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library / src / main / java / org / distorted / library / mesh / MeshCubes.java @ 15ed35e6

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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski                                                               //
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//                                                                                               //
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// This file is part of Distorted.                                                               //
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//                                                                                               //
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// Distorted is free software: you can redistribute it and/or modify                             //
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// it under the terms of the GNU General Public License as published by                          //
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// the Free Software Foundation, either version 2 of the License, or                             //
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// (at your option) any later version.                                                           //
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//                                                                                               //
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// Distorted is distributed in the hope that it will be useful,                                  //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of                                //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                                 //
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// GNU General Public License for more details.                                                  //
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//                                                                                               //
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// You should have received a copy of the GNU General Public License                             //
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// along with Distorted.  If not, see <http://www.gnu.org/licenses/>.                            //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library.mesh;
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import java.util.ArrayList;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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 * Create a 3D grid composed of Cubes.
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 * <p>
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 * Any subset of a MxNx1 cuboid is possible.
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 */
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public class MeshCubes extends MeshBase
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   {
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   private static final float R = 0.0f;//0.2f;
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   private static final int NORTH = 0;
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   private static final int WEST  = 1;
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   private static final int EAST  = 2;
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   private static final int SOUTH = 3;
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   private static final float[] mNormalX = new float[4];
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   private static final float[] mNormalY = new float[4];
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   private static final float[] mNormalZ = new float[4];
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   private class Edge
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     {
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     final int side; 
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     final int row;
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     final int col;
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     Edge(int s, int r, int c)
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       {
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       side= s; 
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       row = r;
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       col = c;
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       }
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     }
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   private int mCols, mRows, mSlices;
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   private int[][] mCubes;
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   private byte[][] mInflateX, mInflateY;
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   private float mInfCorr;
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   private ArrayList<Edge> mEdges = new ArrayList<>();
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   private int currVert;
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   private int numVertices;
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   private int mSideBends;
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   private int mEdgeNum;
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   private int mSideWalls;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// a Block is split into two triangles along the NE-SW line iff it is in the top-right
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// or bottom-left quadrant of the grid.
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   private boolean isNE(int row,int col)
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     {
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     return ( (2*row<mRows)^(2*col<mCols) );
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     }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// return the number of vertices our grid will contain
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   private int computeDataLength()
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      {
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      int frontWalls=0, frontSegments=0, triangleShifts=0, windingShifts=0;
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      int shiftCol = (mCols-1)/2;
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      boolean lastBlockIsNE=false;
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      boolean thisBlockIsNE;        // the block we are currently looking at is split into
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                                    // two triangles along the NE-SW line (rather than NW-SE)
