Revision 12f9e4bb
Added by Leszek Koltunski over 7 years ago
| src/main/java/org/distorted/library/main/Distorted.java | ||
|---|---|---|
| 83 | 83 |
* of FBO_QUEUE_SIZE FBOs. (otherwise we sometimes get a 'full pipeline flush' and the end result |
| 84 | 84 |
* might be missing part of the Objects) |
| 85 | 85 |
* |
| 86 |
* This bug only exists on Mali driver r12. TODO: on other platforms, make this equal to 1.
|
|
| 86 |
* This bug only exists on Mali driver r12. |
|
| 87 | 87 |
* |
| 88 | 88 |
* https://community.arm.com/graphics/f/discussions/10285/opengl-es-3-1-on-mali-t880-flashes |
| 89 | 89 |
*/ |
| src/main/java/org/distorted/library/main/DistortedEffects.java | ||
|---|---|---|
| 76 | 76 |
|
| 77 | 77 |
/// OIT SSBO BUFFER /// |
| 78 | 78 |
private static int[] mLinkedListSSBO = new int[1]; |
| 79 |
private static int[] mAtomicCounter = new int[1]; |
|
| 79 |
private static int[] mAtomicCounter = new int[Distorted.FBO_QUEUE_SIZE]; |
|
| 80 |
private static int mCurrBuffer; |
|
| 80 | 81 |
|
| 81 | 82 |
static |
| 82 | 83 |
{
|
| 83 | 84 |
mLinkedListSSBO[0]= -1; |
| 84 |
mAtomicCounter[0] = -1; |
|
| 85 |
mCurrBuffer = 0; |
|
| 86 |
|
|
| 87 |
for(int i=0; i<Distorted.FBO_QUEUE_SIZE; i++) mAtomicCounter[i] = -1; |
|
| 85 | 88 |
} |
| 86 | 89 |
|
| 87 | 90 |
/////////////////////////////////////////////////////////////// |
| ... | ... | |
| 535 | 538 |
} |
| 536 | 539 |
|
| 537 | 540 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 538 |
// reset atomic counter to 0 |
|
| 539 | 541 |
|
| 540 |
static void zeroOutAtomic()
|
|
| 542 |
private static int printPreviousBuffer()
|
|
| 541 | 543 |
{
|
| 542 |
if( mAtomicCounter[0]<0 ) |
|
| 544 |
int counter = 0; |
|
| 545 |
|
|
| 546 |
ByteBuffer atomicBuf = (ByteBuffer)GLES31.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4, |
|
| 547 |
GLES31.GL_MAP_READ_BIT); |
|
| 548 |
if( atomicBuf!=null ) |
|
| 549 |
{
|
|
| 550 |
IntBuffer atomicIntBuf = atomicBuf.order(ByteOrder.nativeOrder()).asIntBuffer(); |
|
| 551 |
counter = atomicIntBuf.get(0); |
|
| 552 |
} |
|
| 553 |
else |
|
| 543 | 554 |
{
|
| 544 |
GLES31.glGenBuffers(1,mAtomicCounter,0); |
|
| 545 |
GLES31.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[0]); |
|
| 546 |
GLES31.glBindBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER, mAtomicCounter[0] ); |
|
| 547 |
GLES31.glBufferData(GLES31.GL_ATOMIC_COUNTER_BUFFER, 4, null, GLES31.GL_DYNAMIC_DRAW); |
|
| 548 |
GLES31.glBindBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0); |
|
| 555 |
android.util.Log.e("effects", "print: failed to map atomic buffer");
|
|
| 549 | 556 |
} |
| 550 | 557 |
|
| 551 |
GLES31.glBindBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER, mAtomicCounter[0] );
|
|
| 558 |
GLES31.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER);
|
|
| 552 | 559 |
|
| 560 |
return counter; |
|
| 561 |
} |
|
| 562 |
|
|
| 563 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 564 |
|
|
| 565 |
private static void zeroBuffer() |
|
| 566 |
{
|
|
| 553 | 567 |
ByteBuffer atomicBuf = (ByteBuffer)GLES31.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4, |
| 554 |
GLES31.GL_MAP_WRITE_BIT|GLES31.GL_MAP_INVALIDATE_BUFFER_BIT);
|
|
| 568 |
GLES31.GL_MAP_WRITE_BIT|GLES31.GL_MAP_INVALIDATE_BUFFER_BIT); |
|
| 555 | 569 |
if( atomicBuf!=null ) |
| 556 | 570 |
{
|
| 557 | 571 |
IntBuffer atomicIntBuf = atomicBuf.order(ByteOrder.nativeOrder()).asIntBuffer(); |
| 558 |
|
|
| 559 |
//int counter = atomicIntBuf.get(0); |
