Project

General

Profile

« Previous | Next » 

Revision 12e379d6

Added by Leszek Koltunski almost 5 years ago

Rename MeshFlat MeshRectangles.

View differences:

src/main/java/org/distorted/library/mesh/MeshFlat.java
1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2016 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Distorted.                                                               //
5
//                                                                                               //
6
// Distorted is free software: you can redistribute it and/or modify                             //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Distorted is distributed in the hope that it will be useful,                                  //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

  
20
package org.distorted.library.mesh;
21

  
22
///////////////////////////////////////////////////////////////////////////////////////////////////
23
/**
24
 * Create a flat, rectangular grid.
25
 * <p>
26
 * Perfect if you just want to display a flat Texture. If you are not planning to apply any VERTEX
27
 * effects to it, use MeshFlat(1,1), i.e. a Quad. Otherwise, create more vertices for more realistic effects!
28
 */
29
public class MeshFlat extends MeshBase
30
  {
31
  private int mCols, mRows;
32
  private int remainingVert;
33
  private int numVertices;
34

  
35
///////////////////////////////////////////////////////////////////////////////////////////////////
36
// Create a flat, full grid.
37

  
38
  private void computeNumberOfVertices(int cols, int rows)
39
     {
40
     mRows=rows;
41
     mCols=cols;
42

  
43
     if( cols==1 && rows==1 )
44
       {
45
       numVertices = 4;
46
       }
47
     else
48
       {
49
       numVertices = 2*( mRows*mCols +2*mRows - 1) +2*(mCols>=2 ? mRows:0) +
50
                     (mCols>=2 && mRows>=2 ? 2*mRows-2 : 1);
51
       }
52

  
53
     //android.util.Log.e("MeshFlat","vertices="+numVertices+" rows="+mRows+" cols="+mCols);
54

  
55
     remainingVert = numVertices;
56
     }
57

  
58
///////////////////////////////////////////////////////////////////////////////////////////////////
59

  
60
  private int addVertex(int vertex, float x, float y, float[] attribs)
61
     {
62
     remainingVert--;
63

  
64
     attribs[VERT_ATTRIBS*vertex + POS_ATTRIB  ] = x-0.5f;
65
     attribs[VERT_ATTRIBS*vertex + POS_ATTRIB+1] = 0.5f-y;
66
     attribs[VERT_ATTRIBS*vertex + POS_ATTRIB+2] = 0.0f;
67

  
68
     attribs[VERT_ATTRIBS*vertex + NOR_ATTRIB  ] = 0.0f;
69
     attribs[VERT_ATTRIBS*vertex + NOR_ATTRIB+1] = 0.0f;
70
     attribs[VERT_ATTRIBS*vertex + NOR_ATTRIB+2] = 1.0f;
71

  
72
     attribs[VERT_ATTRIBS*vertex + INF_ATTRIB  ] = (x-0.5f);
73
     attribs[VERT_ATTRIBS*vertex + INF_ATTRIB+1] = (0.5f-y);
74
     attribs[VERT_ATTRIBS*vertex + INF_ATTRIB+2] = 0.01f   ;  // Inflated surface needs to be slightly in front
75

  
76
     attribs[VERT_ATTRIBS*vertex + TEX_ATTRIB  ] = x;
77
     attribs[VERT_ATTRIBS*vertex + TEX_ATTRIB+1] = 1.0f-y;
78

  
79
     return vertex+1;
80
     }
81

  
82
///////////////////////////////////////////////////////////////////////////////////////////////////
83

  
84
  private int repeatLast(int vertex, float[] attribs)
85
     {
86
     //android.util.Log.e("MeshFlat", "repeating last vertex!");
87