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      for(int row=0; row<mRows; row++)
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        {
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        if( mCols>=2 && (mCubes[row][shiftCol]%2 == 1) && (mCubes[row][shiftCol+1]%2 == 1) ) triangleShifts++;
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        for(int col=0; col<mCols; col++)
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          {
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          if( mCubes[row][col]%2 == 1 )  // land
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            {
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            thisBlockIsNE = isNE(row,col);
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            if( thisBlockIsNE^lastBlockIsNE ) windingShifts++;
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            lastBlockIsNE = thisBlockIsNE;
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            frontWalls++;
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            if( col==mCols-1 || mCubes[row][col+1]%2 == 0 ) frontSegments++;
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            }
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          }
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        }
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      int frontVert       = 2*( frontWalls + 2*frontSegments - 1) +2*triangleShifts + windingShifts;
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      int sideVertOneSlice= 2*( mSideWalls + mSideBends + mEdgeNum -1);
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      int sideVert        = 2*(mSlices-1) + mSlices*sideVertOneSlice;
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      int firstWinding    = (mSlices>0 && (frontVert+1)%2==1 ) ? 1:0;
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      int dataL           = mSlices==0 ? frontVert : (frontVert+1) +firstWinding+ (1+sideVert+1) + (1+frontVert);
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/*
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      android.util.Log.e("CUBES","triangleShifts="+triangleShifts+" windingShifts="+windingShifts+" winding1="+firstWinding+" frontVert="+frontVert+" sideVert="+sideVert);
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      android.util.Log.e("CUBES", "frontW="+frontWalls+" fSegments="+frontSegments+" sWalls="+mSideWalls+" sSegments="+mEdgeNum+" sideBends="+mSideBends+" dataLen="+dataL );
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*/
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      return dataL<0 ? 0:dataL;
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      }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/*
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   private static String debug(short[] val)
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     {
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     String ret="";j
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     for(int i=0; i<val.length; i++) ret+=(" "+val[i]); 
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     return ret;
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     }
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*/
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///////////////////////////////////////////////////////////////////////////////////////////////////
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   private static String debug(float[] val, int stop)
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     {
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     String ret="";
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     float v;
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     boolean neg;
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     int mod;
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     for(int i=0; i<val.length; i++) 
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        {
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        if( i%stop==0 ) ret+="\n";
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        mod = i%stop;
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        if( mod==0 || mod==3 || mod==6 ) ret+=" (";
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        v = val[i];
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        if( v==-0.0f ) v=0.0f;
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        neg = v<0;
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        v = (v<0 ? -v:v);
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        ret+=((neg? " -":" +")+v);
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        if( mod==2 || mod==5 || mod==7 ) ret+=")";
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        }
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     return ret;
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     }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/*
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   private static String debug(Edge e)
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     {
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     String d = "";
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     switch(e.side)
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       {
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       case NORTH: d+="NORTH "; break;
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       case SOUTH: d+="SOUTH "; break;
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       case WEST : d+="WEST  "; break;
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       case EAST : d+="EAST  "; break;
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       }
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     d+=("("+e.row+","+e.col+")");
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     return d;
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     }   
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*/
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///////////////////////////////////////////////////////////////////////////////////////////////////
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   private void prepareDataStructures(int cols, String desc, int slices)
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     {
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     mRows       =0;
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     mCols       =0;
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     mSlices     =slices;
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     numVertices =0;
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     if( cols>0 && desc.contains("1") )
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       {