|
| 560 |
//android.util.Log.e("counter", "now = "+counter+" w="+surface.mWidth+" h="+surface.mHeight
|
|
| 561 |
// +" diff="+(counter-surface.mWidth*surface.mHeight)); |
|
| 562 | 572 |
atomicIntBuf.put(0,0); |
| 563 | 573 |
} |
| 564 | 574 |
else |
| 565 | 575 |
{
|
| 566 |
android.util.Log.e("effects", "failed to map atomic buffer");
|
|
| 576 |
android.util.Log.e("effects", "zero: failed to map atomic buffer");
|
|
| 567 | 577 |
} |
| 568 | 578 |
|
| 569 | 579 |
GLES31.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER); |
| 570 |
GLES31.glBindBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0); |
|
| 580 |
} |
|
| 581 |
|
|
| 582 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 583 |
// reset atomic counter to 0 |
|
| 584 |
|
|
| 585 |
static int zeroOutAtomic() |
|
| 586 |
{
|
|
| 587 |
int counter = 0; |
|
| 588 |
|
|
| 589 |
if( mAtomicCounter[0]<0 ) |
|
| 590 |
{
|
|
| 591 |
GLES31.glGenBuffers(Distorted.FBO_QUEUE_SIZE,mAtomicCounter,0); |
|
| 592 |
|
|
| 593 |
for(int i=0; i<Distorted.FBO_QUEUE_SIZE; i++) |
|
| 594 |
{
|
|
| 595 |
GLES31.glBindBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER, mAtomicCounter[i]); |
|
| 596 |
GLES31.glBufferData(GLES31.GL_ATOMIC_COUNTER_BUFFER, 4, null, GLES31.GL_DYNAMIC_DRAW); |
|
| 597 |
zeroBuffer(); |
|
| 598 |
} |
|
| 599 |
} |
|
| 600 |
|
|
| 601 |
// reading the value of the buffer on every frame would slow down rendering by |
|
| 602 |
// about 3%; doing it only once every 5 frames affects speed by less than 1%. |
|
| 603 |
if( mCurrBuffer==0 ) |
|
| 604 |
{
|
|
| 605 |
GLES31.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]); |
|
| 606 |
counter = printPreviousBuffer(); |
|
| 607 |
} |
|
| 608 |
|
|
| 609 |
if( ++mCurrBuffer>=Distorted.FBO_QUEUE_SIZE ) mCurrBuffer = 0; |
|
| 610 |
|
|
| 611 |
GLES31.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]); |
|
| 612 |
zeroBuffer(); |
|
| 613 |
|
|
| 614 |
return counter; |
|
| 571 | 615 |
} |
| 572 | 616 |
|
| 573 | 617 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 574 | 618 |
// Pass1 of the OIT algorithm. Clear per-pixel head-poiners. |
| 575 | 619 |
|
| 576 |
static void oitClear(DistortedOutputSurface surface) |
|
| 620 |
static void oitClear(DistortedOutputSurface surface, int counter)
|
|
| 577 | 621 |
{
|
| 578 | 622 |
if( mLinkedListSSBO[0]<0 ) |
| 579 | 623 |
{
|
| 580 |
int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4); |
|
| 581 |
|
|
| 582 | 624 |
GLES31.glGenBuffers(1,mLinkedListSSBO,0); |
| 625 |
|
|
| 626 |
int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4); |
|
| 583 | 627 |
GLES31.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]); |
| 584 | 628 |
GLES31.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES31.GL_DYNAMIC_READ|GLES31.GL_DYNAMIC_DRAW); |
| 629 |
GLES31.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0); |
|
| 630 |
|
|
| 585 | 631 |
GLES31.glBindBufferBase(GLES31.GL_SHADER_STORAGE_BUFFER, 1, mLinkedListSSBO[0]); |
| 632 |
} |
|
| 633 |
|
|
| 634 |
// See if we have overflown the SSBO in one of the previous frames. |
|
| 635 |
// If yes, assume we need to make the SSBO larger. |
|
| 636 |
float overflow = counter/(mBufferSize*surface.mWidth*surface.mHeight); |
|
| 637 |
|
|
| 638 |
if( overflow>1.0f ) |
|
| 639 |
{
|
|
| 640 |
//android.util.Log.e("effects", "previous frame rendered "+counter+
|
|
| 641 |
// " fragments, but there was only "+(mBufferSize*surface.mWidth*surface.mHeight)+" space"); |
|
