| 1 | d333eb6b | Leszek Koltunski | ///////////////////////////////////////////////////////////////////////////////////////////////////
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        | 2 |  |  | // Copyright 2016 Leszek Koltunski                                                               //
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        | 3 |  |  | //                                                                                               //
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        | 4 |  |  | // This file is part of Distorted.                                                               //
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        | 5 |  |  | //                                                                                               //
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        | 6 |  |  | // Distorted is free software: you can redistribute it and/or modify                             //
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        | 7 |  |  | // it under the terms of the GNU General Public License as published by                          //
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        | 8 |  |  | // the Free Software Foundation, either version 2 of the License, or                             //
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        | 9 |  |  | // (at your option) any later version.                                                           //
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        | 10 |  |  | //                                                                                               //
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        | 11 |  |  | // Distorted is distributed in the hope that it will be useful,                                  //
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        | 12 |  |  | // but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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        | 13 |  |  | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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        | 14 |  |  | // GNU General Public License for more details.                                                  //
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        | 15 |  |  | //                                                                                               //
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        | 16 |  |  | // You should have received a copy of the GNU General Public License                             //
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        | 17 |  |  | // along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
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        | 18 |  |  | ///////////////////////////////////////////////////////////////////////////////////////////////////
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        | 19 |  |  | 
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        | 20 | 6c00149d | Leszek Koltunski | package org.distorted.library.mesh;
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        | 21 | 6a06a912 | Leszek Koltunski | 
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        | 22 | e6519ac8 | Leszek Koltunski | import android.opengl.GLES31;
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        | 23 | 6c00149d | Leszek Koltunski | 
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        | 24 |  |  | import org.distorted.library.main.Distorted;
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        | 25 |  |  | import org.distorted.library.main.DistortedBuffer;
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        | 26 | da681e7e | Leszek Koltunski | import org.distorted.library.program.DistortedProgram;
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        | 27 | 6c00149d | Leszek Koltunski | 
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        | 28 | da681e7e | Leszek Koltunski | import java.nio.ByteBuffer;
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        | 29 |  |  | import java.nio.ByteOrder;
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        | 30 | 6a06a912 | Leszek Koltunski | import java.nio.FloatBuffer;
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        | 31 |  |  | 
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        | 32 |  |  | ///////////////////////////////////////////////////////////////////////////////////////////////////
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        | 33 | e0b6c593 | Leszek Koltunski | /**
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        | 34 | 227b9bca | Leszek Koltunski |  * Abstract class which represents a Mesh, i.e. an array of vertices (rendered as a TRIANGLE_STRIP)
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        | 35 | e0b6c593 | Leszek Koltunski |  * <p>
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        | 36 | da681e7e | Leszek Koltunski |  * If you want to render to a particular shape, extend from here, construct a float array
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        | 37 | 7a5e538a | Leszek Koltunski |  * containing per-vertex attributes, and call back setAttribs().
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        | 38 | e0b6c593 | Leszek Koltunski |  */
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        | 39 | 715e7726 | Leszek Koltunski | public abstract class MeshBase
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        | 40 | 6a06a912 | Leszek Koltunski |    {
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        | 41 | 227b9bca | Leszek Koltunski |    // sizes of attributes of an individual vertex.