  
88
     if( vertex>0 )
89
       {
90
       remainingVert--;
91

  
92
       attribs[VERT_ATTRIBS*vertex + POS_ATTRIB  ] = attribs[VERT_ATTRIBS*(vertex-1) + POS_ATTRIB  ];
93
       attribs[VERT_ATTRIBS*vertex + POS_ATTRIB+1] = attribs[VERT_ATTRIBS*(vertex-1) + POS_ATTRIB+1];
94
       attribs[VERT_ATTRIBS*vertex + POS_ATTRIB+2] = attribs[VERT_ATTRIBS*(vertex-1) + POS_ATTRIB+2];
95

  
96
       attribs[VERT_ATTRIBS*vertex + NOR_ATTRIB  ] = attribs[VERT_ATTRIBS*(vertex-1) + NOR_ATTRIB  ];
97
       attribs[VERT_ATTRIBS*vertex + NOR_ATTRIB+1] = attribs[VERT_ATTRIBS*(vertex-1) + NOR_ATTRIB+1];
98
       attribs[VERT_ATTRIBS*vertex + NOR_ATTRIB+2] = attribs[VERT_ATTRIBS*(vertex-1) + NOR_ATTRIB+2];
99

  
100
       attribs[VERT_ATTRIBS*vertex + INF_ATTRIB  ] = attribs[VERT_ATTRIBS*(vertex-1) + INF_ATTRIB  ];
101
       attribs[VERT_ATTRIBS*vertex + INF_ATTRIB+1] = attribs[VERT_ATTRIBS*(vertex-1) + INF_ATTRIB+1];
102
       attribs[VERT_ATTRIBS*vertex + INF_ATTRIB+2] = attribs[VERT_ATTRIBS*(vertex-1) + INF_ATTRIB+2];
103

  
104
       attribs[VERT_ATTRIBS*vertex + TEX_ATTRIB  ] = attribs[VERT_ATTRIBS*(vertex-1) + TEX_ATTRIB  ];
105
       attribs[VERT_ATTRIBS*vertex + TEX_ATTRIB+1] = attribs[VERT_ATTRIBS*(vertex-1) + TEX_ATTRIB+1];
106

  
107
       vertex++;
108
       }
109

  
110
     return vertex;
111
     }
112

  
113
///////////////////////////////////////////////////////////////////////////////////////////////////
114

  
115
  private void buildGrid(float[] attribs)
116
     {
117
     boolean lastBlockIsNE = false;
118
     boolean currentBlockIsNE;
119
     int vertex = 0;
120

  
121
     float x,y;
122
     final float X = 1.0f/mCols;
123
     final float Y = 1.0f/mRows;
124

  
125
     //android.util.Log.d("MeshFlat", "buildGrid");
126

  
127
     y = 0.0f;
128

  
129
     for(int row=0; row<mRows; row++)
130
       {
131
       x = 0.0f;
132

  
133
       for(int col=0; col<mCols; col++)
134
         {
135
         currentBlockIsNE = (2*row<=mRows-1)^(2*col<=mCols-1);
136

  
137
         if( col==0 || (lastBlockIsNE^currentBlockIsNE) )
138
           {
139
           if( row!=0 && col==0 ) vertex = repeatLast(vertex,attribs);
140
           vertex= addVertex( vertex, x, y+(currentBlockIsNE?0:Y), attribs);
141
           if( row!=0 && col==0 ) vertex = repeatLast(vertex,attribs);
142
           if( lastBlockIsNE^currentBlockIsNE)  vertex = repeatLast(vertex,attribs);
143
           vertex= addVertex( vertex, x, y+(currentBlockIsNE?Y:0), attribs);
144
           }
145
         vertex= addVertex( vertex, x+X, y+(currentBlockIsNE?0:Y), attribs);
146
         vertex= addVertex( vertex, x+X, y+(currentBlockIsNE?Y:0), attribs);
147

  
148
         lastBlockIsNE = currentBlockIsNE;
149
         x+=X;
150
         }
151

  
152
       y+=Y;
153
       }
154

  
155
     //android.util.Log.d("MeshFlat", "buildGrid done");
156
     }
157

  
158
///////////////////////////////////////////////////////////////////////////////////////////////////
159
/*
160
  private static String debug(float[] val, int stop)
161
     {
162
     String ret="";
163

