Revision 133cbb2b
Added by Leszek Koltunski almost 9 years ago
| src/main/java/org/distorted/library/DistortedFramebuffer.java | ||
|---|---|---|
| 39 | 39 |
* framework where one is able to mark for deletion at any time and actual deletion takes place |
| 40 | 40 |
* on the next render). |
| 41 | 41 |
*/ |
| 42 |
public class DistortedFramebuffer |
|
| 42 |
public class DistortedFramebuffer extends DistortedRenderable
|
|
| 43 | 43 |
{
|
| 44 |
private static final int FAILED_TO_CREATE = -1; |
|
| 45 |
private static final int NOT_CREATED_YET = -2; |
|
| 46 |
private static final int DONT_CREATE = -3; |
|
| 47 |
|
|
| 48 | 44 |
private static boolean mListMarked = false; |
| 49 | 45 |
private static LinkedList<DistortedFramebuffer> mList = new LinkedList<>(); |
| 50 | 46 |
|
| 51 |
private int[] colorIds = new int[1]; |
|
| 52 |
private int[] depthIds = new int[1]; |
|
| 53 |
private int[] fboIds = new int[1]; |
|
| 47 |
private int[] mDepthH = new int[1]; |
|
| 48 |
private int[] mFBOH = new int[1]; |
|
| 54 | 49 |
|
| 55 | 50 |
private boolean mMarked; |
| 56 | 51 |
private boolean mDepthEnabled; |
| 57 | 52 |
|
| 58 |
private int mTexWidth, mTexHeight; |
|
| 59 |
|
|
| 60 | 53 |
// Projection stuff |
| 61 | 54 |
private float mX, mY, mFOV; |
| 62 | 55 |
int mWidth,mHeight,mDepth; |
| ... | ... | |
| 66 | 59 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 67 | 60 |
// Must be called from a thread holding OpenGL Context |
| 68 | 61 |
|
| 69 |
void createFBO()
|
|
| 62 |
void create() |
|
| 70 | 63 |
{
|
| 71 |
if( colorIds[0]==NOT_CREATED_YET )
|
|
| 64 |
if( mColorH[0]==NOT_CREATED_YET )
|
|
| 72 | 65 |
{
|
| 73 |
GLES30.glGenTextures(1, colorIds, 0);
|
|
| 74 |
GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, colorIds[0]);
|
|
| 66 |
GLES30.glGenTextures(1, mColorH, 0);
|
|
| 67 |
GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, mColorH[0]);
|
|
| 75 | 68 |
GLES30.glTexParameteri(GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_WRAP_S, GLES30.GL_REPEAT); |
| 76 | 69 |
GLES30.glTexParameteri(GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_WRAP_T, GLES30.GL_REPEAT); |
| 77 | 70 |
GLES30.glTexParameterf(GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_MIN_FILTER, GLES30.GL_NEAREST); |
| 78 | 71 |
GLES30.glTexParameterf(GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_MAG_FILTER, GLES30.GL_LINEAR); |
| 79 |
GLES30.glTexImage2D(GLES30.GL_TEXTURE_2D, 0, GLES30.GL_RGBA, mTexWidth, mTexHeight, 0, GLES30.GL_RGBA, GLES30.GL_UNSIGNED_BYTE, null);
|
|
| 72 |
GLES30.glTexImage2D(GLES30.GL_TEXTURE_2D, 0, GLES30.GL_RGBA, mSizeX, mSizeY, 0, GLES30.GL_RGBA, GLES30.GL_UNSIGNED_BYTE, null);
|
|
| 80 | 73 |
|
| 81 |
GLES30.glGenFramebuffers(1, fboIds, 0);
|
|
| 82 |
GLES30.glBindFramebuffer(GLES30.GL_FRAMEBUFFER, fboIds[0]);
|
|
| 83 |
GLES30.glFramebufferTexture2D(GLES30.GL_FRAMEBUFFER, GLES30.GL_COLOR_ATTACHMENT0, GLES30.GL_TEXTURE_2D, colorIds[0], 0);
|
|
| 74 |
GLES30.glGenFramebuffers(1, mFBOH, 0);
|
|
| 75 |
GLES30.glBindFramebuffer(GLES30.GL_FRAMEBUFFER, mFBOH[0]);
|
|
| 76 |
GLES30.glFramebufferTexture2D(GLES30.GL_FRAMEBUFFER, GLES30.GL_COLOR_ATTACHMENT0, GLES30.GL_TEXTURE_2D, mColorH[0], 0);
|
|
| 84 | 77 |
|
| 85 | 78 |
checkStatus("color");
|
| 86 | 79 |
} |
| 87 |
if( mDepthEnabled && depthIds[0]==NOT_CREATED_YET ) // we need to create a new DEPTH attachment
|
|
| 80 |
if( mDepthEnabled && mDepthH[0]==NOT_CREATED_YET ) // we need to create a new DEPTH attachment
|
|
| 88 | 81 |
{
|
| 89 |
GLES30.glGenTextures(1, depthIds, 0);
|