| 642 |
|
|
| 643 |
mBufferSize *= (int)(overflow+1.0f); |
|
| 644 |
int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4); |
|
| 645 |
GLES31.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]); |
|
| 646 |
GLES31.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES31.GL_DYNAMIC_READ|GLES31.GL_DYNAMIC_DRAW); |
|
| 586 | 647 |
GLES31.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0); |
| 587 | 648 |
} |
| 588 | 649 |
|
| ... | ... | |
| 665 | 726 |
static void onPause() |
| 666 | 727 |
{
|
| 667 | 728 |
mLinkedListSSBO[0]= -1; |
| 668 |
mAtomicCounter[0] = -1; |
|
| 729 |
|
|
| 730 |
for(int i=0; i<Distorted.FBO_QUEUE_SIZE; i++) mAtomicCounter[i] = -1; |
|
| 669 | 731 |
} |
| 670 | 732 |
|
| 671 | 733 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 675 | 737 |
mNextID = 0; |
| 676 | 738 |
} |
| 677 | 739 |
|
| 740 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 741 |
|
|
| 742 |
static void setSSBOSize(float size) |
|
| 743 |
{
|
|
| 744 |
mBufferSize = size; |
|
| 745 |
} |
|
| 746 |
|
|
| 678 | 747 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 679 | 748 |
// PUBLIC API |
| 680 | 749 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/library/main/DistortedFramebuffer.java | ||
|---|---|---|
| 28 | 28 |
* User is able to create offscreen FBOs and both a) render to them b) use their COLOR0 attachment as |
| 29 | 29 |
* an input texture. Attaching Depths and/or Stencils is also possible. |
| 30 | 30 |
*/ |
| 31 |
public class DistortedFramebuffer extends DistortedOutputSurface implements DistortedInputSurface
|
|
| 31 |
public class DistortedFramebuffer extends DistortedOutputSurface |
|
| 32 | 32 |
{
|
| 33 | 33 |
|
| 34 | 34 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 250 | 250 |
super(width,height,NOT_CREATED_YET,1,numcolors,depthStencil,NOT_CREATED_YET,TYPE_USER); |
| 251 | 251 |
} |
| 252 | 252 |
|
| 253 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 254 |
/** |
|
| 255 |
* Bind the underlying rectangle of pixels as a OpenGL Texture. |
|
| 256 |
* |
|
| 257 |
* @return <code>true</code> if successful. |
|
| 258 |
*/ |
|
| 259 |
public boolean setAsInput() |
|
| 260 |
{
|
|
| 261 |
if( mColorH[0]>0 ) |
|
| 262 |
{
|
|
| 263 |
GLES31.glActiveTexture(GLES31.GL_TEXTURE0); |
|
| 264 |
GLES31.glBindTexture(GLES31.GL_TEXTURE_2D, mColorH[0]); |
|
| 265 |
return true; |
|
| 266 |
} |
|
| 267 |
|
|
| 268 |
return false; |
|
| 269 |
} |
|
| 270 |
|
|
| 271 | 253 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 272 | 254 |
/** |
| 273 | 255 |
* Bind the underlying rectangle of pixels as a OpenGL Texture. |
| src/main/java/org/distorted/library/main/DistortedInputSurface.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2016 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Distorted. // |
|
| 5 |
// // |
|
| 6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Distorted is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
package org.distorted.library.main; |
|
| 21 |
|
|
| 22 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 23 |
/** |
|
| 24 |
* A Surface that we can set as an Input (take its rectangle of pixels and skin a Mesh with it). |
|
| 25 |
*/ |
|
| 26 |
|
|
| 27 |
// This really ought to be an abstract class instead, but effing Java has no multiple inheritance... |
|
| 28 |
|
|
| 29 |
public interface DistortedInputSurface |
|
| 30 |
{
|
|
| 31 |
/** |
|
| 32 |
* Do not document this as public API |
|
| 33 |
* @y.exclude |
|