  
164
     for(int i=0; i<val.length; i++)
165
        {
166
        if( i%stop==0 ) ret+="\n";
167
        ret+=(" "+val[i]);
168
        }
169

  
170
     return ret;
171
     }
172
*/
173

  
174
///////////////////////////////////////////////////////////////////////////////////////////////////
175
// PUBLIC API
176
///////////////////////////////////////////////////////////////////////////////////////////////////
177
/**
178
 * Creates the underlying grid of vertices, normals and texture coords.
179
 *
180
 * @param cols Number of columns in the grid.
181
 * @param rows Number of rows in the grid.
182
 */
183
 public MeshFlat(int cols, int rows)
184
    {
185
    super(0.0f);
186
    computeNumberOfVertices(cols,rows);
187

  
188
    float[] attribs= new float[VERT_ATTRIBS*numVertices];
189

  
190
    buildGrid(attribs);
191

  
192
    //android.util.Log.e("MeshFlat", "dataLen="+numVertices);
193
    //android.util.Log.d("MeshFlat", "attribs: "+debug(attribs,VERT_ATTRIBS) );
194

  
195
    if( remainingVert!=0 )
196
      android.util.Log.d("MeshFlat", "remainingVert " +remainingVert );
197

  
198
    setAttribs(attribs);
199
    }
200
 }
src/main/java/org/distorted/library/mesh/MeshQuad.java
24 24
 * Create a quad, i.e. two triangles with vertices at (+-0.5,+-0.5).
25 25
 * <p>
26 26
 * Mainly to have a simple example showing how to create a Mesh; otherwise a MeshQuad can be perfectly
27
 * emulated by a MeshFlat(1,1) or a MeshCubes(1,1,0).
27
 * emulated by a MeshRectangles(1,1) or a MeshCubes(1,1,0).
28 28
 */
29 29
public class MeshQuad extends MeshBase
30 30
  {
src/main/java/org/distorted/library/mesh/MeshRectangles.java
1
///////////////////////////////////////////////////////////////////////////////////////////////////
2
// Copyright 2016 Leszek Koltunski                                                               //
3
//                                                                                               //
4
// This file is part of Distorted.                                                               //
5
//                                                                                               //
6
// Distorted is free software: you can redistribute it and/or modify                             //
7
// it under the terms of the GNU General Public License as published by                          //
8
// the Free Software Foundation, either version 2 of the License, or                             //
9
// (at your option) any later version.                                                           //
10
//                                                                                               //
11
// Distorted is distributed in the hope that it will be useful,                                  //
12
// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
13
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
14
// GNU General Public License for more details.                                                  //
15
//                                                                                               //
16
// You should have received a copy of the GNU General Public License                             //
17
// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
18
///////////////////////////////////////////////////////////////////////////////////////////////////
19

  
20
package org.distorted.library.mesh;
21

  
22
///////////////////////////////////////////////////////////////////////////////////////////////////
23
/**
24
 * Create a flat, rectangular grid.
25
 * <p>
26
 * Perfect if you just want to display a flat Texture. If you are not planning to apply any VERTEX
27
 * effects to it, use MeshRectangles(1,1), i.e. a Quad. Otherwise, create more vertices for more realistic effects!
28
 */
29
public class MeshRectangles extends MeshBase
30
  {
31
  private int mCols, mRows;
32
  private int remainingVert;
33
  private int numVertices;
34

  
35
///////////////////////////////////////////////////////////////////////////////////////////////////
36
// Create a flat, full grid.
37

  
38
  private void computeNumberOfVertices(int cols, int rows)
39
     {
40
     mRows=rows;
41
     mCols=cols;
42

