Revision 1942537e
Added by Leszek Koltunski almost 8 years ago
src/main/java/org/distorted/library/Distorted.java | ||
---|---|---|
351 | 351 |
GLES20.glEnableVertexAttribArray(mNormalH); |
352 | 352 |
GLES20.glEnableVertexAttribArray(mTextureCoordH); |
353 | 353 |
|
354 |
DistortedTexture.reset(); |
|
355 | 354 |
DistortedObjectTree.reset(); |
356 | 355 |
EffectMessageSender.startSending(); |
357 | 356 |
} |
... | ... | |
380 | 379 |
DistortedFramebuffer.release(); |
381 | 380 |
DistortedObjectTree.release(); |
382 | 381 |
EffectQueue.release(); |
382 |
DistortedEffectQueues.release(); |
|
383 | 383 |
EffectMessageSender.stopSending(); |
384 | 384 |
|
385 | 385 |
mInitialized = false; |
src/main/java/org/distorted/library/DistortedEffectQueues.java | ||
---|---|---|
88 | 88 |
|
89 | 89 |
void drawPriv(long currTime, DistortedTexture tex, GridObject grid, DistortedFramebuffer df) |
90 | 90 |
{ |
91 |
DistortedFramebuffer.deleteAllMarked(); |
|
92 |
|
|
93 | 91 |
GLES20.glViewport(0, 0, df.mWidth, df.mHeight); |
94 | 92 |
|
95 | 93 |
float halfZ = tex.mHalfX*grid.zFactor; |
... | ... | |
132 | 130 |
mF = null; |
133 | 131 |
} |
134 | 132 |
|
133 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
|
134 |
|
|
135 |
static void release() |
|
136 |
{ |
|
137 |
mNextID = 0; |
|
138 |
} |
|
139 |
|
|
135 | 140 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
136 | 141 |
// PUBLIC API |
137 | 142 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
172 | 177 |
*/ |
173 | 178 |
public void draw(long currTime, DistortedTexture tex, GridObject grid) |
174 | 179 |
{ |
180 |
tex.createTexture(); |
|
175 | 181 |
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); |
176 | 182 |
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, tex.mTextureDataH[0]); |
177 | 183 |
drawPriv(currTime, tex, grid, Distorted.mFramebuffer); |
184 |
DistortedFramebuffer.deleteAllMarked(); |
|
185 |
DistortedTexture.deleteAllMarked(); |
|
178 | 186 |
} |
179 | 187 |
|
180 | 188 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
186 | 194 |
*/ |
187 | 195 |
public void draw(long currTime, DistortedTexture tex, GridObject grid, DistortedFramebuffer df) |
188 | 196 |
{ |
197 |
tex.createTexture(); |
|
189 | 198 |
df.setAsOutput(); |
190 | 199 |
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, tex.mTextureDataH[0]); |
191 | 200 |
drawPriv(currTime, tex, grid, df); |
201 |
DistortedFramebuffer.deleteAllMarked(); |
|
202 |
DistortedTexture.deleteAllMarked(); |
|
192 | 203 |
} |
193 | 204 |
|
194 | 205 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/java/org/distorted/library/DistortedFramebuffer.java | ||
---|---|---|
48 | 48 |
private static boolean mListMarked = false; |
49 | 49 |
private static LinkedList<DistortedFramebuffer> mList = new LinkedList<>(); |
50 | 50 |
|
51 |
private float mX, mY; |
|
52 |
private float mFOV; |
|
51 |
private float mX, mY, mFOV; |
|
53 | 52 |
|
54 | 53 |
private int[] texIds = new int[1]; |
55 | 54 |
private int[] fboIds = new int[1]; |
... | ... | |
153 | 152 |
|
154 | 153 |
void reset() |
155 | 154 |
{ |
156 |
texIds[0] = TEXTURE_NOT_CREATED_YET; |
|
155 |
if( texIds[0]!=TEXTURE_DONT_CREATE) |
|
156 |