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| 90 |
GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, depthIds[0]);
|
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| 82 |
GLES30.glGenTextures(1, mDepthH, 0);
|
|
| 83 |
GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, mDepthH[0]);
|
|
| 91 | 84 |
GLES30.glTexParameteri(GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_WRAP_S, GLES30.GL_REPEAT); |
| 92 | 85 |
GLES30.glTexParameteri(GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_WRAP_T, GLES30.GL_REPEAT); |
| 93 | 86 |
GLES30.glTexParameteri(GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_MIN_FILTER, GLES30.GL_NEAREST); |
| 94 | 87 |
GLES30.glTexParameteri(GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_MAG_FILTER, GLES30.GL_NEAREST); |
| 95 |
GLES30.glTexImage2D(GLES30.GL_TEXTURE_2D, 0, GLES30.GL_DEPTH_COMPONENT, mTexWidth, mTexHeight, 0, GLES30.GL_DEPTH_COMPONENT, GLES30.GL_UNSIGNED_SHORT, null);
|
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| 88 |
GLES30.glTexImage2D(GLES30.GL_TEXTURE_2D, 0, GLES30.GL_DEPTH_COMPONENT, mSizeX, mSizeY, 0, GLES30.GL_DEPTH_COMPONENT, GLES30.GL_UNSIGNED_SHORT, null);
|
|
| 96 | 89 |
|
| 97 |
GLES30.glBindFramebuffer(GLES30.GL_FRAMEBUFFER, fboIds[0]);
|
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| 98 |
GLES30.glFramebufferTexture2D(GLES30.GL_FRAMEBUFFER, GLES30.GL_DEPTH_ATTACHMENT, GLES30.GL_TEXTURE_2D, depthIds[0], 0);
|
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| 90 |
GLES30.glBindFramebuffer(GLES30.GL_FRAMEBUFFER, mFBOH[0]);
|
|
| 91 |
GLES30.glFramebufferTexture2D(GLES30.GL_FRAMEBUFFER, GLES30.GL_DEPTH_ATTACHMENT, GLES30.GL_TEXTURE_2D, mDepthH[0], 0);
|
|
| 99 | 92 |
|
| 100 | 93 |
checkStatus("depth");
|
| 101 | 94 |
} |
| 102 |
if( !mDepthEnabled && depthIds[0]!=NOT_CREATED_YET ) // we need to detach and destroy the DEPTH attachment.
|
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| 95 |
if( !mDepthEnabled && mDepthH[0]!=NOT_CREATED_YET ) // we need to detach and destroy the DEPTH attachment.
|
|
| 103 | 96 |
{
|
| 104 |
GLES30.glDeleteTextures(1, depthIds, 0);
|
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| 105 |
depthIds[0]=NOT_CREATED_YET;
|
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| 97 |
GLES30.glDeleteTextures(1, mDepthH, 0);
|
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| 98 |
mDepthH[0]=NOT_CREATED_YET;
|
|
| 106 | 99 |
} |
| 107 | 100 |
} |
| 108 | 101 |
|
| ... | ... | |
| 116 | 109 |
{
|
| 117 | 110 |
android.util.Log.e("DistortedFramebuffer", "FRAMEBUFFER INCOMPLETE, "+message+" error="+status);
|
| 118 | 111 |
|
| 119 |
GLES30.glDeleteTextures(1, colorIds, 0);
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| 120 |
GLES30.glDeleteTextures(1, depthIds, 0);
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| 121 |
GLES30.glDeleteFramebuffers(1, fboIds, 0);
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| 122 |
fboIds[0] = 0;
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| 123 |
colorIds[0] = FAILED_TO_CREATE;
|
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| 124 |
depthIds[0] = FAILED_TO_CREATE;
|
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| 112 |
GLES30.glDeleteTextures(1, mColorH, 0);
|
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| 113 |
GLES30.glDeleteTextures(1, mDepthH, 0);
|
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| 114 |
GLES30.glDeleteFramebuffers(1, mFBOH, 0);
|
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| 115 |
mFBOH[0] = 0;
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| 116 |
