Revision 1942537e
Added by Leszek Koltunski almost 9 years ago
| src/main/java/org/distorted/library/Distorted.java | ||
|---|---|---|
| 351 | 351 |
GLES20.glEnableVertexAttribArray(mNormalH); |
| 352 | 352 |
GLES20.glEnableVertexAttribArray(mTextureCoordH); |
| 353 | 353 |
|
| 354 |
DistortedTexture.reset(); |
|
| 355 | 354 |
DistortedObjectTree.reset(); |
| 356 | 355 |
EffectMessageSender.startSending(); |
| 357 | 356 |
} |
| ... | ... | |
| 380 | 379 |
DistortedFramebuffer.release(); |
| 381 | 380 |
DistortedObjectTree.release(); |
| 382 | 381 |
EffectQueue.release(); |
| 382 |
DistortedEffectQueues.release(); |
|
| 383 | 383 |
EffectMessageSender.stopSending(); |
| 384 | 384 |
|
| 385 | 385 |
mInitialized = false; |
| src/main/java/org/distorted/library/DistortedEffectQueues.java | ||
|---|---|---|
| 88 | 88 |
|
| 89 | 89 |
void drawPriv(long currTime, DistortedTexture tex, GridObject grid, DistortedFramebuffer df) |
| 90 | 90 |
{
|
| 91 |
DistortedFramebuffer.deleteAllMarked(); |
|
| 92 |
|
|
| 93 | 91 |
GLES20.glViewport(0, 0, df.mWidth, df.mHeight); |
| 94 | 92 |
|
| 95 | 93 |
float halfZ = tex.mHalfX*grid.zFactor; |
| ... | ... | |
| 132 | 130 |
mF = null; |
| 133 | 131 |
} |
| 134 | 132 |
|
| 133 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
| 134 |
|
|
| 135 |
static void release() |
|
| 136 |
{
|
|
| 137 |
mNextID = 0; |
|
| 138 |
} |
|
| 139 |
|
|
| 135 | 140 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 136 | 141 |
// PUBLIC API |
| 137 | 142 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 172 | 177 |
*/ |
| 173 | 178 |
public void draw(long currTime, DistortedTexture tex, GridObject grid) |
| 174 | 179 |
{
|
| 180 |
tex.createTexture(); |
|
| 175 | 181 |
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); |
| 176 | 182 |
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, tex.mTextureDataH[0]); |
| 177 | 183 |
drawPriv(currTime, tex, grid, Distorted.mFramebuffer); |
| 184 |
DistortedFramebuffer.deleteAllMarked(); |
|
| 185 |
DistortedTexture.deleteAllMarked(); |
|
| 178 | 186 |
} |
| 179 | 187 |
|
| 180 | 188 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 186 | 194 |
*/ |
| 187 | 195 |
public void draw(long currTime, DistortedTexture tex, GridObject grid, DistortedFramebuffer df) |
| 188 | 196 |
{
|
| 197 |
tex.createTexture(); |
|
| 189 | 198 |
df.setAsOutput(); |
| 190 | 199 |
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, tex.mTextureDataH[0]); |
| 191 | 200 |
drawPriv(currTime, tex, grid, df); |
| 201 |
DistortedFramebuffer.deleteAllMarked(); |
|
| 202 |
DistortedTexture.deleteAllMarked(); |
|
| 192 | 203 |
} |
| 193 | 204 |
|
| 194 | 205 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/library/DistortedFramebuffer.java | ||
|---|---|---|
| 48 | 48 |
private static boolean mListMarked = false; |
| 49 | 49 |
private static LinkedList<DistortedFramebuffer> mList = new LinkedList<>(); |