texIds[0] = TEXTURE_NOT_CREATED_YET; |
|
157 | 157 |
} |
158 | 158 |
|
159 | 159 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
198 | 198 |
* @param width Width of the COLOR attachment. |
199 | 199 |
* @param height Height of the COLOR attachment. |
200 | 200 |
*/ |
201 |
@SuppressWarnings("unused") |
|
201 | 202 |
public DistortedFramebuffer(int width, int height) |
202 | 203 |
{ |
203 | 204 |
mProjectionMatrix = new float[16]; |
src/main/java/org/distorted/library/DistortedObjectTree.java | ||
---|---|---|
86 | 86 |
|
87 | 87 |
private void drawRecursive(long currTime, DistortedFramebuffer df) |
88 | 88 |
{ |
89 |
mTexture.createTexture(); |
|
90 |
|
|
89 | 91 |
if( mNumChildren[0]<=0 ) |
90 | 92 |
{ |
91 | 93 |
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTexture.mTextureDataH[0]); |
... | ... | |
147 | 149 |
{ |
148 | 150 |
ArrayList<Long> ret = new ArrayList<>(); |
149 | 151 |
|
150 |
ret.add( mNumChildren[0]>0 ? mTexture.getBitmapID() : mTexture.getID() );
|
|
152 |
ret.add( mTexture.getID() ); |
|
151 | 153 |
DistortedObjectTree node; |
152 | 154 |
|
153 | 155 |
for(int i=0; i<mNumChildren[0]; i++) |
... | ... | |
167 | 169 |
|
168 | 170 |
if( otherNodesPoint ) mData.numPointingNodes--; |
169 | 171 |
else mMapNodeID.remove(oldList); |
170 |
|
|
172 |
|
|
171 | 173 |
NodeData newData = mMapNodeID.get(newList); |
172 | 174 |
|
173 | 175 |
if( newData==null ) |
... | ... | |
224 | 226 |
|
225 | 227 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
226 | 228 |
// Debug - print all the Node IDs |
227 |
/* |
|
229 |
|
|
228 | 230 |
void debug(int depth) |
229 | 231 |
{ |
230 | 232 |
String tmp=""; |
231 | 233 |
int i; |
232 | 234 |
|
233 | 235 |
for(i=0; i<depth; i++) tmp +=" "; |
234 |
tmp += (""+mData.ID);
|
|
236 |
tmp += (mData.ID+" (nodes: "+mData.numPointingNodes+")");
|
|
235 | 237 |
|
236 |
android.util.Log.e("node", tmp);
|
|
238 |
android.util.Log.e("NODE", tmp);
|
|
237 | 239 |
|
238 | 240 |
for(i=0; i<mNumChildren[0]; i++) |
239 | 241 |
mChildren.get(i).debug(depth+1); |
... | ... | |
253 | 255 |
android.util.Log.e("NODE", "key="+key+" NodeID: "+tmp.ID); |
254 | 256 |
} |
255 | 257 |
} |
256 |
*/ |
|
258 |
|
|
257 | 259 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
258 | 260 |
// PUBLIC API |
259 | 261 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
275 | 277 |
mNumChildren[0] = 0; |
276 | 278 |
|
277 | 279 |
ArrayList<Long> list = new ArrayList<>(); |
278 |
list.add(queues.getID()); // TODO: this should depend on both texture and queues! Maybe even on grid as well
|
|
279 |
|
|
280 |
list.add(mTexture.getID());
|
|
281 |
|
|
280 | 282 |
mData = mMapNodeID.get(list); |
281 | 283 |
|
282 | 284 |
if( mData!=null ) |
... | ... | |
286 | 288 |
else |
287 | 289 |
{ |
288 | 290 |
mData = new NodeData(++mNextNodeID); |
289 |
mMapNodeID.put(list, mData);
|
|
291 |
mMapNodeID.put(list, mData); |
|
290 | 292 |
} |
291 | 293 |
} |
292 | 294 |
|
... | ... | |
469 | 471 |
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); |
470 | 472 |
markRecursive(); |
471 | 473 |
drawRecursive(currTime,Distorted.mFramebuffer); |
474 |
DistortedFramebuffer.deleteAllMarked(); |
|
475 |
DistortedTexture.deleteAllMarked(); |