| 34 |
*/ |
|
| 35 |
long getID(); |
|
| 36 |
/** |
|
| 37 |
* Do not document this as public API |
|
| 38 |
* @y.exclude |
|
| 39 |
*/ |
|
| 40 |
int getWidth(); |
|
| 41 |
/** |
|
| 42 |
* Do not document this as public API |
|
| 43 |
* @y.exclude |
|
| 44 |
*/ |
|
| 45 |
int getHeight(); |
|
| 46 |
/** |
|
| 47 |
* Take the underlying rectangle of pixels and bind this texture to OpenGL. |
|
| 48 |
*/ |
|
| 49 |
boolean setAsInput(); |
|
| 50 |
} |
|
| src/main/java/org/distorted/library/main/DistortedNode.java | ||
|---|---|---|
| 68 | 68 |
private DistortedOutputSurface mSurfaceParent; |
| 69 | 69 |
private MeshObject mMesh; |
| 70 | 70 |
private DistortedEffects mEffects; |
| 71 |
private DistortedInputSurface mSurface;
|
|
| 71 |
private DistortedSurface mSurface; |
|
| 72 | 72 |
private DistortedRenderState mState; |
| 73 | 73 |
private NodeData mData; |
| 74 | 74 |
private int mFboW, mFboH, mFboDepthStencil; |
| ... | ... | |
| 243 | 243 |
|
| 244 | 244 |
int markStencilAndDepth(long currTime, DistortedOutputSurface surface, EffectQueuePostprocess queue) |
| 245 | 245 |
{
|
| 246 |
DistortedInputSurface input = mNumChildren[0]==0 ? mSurface : mData.mFBO;
|
|
| 246 |
DistortedSurface input = mNumChildren[0]==0 ? mSurface : mData.mFBO; |
|
| 247 | 247 |
|
| 248 | 248 |
if( input.setAsInput() ) |
| 249 | 249 |
{
|
| ... | ... | |
| 261 | 261 |
|
| 262 | 262 |
int drawNoBlend(long currTime, DistortedOutputSurface surface) |
| 263 | 263 |
{
|
| 264 |
DistortedInputSurface input = mNumChildren[0]==0 ? mSurface : mData.mFBO;
|
|
| 264 |
DistortedSurface input = mNumChildren[0]==0 ? mSurface : mData.mFBO; |
|
| 265 | 265 |
|
| 266 | 266 |
if( input.setAsInput() ) |
| 267 | 267 |
{
|
| ... | ... | |
| 280 | 280 |
|
| 281 | 281 |
int drawOIT(long currTime, DistortedOutputSurface surface) |
| 282 | 282 |
{
|
| 283 |
DistortedInputSurface input = mNumChildren[0]==0 ? mSurface : mData.mFBO;
|
|
| 283 |
DistortedSurface input = mNumChildren[0]==0 ? mSurface : mData.mFBO; |
|
| 284 | 284 |
|
| 285 | 285 |
if( input.setAsInput() ) |
| 286 | 286 |
{
|
| ... | ... | |
| 297 | 297 |
|
| 298 | 298 |
int draw(long currTime, DistortedOutputSurface surface) |
| 299 | 299 |
{
|
| 300 |
DistortedInputSurface input = mNumChildren[0]==0 ? mSurface : mData.mFBO;
|
|
| 300 |
DistortedSurface input = mNumChildren[0]==0 ? mSurface : mData.mFBO; |
|
| 301 | 301 |
|
| 302 | 302 |
if( input.setAsInput() ) |
| 303 | 303 |
{
|
| ... | ... | |
| 392 | 392 |
* @param effects DistortedEffects to put into the new Node. |
| 393 | 393 |
* @param mesh MeshObject to put into the new Node. |
| 394 | 394 |
*/ |
| 395 |
public DistortedNode(DistortedInputSurface surface, DistortedEffects effects, MeshObject mesh)
|
|
| 395 |
public DistortedNode(DistortedSurface surface, DistortedEffects effects, MeshObject mesh) |
|
| 396 | 396 |
{
|
| 397 | 397 |
mSurface = surface; |
| 398 | 398 |
mEffects = effects; |
| ... | ... | |
| 526 | 526 |
mRenderWayOIT = oit; |
| 527 | 527 |
} |
| 528 | 528 |
|
| 529 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 530 |
/** |
|
| 531 |
* When rendering this Node, should we use the Order Independent Transparency render more? |
|
| 532 |
* <p> |
|
| 533 |
* There are two modes of rendering: the fast 'normal' way, which however renders transparent |
|
| 534 |
* fragments in different ways depending on which fragments get rendered first, or the slower |
|
| 535 |
* 'oit' way, which renders transparent fragments correctly regardless of their order. |