mColorH[0] = FAILED_TO_CREATE;
|
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| 117 |
mDepthH[0] = FAILED_TO_CREATE;
|
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| 125 | 118 |
|
| 126 | 119 |
return false; |
| 127 | 120 |
} |
| ... | ... | |
| 132 | 125 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 133 | 126 |
// Must be called from a thread holding OpenGL Context |
| 134 | 127 |
|
| 135 |
private void deleteFBO()
|
|
| 128 |
private void delete() |
|
| 136 | 129 |
{
|
| 137 |
if( colorIds[0]>=0 )
|
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| 130 |
if( mColorH[0]>=0 )
|
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| 138 | 131 |
{
|
| 139 |
//android.util.Log.e("FBO", "deleting ("+mWidth+","+mHeight+") "+fboIds[0]);
|
|
| 140 |
|
|
| 141 |
if( depthIds[0]>=0 ) |
|
| 132 |
if( mDepthH[0]>=0 ) |
|
| 142 | 133 |
{
|
| 143 |
GLES30.glDeleteTextures(1, depthIds, 0);
|
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| 144 |
depthIds[0]=NOT_CREATED_YET;
|
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| 134 |
GLES30.glDeleteTextures(1, mDepthH, 0);
|
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| 135 |
mDepthH[0]=NOT_CREATED_YET;
|
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| 145 | 136 |
} |
| 146 | 137 |
|
| 147 |
GLES30.glDeleteTextures(1, colorIds, 0);
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| 148 |
colorIds[0] = NOT_CREATED_YET;
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| 138 |
GLES30.glDeleteTextures(1, mColorH, 0);
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| 139 |
mColorH[0] = NOT_CREATED_YET;
|
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| 149 | 140 |
|
| 150 |
GLES30.glDeleteFramebuffers(1, fboIds, 0);
|
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| 151 |
fboIds[0] = 0;
|
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| 141 |
GLES30.glDeleteFramebuffers(1, mFBOH, 0);
|
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| 142 |
mFBOH[0] = 0;
|
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| 152 | 143 |
} |
| 153 | 144 |
|
| 154 | 145 |
mMarked = false; |
| ... | ... | |
| 158 | 149 |
|
| 159 | 150 |
void setAsOutput() |
| 160 | 151 |
{
|
| 161 |
GLES30.glBindFramebuffer(GLES30.GL_FRAMEBUFFER, fboIds[0]);
|
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| 152 |
GLES30.glBindFramebuffer(GLES30.GL_FRAMEBUFFER, mFBOH[0]);
|
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| 162 | 153 |
|
| 163 |
if( depthIds[0]!=NOT_CREATED_YET )
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| 154 |
if( mDepthH[0]!=NOT_CREATED_YET )
|
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| 164 | 155 |
{
|
| 165 | 156 |
GLES30.glEnable(GLES30.GL_DEPTH_TEST); |
| 166 | 157 |
GLES30.glDepthMask(true); |
| ... | ... | |
| 172 | 163 |
} |
| 173 | 164 |
} |
| 174 | 165 |
|
| 175 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 176 |
|
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| 177 |
void setAsInput() |
|
| 178 |
{
|
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| 179 |
GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, colorIds[0]); |
|
| 180 |
} |
|
| 181 |
|
|
| 182 | 166 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 183 | 167 |
|
| 184 | 168 |
private void createProjection() |
| ... | ... | |
| 220 | 204 |
{
|
| 221 | 205 |
for( DistortedFramebuffer fbo : mList) |
| 222 | 206 |
{
|
| 223 |
if( fbo.colorIds[0]!=DONT_CREATE ) fbo.colorIds[0] = NOT_CREATED_YET;
|
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| 224 |