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        | 42 |  |  |    private static final int POS_DATA_SIZE= 3; // vertex coordinates: x,y,z
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        | 43 |  |  |    private static final int NOR_DATA_SIZE= 3; // normal vector: x,y,z
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        | 44 |  |  |    private static final int INF_DATA_SIZE= 3; // 'inflate' vector: x,y,z
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        | 45 | 7a5e538a | Leszek Koltunski |    private static final int TEX_DATA_SIZE= 2; // texture coordinates: s,t
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        | 46 | 6f2d931d | Leszek Koltunski | 
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        | 47 |  |  |    static final int POS_ATTRIB   = 0;
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        | 48 |  |  |    static final int NOR_ATTRIB   = POS_DATA_SIZE;
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        | 49 |  |  |    static final int INF_ATTRIB   = POS_DATA_SIZE + NOR_DATA_SIZE;
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        | 50 |  |  |    static final int TEX_ATTRIB   = POS_DATA_SIZE + NOR_DATA_SIZE + INF_DATA_SIZE;
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        | 51 | 227b9bca | Leszek Koltunski |    static final int VERT_ATTRIBS = POS_DATA_SIZE + NOR_DATA_SIZE + INF_DATA_SIZE + TEX_DATA_SIZE;  // number of attributes of a 'normal' vertex
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        | 52 |  |  |    static final int TRAN_ATTRIBS = POS_DATA_SIZE + POS_DATA_SIZE;                                  // number of attributes of a transform feedback vertex
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        | 53 | 6a06a912 | Leszek Koltunski | 
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        | 54 | da681e7e | Leszek Koltunski |    private static final int BYTES_PER_FLOAT = 4;
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        | 55 | 3ef3364d | Leszek Koltunski | 
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        | 56 | 6f2d931d | Leszek Koltunski |    private static final int OFFSET_POS = POS_ATTRIB*BYTES_PER_FLOAT;
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        | 57 |  |  |    private static final int OFFSET_NOR = NOR_ATTRIB*BYTES_PER_FLOAT;
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        | 58 |  |  |    private static final int OFFSET_INF = INF_ATTRIB*BYTES_PER_FLOAT;
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        | 59 |  |  |    private static final int OFFSET_TEX = TEX_ATTRIB*BYTES_PER_FLOAT;
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        | 60 | 227b9bca | Leszek Koltunski |    private static final int TRAN_SIZE  = TRAN_ATTRIBS*BYTES_PER_FLOAT;
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        | 61 |  |  |    private static final int VERT_SIZE  = VERT_ATTRIBS*BYTES_PER_FLOAT;
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        | 62 | a51fe521 | Leszek Koltunski | 
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        | 63 | 6c00149d | Leszek Koltunski |    private boolean mShowNormals;       // when rendering this mesh, draw normal vectors?
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        | 64 |  |  |    private DistortedBuffer mVBO, mTFO; // main vertex buffer and transform feedback buffer
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        | 65 |  |  |    private final float zFactor;        // strange workaround for the fact that we need to somehow store the 'depth'
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        | 66 |  |  |                                        // of the Mesh. Used in DistortedEffects. See DistortedTexture.getDepth().
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        | 67 | da681e7e | Leszek Koltunski |    private int mNumVertices;
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        | 68 | 227b9bca | Leszek Koltunski |    private FloatBuffer mVertAttribs;   // packed: PosX,PosY,PosZ, NorX,NorY,NorZ, InfX,InfY,InfZ, TexS,TexT
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        | 69 | 7a5e538a | Leszek Koltunski |    private float mInflate;
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        | 70 | 3ef3364d | Leszek Koltunski | 
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        | 71 | 6a06a912 | Leszek Koltunski | ///////////////////////////////////////////////////////////////////////////////////////////////////
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        | 72 | 3ef3364d | Leszek Koltunski | 
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        | 73 | 715e7726 | Leszek Koltunski |    MeshBase(float factor)
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        | 74 | 3ef3364d | Leszek Koltunski |      {
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        | 75 | 466450b5 | Leszek Koltunski |      zFactor      = factor;
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        | 76 | 3fc9327a | Leszek Koltunski |      mShowNormals = false;
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        | 77 | 42571056 | Leszek Koltunski | 
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        | 78 | 466450b5 | Leszek Koltunski |      mVBO = new DistortedBuffer(GLES31.GL_ARRAY_BUFFER             , GLES31.GL_STATIC_READ);
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        | 79 |  |  |      mTFO = new DistortedBuffer(GLES31.GL_TRANSFORM_FEEDBACK_BUFFER, GLES31.GL_STATIC_READ);
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        | 80 | 42571056 | Leszek Koltunski |      }
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        | 81 |  |  | 
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        | 82 |  |  | ///////////////////////////////////////////////////////////////////////////////////////////////////
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        | 83 | 6c00149d | Leszek Koltunski | // when a derived class is done computing its mesh, it has to call this method.