| 50 | 50 |
|
| 51 |
private float mX, mY; |
|
| 52 |
private float mFOV; |
|
| 51 |
private float mX, mY, mFOV; |
|
| 53 | 52 |
|
| 54 | 53 |
private int[] texIds = new int[1]; |
| 55 | 54 |
private int[] fboIds = new int[1]; |
| ... | ... | |
| 153 | 152 |
|
| 154 | 153 |
void reset() |
| 155 | 154 |
{
|
| 156 |
texIds[0] = TEXTURE_NOT_CREATED_YET; |
|
| 155 |
if( texIds[0]!=TEXTURE_DONT_CREATE) |
|
| 156 |
texIds[0] = TEXTURE_NOT_CREATED_YET; |
|
| 157 | 157 |
} |
| 158 | 158 |
|
| 159 | 159 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 198 | 198 |
* @param width Width of the COLOR attachment. |
| 199 | 199 |
* @param height Height of the COLOR attachment. |
| 200 | 200 |
*/ |
| 201 |
@SuppressWarnings("unused")
|
|
| 201 | 202 |
public DistortedFramebuffer(int width, int height) |
| 202 | 203 |
{
|
| 203 | 204 |
mProjectionMatrix = new float[16]; |
| src/main/java/org/distorted/library/DistortedObjectTree.java | ||
|---|---|---|
| 86 | 86 |
|
| 87 | 87 |
private void drawRecursive(long currTime, DistortedFramebuffer df) |
| 88 | 88 |
{
|
| 89 |
mTexture.createTexture(); |
|
| 90 |
|
|
| 89 | 91 |
if( mNumChildren[0]<=0 ) |
| 90 | 92 |
{
|
| 91 | 93 |
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTexture.mTextureDataH[0]); |
| ... | ... | |
| 147 | 149 |
{
|
| 148 | 150 |
ArrayList<Long> ret = new ArrayList<>(); |
| 149 | 151 |
|
| 150 |
ret.add( mNumChildren[0]>0 ? mTexture.getBitmapID() : mTexture.getID() );
|
|
| 152 |
ret.add( mTexture.getID() ); |
|
| 151 | 153 |
DistortedObjectTree node; |
| 152 | 154 |
|
| 153 | 155 |
for(int i=0; i<mNumChildren[0]; i++) |
| ... | ... | |
| 167 | 169 |
|
| 168 | 170 |
if( otherNodesPoint ) mData.numPointingNodes--; |
| 169 | 171 |
else mMapNodeID.remove(oldList); |
| 170 |
|
|
| 172 |
|
|
| 171 | 173 |
NodeData newData = mMapNodeID.get(newList); |
| 172 | 174 |
|
| 173 | 175 |
if( newData==null ) |
| ... | ... | |
| 224 | 226 |
|
| 225 | 227 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 226 | 228 |
// Debug - print all the Node IDs |
| 227 |
/* |
|
| 229 |
|
|
| 228 | 230 |
void debug(int depth) |
| 229 | 231 |
{
|
| 230 | 232 |
String tmp=""; |
| 231 | 233 |
int i; |
| 232 | 234 |
|
| 233 | 235 |
for(i=0; i<depth; i++) tmp +=" "; |
| 234 |
tmp += (""+mData.ID);
|
|
| 236 |
tmp += (mData.ID+" (nodes: "+mData.numPointingNodes+")");
|
|
| 235 | 237 |
|
| 236 |
android.util.Log.e("node", tmp);
|
|
| 238 |
android.util.Log.e("NODE", tmp);
|
|
| 237 | 239 |
|
| 238 | 240 |
for(i=0; i<mNumChildren[0]; i++) |
| 239 | 241 |
mChildren.get(i).debug(depth+1); |
| ... | ... | |
| 253 | 255 |
android.util.Log.e("NODE", "key="+key+" NodeID: "+tmp.ID);
|
| 254 | 256 |
} |
| 255 | 257 |
} |
| 256 |
*/ |
|
| 258 |
|
|
| 257 | 259 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 258 | 260 |
// PUBLIC API |
| 259 | 261 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 275 | 277 |
mNumChildren[0] = 0; |