if( fbo.mDepthEnabled) fbo.depthIds[0] = NOT_CREATED_YET;
|
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| 207 |
if( fbo.mColorH[0]!=DONT_CREATE ) fbo.mColorH[0] = NOT_CREATED_YET;
|
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| 208 |
if( fbo.mDepthEnabled ) fbo.mDepthH[0] = NOT_CREATED_YET;
|
|
| 225 | 209 |
} |
| 226 | 210 |
} |
| 227 | 211 |
|
| ... | ... | |
| 241 | 225 |
|
| 242 | 226 |
if( tmp.mMarked ) |
| 243 | 227 |
{
|
| 244 |
tmp.deleteFBO();
|
|
| 228 |
tmp.delete(); |
|
| 245 | 229 |
iterator.remove(); |
| 246 | 230 |
} |
| 247 | 231 |
} |
| ... | ... | |
| 265 | 249 |
|
| 266 | 250 |
createProjection(); |
| 267 | 251 |
|
| 268 |
if( mWidth>mTexWidth || mHeight>mTexHeight )
|
|
| 252 |
if( mWidth> mSizeX || mHeight> mSizeY)
|
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| 269 | 253 |
{
|
| 270 |
mTexWidth = mWidth;
|
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| 271 |
mTexHeight= mHeight;
|
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| 272 |
deleteFBO();
|
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| 254 |
mSizeX = mWidth;
|
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| 255 |
mSizeY = mHeight;
|
|
| 256 |
delete(); |
|
| 273 | 257 |
} |
| 274 | 258 |
} |
| 275 | 259 |
|
| 276 |
createFBO();
|
|
| 260 |
create(); |
|
| 277 | 261 |
} |
| 278 | 262 |
|
| 279 | 263 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 293 | 277 |
|
| 294 | 278 |
mHeight = height; |
| 295 | 279 |
mWidth = width; |
| 296 |
mTexHeight = height;
|
|
| 297 |
mTexWidth = width;
|
|
| 280 |
mSizeY = height;
|
|
| 281 |
mSizeX = width;
|
|
| 298 | 282 |
mFOV = 60.0f; |
| 299 | 283 |
mX = 0.0f; |
| 300 | 284 |
mY = 0.0f; |
| 301 | 285 |
mMarked = false; |
| 302 | 286 |
mDepthEnabled= depthEnabled; |
| 303 | 287 |
|
| 304 |
fboIds[0] =-1;
|
|
| 305 |
colorIds[0]= NOT_CREATED_YET;
|
|
| 306 |
depthIds[0]= NOT_CREATED_YET;
|
|
| 288 |
mFBOH[0] =-1;
|
|
| 289 |
mColorH[0]= NOT_CREATED_YET;
|
|
| 290 |
mDepthH[0]= NOT_CREATED_YET;
|
|
| 307 | 291 |
|
| 308 | 292 |
createProjection(); |
| 309 | 293 |
|
| 310 | 294 |
mList.add(this); |
| 311 | 295 |
} |
| 312 | 296 |
|
| 297 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 298 |
|
|
| 313 | 299 |
/** |
| 314 | 300 |
* Create a new offscreen Framebuffer. |
| 315 | 301 |
* |
| ... | ... | |
| 323 | 309 |
|
| 324 | 310 |
mHeight = height; |
| 325 | 311 |
mWidth = width; |
| 326 |
mTexHeight = height;
|
|
| 327 |
mTexWidth = width;
|
|
| 312 |
mSizeY = height;
|
|
| 313 |
mSizeX = width;
|
|
| 328 | 314 |
mFOV = 60.0f; |
| 329 | 315 |
mX = 0.0f; |
| 330 | 316 |
mY = 0.0f; |
| 331 | 317 |
mMarked = false; |
| 332 | 318 |
mDepthEnabled= false; |
| 333 | 319 |
|
| 334 |
fboIds[0] =-1;
|
|
| 335 |
colorIds[0]= NOT_CREATED_YET;
|
|
| 336 |
depthIds[0]= NOT_CREATED_YET;
|
|
| 320 |
mFBOH[0] =-1;
|
|
| 321 |
mColorH[0]= NOT_CREATED_YET;
|
|
| 322 |
mDepthH[0]= NOT_CREATED_YET;
|
|
| 337 | 323 |
|
| 338 | 324 |
createProjection(); |
| 339 | 325 |
|
| ... | ... | |
| 358 | 344 |
mMarked = false; |
| 359 | 345 |
mDepthEnabled= true; |
| 360 | 346 |
|
| 361 |
fboIds[0] = fbo;
|
|
| 362 |
colorIds[0]= DONT_CREATE;
|
|
| 363 |
depthIds[0]= DONT_CREATE;
|
|
| 347 |
mFBOH[0] = fbo;
|
|
| 348 |
mColorH[0]= DONT_CREATE;
|
|
| 349 |
mDepthH[0]= DONT_CREATE;
|
|
| 364 | 350 |
} |
| 365 | 351 |
|
| 366 | 352 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 389 | 375 |
*/ |
| 390 | 376 |
public void renderTo(DistortedTexture tex, MeshObject mesh, DistortedEffects effects, long time) |
| 391 | 377 |
