniforms[NUM_UNIFORMS*mNumEffects+4] = ((Static4D)data).getY(); |
|
| 334 |
mUniforms[NUM_UNIFORMS*mNumEffects+5] = ((Static4D)data).getZ(); |
|
| 335 |
mUniforms[NUM_UNIFORMS*mNumEffects+6] = ((Static4D)data).getW(); |
|
| 322 |
mUniforms[NUM_UNIFORMS*mNumEffects ] = ((Static4D)data).getX(); |
|
| 323 |
mUniforms[NUM_UNIFORMS*mNumEffects+1] = ((Static4D)data).getY(); |
|
| 324 |
mUniforms[NUM_UNIFORMS*mNumEffects+2] = ((Static4D)data).getZ(); |
|
| 325 |
mUniforms[NUM_UNIFORMS*mNumEffects+3] = ((Static4D)data).getW(); |
|
| 326 |
} |
|
| 327 |
else return -1; |
|
| 328 |
|
|
| 329 |
if( center instanceof Dynamic3D) mInter[1][mNumEffects] = (Dynamic3D)center; |
|
| 330 |
else if( center instanceof Static3D ) |
|
| 331 |
{
|
|
| 332 |
mInter[1][mNumEffects] = null; |
|
| 333 |
mUniforms[NUM_UNIFORMS*mNumEffects+4] = ((Static3D)center).getX(); |
|
| 334 |
mUniforms[NUM_UNIFORMS*mNumEffects+5] = ((Static3D)center).getY(); |
|
| 335 |
mUniforms[NUM_UNIFORMS*mNumEffects+6] = ((Static3D)center).getZ(); |
|
| 336 | 336 |
} |
| 337 | 337 |
else return -1; |
| 338 | 338 |
|
| ... | ... | |
| 345 | 345 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 346 | 346 |
// shear |
| 347 | 347 |
|
| 348 |
synchronized long add(EffectNames eln, Data3D center, Data3D shear)
|
|
| 348 |
synchronized long add(EffectNames eln, Data3D shear, Data3D center)
|
|
| 349 | 349 |
{
|
| 350 | 350 |
if( mMax[INDEX]>mNumEffects ) |
| 351 | 351 |
{
|
| 352 |
if( center instanceof Dynamic3D) mInter[1][mNumEffects] = (Dynamic3D)center;
|
|
| 353 |
else if( center instanceof Static3D )
|
|
| 352 |
if( shear instanceof Dynamic3D) mInter[0][mNumEffects] = (Dynamic3D)shear;
|
|
| 353 |
else if( shear instanceof Static3D )
|
|
| 354 | 354 |
{
|
| 355 |
mInter[1][mNumEffects] = null;
|
|
| 356 |
mUniforms[NUM_UNIFORMS*mNumEffects ] = ((Static3D)center).getX();
|
|
| 357 |
mUniforms[NUM_UNIFORMS*mNumEffects+1] = ((Static3D)center).getY();
|
|
| 358 |
mUniforms[NUM_UNIFORMS*mNumEffects+2] = ((Static3D)center).getZ();
|
|
| 355 |
mInter[0][mNumEffects] = null;
|
|
| 356 |
mUniforms[NUM_UNIFORMS*mNumEffects ] = ((Static3D)shear).getX();
|
|
| 357 |
mUniforms[NUM_UNIFORMS*mNumEffects+1] = ((Static3D)shear).getY();
|
|
| 358 |
mUniforms[NUM_UNIFORMS*mNumEffects+2] = ((Static3D)shear).getZ();
|
|
| 359 | 359 |
} |
| 360 | 360 |
else return -1; |
| 361 | 361 |
|
| 362 |
if( shear instanceof Dynamic3D) mInter[0][mNumEffects] = (Dynamic3D)shear;
|
|
| 363 |
else if( shear instanceof Static3D )
|
|
| 362 |
if( center instanceof Dynamic3D) mInter[1][mNumEffects] = (Dynamic3D)center;
|
|
| 363 |
else if( center instanceof Static3D )
|
|
| 364 | 364 |
{
|
| 365 |
mInter[0][mNumEffects] = null;
|
|
| 366 |
mUniforms[NUM_UNIFORMS*mNumEffects+3] = ((Static3D)shear).getX();
|
|
| 367 |
mUniforms[NUM_UNIFORMS*mNumEffects+4] = ((Static3D)shear).getY();
|
|
| 368 |
mUniforms[NUM_UNIFORMS*mNumEffects+5] = ((Static3D)shear).getZ();
|
|
| 365 |
mInter[1][mNumEffects] = null;
|
|
| 366 |
mUniforms[NUM_UNIFORMS*mNumEffects+4] = ((Static3D)center).getX();
|
|
| 367 |
mUniforms[NUM_UNIFORMS*mNumEffects+5] = ((Static3D)center).getY();
|
|
| 368 |
mUniforms[NUM_UNIFORMS*mNumEffects+6] = ((Static3D)center).getZ();
|
|
| 369 | 369 |
} |
| 370 | 370 |
else return -1; |
| 371 | 371 |
|
| src/main/res/raw/main_vertex_shader.glsl | ||
|---|---|---|
| 289 | 289 |
P.xy += min(d1_circle,d1_bitmap)*(PS - PS2/(1.0-d2)); // if d2=1 (i.e P=S) we should have P unchanged. How to do it? |
| 290 | 290 |
} |
| 291 | 291 |
|
| 292 |
////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 293 |
// Wave |
|
| 294 |
// |
|
| 295 |
|
|
| 296 |
void wave(in int effect, inout vec4 P) |
|
| 297 |
{
|
|
| 298 |
|
|
| 299 |
} |
|
| 300 |
|
|
| 301 | 292 |
////////////////////////////////////////////////////////////////////////////////////////////// |
| 302 | 293 |
// Clamp v.z to (-u_Depth,u_Depth) with the following function: |
| 303 | 294 |
// define h to be, say, 0.7; let H=u_Depth |
| ... | ... | |
| 332 | 323 |
// case DEFORM : deform(3*i,v) ; break; |
| 333 | 324 |
// case SINK : sink(3*i,v) ; break; |
| 334 | 325 |
// case SWIRL : swirl(3*i,v) ; break; |
| 335 |
// case WAVE : wave(3*i,v) ; break; |
|
| 336 | 326 |
// } |
| 337 | 327 |
|
| 338 | 328 |
if( vType[i]==DISTORT) distort(3*i,v,n); |
| 339 | 329 |
else if( vType[i]==DEFORM ) deform(3*i,v); |
| 340 | 330 |
else if( vType[i]==SINK ) sink(3*i,v); |
| 341 | 331 |
else if( vType[i]==SWIRL ) swirl(3*i,v); |
| 342 |
else if( vType[i]==WAVE ) wave(3*i,v); |
|
| 343 | 332 |
} |
| 344 | 333 |
|
| 345 | 334 |
restrict(v.z); |
Also available in: Unified diff
- Javadoc for EffectNames
- make Matrix effects consistent with the rest (center of effect as last parameter!)
- bugfix for yesterday's bugfix (we only want to send 'EFFECT_REMOVED' messages if it was really the Application that called 'abortAll' and not when we are cleaning up everything)