|
472 | 476 |
} |
473 | 477 |
|
474 | 478 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
483 | 487 |
df.setAsOutput(); |
484 | 488 |
markRecursive(); |
485 | 489 |
drawRecursive(currTime,df); |
490 |
DistortedFramebuffer.deleteAllMarked(); |
|
491 |
DistortedTexture.deleteAllMarked(); |
|
486 | 492 |
} |
487 | 493 |
|
488 | 494 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
src/main/java/org/distorted/library/DistortedTexture.java | ||
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24 | 24 |
import android.opengl.GLES20; |
25 | 25 |
import android.opengl.GLUtils; |
26 | 26 |
|
27 |
import java.util.Arrays;
|
|
28 |
import java.util.HashMap;
|
|
27 |
import java.util.Iterator;
|
|
28 |
import java.util.LinkedList;
|
|
29 | 29 |
|
30 | 30 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
31 | 31 |
|
32 | 32 |
public class DistortedTexture |
33 | 33 |
{ |
34 |
private static long mNextID =0;
|
|
35 |
private static HashMap<Long,DistortedTexture> mTextures = new HashMap<>();
|
|
34 |
private static boolean mListMarked = false;
|
|
35 |
private static LinkedList<DistortedTexture> mList = new LinkedList<>();
|
|
36 | 36 |
|
37 | 37 |
private int mSizeX, mSizeY; // in screen space |
38 | 38 |
float mHalfX, mHalfY; // halves of the above |
39 |
|
|
40 | 39 |
private long mID; |
41 |
private long mBitmapID=0;
|
|
40 |
private boolean mMarked;
|
|
42 | 41 |
|
43 | 42 |
private Bitmap[] mBmp= null; // |
44 | 43 |
int[] mTextureDataH; // have to be shared among all the cloned Objects |
... | ... | |
63 | 62 |
} |
64 | 63 |
|
65 | 64 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
66 |
// this will be called on startup and every time OpenGL context has been lost |
|
67 |
// also call this from the constructor if the OpenGL context has been created already. |
|
65 |
// must be called from a thread holding OpenGL Context |
|
68 | 66 |
|
69 |
private void resetTexture()
|
|
67 |
void createTexture()
|
|
70 | 68 |
{ |
71 |
if( mTextureDataH!=null ) |
|
69 |
if( mBmp[0]!=null && mTextureDataH!=null )
|
|
72 | 70 |
{ |
71 |
//android.util.Log.e("Texture", "creating "+mID); |
|
72 |
|
|
73 | 73 |
if( mTextureDataH[0]==0 ) GLES20.glGenTextures(1, mTextureDataH, 0); |
74 | 74 |
|
75 | 75 |
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureDataH[0]); |
... | ... | |
78 | 78 |
GLES20.glTexParameteri ( GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE ); |
79 | 79 |
GLES20.glTexParameteri ( GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE ); |
80 | 80 |
|
81 |
if( mBmp!=null && mBmp[0]!=null) |
|
82 |
{ |
|
83 |
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, flipBitmap(mBmp[0]), 0); |
|
84 |
mBmp[0] = null; |
|
85 |
} |
|
81 |
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, flipBitmap(mBmp[0]), 0); |
|
82 |
mBmp[0] = null; |
|
86 | 83 |
} |
87 | 84 |
} |
88 | 85 |
|
89 | 86 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
87 |
// must be called from a thread holding OpenGL Context |
|
90 | 88 |
|
91 |
private void releasePriv()
|
|
89 |
private void deleteTexture()
|
|
92 | 90 |
{ |
93 |
mBmp = null;
|
|
94 |
mTextureDataH = null;
|
|
95 |
}
|
|
91 |
