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library / src / main / java / org / distorted / library / mesh / MeshJoined.java @ 0f10a0b6

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2020 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Distorted.                                                               //
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//                                                                                               //
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// Distorted is free software: you can redistribute it and/or modify                             //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Distorted is distributed in the hope that it will be useful,                                  //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library.mesh;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class MeshJoined extends MeshBase
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  {
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Join a list of (probably already changed by Matrix Effects) Meshes into one.
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 * <p>
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 * You need to try and keep the origin (0,0,0) in the center of gravity of the whole thing.
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 */
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  public MeshJoined(MeshBase[] meshes)
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    {
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    super();
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    join(meshes);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Return how many basic Meshes is this Mesh joined from.
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 */
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   public int getNumComponents()
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     {
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     return numComponents();
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     }
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  }
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