| 276 | 278 |
|
| 277 | 279 |
ArrayList<Long> list = new ArrayList<>(); |
| 278 |
list.add(queues.getID()); // TODO: this should depend on both texture and queues! Maybe even on grid as well
|
|
| 279 |
|
|
| 280 |
list.add(mTexture.getID());
|
|
| 281 |
|
|
| 280 | 282 |
mData = mMapNodeID.get(list); |
| 281 | 283 |
|
| 282 | 284 |
if( mData!=null ) |
| ... | ... | |
| 286 | 288 |
else |
| 287 | 289 |
{
|
| 288 | 290 |
mData = new NodeData(++mNextNodeID); |
| 289 |
mMapNodeID.put(list, mData);
|
|
| 291 |
mMapNodeID.put(list, mData); |
|
| 290 | 292 |
} |
| 291 | 293 |
} |
| 292 | 294 |
|
| ... | ... | |
| 469 | 471 |
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); |
| 470 | 472 |
markRecursive(); |
| 471 | 473 |
drawRecursive(currTime,Distorted.mFramebuffer); |
| 474 |
DistortedFramebuffer.deleteAllMarked(); |
|
| 475 |
DistortedTexture.deleteAllMarked(); |
|
| 472 | 476 |
} |
| 473 | 477 |
|
| 474 | 478 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 483 | 487 |
df.setAsOutput(); |
| 484 | 488 |
markRecursive(); |
| 485 | 489 |
drawRecursive(currTime,df); |
| 490 |
DistortedFramebuffer.deleteAllMarked(); |
|
| 491 |
DistortedTexture.deleteAllMarked(); |
|
| 486 | 492 |
} |
| 487 | 493 |
|
| 488 | 494 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| src/main/java/org/distorted/library/DistortedTexture.java | ||
|---|---|---|
| 24 | 24 |
import android.opengl.GLES20; |
| 25 | 25 |
import android.opengl.GLUtils; |
| 26 | 26 |
|
| 27 |
import java.util.Arrays;
|
|
| 28 |
import java.util.HashMap;
|
|
| 27 |
import java.util.Iterator;
|
|
| 28 |
import java.util.LinkedList;
|
|
| 29 | 29 |
|
| 30 | 30 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 31 | 31 |
|
| 32 | 32 |
public class DistortedTexture |
| 33 | 33 |
{
|
| 34 |
private static long mNextID =0;
|
|
| 35 |
private static HashMap<Long,DistortedTexture> mTextures = new HashMap<>();
|
|
| 34 |
private static boolean mListMarked = false;
|
|
| 35 |
private static LinkedList<DistortedTexture> mList = new LinkedList<>();
|
|
| 36 | 36 |
|
| 37 | 37 |
private int mSizeX, mSizeY; // in screen space |
| 38 | 38 |
float mHalfX, mHalfY; // halves of the above |
| 39 |
|
|
| 40 | 39 |
private long mID; |
| 41 |
private long mBitmapID=0;
|
|
| 40 |
private boolean mMarked;
|
|
| 42 | 41 |
|
| 43 | 42 |
private Bitmap[] mBmp= null; // |
| 44 | 43 |
int[] mTextureDataH; // have to be shared among all the cloned Objects |
| ... | ... | |
| 63 | 62 |
} |
| 64 | 63 |
|
| 65 | 64 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 66 |
// this will be called on startup and every time OpenGL context has been lost |
|
| 67 |
// also call this from the constructor if the OpenGL context has been created already. |
|
| 65 |
// must be called from a thread holding OpenGL Context |
|
| 68 | 66 |
|
| 69 |
private void resetTexture()
|
|
| 67 |
void createTexture()
|
|
| 70 | 68 |
{