{
|
| 392 |
tex.createTexture(); |
|
| 393 |
DistortedFramebuffer.deleteAllMarked(); |
|
| 394 |
DistortedTexture.deleteAllMarked(); |
|
| 395 |
createFBO(); |
|
| 396 |
tex.setAsInput(); |
|
| 397 |
effects.drawPriv(tex.mHalfX, tex.mHalfY, mesh, this, time); |
|
| 378 |
tex.create(); |
|
| 379 |
|
|
| 380 |
if( tex.setAsInput() ) |
|
| 381 |
{
|
|
| 382 |
DistortedFramebuffer.deleteAllMarked(); |
|
| 383 |
DistortedTexture.deleteAllMarked(); |
|
| 384 |
create(); |
|
| 385 |
effects.drawPriv(tex.getWidth()/2.0f, tex.getHeight()/2.0f, mesh, this, time); |
|
| 386 |
} |
|
| 398 | 387 |
} |
| 399 | 388 |
|
| 400 | 389 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 412 | 401 |
*/ |
| 413 | 402 |
public void renderTo(DistortedFramebuffer fbo, MeshObject mesh, DistortedEffects effects, long time) |
| 414 | 403 |
{
|
| 415 |
fbo.createFBO();
|
|
| 404 |
fbo.create(); |
|
| 416 | 405 |
|
| 417 |
if( fbo.colorIds[0]>0 ) // fbo created with the first constructor
|
|
| 406 |
if( fbo.setAsInput() )
|
|
| 418 | 407 |
{
|
| 419 | 408 |
DistortedFramebuffer.deleteAllMarked(); |
| 420 | 409 |
DistortedTexture.deleteAllMarked(); |
| 421 |
createFBO(); |
|
| 422 |
GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, fbo.colorIds[0]); |
|
| 423 |
effects.drawPriv(fbo.mWidth/2, fbo.mHeight/2, mesh, this, time); |
|
| 410 |
create(); |
|
| 411 |
effects.drawPriv(fbo.getWidth()/2.0f, fbo.getHeight()/2.0f, mesh, this, time); |
|
| 424 | 412 |
} |
| 425 | 413 |
} |
| 426 | 414 |
|
| ... | ... | |
| 437 | 425 |
{
|
| 438 | 426 |
DistortedFramebuffer.deleteAllMarked(); |
| 439 | 427 |
DistortedTexture.deleteAllMarked(); |
| 440 |
createFBO();
|
|
| 428 |
create(); |
|
| 441 | 429 |
dt.drawRecursive(time,this); |
| 442 | 430 |
} |
| 443 | 431 |
|
| ... | ... | |
| 447 | 435 |
*/ |
| 448 | 436 |
public void markForDeletion() |
| 449 | 437 |
{
|
| 450 |
//android.util.Log.e("FBO", "marking for deletion ("+mWidth+","+mHeight+") "+fboIds[0]);
|
|
| 438 |
//android.util.Log.e("FBO", "marking for deletion ("+mWidth+","+mHeight+") "+mFBOH[0]);
|
|
| 451 | 439 |
|
| 452 | 440 |
mListMarked = true; |
| 453 | 441 |
mMarked = true; |
| ... | ... | |
| 490 | 478 |
{
|
| 491 | 479 |
mWidth = width; |
| 492 | 480 |
mHeight = height; |
| 493 |
mTexWidth = width;
|
|
| 494 |
mTexHeight= height;
|
|
| 481 |
mSizeX = width;
|
|
| 482 |
mSizeY = height;
|
|
| 495 | 483 |
|
| 496 | 484 |
createProjection(); |
| 497 | 485 |
|
| 498 |
if( colorIds[0]>0 ) markForDeletion();
|
|
| 486 |
if( mColorH[0]>0 ) markForDeletion();
|
|
| 499 | 487 |
} |
| 500 | 488 |
} |
| 501 | 489 |
|
| ... | ... | |
| 512 | 500 |
*/ |
| 513 | 501 |
public int getTextureID() |
| 514 | 502 |
{
|
| 515 |
return colorIds[0];
|
|
| 503 |
return mColorH[0];
|
|
| 516 | 504 |
} |
| 517 | 505 |
|
| 518 | 506 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/library/DistortedRenderable.java | ||
|---|---|---|
| 1 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 2 |
// Copyright 2016 Leszek Koltunski // |
|
| 3 |
// // |
|
| 4 |
// This file is part of Distorted. // |
|
| 5 |
// // |
|
| 6 |
// Distorted is free software: you can redistribute it and/or modify // |
|
| 7 |
// it under the terms of the GNU General Public License as published by // |
|
| 8 |
// the Free Software Foundation, either version 2 of the License, or // |
|
| 9 |
// (at your option) any later version. // |
|
| 10 |
// // |
|
| 11 |
// Distorted is distributed in the hope that it will be useful, // |
|
| 12 |
// but WITHOUT ANY WARRANTY; without even the implied warranty of // |