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       mCols = cols;
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       mRows = desc.length()/cols;
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       mInfCorr = mRows>mCols ? mRows:mCols;
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       mInfCorr = mSlices>mInfCorr ? mSlices : mInfCorr;
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       mCubes    = new int[mRows][mCols];
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       mInflateX = new byte[mRows+1][mCols+1];
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       mInflateY = new byte[mRows+1][mCols+1];
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       for(int col=0; col<mCols; col++)
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         for(int row=0; row<mRows; row++)
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           mCubes[row][col] = (desc.charAt(row * mCols + col) == '1' ? 1 : 0);
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       for(int col=0; col<mCols+1; col++)
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         for(int row=0; row<mRows+1; row++)
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           {
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           fillInflate(row,col);
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           }
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       markRegions();
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       numVertices = computeDataLength();
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       currVert = 0;
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       }
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     }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// full grid
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   private void prepareDataStructures(int cols, int rows, int slices)
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     {
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     mRows        =rows;
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     mCols        =cols;
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     mSlices      =slices;
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     numVertices  =0;
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     if( cols>0 && rows>0 )
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       {
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       mCubes    = new int[mRows][mCols];
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       mInflateX = new byte[mRows+1][mCols+1];
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       mInflateY = new byte[mRows+1][mCols+1];
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       mInfCorr = mRows>mCols ? mRows:mCols;
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       mInfCorr = mSlices>mInfCorr ? mSlices : mInfCorr;
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       for(int col=0; col<mCols; col++)
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         for(int row=0; row<mRows; row++)
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           mCubes[row][col] = 1;
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       for(int col=0; col<mCols+1; col++)
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         for(int row=0; row<mRows+1; row++)
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           {
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           fillInflate(row,col);
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           }
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       markRegions();
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       numVertices = computeDataLength();
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       currVert = 0;
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       }
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     }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Mark all the 'regions' of our grid  - i.e. separate pieces of 'land' (connected blocks that will 
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// be rendered) and 'water' (connected holes in between) with integers. Each connected block of land
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// gets a unique odd integer, each connected block of water a unique even integer.
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//
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// Water on the edges of the grid is also considered connected to itself!   
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//   
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// This function also creates a list of 'Edges'. Each Edge is a data structure from which later on we
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// will start building the side walls of each connected block of land (and sides of holes of water
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// inside). Each Edge needs to point from Land to Water (thus the '(SOUTH,i-1,j)' below) - otherwise
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// later on setting up normal vectors wouldn't work.
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  private void markRegions()
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     {
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     int i, j, numWater=1, numLand=0;
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     for(i=0; i<mRows;i++) if( mCubes[      i][      0]==0 ) markRegion((short)2,      i,       0);
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     for(i=0; i<mRows;i++) if( mCubes[      i][mCols-1]==0 ) markRegion((short)2,      i, mCols-1);
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     for(i=0; i<mCols;i++) if( mCubes[0      ][      i]==0 ) markRegion((short)2,      0,       i);
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     for(i=0; i<mCols;i++) if( mCubes[mRows-1][      i]==0 ) markRegion((short)2,mRows-1,       i);
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     for(i=0; i<mRows; i++)
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        for(j=0; j<mCols; j++)
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           {
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           if( mCubes[i][j] == 0 ) { numWater++; markRegion( (short)(2*numWater ),i,j); mEdges.add(new Edge(SOUTH,i-1,j)); }
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           if( mCubes[i][j] == 1 ) { numLand ++; markRegion( (short)(2*numLand+1),i,j); mEdges.add(new Edge(NORTH,i  ,j)); }
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           }
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     // now we potentially need to kick out some Edges . Otherwise the following does not work:
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     //