|
| 536 |
* |
|
| 537 |
* @param oit True if we want to render more slowly, but in a way which accounts for transparency. |
|
| 538 |
* @param initialSize Initial number of transparent fragments we expect, in screenfulls. |
|
| 539 |
* I.e '1.0' means 'the scene we are going to render contains about 1 screen |
|
| 540 |
* worth of transparent fragments'. Valid values: 0.0 < initialSize < 10.0 |
|
| 541 |
* Even if you get this wrong, the library will detect that there are more |
|
| 542 |
* transparent fragments than it has space for and readjust its internal buffers, |
|
| 543 |
* but only after a few frames during which one will probably see missing objects. |
|
| 544 |
*/ |
|
| 545 |
public void setOrderIndependentTransparency(boolean oit, float initialSize) |
|
| 546 |
{
|
|
| 547 |
mRenderWayOIT = oit; |
|
| 548 |
|
|
| 549 |
if( initialSize>0.0f && initialSize<10.0f ) |
|
| 550 |
DistortedEffects.setSSBOSize(initialSize); |
|
| 551 |
} |
|
| 552 |
|
|
| 529 | 553 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 530 | 554 |
/** |
| 531 | 555 |
* Adds a new child to the last position in the list of our Node's children. |
| ... | ... | |
| 553 | 577 |
* @param mesh MeshObject to initialize our child Node with. |
| 554 | 578 |
* @return the newly constructed child Node, or null if we couldn't allocate resources. |
| 555 | 579 |
*/ |
| 556 |
public DistortedNode attach(DistortedInputSurface surface, DistortedEffects effects, MeshObject mesh)
|
|
| 580 |
public DistortedNode attach(DistortedSurface surface, DistortedEffects effects, MeshObject mesh) |
|
| 557 | 581 |
{
|
| 558 | 582 |
DistortedNode node = new DistortedNode(surface,effects,mesh); |
| 559 | 583 |
mJobs.add(new Job(ATTACH,node)); |
| ... | ... | |
| 717 | 741 |
* |
| 718 | 742 |
* @return The DistortedInputSurface contained in the Node. |
| 719 | 743 |
*/ |
| 720 |
public DistortedInputSurface getSurface()
|
|
| 744 |
public DistortedSurface getSurface() |
|
| 721 | 745 |
{
|
| 722 | 746 |
return mSurface; |
| 723 | 747 |
} |
| src/main/java/org/distorted/library/main/DistortedOutputSurface.java | ||
|---|---|---|
| 311 | 311 |
|
| 312 | 312 |
private static void oitClear(DistortedOutputSurface buffer) |
| 313 | 313 |
{
|
| 314 |
DistortedEffects.zeroOutAtomic(); |
|
| 315 |
DistortedEffects.oitClear(buffer); |
|
| 314 |
int counter = DistortedEffects.zeroOutAtomic();
|
|
| 315 |
DistortedEffects.oitClear(buffer,counter);
|
|
| 316 | 316 |
GLES31.glMemoryBarrier(GLES31.GL_SHADER_STORAGE_BARRIER_BIT|GLES31.GL_ATOMIC_COUNTER_BARRIER_BIT); |
| 317 | 317 |
} |
| 318 | 318 |
|
| ... | ... | |
| 881 | 881 |
mRenderWayOIT = oit; |
| 882 | 882 |
} |
| 883 | 883 |
|
| 884 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 885 |
/** |
|
| 886 |
* When rendering this Node, should we use the Order Independent Transparency render more? |
|
| 887 |
* <p> |
|
| 888 |
* There are two modes of rendering: the fast 'normal' way, which however renders transparent |
|
| 889 |
* fragments in different ways depending on which fragments get rendered first, or the slower |
|
| 890 |
* 'oit' way, which renders transparent fragments correctly regardless of their order. |
|
| 891 |
* |
|
| 892 |
* @param oit True if we want to render more slowly, but in a way which accounts for transparency. |
|
| 893 |
* @param initialSize Initial number of transparent fragments we expect, in screenfuls. |
|
| 894 |