|
| 71 |
if( mTextureDataH!=null ) |
|
| 69 |
if( mBmp[0]!=null && mTextureDataH!=null )
|
|
| 72 | 70 |
{
|
| 71 |
//android.util.Log.e("Texture", "creating "+mID);
|
|
| 72 |
|
|
| 73 | 73 |
if( mTextureDataH[0]==0 ) GLES20.glGenTextures(1, mTextureDataH, 0); |
| 74 | 74 |
|
| 75 | 75 |
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureDataH[0]); |
| ... | ... | |
| 78 | 78 |
GLES20.glTexParameteri ( GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE ); |
| 79 | 79 |
GLES20.glTexParameteri ( GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE ); |
| 80 | 80 |
|
| 81 |
if( mBmp!=null && mBmp[0]!=null) |
|
| 82 |
{
|
|
| 83 |
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, flipBitmap(mBmp[0]), 0); |
|
| 84 |
mBmp[0] = null; |
|
| 85 |
} |
|
| 81 |
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, flipBitmap(mBmp[0]), 0); |
|
| 82 |
mBmp[0] = null; |
|
| 86 | 83 |
} |
| 87 | 84 |
} |
| 88 | 85 |
|
| 89 | 86 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 87 |
// must be called from a thread holding OpenGL Context |
|
| 90 | 88 |
|
| 91 |
private void releasePriv()
|
|
| 89 |
private void deleteTexture()
|
|
| 92 | 90 |
{
|
| 93 |
mBmp = null;
|
|
| 94 |
mTextureDataH = null;
|
|
| 95 |
}
|
|
| 91 |
if( mTextureDataH!=null && mTextureDataH[0]>0 )
|
|
| 92 |
{
|
|
| 93 |
//android.util.Log.e("Texture", "deleting "+mID);
|
|
| 96 | 94 |
|
| 97 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
| 95 |
GLES20.glDeleteTextures(1, mTextureDataH, 0);
|
|
| 98 | 96 |
|
| 99 |
long getBitmapID() |
|
| 100 |
{
|
|
| 101 |
if( mBmp!=null && mBitmapID==0 ) mBitmapID = Arrays.hashCode(mBmp); |
|
| 102 |
return mBitmapID; |
|
| 97 |
mTextureDataH[0] = 0; |
|
| 98 |
mBitmapSet[0] = false; |
|
| 99 |
} |
|
| 100 |
|
|
| 101 |
mMarked = false; |
|
| 103 | 102 |
} |
| 104 | 103 |
|
| 105 | 104 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 106 | 105 |
|
| 107 | 106 |
long getID() |
| 108 |
{
|
|
| 109 |
return mID;
|
|
| 110 |
}
|
|
| 107 |
{
|
|
| 108 |
return mID; |
|
| 109 |
} |
|
| 111 | 110 |
|
| 112 | 111 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 113 | 112 |
|
| 114 |
static synchronized void reset()
|
|
| 113 |
static synchronized void release()
|
|
| 115 | 114 |
{
|
| 116 |
for(long id: mTextures.keySet()) |
|
| 117 |
{
|
|
| 118 |
mTextures.get(id).resetTexture(); |
|
| 119 |
} |
|
| 115 |
mListMarked = false; |
|
| 116 |
mList.clear(); |
|
| 120 | 117 |
} |
| 121 | 118 |
|
| 122 | 119 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 120 |
// must be called form a thread holding OpenGL Context |
|
| 123 | 121 |
|
| 124 |
static synchronized void release()
|
|
| 122 |
static synchronized void deleteAllMarked()
|
|
| 125 | 123 |
{
|
| 126 |
for(long id: mTextures.keySet())
|
|
| 124 |
if( mListMarked )
|
|
| 127 | 125 |
{
|
| 128 |
mTextures.get(id).releasePriv(); |
|
| 129 |
} |
|
| 126 |
DistortedTexture tmp; |