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     // 0 1 0
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     // 1 0 1
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     // 0 1 0
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     mEdgeNum= mEdges.size();
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     int initCol, initRow, initSide, lastSide;
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     Edge e1,e2;
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     for(i=0; i<mEdgeNum; i++)
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       {
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       e1 = mEdges.get(i);
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       initRow= e1.row;
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       initCol= e1.col;
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       initSide=e1.side;
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       do
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         {
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         //android.util.Log.d("CUBES", "checking edge "+debug(e1));
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         mSideWalls++;
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         if( e1.side==NORTH || e1.side==SOUTH )
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           {
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           for(j=i+1;j<mEdgeNum;j++)
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             {
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             e2 = mEdges.get(j);
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             if( e2.side==e1.side && e2.row==e1.row && e2.col==e1.col )
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               {
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               mEdges.remove(j);
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               mEdgeNum--;
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               j--;
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               //android.util.Log.e("CUBES", "removing edge "+debug(e2));
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               }
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             }
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           }
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         lastSide = e1.side;
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         e1 = getNextEdge(e1);
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         if( e1.side!=lastSide ) mSideBends++;
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         }
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       while( e1.col!=initCol || e1.row!=initRow || e1.side!=initSide );
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       }
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     }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// when calling, make sure that newVal != val
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  private void markRegion(short newVal, int row, int col)
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     {
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     int val = mCubes[row][col];
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     mCubes[row][col] = newVal;
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     if( row>0       && mCubes[row-1][col  ]==val ) markRegion(newVal, row-1, col  );
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     if( row<mRows-1 && mCubes[row+1][col  ]==val ) markRegion(newVal, row+1, col  );
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     if( col>0       && mCubes[row  ][col-1]==val ) markRegion(newVal, row  , col-1);
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     if( col<mCols-1 && mCubes[row  ][col+1]==val ) markRegion(newVal, row  , col+1);
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     }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void createNormals(boolean front, int row, int col)
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     {
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     int td,lr; 
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     int nw = (col>0       && row>0      ) ? (mCubes[row-1][col-1]%2) : 0;
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     int w  = (col>0                     ) ? (mCubes[row  ][col-1]%2) : 0;
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     int n  = (               row>0      ) ? (mCubes[row-1][col  ]%2) : 0;
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     int c  =                                (mCubes[row  ][col  ]%2);
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     int sw = (col>0       && row<mRows-1) ? (mCubes[row+1][col-1]%2) : 0;
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     int s  = (               row<mRows-1) ? (mCubes[row+1][col  ]%2) : 0;
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     int ne = (col<mCols-1 && row>0      ) ? (mCubes[row-1][col+1]%2) : 0;
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     int e  = (col<mCols-1               ) ? (mCubes[row  ][col+1]%2) : 0;
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     int se = (col<mCols-1 && row<mRows-1) ? (mCubes[row+1][col+1]%2) : 0;
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     if(front)
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       {
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       mNormalZ[0] = 1.0f;
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       mNormalZ[1] = 1.0f;
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       mNormalZ[2] = 1.0f;
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       mNormalZ[3] = 1.0f;
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       }
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     else
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       {
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       mNormalZ[0] =-1.0f;
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       mNormalZ[1] =-1.0f;
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       mNormalZ[2] =-1.0f;
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       mNormalZ[3] =-1.0f;
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       }
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     td = nw+n-w-c;
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     lr = c+n-w-nw;
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     if( td<0 ) td=-1;
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     if( td>0 ) td= 1;
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     if( lr<0 ) lr=-1;
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     if( lr>0 ) lr= 1;
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     mNormalX[0] = lr*R;