|
| 13 |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // |
|
| 14 |
// GNU General Public License for more details. // |
|
| 15 |
// // |
|
| 16 |
// You should have received a copy of the GNU General Public License // |
|
| 17 |
// along with Distorted. If not, see <http://www.gnu.org/licenses/>. // |
|
| 18 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 19 |
|
|
| 20 |
package org.distorted.library; |
|
| 21 |
|
|
| 22 |
import android.opengl.GLES30; |
|
| 23 |
|
|
| 24 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 25 |
|
|
| 26 |
abstract class DistortedRenderable |
|
| 27 |
{
|
|
| 28 |
static final int FAILED_TO_CREATE = -1; |
|
| 29 |
static final int NOT_CREATED_YET = -2; |
|
| 30 |
static final int DONT_CREATE = -3; |
|
| 31 |
|
|
| 32 |
int[] mColorH = new int[1]; |
|
| 33 |
int mSizeX, mSizeY; // in screen space |
|
| 34 |
|
|
| 35 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 36 |
|
|
| 37 |
long getID() |
|
| 38 |
{
|
|
| 39 |
return mColorH[0]; |
|
| 40 |
} |
|
| 41 |
|
|
| 42 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 43 |
|
|
| 44 |
boolean setAsInput() |
|
| 45 |
{
|
|
| 46 |
if( mColorH[0]>0 ) |
|
| 47 |
{
|
|
| 48 |
GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, mColorH[0]); |
|
| 49 |
return true; |
|
| 50 |
} |
|
| 51 |
|
|
| 52 |
return false; |
|
| 53 |
} |
|
| 54 |
|
|
| 55 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 56 |
// PUBLIC API |
|
| 57 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 58 |
/** |
|
| 59 |
* Returns the height of the Renderable. |
|
| 60 |
* |
|
| 61 |
* @return height of the object, in pixels. |
|
| 62 |
*/ |
|
| 63 |
public int getWidth() |
|
| 64 |
{
|
|
| 65 |
return mSizeX; |
|
| 66 |
} |
|
| 67 |
|
|
| 68 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 69 |
/** |
|
| 70 |
* Returns the width of the Renderable. |
|
| 71 |
* |
|
| 72 |
* @return width of the Object, in pixels. |
|
| 73 |
*/ |
|
| 74 |
public int getHeight() |
|
| 75 |
{
|
|
| 76 |
return mSizeY; |
|
| 77 |
} |
|
| 78 |
|
|
| 79 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 80 |
/** |
|
| 81 |
* Returns the depth of the Renderable. |
|
| 82 |
* <p> |
|
| 83 |
* Admittedly quite a strange method. Why do we need to pass a Mesh to it? Because one cannot determine |
|
| 84 |
* 'depth' of a Renderable (bitmap really!) when rendered based only on the texture itself, that depends |
|
| 85 |
* on the Mesh it is rendered with. |
|
| 86 |
* |
|
| 87 |
* @return depth of the Object, in pixels. |
|
| 88 |
*/ |
|
| 89 |
public int getDepth(MeshObject mesh) |
|
| 90 |
{
|
|
| 91 |
return mesh==null ? 0 : (int)(mSizeX*mesh.zFactor); |
|
| 92 |
} |
|
| 93 |
} |
|
| src/main/java/org/distorted/library/DistortedTexture.java | ||
|---|---|---|
| 39 | 39 |
* framework where one is able to mark for deletion at any time and actual deletion takes place |
| 40 | 40 |
* on the next render). |
| 41 | 41 |
*/ |
| 42 |
public class DistortedTexture |
|
| 42 |
public class DistortedTexture extends DistortedRenderable
|
|
| 43 | 43 |
{
|
| 44 | 44 |
private static boolean mListMarked = false; |
| 45 | 45 |
private static LinkedList<DistortedTexture> mList = new LinkedList<>(); |
| 46 | 46 |
|
| 47 | 47 |
private static int mTextureH; |
| 48 | 48 |
|
| 49 |
private int mSizeX, mSizeY; // in screen space |
|
| 50 |
float mHalfX, mHalfY; // halves of the above |
|
| 51 |
private long mID; |
|
| 52 | 49 |
private boolean mMarked; |
| 53 |
|
|
| 54 | 50 |
private Bitmap mBmp= null; |
| 55 |
private int[] mTextureDataH; |
|
| 56 | 51 |