|
| 127 |
Iterator<DistortedTexture> iterator = mList.iterator(); |
|
| 128 |
|
|
| 129 |
while(iterator.hasNext()) |
|
| 130 |
{
|
|
| 131 |
tmp = iterator.next(); |
|
| 132 |
|
|
| 133 |
if( tmp.mMarked ) |
|
| 134 |
{
|
|
| 135 |
tmp.deleteTexture(); |
|
| 136 |
iterator.remove(); |
|
| 137 |
} |
|
| 138 |
} |
|
| 130 | 139 |
|
| 131 |
mTextures.clear();
|
|
| 132 |
mNextID = 0;
|
|
| 140 |
mListMarked = false;
|
|
| 141 |
}
|
|
| 133 | 142 |
} |
| 134 | 143 |
|
| 135 | 144 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 140 | 149 |
*/ |
| 141 | 150 |
public DistortedTexture(int width, int height) |
| 142 | 151 |
{
|
| 143 |
mID = mNextID++; |
|
| 144 |
mTextures.put(mID,this); |
|
| 145 |
|
|
| 146 | 152 |
mSizeX= width ; mHalfX = mSizeX/2.0f; |
| 147 | 153 |
mSizeY= height; mHalfY = mSizeY/2.0f; |
| 148 | 154 |
|
| ... | ... | |
| 152 | 158 |
mBmp[0] = null; |
| 153 | 159 |
mBitmapSet = new boolean[1]; |
| 154 | 160 |
mBitmapSet[0] = false; |
| 161 |
mID = 0; |
|
| 162 |
mMarked = false; |
|
| 155 | 163 |
|
| 156 |
if( Distorted.isInitialized() ) resetTexture();
|
|
| 164 |
mList.add(this);
|
|
| 157 | 165 |
} |
| 158 | 166 |
|
| 159 | 167 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 170 | 178 |
|
| 171 | 179 |
public DistortedTexture(DistortedTexture dt, int flags) |
| 172 | 180 |
{
|
| 173 |
mID = mNextID++; |
|
| 174 |
mTextures.put(mID,this); |
|
| 175 |
|
|
| 176 | 181 |
mSizeX= dt.mSizeX ; mHalfX = mSizeX/2.0f; |
| 177 | 182 |
mSizeY= dt.mSizeY ; mHalfY = mSizeY/2.0f; |
| 178 | 183 |
|
| ... | ... | |
| 181 | 186 |
mTextureDataH = dt.mTextureDataH; |
| 182 | 187 |
mBmp = dt.mBmp; |
| 183 | 188 |
mBitmapSet = dt.mBitmapSet; |
| 189 |
mID = dt.getID(); |
|
| 184 | 190 |
} |
| 185 | 191 |
else |
| 186 | 192 |
{
|
| ... | ... | |
| 190 | 196 |
mBitmapSet[0] = false; |
| 191 | 197 |
mBmp = new Bitmap[1]; |
| 192 | 198 |
mBmp[0] = null; |
| 193 |
|
|
| 194 |
if( Distorted.isInitialized() ) resetTexture(); |
|
| 199 |
mID = 0; |
|
| 195 | 200 |
} |
| 201 |
|
|
| 202 |
mMarked = false; |
|
| 203 |
|
|
| 204 |
mList.add(this); |
|
| 196 | 205 |
} |
| 197 | 206 |
|
| 198 | 207 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 199 | 208 |
/** |
| 200 |
* Releases all resources.
|
|
| 209 |
* Mark the underlying OpenGL object for deletion. Actual deletion will take place on the next render.
|
|
| 201 | 210 |
*/ |
| 202 |
public synchronized void delete()
|
|
| 211 |
public void markForDeletion()
|
|
| 203 | 212 |
{
|
| 204 |
releasePriv(); |
|
| 205 |
mTextures.remove(this); |
|
| 213 |
//android.util.Log.e("Texture", "marking for deletion "+mID);
|
|
| 214 |
|
|
| 215 |
mListMarked = true; |
|
| 216 |
mMarked = true; |
|
| 206 | 217 |
} |
| 207 | 218 |
|
| 208 | 219 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 209 | 220 |
/** |
| 210 |
* Sets the underlying android.graphics.Bitmap object and uploads it to the GPU.