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     mNormalY[0] = td*R;
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     td = w+c-sw-s;
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     lr = c+s-w-sw;
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     if( td<0 ) td=-1;
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     if( td>0 ) td= 1;
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     if( lr<0 ) lr=-1;
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     if( lr>0 ) lr= 1;
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     mNormalX[1] = lr*R;
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     mNormalY[1] = td*R;
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     td = n+ne-c-e;
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     lr = e+ne-c-n;
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     if( td<0 ) td=-1;
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     if( td>0 ) td= 1;
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     if( lr<0 ) lr=-1;
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     if( lr>0 ) lr= 1;
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     mNormalX[2] = lr*R;
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     mNormalY[2] = td*R;
399
     
400
     td = c+e-s-se;
401
     lr = e+se-c-s;
402
     if( td<0 ) td=-1;
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     if( td>0 ) td= 1;
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     if( lr<0 ) lr=-1;
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     if( lr>0 ) lr= 1;
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     mNormalX[3] = lr*R;
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     mNormalY[3] = td*R;
408
     /*
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     android.util.Log.d("CUBES", "row="+row+" col="+col);
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     android.util.Log.d("CUBES", mNormalX[0]+" "+mNormalY[0]);
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     android.util.Log.d("CUBES", mNormalX[1]+" "+mNormalY[1]);
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     android.util.Log.d("CUBES", mNormalX[2]+" "+mNormalY[2]);
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     android.util.Log.d("CUBES", mNormalX[3]+" "+mNormalY[3]);
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     */
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     }
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///////////////////////////////////////////////////////////////////////////////////////////////////
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  private void buildFrontBackGrid(boolean front, float[] attribs)
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     {
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     int last, current;
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     boolean seenLand=false;
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     boolean lastBlockIsNE = false;
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     boolean currentBlockIsNE;
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     float vectZ = (front ? 0.5f : -0.5f);
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     //android.util.Log.d("CUBES", "buildFrontBack");
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     for(int row=0; row<mRows; row++)
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       {
431
       last =0;
432
         
433 e5d9b235 Leszek Koltunski
       for(int col=0; col<mCols; col++)
434 6a06a912 Leszek Koltunski
         {
435 e5d9b235 Leszek Koltunski
         current = mCubes[row][col];
436 ce7f3833 Leszek Koltunski
437 6a06a912 Leszek Koltunski
         if( current%2 == 1 )
438
           {
439 e5d9b235 Leszek Koltunski
           currentBlockIsNE = isNE(row,col);
440 84ee2a6a Leszek Koltunski
441 15290f35 Leszek Koltunski
           if( !seenLand && !front && ((currVert%2==1)^currentBlockIsNE) )
442 84ee2a6a Leszek Koltunski
             {
443
             //android.util.Log.d("CUBES","repeating winding2 vertex");
444
445 15290f35 Leszek Koltunski
             repeatLast(attribs);
446 84ee2a6a Leszek Koltunski
             }
447
448 e5d9b235 Leszek Koltunski
           createNormals(front,row,col);
449 ce7f3833 Leszek Koltunski
450 e5d9b235 Leszek Koltunski
           if( currentBlockIsNE )
451 6a06a912 Leszek Koltunski
             {
452 e5d9b235 Leszek Koltunski
             if( (last!=current) || !lastBlockIsNE )
453
               {
454 15290f35 Leszek Koltunski
               if( seenLand  && (last != current) ) repeatLast(attribs);
455
               addFrontVertex( 0, vectZ, col, row, attribs);
456
               if( seenLand  && (last != current) ) repeatLast(attribs);
457
               if( !lastBlockIsNE || (!front && !seenLand) ) repeatLast(attribs);
458
               addFrontVertex( 1, vectZ, col, row+1, attribs);
459 e5d9b235 Leszek Koltunski
               }
460 15290f35 Leszek Koltunski
             addFrontVertex( 2, vectZ, col+1, row, attribs);
461
             addFrontVertex( 3, vectZ, col+1, row+1, attribs);
462 e5d9b235 Leszek Koltunski
             }
463
           else
464
             {
465
             if( (last!=current) || lastBlockIsNE )
466
               {
467 15290f35 Leszek Koltunski
               if( seenLand  && (last != current) ) repeatLast(attribs);
468
               addFrontVertex( 1, vectZ, col, row+1, attribs);
469
               if( seenLand  && (last != current) ) repeatLast(attribs);
470
               if( lastBlockIsNE || (!front && !seenLand) ) repeatLast(attribs);
471
               addFrontVertex( 0, vectZ, col, row, attribs);
472 e5d9b235 Leszek Koltunski
               }
473 15290f35 Leszek Koltunski
             addFrontVertex( 3, vectZ, col+1, row+1, attribs);
474
             addFrontVertex( 2, vectZ, col+1, row  , attribs);
475 6a06a912 Leszek Koltunski
             }
476 ce7f3833 Leszek Koltunski
477
           seenLand = true;
478
           lastBlockIsNE = currentBlockIsNE;
479 6a06a912 Leszek Koltunski
           }
480
            
481
         last = current;
482
         }
483
       }
484
     }
485
486
///////////////////////////////////////////////////////////////////////////////////////////////////
487
488 15290f35 Leszek Koltunski
  private void buildSideGrid(float[] attribs)
489 6a06a912 Leszek Koltunski
     {
490 84ee2a6a Leszek Koltunski
     //android.util.Log.d("CUBES", "buildSide");
491 ce7f3833 Leszek Koltunski
492 8d9da98a Leszek Koltunski
     for(int i=0; i<mEdgeNum; i++)
493 6a06a912 Leszek Koltunski
       {
494 15290f35 Leszek Koltunski
       buildIthSide(mEdges.get(i), attribs);
495
       }
496 6a06a912 Leszek Koltunski
     }
497
498
///////////////////////////////////////////////////////////////////////////////////////////////////
499
500 15290f35 Leszek Koltunski
  private void buildIthSide(Edge curr, float[] attribs)