* I.e '1.0' means 'the scene we are going to render contains about 1 screen |
|
| 895 |
* worth of transparent fragments'. Valid values: 0.0 < initialSize < 10.0 |
|
| 896 |
* Even if you get this wrong, the library will detect that there are more |
|
| 897 |
* transparent fragments than it has space for and readjust its internal buffers, |
|
| 898 |
* but only after a few frames during which one will probably see missing objects. |
|
| 899 |
*/ |
|
| 900 |
public void setOrderIndependentTransparency(boolean oit, float initialSize) |
|
| 901 |
{
|
|
| 902 |
mRenderWayOIT = oit; |
|
| 903 |
|
|
| 904 |
if( initialSize>0.0f && initialSize<10.0f ) |
|
| 905 |
DistortedEffects.setSSBOSize(initialSize); |
|
| 906 |
} |
|
| 907 |
|
|
| 884 | 908 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 885 | 909 |
/** |
| 886 | 910 |
* Adds a new child to the last position in the list of our Surface's children. |
| ... | ... | |
| 908 | 932 |
* @param mesh MeshObject to initialize our child Node with. |
| 909 | 933 |
* @return the newly constructed child Node, or null if we couldn't allocate resources. |
| 910 | 934 |
*/ |
| 911 |
public DistortedNode attach(DistortedInputSurface surface, DistortedEffects effects, MeshObject mesh)
|
|
| 935 |
public DistortedNode attach(DistortedSurface surface, DistortedEffects effects, MeshObject mesh) |
|
| 912 | 936 |
{
|
| 913 | 937 |
DistortedNode node = new DistortedNode(surface,effects,mesh); |
| 914 | 938 |
mJobs.add(new Job(ATTACH,node)); |
| src/main/java/org/distorted/library/main/DistortedSurface.java | ||
|---|---|---|
| 19 | 19 |
|
| 20 | 20 |
package org.distorted.library.main; |
| 21 | 21 |
|
| 22 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
| 22 |
import android.opengl.GLES31;
|
|
| 23 | 23 |
|
| 24 |
abstract class DistortedSurface extends DistortedObject |
|
| 24 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 25 |
/** |
|
| 26 |
* This is not really part of the public API. |
|
| 27 |
* |
|
| 28 |
* @y.exclude |
|
| 29 |
*/ |
|
| 30 |
public abstract class DistortedSurface extends DistortedObject |
|
| 25 | 31 |
{
|
| 26 | 32 |
int mColorCreated; |
| 27 | 33 |
int mNumColors; |
| ... | ... | |
| 96 | 102 |
{
|
| 97 | 103 |
return mesh==null ? 0 : (int)(mWidth*mesh.zFactor); |
| 98 | 104 |
} |
| 105 |
|
|
| 106 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 107 |
/** |
|
| 108 |
* Bind the underlying rectangle of pixels as a OpenGL Texture. |
|
| 109 |
* |
|
| 110 |
* @return <code>true</code> if successful. |
|
| 111 |
*/ |
|
| 112 |
public boolean setAsInput() |
|
| 113 |
{
|
|
| 114 |
if( mColorH[0]>0 ) |
|
| 115 |
{
|
|
| 116 |
GLES31.glActiveTexture(GLES31.GL_TEXTURE0); |
|
| 117 |
GLES31.glBindTexture(GLES31.GL_TEXTURE_2D, mColorH[0]); |
|
| 118 |
return true; |
|
| 119 |
} |
|
| 120 |
|
|
| 121 |
return false; |
|
| 122 |
} |
|
| 99 | 123 |
} |
| src/main/java/org/distorted/library/main/DistortedTexture.java | ||
|---|---|---|
| 32 | 32 |
* <p> |
| 33 | 33 |
* Create a Texture of arbitrary size and feed some pixels to it via the setTexture() method. |
| 34 | 34 |
*/ |
| 35 |
public class DistortedTexture extends DistortedSurface implements DistortedInputSurface
|
|
| 35 |
public class DistortedTexture extends DistortedSurface |
|
| 36 | 36 |
{
|
| 37 | 37 |
private Bitmap mBmp; |
| 38 | 38 |
|
Also available in: Unified diff
a mix of two changes:
1) remove the DistortedInputSurface interface (now every Surface is Input)
2) make the OIT SSBO self-adjustable in size