  
43
     if( cols==1 && rows==1 )
44
       {
45
       numVertices = 4;
46
       }
47
     else
48
       {
49
       numVertices = 2*( mRows*mCols +2*mRows - 1) +2*(mCols>=2 ? mRows:0) +
50
                     (mCols>=2 && mRows>=2 ? 2*mRows-2 : 1);
51
       }
52

  
53
     //android.util.Log.e("MeshRectangles","vertices="+numVertices+" rows="+mRows+" cols="+mCols);
54

  
55
     remainingVert = numVertices;
56
     }
57

  
58
///////////////////////////////////////////////////////////////////////////////////////////////////
59

  
60
  private int addVertex(int vertex, float x, float y, float[] attribs)
61
     {
62
     remainingVert--;
63

  
64
     attribs[VERT_ATTRIBS*vertex + POS_ATTRIB  ] = x-0.5f;
65
     attribs[VERT_ATTRIBS*vertex + POS_ATTRIB+1] = 0.5f-y;
66
     attribs[VERT_ATTRIBS*vertex + POS_ATTRIB+2] = 0.0f;
67

  
68
     attribs[VERT_ATTRIBS*vertex + NOR_ATTRIB  ] = 0.0f;
69
     attribs[VERT_ATTRIBS*vertex + NOR_ATTRIB+1] = 0.0f;
70
     attribs[VERT_ATTRIBS*vertex + NOR_ATTRIB+2] = 1.0f;
71

  
72
     attribs[VERT_ATTRIBS*vertex + INF_ATTRIB  ] = (x-0.5f);
73
     attribs[VERT_ATTRIBS*vertex + INF_ATTRIB+1] = (0.5f-y);
74
     attribs[VERT_ATTRIBS*vertex + INF_ATTRIB+2] = 0.01f   ;  // Inflated surface needs to be slightly in front
75

  
76
     attribs[VERT_ATTRIBS*vertex + TEX_ATTRIB  ] = x;
77
     attribs[VERT_ATTRIBS*vertex + TEX_ATTRIB+1] = 1.0f-y;
78

  
79
     return vertex+1;
80
     }
81

  
82
///////////////////////////////////////////////////////////////////////////////////////////////////
83

  
84
  private int repeatLast(int vertex, float[] attribs)
85
     {
86
     //android.util.Log.e("MeshRectangles", "repeating last vertex!");
87

  
88
     if( vertex>0 )
89
       {
90
       remainingVert--;
91

  
92
       attribs[VERT_ATTRIBS*vertex + POS_ATTRIB  ] = attribs[VERT_ATTRIBS*(vertex-1) + POS_ATTRIB  ];
93
       attribs[VERT_ATTRIBS*vertex + POS_ATTRIB+1] = attribs[VERT_ATTRIBS*(vertex-1) + POS_ATTRIB+1];
94
       attribs[VERT_ATTRIBS*vertex + POS_ATTRIB+2] = attribs[VERT_ATTRIBS*(vertex-1) + POS_ATTRIB+2];
95

  
96
       attribs[VERT_ATTRIBS*vertex + NOR_ATTRIB  ] = attribs[VERT_ATTRIBS*(vertex-1) + NOR_ATTRIB  ];
97
       attribs[VERT_ATTRIBS*vertex + NOR_ATTRIB+1] = attribs[VERT_ATTRIBS*(vertex-1) + NOR_ATTRIB+1];
98
       attribs[VERT_ATTRIBS*vertex + NOR_ATTRIB+2] = attribs[VERT_ATTRIBS*(vertex-1) + NOR_ATTRIB+2];
99

  
100
       attribs[VERT_ATTRIBS*vertex + INF_ATTRIB  ] = attribs[VERT_ATTRIBS*(vertex-1) + INF_ATTRIB  ];
101
       attribs[VERT_ATTRIBS*vertex + INF_ATTRIB+1] = attribs[VERT_ATTRIBS*(vertex-1) + INF_ATTRIB+1];
102
       attribs[VERT_ATTRIBS*vertex + INF_ATTRIB+2] = attribs[VERT_ATTRIBS*(vertex-1) + INF_ATTRIB+2];
103