501 6a06a912 Leszek Koltunski
     {
502 5f2853be Leszek Koltunski
     Edge prev, next;
503
     int col, row, side;
504
505 6a06a912 Leszek Koltunski
     if( curr.side==NORTH ) // water outside
506
       {
507
       prev = new Edge(WEST,curr.row,curr.col);
508
       }
509 d1a396b2 leszek
     else                   // land outside; we need to move forward one link because we are
510
       {                    // going in opposite direction and we need to start from a bend.
511 6a06a912 Leszek Koltunski
       prev = curr;
512
       curr = new Edge(EAST,curr.row+1,curr.col-1);
513
       }
514 5f2853be Leszek Koltunski
515 9d0df4c6 Leszek Koltunski
     for(int slice=0; slice<mSlices; slice++)
516 6a06a912 Leszek Koltunski
       {
517 5f2853be Leszek Koltunski
       col = curr.col;
518
       row = curr.row;
519
       side= curr.side;
520
       next = getNextEdge(curr);
521
     
522 9d0df4c6 Leszek Koltunski
       addSideVertex(curr,true,slice+1,prev.side,attribs);
523 5f2853be Leszek Koltunski
524
       do
525 6a06a912 Leszek Koltunski
         {
526 5f2853be Leszek Koltunski
         if( prev.side!=curr.side )
527
           {
528 9d0df4c6 Leszek Koltunski
           addSideVertex(curr,true,slice+1,prev.side,attribs);
529
           addSideVertex(curr,true,slice  ,prev.side,attribs);
530 5f2853be Leszek Koltunski
           }
531 6a06a912 Leszek Koltunski
       
532 9d0df4c6 Leszek Koltunski
         addSideVertex(curr,false,slice+1,next.side,attribs);
533
         addSideVertex(curr,false,slice  ,next.side,attribs);
534 6a06a912 Leszek Koltunski
       
535 5f2853be Leszek Koltunski
         prev = curr;
536
         curr = next;
537
         next = getNextEdge(curr);
538
         }
539
       while( curr.col!=col || curr.row!=row || curr.side!=side );
540 6a06a912 Leszek Koltunski
     
541 15290f35 Leszek Koltunski
       repeatLast(attribs);
542 5f2853be Leszek Koltunski
       }
543 6a06a912 Leszek Koltunski
     }
544
545
///////////////////////////////////////////////////////////////////////////////////////////////////
546
547 a51fe521 Leszek Koltunski
  private Edge getNextEdge(Edge curr)
548 6a06a912 Leszek Koltunski
     {
549
     int col = curr.col;
550
     int row = curr.row;
551
      
552
     //android.util.Log.e("CUBES", "row="+row+" col="+col+" mRows="+mRows+" mCols="+mCols);
553
                       
554
     switch(curr.side) 
555
       {
556
       case NORTH: if( col==mCols-1 ) 
557
                     return new Edge(EAST,row,col);
558
                   if( row>0 && mCubes[row-1][col+1]==mCubes[row][col] )
559
                     return new Edge(WEST,row-1,col+1);
560
                   if( mCubes[row][col+1]==mCubes[row][col] )
561
                     return new Edge(NORTH,row,col+1);
562
                   else  
563
                     return new Edge(EAST,row,col);
564
                   
565
       case SOUTH: if( col==0 ) 
566
                     return new Edge(WEST,row,col);
567
                   if( (row<mRows-1) && mCubes[row+1][col-1]==mCubes[row][col] )
568
                     return new Edge(EAST,row+1,col-1); 
569
                   if( mCubes[row][col-1]==mCubes[row][col] )
570
                     return new Edge(SOUTH,row,col-1);
571
                   else
572
                     return new Edge(WEST,row,col); 
573
                     
574
       case EAST : if( row==mRows-1 ) 
575
                     return new Edge(SOUTH,row,col);
576
                   if( (col<mCols-1) && mCubes[row+1][col+1]==mCubes[row][col] )
577
                     return new Edge(NORTH,row+1,col+1);
578
                   if( mCubes[row+1][col]==mCubes[row][col] )
579
                     return new Edge(EAST,row+1,col);
580
                   else 
581
                     return new Edge(SOUTH,row,col);
582
                   
583 8d9da98a Leszek Koltunski
       default   : if( row==0 )
584 6a06a912 Leszek Koltunski
                     return new Edge(NORTH,row,col);
585
                   if( col>0 && mCubes[row-1][col-1]==mCubes[row][col] )
586
                     return new Edge(SOUTH,row-1,col-1);
587
                   if( mCubes[row-1][col]==mCubes[row][col] )
588
                     return new Edge(WEST,row-1,col);
589
                   else
590
                     return new Edge(NORTH,row,col);     
591
       }
592
     }
593
594 9d0df4c6 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
595
596 20156af7 Leszek Koltunski
  private void fillInflate(int row, int col)
597 9d0df4c6 Leszek Koltunski
    {
598
    int diff;
599
600 20156af7 Leszek Koltunski
         if( col==0     ) mInflateX[row][col] = -1;
601
    else if( col==mCols ) mInflateX[row][col] = +1;
602 9d0df4c6 Leszek Koltunski
    else
603
      {
604
      if( row==0 )
605
        {
606
        diff = mCubes[0][col-1]-mCubes[0][col];
607
        }
608
      else if( row==mRows )
609
        {
610
        diff = mCubes[mRows-1][col-1]-mCubes[mRows-1][col];
611
        }
612
      else
613
        {
614
        diff = (mCubes[row  ][col-1]-mCubes[row  ][col]) +
615
               (mCubes[row-1][col-1]-mCubes[row-1][col]) ;
616
617
        if( diff==-2 ) diff=-1;
618
        if( diff== 2 ) diff= 1;
619
        }
620
621 20156af7 Leszek Koltunski
      mInflateX[row][col] = (byte)diff;
622 9d0df4c6 Leszek Koltunski
      }
623
624 20156af7 Leszek Koltunski
         if( row==0     ) mInflateY[row][col] = +1;
625
    else if( row==mRows ) mInflateY[row][col] = -1;
626 9d0df4c6 Leszek Koltunski
    else
627
      {
628
      if( col==0 )
629
        {
630
        diff = mCubes[row][0]-mCubes[row-1][0];
631
        }
632
      else if( col==mCols )
633
        {
634
        diff = mCubes[row][mCols-1]-mCubes[row-1][mCols-1];
635
        }
636
      else
637
        {
638
        diff = (mCubes[row  ][col-1]+mCubes[row  ][col]) -
639
               (mCubes[row-1][col-1]+mCubes[row-1][col]) ;
640
641
        if( diff==-2 ) diff=-1;
642
        if( diff== 2 ) diff= 1;
643
        }
644
645 20156af7 Leszek Koltunski
      mInflateY[row][col] = (byte)diff;
646 9d0df4c6 Leszek Koltunski
      }
647
648
    //android.util.Log.e("mesh","col="+col+" row="+row+" inflateX="+mInflateX[col][row]+" InflateY="+mInflateY[col][row]);
649
    }
650
651 a51fe521 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
652
653 15290f35 Leszek Koltunski
  private void addFrontVertex(int index, float vectZ, int col, int row, float[] attribs)
654 a51fe521 Leszek Koltunski
     {
655
     float x = (float)col/mCols;
656
     float y = (float)row/mRows;
657
658 15290f35 Leszek Koltunski
     attribs[VERT_ATTRIBS*currVert + POS_ATTRIB  ] = x-0.5f;
659
     attribs[VERT_ATTRIBS*currVert + POS_ATTRIB+1] = 0.5f-y;
660
     attribs[VERT_ATTRIBS*currVert + POS_ATTRIB+2] = vectZ;
661 6f2d931d Leszek Koltunski
662 15290f35 Leszek Koltunski
     attribs[VERT_ATTRIBS*currVert + NOR_ATTRIB  ] = mNormalX[index];
663
     attribs[VERT_ATTRIBS*currVert + NOR_ATTRIB+1] = mNormalY[index];