|
| 57 | 52 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 58 | 53 |
// We have to flip vertically every single Bitmap that we get fed with. |
| ... | ... | |
| 75 | 70 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 76 | 71 |
// must be called from a thread holding OpenGL Context |
| 77 | 72 |
|
| 78 |
void createTexture()
|
|
| 73 |
void create() |
|
| 79 | 74 |
{
|
| 80 |
if( mBmp!=null && mTextureDataH!=null )
|
|
| 75 |
if( mBmp!=null && mColorH !=null )
|
|
| 81 | 76 |
{
|
| 82 |
//android.util.Log.e("Texture", "creating "+mID);
|
|
| 83 |
|
|
| 84 |
if( mTextureDataH[0]==0 ) |
|
| 77 |
if( mColorH[0]==0 ) |
|
| 85 | 78 |
{
|
| 86 |
GLES30.glGenTextures(1, mTextureDataH, 0);
|
|
| 87 |
GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, mTextureDataH[0]);
|
|
| 79 |
GLES30.glGenTextures(1, mColorH, 0);
|
|
| 80 |
GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, mColorH[0]);
|
|
| 88 | 81 |
GLES30.glTexParameteri ( GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_MIN_FILTER, GLES30.GL_LINEAR ); |
| 89 | 82 |
GLES30.glTexParameteri ( GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_MAG_FILTER, GLES30.GL_LINEAR ); |
| 90 | 83 |
GLES30.glTexParameteri ( GLES30.GL_TEXTURE_2D, GLES30.GL_TEXTURE_WRAP_S, GLES30.GL_CLAMP_TO_EDGE ); |
| ... | ... | |
| 93 | 86 |
} |
| 94 | 87 |
else |
| 95 | 88 |
{
|
| 96 |
GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, mTextureDataH[0]);
|
|
| 89 |
GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, mColorH[0]);
|
|
| 97 | 90 |
GLUtils.texSubImage2D(GLES30.GL_TEXTURE_2D, 0,0,0,flipBitmap(mBmp)); |
| 98 | 91 |
} |
| 99 | 92 |
|
| ... | ... | |
| 104 | 97 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 105 | 98 |
// must be called from a thread holding OpenGL Context |
| 106 | 99 |
|
| 107 |
private void deleteTexture()
|
|
| 100 |
private void delete() |
|
| 108 | 101 |
{
|
| 109 |
if( mTextureDataH!=null && mTextureDataH[0]>0 )
|
|
| 102 |
if( mColorH !=null && mColorH[0]>0 )
|
|
| 110 | 103 |
{
|
| 111 |
//android.util.Log.e("Texture", "deleting "+mID);
|
|
| 112 |
|
|
| 113 |
GLES30.glDeleteTextures(1, mTextureDataH, 0); |
|
| 114 |
|
|
| 115 |
mTextureDataH[0] = 0; |
|
| 116 |
mID = 0; |
|
| 104 |
GLES30.glDeleteTextures(1, mColorH, 0); |
|
| 105 |
mColorH[0] = 0; |
|
| 117 | 106 |
} |
| 118 | 107 |
|
| 119 | 108 |
mMarked = false; |
| 120 | 109 |
} |
| 121 | 110 |
|
| 122 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 123 |
|
|
| 124 |
long getID() |
|
| 125 |
{
|
|
| 126 |
return mID; |
|
| 127 |
} |
|
| 128 |
|
|
| 129 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 130 |
|
|
| 131 |
boolean setAsInput() |
|
| 132 |
{
|
|
| 133 |
if( mID!=0 ) |
|
| 134 |
{
|
|
| 135 |
GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, mTextureDataH[0]); |
|
| 136 |
return true; |
|
| 137 |
} |
|
| 138 |
|
|
| 139 |
return false; |
|
| 140 |
} |
|
| 141 |
|
|
| 142 | 111 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 143 | 112 |
|
| 144 | 113 |
static void getUniforms(int mProgramH) |
| ... | ... | |
| 173 | 142 |
|
| 174 | 143 |
if( tmp.mMarked ) |
| 175 | 144 |
{
|
| 176 |
tmp.deleteTexture();
|
|
| 145 |
tmp.delete(); |
|
| 177 | 146 |
iterator.remove(); |
| 178 | 147 |
} |
| 179 | 148 |
} |
| ... | ... | |
| 190 | 159 |
*/ |
| 191 | 160 |
public DistortedTexture(int width, int height) |
| 192 | 161 |
{
|
| 193 |
mSizeX= width ; mHalfX = mSizeX/2.0f; |
|
| 194 |
mSizeY= height; mHalfY = mSizeY/2.0f; |
|
| 195 |
|
|
| 196 |
mTextureDataH = new int[1]; |
|
| 197 |
mTextureDataH[0]= 0; |
