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Revision 0df17fad

Added by Leszek Koltunski almost 8 years ago

- Javadoc for EffectNames
- make Matrix effects consistent with the rest (center of effect as last parameter!)
- bugfix for yesterday's bugfix (we only want to send 'EFFECT_REMOVED' messages if it was really the Application that called 'abortAll' and not when we are cleaning up everything)

View differences:

src/main/java/org/distorted/library/DistortedObject.java
171 171
   
172 172
  void releasePriv()
173 173
    {
174
    if( matrixCloned  ==false) mM.abortAll();
175
    if( vertexCloned  ==false) mV.abortAll();
176
    if( fragmentCloned==false) mF.abortAll();
174
    if( matrixCloned  ==false) mM.abortAll(false);
175
    if( vertexCloned  ==false) mV.abortAll(false);
176
    if( fragmentCloned==false) mF.abortAll(false);
177 177

  
178 178
    mBmp          = null;
179 179
    mGrid         = null;
......
374 374
 */
375 375
  public int abortAllEffects()
376 376
      {
377
      return mM.abortAll() + mV.abortAll() + mF.abortAll();
377
      return mM.abortAll(true) + mV.abortAll(true) + mF.abortAll(true);
378 378
      }
379 379

  
380 380
///////////////////////////////////////////////////////////////////////////////////////////////////
......
388 388
    {
389 389
    switch(type)
390 390
      {
391
      case MATRIX  : return mM.abortAll();
392
      case VERTEX  : return mV.abortAll();
393
      case FRAGMENT: return mF.abortAll();
391
      case MATRIX  : return mM.abortAll(true);
392
      case VERTEX  : return mV.abortAll(true);
393
      case FRAGMENT: return mF.abortAll(true);
394 394
      default      : return 0;
395 395
      }
396 396
    }
......
498 498
 * Rotates the Object by 'angle' degrees around the center.
499 499
 * Static axis of rotation is given by the last parameter.
500 500
 *
501
 * @param center Coordinates of the Point we are rotating around.
502 501
 * @param angle  Angle that we want to rotate the Object to. Unit: degrees
503 502
 * @param axis   Axis of rotation
503
 * @param center Coordinates of the Point we are rotating around.
504 504
 * @return       ID of the effect added, or -1 if we failed to add one.
505 505
 */
506
  public long rotate(Data3D center, Data1D angle, Static3D axis)
506
  public long rotate(Data1D angle, Static3D axis, Data3D center )
507 507
    {   
508
    return mM.add(EffectNames.ROTATE, center, angle, axis);
508
    return mM.add(EffectNames.ROTATE, angle, axis, center);
509 509
    }
510 510

  
511 511
///////////////////////////////////////////////////////////////////////////////////////////////////
......
513 513
 * Rotates the Object by 'angle' degrees around the center.
514 514
 * Here both angle and axis can dynamically change.
515 515
 *
516
 * @param center    Coordinates of the Point we are rotating around.
517 516
 * @param angleaxis Combined 4-tuple representing the (angle,axisX,axisY,axisZ).
517
 * @param center    Coordinates of the Point we are rotating around.
518 518
 * @return          ID of the effect added, or -1 if we failed to add one.
519 519
 */
520
  public long rotate(Data3D center, Data4D angleaxis)
520
  public long rotate(Data4D angleaxis, Data3D center)
521 521
    {
522
    return mM.add(EffectNames.ROTATE, center, angleaxis);
522
    return mM.add(EffectNames.ROTATE, angleaxis, center);
523 523
    }
524 524

  
525 525
///////////////////////////////////////////////////////////////////////////////////////////////////
526 526
/**
527 527
 * Rotates the Object by quaternion.
528
 *   
529
 * @param center     Coordinates of the Point we are rotating around.
528
 *
530 529
 * @param quaternion The quaternion describing the rotation.
530
 * @param center     Coordinates of the Point we are rotating around.
531 531
 * @return           ID of the effect added, or -1 if we failed to add one.
532 532
 */
533
  public long quaternion(Data3D center, Data4D quaternion)
533
  public long quaternion(Data4D quaternion, Data3D center )
534 534
    {
535
    return mM.add(EffectNames.QUATERNION,center,quaternion);
535
    return mM.add(EffectNames.QUATERNION,quaternion,center);
536 536
    }
537 537

  
538 538
///////////////////////////////////////////////////////////////////////////////////////////////////
539 539
/**
540 540
 * Shears the Object.
541 541
 *
542
 * @param center  Center of shearing, i.e. the point which stays unmoved.
543 542
 * @param shear   The 3-tuple of shear factors.
543
 * @param center  Center of shearing, i.e. the point which stays unmoved.
544 544
 * @return        ID of the effect added, or -1 if we failed to add one.
545 545
 */
546
  public long shear(Data3D center, Data3D shear)
546
  public long shear(Data3D shear, Data3D center)
547 547
    {
548
    return mM.add(EffectNames.SHEAR, center, shear);
548
    return mM.add(EffectNames.SHEAR, shear, center);
549 549
    }
550 550

  
551 551
///////////////////////////////////////////////////////////////////////////////////////////////////

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