664
     attribs[VERT_ATTRIBS*currVert + NOR_ATTRIB+2] = mNormalZ[index];
665 6f2d931d Leszek Koltunski
666 a16bf106 Leszek Koltunski
     attribs[VERT_ATTRIBS*currVert + INF_ATTRIB  ] = mInfCorr*mInflateX[row][col]/2.0f;
667
     attribs[VERT_ATTRIBS*currVert + INF_ATTRIB+1] = mInfCorr*mInflateY[row][col]/2.0f;
668
     attribs[VERT_ATTRIBS*currVert + INF_ATTRIB+2] = mInfCorr*vectZ;
669 6f2d931d Leszek Koltunski
670 15290f35 Leszek Koltunski
     attribs[VERT_ATTRIBS*currVert + TEX_ATTRIB  ] = x;
671
     attribs[VERT_ATTRIBS*currVert + TEX_ATTRIB+1] = 1.0f-y;
672 a51fe521 Leszek Koltunski
673 15290f35 Leszek Koltunski
     currVert++;
674 a51fe521 Leszek Koltunski
     }
675
676 6a06a912 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
677 2d203318 Leszek Koltunski
678 15290f35 Leszek Koltunski
  private void addSideVertex(Edge curr, boolean back, int slice, int side, float[] attribs)
679 6a06a912 Leszek Koltunski
     {
680 84ee2a6a Leszek Koltunski
     //android.util.Log.e("CUBES", "adding Side vertex!");
681 9d0df4c6 Leszek Koltunski
     float x, y, z;
682 15ed35e6 Leszek Koltunski
     int row, col, texX, texY;
683 985ea9c5 Leszek Koltunski
684 6a06a912 Leszek Koltunski
     switch(curr.side)
685
       {
686 9d0df4c6 Leszek Koltunski
       case NORTH: row = curr.row;
687
                   col = (back ? (curr.col  ):(curr.col+1));
688
                   x = (float)col/mCols;
689
                   y = 0.5f - (float)row/mRows;
690
                   z = 0.5f - (float)slice/mSlices;
691 985ea9c5 Leszek Koltunski
692 15290f35 Leszek Koltunski
                   attribs[VERT_ATTRIBS*currVert + POS_ATTRIB  ] = x - 0.5f;
693 9d0df4c6 Leszek Koltunski
                   attribs[VERT_ATTRIBS*currVert + POS_ATTRIB+1] = y;
694
                   attribs[VERT_ATTRIBS*currVert + POS_ATTRIB+2] = z;
695 6f2d931d Leszek Koltunski
696 15290f35 Leszek Koltunski
                   attribs[VERT_ATTRIBS*currVert + NOR_ATTRIB  ] = side==NORTH ? 0.0f : (side==WEST?-R:R);
697
                   attribs[VERT_ATTRIBS*currVert + NOR_ATTRIB+1] = 1.0f;
698
                   attribs[VERT_ATTRIBS*currVert + NOR_ATTRIB+2] = (slice==0 ? R : (slice==mSlices ? -R:0) );
699 6f2d931d Leszek Koltunski
700 a16bf106 Leszek Koltunski
                   attribs[VERT_ATTRIBS*currVert + INF_ATTRIB  ] = mInfCorr*mInflateX[row][col]/2.0f;
701
                   attribs[VERT_ATTRIBS*currVert + INF_ATTRIB+1] = mInfCorr*mInflateY[row][col]/2.0f;
702
                   attribs[VERT_ATTRIBS*currVert + INF_ATTRIB+2] = mInfCorr*z;
703
704 15ed35e6 Leszek Koltunski
                   texY = (mRows-row+slice)%(2*mRows);
705
                   if( texY>mRows ) texY = 2*mRows-texY;
706 6f2d931d Leszek Koltunski
707 15290f35 Leszek Koltunski
                   attribs[VERT_ATTRIBS*currVert + TEX_ATTRIB  ] = x;
708 15ed35e6 Leszek Koltunski
                   attribs[VERT_ATTRIBS*currVert + TEX_ATTRIB+1] = (float)texY/mRows;
709
710 6a06a912 Leszek Koltunski
                   break;
711 9d0df4c6 Leszek Koltunski
       case SOUTH: row = curr.row+1;
712
                   col = (back ? (curr.col+1):(curr.col));
713
                   x = (float)col/mCols;
714
                   y = 0.5f - (float)row/mRows;
715
                   z = 0.5f - (float)slice/mSlices;
716 985ea9c5 Leszek Koltunski
717 15290f35 Leszek Koltunski
                   attribs[VERT_ATTRIBS*currVert + POS_ATTRIB  ] = x - 0.5f;
718 9d0df4c6 Leszek Koltunski
                   attribs[VERT_ATTRIBS*currVert + POS_ATTRIB+1] = y;
719
                   attribs[VERT_ATTRIBS*currVert + POS_ATTRIB+2] = z;
720 6f2d931d Leszek Koltunski
721 15290f35 Leszek Koltunski
                   attribs[VERT_ATTRIBS*currVert + NOR_ATTRIB  ] = side==SOUTH ? 0.0f: (side==EAST?-R:R);
722
                   attribs[VERT_ATTRIBS*currVert + NOR_ATTRIB+1] =-1.0f;
723
                   attribs[VERT_ATTRIBS*currVert + NOR_ATTRIB+2] = (slice==0 ? R : (slice==mSlices ? -R:0) );
724 6f2d931d Leszek Koltunski
725 a16bf106 Leszek Koltunski
                   attribs[VERT_ATTRIBS*currVert + INF_ATTRIB  ] = mInfCorr*mInflateX[row][col]/2.0f;
726
                   attribs[VERT_ATTRIBS*currVert + INF_ATTRIB+1] = mInfCorr*mInflateY[row][col]/2.0f;
727
                   attribs[VERT_ATTRIBS*currVert + INF_ATTRIB+2] = mInfCorr*z;
728
729 15ed35e6 Leszek Koltunski
                   texY = (mRows-row+slice)%(2*mRows);
730
                   if( texY>mRows ) texY = 2*mRows-texY;
731 6f2d931d Leszek Koltunski
732 15290f35 Leszek Koltunski
                   attribs[VERT_ATTRIBS*currVert + TEX_ATTRIB  ] = x;
733 15ed35e6 Leszek Koltunski
                   attribs[VERT_ATTRIBS*currVert + TEX_ATTRIB+1] = (float)texY/mRows;
734
735 6a06a912 Leszek Koltunski
                   break;
736 9d0df4c6 Leszek Koltunski
       case WEST : row = (back  ? (curr.row+1):(curr.row));
737
                   col = curr.col;
738
                   x = (float)col/mCols -0.5f;
739
                   y = (float)row/mRows;
740
                   z = 0.5f - (float)slice/mSlices;
741 985ea9c5 Leszek Koltunski
742 9d0df4c6 Leszek Koltunski
                   attribs[VERT_ATTRIBS*currVert + POS_ATTRIB  ] = x;
743 15290f35 Leszek Koltunski
                   attribs[VERT_ATTRIBS*currVert + POS_ATTRIB+1] = 0.5f - y;
744 9d0df4c6 Leszek Koltunski
                   attribs[VERT_ATTRIBS*currVert + POS_ATTRIB+2] = z;
745 6f2d931d Leszek Koltunski
746 15290f35 Leszek Koltunski
                   attribs[VERT_ATTRIBS*currVert + NOR_ATTRIB  ] =-1.0f;
747
                   attribs[VERT_ATTRIBS*currVert + NOR_ATTRIB+1] = side==WEST ? 0.0f : (side==NORTH?-R:R);
748
                   attribs[VERT_ATTRIBS*currVert + NOR_ATTRIB+2] = (slice==0 ? R : (slice==mSlices ? -R:0) );
749 6f2d931d Leszek Koltunski
750 a16bf106 Leszek Koltunski
                   attribs[VERT_ATTRIBS*currVert + INF_ATTRIB  ] = mInfCorr*mInflateX[row][col]/2.0f;
751
                   attribs[VERT_ATTRIBS*currVert + INF_ATTRIB+1] = mInfCorr*mInflateY[row][col]/2.0f;
752
                   attribs[VERT_ATTRIBS*currVert + INF_ATTRIB+2] = mInfCorr*z;
753 6f2d931d Leszek Koltunski
754 15ed35e6 Leszek Koltunski
                   texX = (col+slice)%(2*mCols);
755
                   if( texX>mCols ) texX = 2*mCols-texX;
756 2d203318 Leszek Koltunski
757 15ed35e6 Leszek Koltunski
                   attribs[VERT_ATTRIBS*currVert + TEX_ATTRIB  ] = (float)texX/mCols;
758
                   attribs[VERT_ATTRIBS*currVert + TEX_ATTRIB+1] = 1.0f-y;
759 2d203318 Leszek Koltunski
760 6a06a912 Leszek Koltunski
                   break;
761 9d0df4c6 Leszek Koltunski
       case EAST : row = (back  ? (curr.row):(curr.row+1));
762
                   col = (curr.col+1);
763
                   x = (float)col/mCols -0.5f;
764
                   y = (float)row/mRows;
765
                   z = 0.5f - (float)slice/mSlices;
766 985ea9c5 Leszek Koltunski
767 9d0df4c6 Leszek Koltunski
                   attribs[VERT_ATTRIBS*currVert + POS_ATTRIB  ] = x;