  
104
       attribs[VERT_ATTRIBS*vertex + TEX_ATTRIB  ] = attribs[VERT_ATTRIBS*(vertex-1) + TEX_ATTRIB  ];
105
       attribs[VERT_ATTRIBS*vertex + TEX_ATTRIB+1] = attribs[VERT_ATTRIBS*(vertex-1) + TEX_ATTRIB+1];
106

  
107
       vertex++;
108
       }
109

  
110
     return vertex;
111
     }
112

  
113
///////////////////////////////////////////////////////////////////////////////////////////////////
114

  
115
  private void buildGrid(float[] attribs)
116
     {
117
     boolean lastBlockIsNE = false;
118
     boolean currentBlockIsNE;
119
     int vertex = 0;
120

  
121
     float x,y;
122
     final float X = 1.0f/mCols;
123
     final float Y = 1.0f/mRows;
124

  
125
     //android.util.Log.d("MeshRectangles", "buildGrid");
126

  
127
     y = 0.0f;
128

  
129
     for(int row=0; row<mRows; row++)
130
       {
131
       x = 0.0f;
132

  
133
       for(int col=0; col<mCols; col++)
134
         {
135
         currentBlockIsNE = (2*row<=mRows-1)^(2*col<=mCols-1);
136

  
137
         if( col==0 || (lastBlockIsNE^currentBlockIsNE) )
138
           {
139
           if( row!=0 && col==0 ) vertex = repeatLast(vertex,attribs);
140
           vertex= addVertex( vertex, x, y+(currentBlockIsNE?0:Y), attribs);
141
           if( row!=0 && col==0 ) vertex = repeatLast(vertex,attribs);
142
           if( lastBlockIsNE^currentBlockIsNE)  vertex = repeatLast(vertex,attribs);
143
           vertex= addVertex( vertex, x, y+(currentBlockIsNE?Y:0), attribs);
144
           }
145
         vertex= addVertex( vertex, x+X, y+(currentBlockIsNE?0:Y), attribs);
146
         vertex= addVertex( vertex, x+X, y+(currentBlockIsNE?Y:0), attribs);
147

  
148
         lastBlockIsNE = currentBlockIsNE;
149
         x+=X;
150
         }
151

  
152
       y+=Y;
153
       }
154

  
155
     //android.util.Log.d("MeshRectangles", "buildGrid done");
156
     }
157

  
158
///////////////////////////////////////////////////////////////////////////////////////////////////
159
/*
160
  private static String debug(float[] val, int stop)
161
     {
162
     String ret="";
163

  
164
     for(int i=0; i<val.length; i++)
165
        {
166
        if( i%stop==0 ) ret+="\n";
167
        ret+=(" "+val[i]);
168
        }
169

  
170
     return ret;
171
     }
172
*/
173

  
174
///////////////////////////////////////////////////////////////////////////////////////////////////
175
// PUBLIC API
176
///////////////////////////////////////////////////////////////////////////////////////////////////
177
/**
178
 * Creates the underlying grid of vertices, normals and texture coords.
179
 *
180
 * @param cols Number of columns in the grid.
181
 * @param rows Number of rows in the grid.
182
 */
183
 public MeshRectangles(int cols, int rows)
184
    {
185
    super(0.0f);
186
    computeNumberOfVertices(cols,rows);
187

  
188
    float[] attribs= new float[VERT_ATTRIBS*numVertices];
189

  
190
    buildGrid(attribs);
191

  
192
    //android.util.Log.e("MeshRectangles", "dataLen="+numVertices);
193
    //android.util.Log.d("MeshRectangles", "attribs: "+debug(attribs,VERT_ATTRIBS) );
194

  
195
    if( remainingVert!=0 )
196
      android.util.Log.d("MeshRectangles", "remainingVert " +remainingVert );
197

  
198
    setAttribs(attribs);
199
    }
200
 }

Also available in: Unified diff