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        | 84 | 42571056 | Leszek Koltunski | 
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        | 85 | 227b9bca | Leszek Koltunski |    void setAttribs(float[] vertexAttribs)
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        | 86 | 42571056 | Leszek Koltunski |      {
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        | 87 | 227b9bca | Leszek Koltunski |      mNumVertices = vertexAttribs.length/VERT_ATTRIBS;
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        | 88 | da681e7e | Leszek Koltunski | 
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        | 89 | 227b9bca | Leszek Koltunski |      mVertAttribs = ByteBuffer.allocateDirect(mNumVertices*VERT_SIZE).order(ByteOrder.nativeOrder()).asFloatBuffer();
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        | 90 | da681e7e | Leszek Koltunski |      mVertAttribs.put(vertexAttribs).position(0);
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        | 91 |  |  | 
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        | 92 | 227b9bca | Leszek Koltunski |      mVBO.setData(mNumVertices*VERT_SIZE, mVertAttribs);
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        | 93 |  |  |      mTFO.setData(mNumVertices*TRAN_SIZE, null        );
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        | 94 | 42571056 | Leszek Koltunski |      }
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        | 95 |  |  | 
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        | 96 |  |  | ///////////////////////////////////////////////////////////////////////////////////////////////////
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        | 97 | 6c00149d | Leszek Koltunski | /**
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        | 98 |  |  |  * Not part of public API, do not document (public only because has to be used from the main package)
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        | 99 |  |  |  *
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        | 100 |  |  |  * @y.exclude
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        | 101 |  |  |  */
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        | 102 | da681e7e | Leszek Koltunski |    public int getTFO()
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        | 103 | 42571056 | Leszek Koltunski |      {
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        | 104 | da681e7e | Leszek Koltunski |      return mTFO.mIndex[0];
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        | 105 | 42571056 | Leszek Koltunski |      }
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        | 106 |  |  | 
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        | 107 |  |  | ///////////////////////////////////////////////////////////////////////////////////////////////////
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        | 108 | 6c00149d | Leszek Koltunski | /**
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        | 109 |  |  |  * Not part of public API, do not document (public only because has to be used from the main package)
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        | 110 |  |  |  *
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        | 111 |  |  |  * @y.exclude
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        | 112 |  |  |  */
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        | 113 | da681e7e | Leszek Koltunski |    public int getNumVertices()
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        | 114 | 226144d0 | leszek |      {
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        | 115 | da681e7e | Leszek Koltunski |      return mNumVertices;
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        | 116 | 226144d0 | leszek |      }
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        | 117 | 42571056 | Leszek Koltunski | 
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        | 118 | 6c00149d | Leszek Koltunski | ///////////////////////////////////////////////////////////////////////////////////////////////////
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        | 119 |  |  | /**
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        | 120 |  |  |  * Not part of public API, do not document (public only because has to be used from the main package)
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        | 121 |  |  |  *
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        | 122 |  |  |  * @y.exclude
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        | 123 |  |  |  */
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        | 124 | da681e7e | Leszek Koltunski |    public float getZFactor()
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        | 125 | 6c00149d | Leszek Koltunski |      {
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        | 126 | da681e7e | Leszek Koltunski |      return zFactor;
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        | 127 | 6c00149d | Leszek Koltunski |      }
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        | 128 |  |  | 
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        | 129 |  |  | ///////////////////////////////////////////////////////////////////////////////////////////////////
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        | 130 |  |  | /**
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        | 131 |  |  |  * Not part of public API, do not document (public only because has to be used from the main package)
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        | 132 |  |  |  *
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        | 133 |  |  |  * @y.exclude
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        | 134 |  |  |  */
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        | 135 | da681e7e | Leszek Koltunski |    public void bindVertexAttribs(DistortedProgram program)
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        | 136 | 6c00149d | Leszek Koltunski |      {
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        | 137 | da681e7e | Leszek Koltunski |      GLES31.glBindBuffer(GLES31.GL_ARRAY_BUFFER, mVBO.mIndex[0] );
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        | 138 | 227b9bca | Leszek Koltunski |      GLES31.glVertexAttribPointer(program.mAttribute[0], POS_DATA_SIZE, GLES31.GL_FLOAT, false, VERT_SIZE, OFFSET_POS);
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        | 139 |  |  |      GLES31.glVertexAttribPointer(program.mAttribute[1], NOR_DATA_SIZE, GLES31.GL_FLOAT, false, VERT_SIZE, OFFSET_NOR);
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        | 140 |  |  |      GLES31.glVertexAttribPointer(program.mAttribute[2], INF_DATA_SIZE, GLES31.GL_FLOAT, false, VERT_SIZE, OFFSET_INF);
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        | 141 |  |  |      GLES31.glVertexAttribPointer(program.mAttribute[3], TEX_DATA_SIZE, GLES31.GL_FLOAT, false, VERT_SIZE, OFFSET_TEX);
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        | 142 | da681e7e | Leszek Koltunski |      GLES31.glBindBuffer(GLES31.GL_ARRAY_BUFFER, 0);
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        | 143 |  |  |      }
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        | 144 |  |  | 
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        | 145 |  |  | ///////////////////////////////////////////////////////////////////////////////////////////////////
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        | 146 |  |  | /**
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        | 147 |  |  |  * Not part of public API, do not document (public only because has to be used from the main package)