768 15290f35 Leszek Koltunski
                   attribs[VERT_ATTRIBS*currVert + POS_ATTRIB+1] = 0.5f - y;
769 9d0df4c6 Leszek Koltunski
                   attribs[VERT_ATTRIBS*currVert + POS_ATTRIB+2] = z;
770 6f2d931d Leszek Koltunski
771 15290f35 Leszek Koltunski
                   attribs[VERT_ATTRIBS*currVert + NOR_ATTRIB  ] = 1.0f;
772
                   attribs[VERT_ATTRIBS*currVert + NOR_ATTRIB+1] = side==EAST ? 0.0f : (side==SOUTH?-R:R);
773
                   attribs[VERT_ATTRIBS*currVert + NOR_ATTRIB+2] = (slice==0 ? R : (slice==mSlices ? -R:0) );
774 6f2d931d Leszek Koltunski
775 a16bf106 Leszek Koltunski
                   attribs[VERT_ATTRIBS*currVert + INF_ATTRIB  ] = mInfCorr*mInflateX[row][col]/2.0f;
776
                   attribs[VERT_ATTRIBS*currVert + INF_ATTRIB+1] = mInfCorr*mInflateY[row][col]/2.0f;
777
                   attribs[VERT_ATTRIBS*currVert + INF_ATTRIB+2] = mInfCorr*z;
778 6f2d931d Leszek Koltunski
779 15ed35e6 Leszek Koltunski
                   texX = (col+slice)%(2*mCols);
780
                   if( texX>mCols ) texX = 2*mCols-texX;
781 a16bf106 Leszek Koltunski
782 15ed35e6 Leszek Koltunski
                   attribs[VERT_ATTRIBS*currVert + TEX_ATTRIB  ] = (float)texX/mCols;
783
                   attribs[VERT_ATTRIBS*currVert + TEX_ATTRIB+1] = 1.0f-y;
784 a16bf106 Leszek Koltunski
785 2d203318 Leszek Koltunski
                   break;
786 a16bf106 Leszek Koltunski
       }
787 2d203318 Leszek Koltunski
788 15290f35 Leszek Koltunski
     currVert++;
789 6f2d931d Leszek Koltunski
     }
790
791
///////////////////////////////////////////////////////////////////////////////////////////////////
792
793 15290f35 Leszek Koltunski
   private void repeatLast(float[] attribs)
794 6f2d931d Leszek Koltunski
     {
795
     //android.util.Log.e("CUBES", "repeating last vertex!");
796
797 15290f35 Leszek Koltunski
     attribs[VERT_ATTRIBS*currVert + POS_ATTRIB  ] = attribs[VERT_ATTRIBS*(currVert-1) + POS_ATTRIB  ];
798
     attribs[VERT_ATTRIBS*currVert + POS_ATTRIB+1] = attribs[VERT_ATTRIBS*(currVert-1) + POS_ATTRIB+1];
799
     attribs[VERT_ATTRIBS*currVert + POS_ATTRIB+2] = attribs[VERT_ATTRIBS*(currVert-1) + POS_ATTRIB+2];
800 6f2d931d Leszek Koltunski
801 15290f35 Leszek Koltunski
     attribs[VERT_ATTRIBS*currVert + NOR_ATTRIB  ] = attribs[VERT_ATTRIBS*(currVert-1) + NOR_ATTRIB  ];
802
     attribs[VERT_ATTRIBS*currVert + NOR_ATTRIB+1] = attribs[VERT_ATTRIBS*(currVert-1) + NOR_ATTRIB+1];
803
     attribs[VERT_ATTRIBS*currVert + NOR_ATTRIB+2] = attribs[VERT_ATTRIBS*(currVert-1) + NOR_ATTRIB+2];
804 6f2d931d Leszek Koltunski
805 15290f35 Leszek Koltunski
     attribs[VERT_ATTRIBS*currVert + INF_ATTRIB  ] = attribs[VERT_ATTRIBS*(currVert-1) + INF_ATTRIB  ];
806
     attribs[VERT_ATTRIBS*currVert + INF_ATTRIB+1] = attribs[VERT_ATTRIBS*(currVert-1) + INF_ATTRIB+1];
807
     attribs[VERT_ATTRIBS*currVert + INF_ATTRIB+2] = attribs[VERT_ATTRIBS*(currVert-1) + INF_ATTRIB+2];
808 6f2d931d Leszek Koltunski
809 15290f35 Leszek Koltunski
     attribs[VERT_ATTRIBS*currVert + TEX_ATTRIB  ] = attribs[VERT_ATTRIBS*(currVert-1) + TEX_ATTRIB  ];
810
     attribs[VERT_ATTRIBS*currVert + TEX_ATTRIB+1] = attribs[VERT_ATTRIBS*(currVert-1) + TEX_ATTRIB+1];
811 6f2d931d Leszek Koltunski
812 15290f35 Leszek Koltunski
     currVert++;
813 6a06a912 Leszek Koltunski
     }
814
815 665e2c45 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
816
817 d1a396b2 leszek
  private void build()
818 665e2c45 Leszek Koltunski
     {
819 6f2d931d Leszek Koltunski
     float[] attribs= new float[VERT_ATTRIBS*numVertices];
820 665e2c45 Leszek Koltunski
821 15290f35 Leszek Koltunski
     buildFrontBackGrid(true,attribs);
822 665e2c45 Leszek Koltunski
823 d1a396b2 leszek
     if( mSlices>0 )
824 665e2c45 Leszek Koltunski
       {
825 15290f35 Leszek Koltunski
       repeatLast(attribs);
826
       if( currVert%2==1 ) repeatLast(attribs);
827
       buildSideGrid(attribs);
828
       buildFrontBackGrid(false,attribs);
829 665e2c45 Leszek Koltunski
       }
830
831 8d9da98a Leszek Koltunski
     mEdges.clear();
832
     mEdges = null;
833
     mCubes = null;
834 9d0df4c6 Leszek Koltunski
     mInflateX = null;
835
     mInflateY = null;
836 8d9da98a Leszek Koltunski
837 15290f35 Leszek Koltunski
     if( currVert!=numVertices )
838
       android.util.Log.e("MeshCubes", "currVert " +currVert+" numVertices="+numVertices );
839 665e2c45 Leszek Koltunski
840 227b9bca Leszek Koltunski
     setAttribs(attribs);
841 665e2c45 Leszek Koltunski
     }
842
843 6a06a912 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
844
// PUBLIC API
845
///////////////////////////////////////////////////////////////////////////////////////////////////
846
/**
847 05403bba Leszek Koltunski
 * Creates the underlying mesh of vertices, normals, texture coords.
848 6a06a912 Leszek Koltunski
 *    
849 80cb15ab leszek
 * @param cols   Integer helping to parse the next parameter.
850
 * @param desc   String describing the subset of a MxNx1 cuboid that we want to create.
851
 *               Its MxN characters - all 0 or 1 - decide of appropriate field is taken or not.
852
 *               <p></p>
853
 *               <p>
854
 *               <pre>
855
 *               For example, (cols=2, desc="111010") describes the following shape:
856 a56bc359 Leszek Koltunski
 *
857 80cb15ab leszek
 *               XX
858
 *               X
859
 *               X
860 a56bc359 Leszek Koltunski
 *
861 80cb15ab leszek
 *               whereas (cols=2,desc="110001") describes
862 a56bc359 Leszek Koltunski
 *
863 80cb15ab leszek
 *               XX
864 a56bc359 Leszek Koltunski
 *
865 80cb15ab leszek
 *                X
866
 *               </pre>
867
 *               </p>
868
 * @param slices Number of slices, i.e. 'depth' of the Mesh.
869 6a06a912 Leszek Koltunski
 */
870 80cb15ab leszek
 public MeshCubes(int cols, String desc, int slices)
871 a51fe521 Leszek Koltunski
   {
872 80cb15ab leszek
   super( (float)slices/cols);
873
   prepareDataStructures(cols,desc,slices);
874 d1a396b2 leszek
   build();
875 a51fe521 Leszek Koltunski
   }
876 6a06a912 Leszek Koltunski
877 665e2c45 Leszek Koltunski
///////////////////////////////////////////////////////////////////////////////////////////////////
878
/**
879 05403bba Leszek Koltunski
 * Creates a full, hole-less underlying mesh of vertices, normals, texture coords and colors.
880 665e2c45 Leszek Koltunski
 *
881 80cb15ab leszek
 * @param cols   Number of columns, i.e. 'width' of the Mesh.
882
 * @param rows   Number of rows, i.e. 'height' of the Mesh.
883
 * @param slices Number of slices, i.e. 'depth' of the Mesh.
884 665e2c45 Leszek Koltunski
 */
885 80cb15ab leszek
 public MeshCubes(int cols, int rows, int slices)
886 a51fe521 Leszek Koltunski
   {
887 80cb15ab leszek
   super( (float)slices/cols);
888
   prepareDataStructures(cols,rows,slices);
889 d1a396b2 leszek
   build();
890 6a06a912 Leszek Koltunski
   }
891 a51fe521 Leszek Koltunski
 }