|
| 198 |
mBmp = null; |
|
| 199 |
mID = 0; |
|
| 200 |
mMarked = false; |
|
| 162 |
mSizeX = width ; |
|
| 163 |
mSizeY = height; |
|
| 164 |
mColorH[0]= 0; |
|
| 165 |
mBmp = null; |
|
| 166 |
mMarked = false; |
|
| 201 | 167 |
|
| 202 | 168 |
mList.add(this); |
| 203 | 169 |
} |
| ... | ... | |
| 208 | 174 |
*/ |
| 209 | 175 |
public void markForDeletion() |
| 210 | 176 |
{
|
| 211 |
//android.util.Log.e("Texture", "marking for deletion "+mID);
|
|
| 212 |
|
|
| 213 | 177 |
mListMarked = true; |
| 214 | 178 |
mMarked = true; |
| 215 | 179 |
} |
| ... | ... | |
| 227 | 191 |
public void setTexture(Bitmap bmp) |
| 228 | 192 |
{
|
| 229 | 193 |
mBmp= bmp; |
| 230 |
mID = bmp.hashCode(); |
|
| 231 |
|
|
| 232 |
//android.util.Log.e("Texture", "setting new bitmap "+mID);
|
|
| 233 |
} |
|
| 234 |
|
|
| 235 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 236 |
/** |
|
| 237 |
* Returns the height of the Texture. |
|
| 238 |
* |
|
| 239 |
* @return height of the object, in pixels. |
|
| 240 |
*/ |
|
| 241 |
public int getWidth() |
|
| 242 |
{
|
|
| 243 |
return mSizeX; |
|
| 244 |
} |
|
| 245 |
|
|
| 246 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 247 |
/** |
|
| 248 |
* Returns the width of the Texture. |
|
| 249 |
* |
|
| 250 |
* @return width of the Object, in pixels. |
|
| 251 |
*/ |
|
| 252 |
public int getHeight() |
|
| 253 |
{
|
|
| 254 |
return mSizeY; |
|
| 255 |
} |
|
| 256 |
|
|
| 257 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 258 |
/** |
|
| 259 |
* Returns the depth of the Texture. |
|
| 260 |
* <p> |
|
| 261 |
* Admittedly quite a strange method. Why do we need to pass a Mesh to it? Because one cannot determine |
|
| 262 |
* 'depth' of a texture when rendered based only on the texture itself, that depends on the Mesh it is |
|
| 263 |
* rendered with. |
|
| 264 |
* |
|
| 265 |
* @return depth of the Object, in pixels. |
|
| 266 |
*/ |
|
| 267 |
public int getDepth(MeshObject mesh) |
|
| 268 |
{
|
|
| 269 |
return mesh==null ? 0 : (int)(mSizeX*mesh.zFactor); |
|
| 270 | 194 |
} |
| 271 | 195 |
} |
| src/main/java/org/distorted/library/DistortedTree.java | ||
|---|---|---|
| 200 | 200 |
|
| 201 | 201 |
void drawRecursive(long currTime, DistortedFramebuffer df) |
| 202 | 202 |
{
|
| 203 |
mTexture.createTexture(); |
|
| 203 |
mTexture.create(); |
|
| 204 |
float halfX = mTexture.getWidth()/2.0f; |
|
| 205 |
float halfY = mTexture.getHeight()/2.0f; |
|
| 204 | 206 |
|
| 205 | 207 |
if( mNumChildren[0]<=0 ) |
| 206 | 208 |
{
|
| ... | ... | |
| 208 | 210 |
} |
| 209 | 211 |
else |
| 210 | 212 |
{
|
| 211 |
mData.mFBO.createFBO();
|
|
| 213 |
mData.mFBO.create(); |
|
| 212 | 214 |
|
| 213 | 215 |
if( mData.numRendered==0 ) |
| 214 | 216 |
{
|
| ... | ... | |
| 218 | 220 |
GLES30.glClear( GLES30.GL_DEPTH_BUFFER_BIT | GLES30.GL_COLOR_BUFFER_BIT); |
| 219 | 221 |
|
| 220 | 222 |
if( mTexture.setAsInput() ) |
| 221 |
DistortedEffects.drawNoEffectsPriv(mTexture.mHalfX, mTexture.mHalfY, mMesh, mData.mFBO);
|
|
| 223 |
DistortedEffects.drawNoEffectsPriv(halfX, halfY, mMesh, mData.mFBO);
|
|
| 222 | 224 |
|
| 223 | 225 |
synchronized(this) |
| 224 | 226 |
{
|
| ... | ... | |
| 234 | 236 |
mData.mFBO.setAsInput(); |
| 235 | 237 |
} |
| 236 | 238 |
|
| 237 |
mEffects.drawPriv(mTexture.mHalfX, mTexture.mHalfY, mMesh, df, currTime);
|
|
| 239 |
mEffects.drawPriv(halfX, halfY, mMesh, df, currTime);
|
|
| 238 | 240 |
} |
| 239 | 241 |
|
| 240 | 242 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Introduce DistortedRenderable, a base class for Texture and Framebuffer