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        | 148 |  |  |  *
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        | 149 |  |  |  * @y.exclude
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        | 150 |  |  |  */
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        | 151 |  |  |    public void bindTransformAttribs(DistortedProgram program)
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        | 152 |  |  |      {
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        | 153 |  |  |      GLES31.glBindBuffer(GLES31.GL_ARRAY_BUFFER, mTFO.mIndex[0] );
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        | 154 | 227b9bca | Leszek Koltunski |      GLES31.glVertexAttribPointer(program.mAttribute[0], POS_DATA_SIZE, GLES31.GL_FLOAT, false, 0, 0);
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        | 155 | da681e7e | Leszek Koltunski |      GLES31.glBindBuffer(GLES31.GL_ARRAY_BUFFER, 0);
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        | 156 | 6c00149d | Leszek Koltunski |      }
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        | 157 |  |  | 
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        | 158 | 7a5e538a | Leszek Koltunski | ///////////////////////////////////////////////////////////////////////////////////////////////////
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        | 159 |  |  | /**
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        | 160 |  |  |  * Not part of public API, do not document (public only because has to be used from the main package)
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        | 161 |  |  |  *
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        | 162 |  |  |  * @y.exclude
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        | 163 |  |  |  */
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        | 164 |  |  |    public void setInflate(float inflate)
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        | 165 |  |  |      {
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        | 166 |  |  |      mInflate = inflate;
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        | 167 |  |  |      }
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        | 168 |  |  | 
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        | 169 |  |  | ///////////////////////////////////////////////////////////////////////////////////////////////////
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        | 170 |  |  | /**
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        | 171 |  |  |  * Not part of public API, do not document (public only because has to be used from the main package)
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        | 172 |  |  |  *
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        | 173 |  |  |  * @y.exclude
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        | 174 |  |  |  */
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        | 175 |  |  |    public float getInflate()
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        | 176 |  |  |      {
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        | 177 |  |  |      return mInflate;
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        | 178 |  |  |      }
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        | 179 |  |  | 
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        | 180 | 466450b5 | Leszek Koltunski | ///////////////////////////////////////////////////////////////////////////////////////////////////
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        | 181 |  |  | // PUBLIC API
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        | 182 | 3fc9327a | Leszek Koltunski | ///////////////////////////////////////////////////////////////////////////////////////////////////
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        | 183 |  |  | /**
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        | 184 |  |  |  * When rendering this Mesh, do we want to render the Normal vectors as well?
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        | 185 | 420836fc | leszek |  * <p>
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        | 186 |  |  |  * Will work only on OpenGL ES >= 3.0 devices.
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        | 187 | 3fc9327a | Leszek Koltunski |  *
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        | 188 |  |  |  * @param show Controls if we render the Normal vectors or not.
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        | 189 |  |  |  */
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        | 190 |  |  |    public void setShowNormals(boolean show)
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        | 191 |  |  |      {
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        | 192 | 420836fc | leszek |      mShowNormals = (Distorted.GLSL >= 300 && show);
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        | 193 | 3fc9327a | Leszek Koltunski |      }
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        | 194 | 466450b5 | Leszek Koltunski | 
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        | 195 | 6c00149d | Leszek Koltunski | ///////////////////////////////////////////////////////////////////////////////////////////////////
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        | 196 |  |  | /**
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        | 197 |  |  |  * When rendering this mesh, should we also draw the normal vectors?
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        | 198 |  |  |  *
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        | 199 |  |  |  * @return <i>true</i> if we do render normal vectors
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        | 200 |  |  |  */
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        | 201 |  |  |    public boolean getShowNormals()
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        | 202 |  |  |      {
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        | 203 |  |  |      return mShowNormals;
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        | 204 |  |  |      }
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        | 205 |  |  | 
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        | 206 | 466450b5 | Leszek Koltunski | ///////////////////////////////////////////////////////////////////////////////////////////////////
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        | 207 |  |  | /**
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        | 208 |  |  |  * Release all internal resources.
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        | 209 |  |  |  */
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        | 210 |  |  |    public void markForDeletion()
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        | 211 |  |  |      {
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        | 212 |  |  |      mVertAttribs.clear();
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        | 213 |  |  | 
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        | 214 |  |  |      mVBO.markForDeletion();
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        | 215 |  |  |      mTFO.markForDeletion();
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        | 216 |  |  |      }
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        | 217 | 6a06a912 | Leszek Koltunski |    }
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        | 218 | 226144d0 | leszek | 
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        | 219 | 3fc9327a | Leszek Koltunski | 
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