|
|
| 221 |
* Sets the underlying android.graphics.Bitmap object. |
|
| 211 | 222 |
* <p> |
| 212 | 223 |
* You can only recycle() the passed Bitmap once the OpenGL context gets created (i.e. after call |
| 213 | 224 |
* to onSurfaceCreated) because only after this point can the Library upload it to the GPU! |
| ... | ... | |
| 218 | 229 |
public void setTexture(Bitmap bmp) |
| 219 | 230 |
{
|
| 220 | 231 |
mBitmapSet[0] = true; |
| 232 |
mBmp[0] = bmp; |
|
| 233 |
mID = bmp.hashCode(); |
|
| 221 | 234 |
|
| 222 |
if( Distorted.isInitialized() ) |
|
| 223 |
{
|
|
| 224 |
GLES20.glActiveTexture(GLES20.GL_TEXTURE0); |
|
| 225 |
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureDataH[0]); |
|
| 226 |
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, flipBitmap(bmp), 0); |
|
| 227 |
} |
|
| 228 |
else |
|
| 229 |
{
|
|
| 230 |
mBmp[0] = bmp; |
|
| 231 |
} |
|
| 235 |
//android.util.Log.e("Texture", "setting new bitmap "+mID);
|
|
| 232 | 236 |
} |
| 233 | 237 |
|
| 234 | 238 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
| 238 | 242 |
* @return height of the object, in pixels. |
| 239 | 243 |
*/ |
| 240 | 244 |
public int getWidth() |
| 241 |
{
|
|
| 242 |
return mSizeX;
|
|
| 243 |
}
|
|
| 245 |
{
|
|
| 246 |
return mSizeX; |
|
| 247 |
} |
|
| 244 | 248 |
|
| 245 | 249 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 246 | 250 |
/** |
| ... | ... | |
| 249 | 253 |
* @return width of the Object, in pixels. |
| 250 | 254 |
*/ |
| 251 | 255 |
public int getHeight() |
| 252 |
{
|
|
| 253 |
return mSizeY;
|
|
| 254 |
}
|
|
| 256 |
{
|
|
| 257 |
return mSizeY; |
|
| 258 |
} |
|
| 255 | 259 |
|
| 256 | 260 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
| 257 | 261 |
/** |
| ... | ... | |
| 264 | 268 |
* @return depth of the Object, in pixels. |
| 265 | 269 |
*/ |
| 266 | 270 |
public int getDepth(GridObject grid) |
| 267 |
{
|
|
| 268 |
return grid==null ? 0 : (int)(mSizeX*grid.zFactor);
|
|
| 269 |
}
|
|
| 271 |
{
|
|
| 272 |
return grid==null ? 0 : (int)(mSizeX*grid.zFactor); |
|
| 273 |
} |
|
| 270 | 274 |
} |
| src/main/java/org/distorted/library/GridObject.java | ||
|---|---|---|
| 35 | 35 |
protected int dataLength; |
| 36 | 36 |
protected FloatBuffer mGridPositions,mGridNormals,mGridTexture; |
| 37 | 37 |
|
| 38 |
final float zFactor; // strange workaround the fact that we need to somehow store the 'depth' |
|
| 38 |
final float zFactor; // strange workaround for the fact that we need to somehow store the 'depth'
|
|
| 39 | 39 |
// of the Grid. Used in DistortedEffectQueues. See DistortedTexture.getDepth(). |
| 40 | 40 |
|
| 41 | 41 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Major restructuring with DistortedTexture. One now is able to create Textures anywhere, even from a thread which does not hold the OpenGL context. Same for DistortedFramebuffers.