if( mTextureDataH!=null && mTextureDataH[0]>0 )
|
|
92 |
{
|
|
93 |
//android.util.Log.e("Texture", "deleting "+mID);
|
|
96 | 94 |
|
97 |
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
95 |
GLES20.glDeleteTextures(1, mTextureDataH, 0);
|
|
98 | 96 |
|
99 |
long getBitmapID() |
|
100 |
{ |
|
101 |
if( mBmp!=null && mBitmapID==0 ) mBitmapID = Arrays.hashCode(mBmp); |
|
102 |
return mBitmapID; |
|
97 |
mTextureDataH[0] = 0; |
|
98 |
mBitmapSet[0] = false; |
|
99 |
} |
|
100 |
|
|
101 |
mMarked = false; |
|
103 | 102 |
} |
104 | 103 |
|
105 | 104 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
106 | 105 |
|
107 | 106 |
long getID() |
108 |
{
|
|
109 |
return mID;
|
|
110 |
}
|
|
107 |
{ |
|
108 |
return mID; |
|
109 |
} |
|
111 | 110 |
|
112 | 111 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
113 | 112 |
|
114 |
static synchronized void reset()
|
|
113 |
static synchronized void release()
|
|
115 | 114 |
{ |
116 |
for(long id: mTextures.keySet()) |
|
117 |
{ |
|
118 |
mTextures.get(id).resetTexture(); |
|
119 |
} |
|
115 |
mListMarked = false; |
|
116 |
mList.clear(); |
|
120 | 117 |
} |
121 | 118 |
|
122 | 119 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
120 |
// must be called form a thread holding OpenGL Context |
|
123 | 121 |
|
124 |
static synchronized void release()
|
|
122 |
static synchronized void deleteAllMarked()
|
|
125 | 123 |
{ |
126 |
for(long id: mTextures.keySet())
|
|
124 |
if( mListMarked )
|
|
127 | 125 |
{ |
128 |
mTextures.get(id).releasePriv(); |
|
129 |
} |
|
126 |
DistortedTexture tmp; |
|
127 |
Iterator<DistortedTexture> iterator = mList.iterator(); |
|
128 |
|
|
129 |
while(iterator.hasNext()) |
|
130 |
{ |
|
131 |
tmp = iterator.next(); |
|
132 |
|
|
133 |
if( tmp.mMarked ) |
|
134 |
{ |
|
135 |
tmp.deleteTexture(); |
|
136 |
iterator.remove(); |
|
137 |
} |
|
138 |
} |
|
130 | 139 |
|
131 |
mTextures.clear();
|
|
132 |
mNextID = 0;
|
|
140 |
mListMarked = false;
|
|
141 |
}
|
|
133 | 142 |
} |
134 | 143 |
|
135 | 144 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
140 | 149 |
*/ |
141 | 150 |
public DistortedTexture(int width, int height) |
142 | 151 |
{ |
143 |
mID = mNextID++; |
|
144 |
mTextures.put(mID,this); |
|
145 |
|
|
146 | 152 |
mSizeX= width ; mHalfX = mSizeX/2.0f; |
147 | 153 |
mSizeY= height; mHalfY = mSizeY/2.0f; |
148 | 154 |
|
... | ... | |
152 | 158 |
mBmp[0] = null; |
153 | 159 |
mBitmapSet = new boolean[1]; |
154 | 160 |
mBitmapSet[0] = false; |
161 |
mID = 0; |
|
162 |
mMarked = false; |
|
155 | 163 |
|
156 |
if( Distorted.isInitialized() ) resetTexture();
|
|
164 |
mList.add(this);
|
|
157 | 165 |
} |
158 | 166 |
|
159 | 167 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
170 | 178 |
|
171 | 179 |
public DistortedTexture(DistortedTexture dt, int flags) |
172 | 180 |
{ |
173 |
mID = mNextID++; |
|
174 |
mTextures.put(mID,this); |
|
175 |
|
|
176 | 181 |
mSizeX= dt.mSizeX ; mHalfX = mSizeX/2.0f; |
177 | 182 |
mSizeY= dt.mSizeY ; mHalfY = mSizeY/2.0f; |
178 | 183 |
|
... | ... | |
181 | 186 |
mTextureDataH = dt.mTextureDataH; |
182 | 187 |
mBmp = dt.mBmp; |
183 | 188 |
mBitmapSet = dt.mBitmapSet; |
189 |
mID = dt.getID(); |
|
184 | 190 |
} |
185 | 191 |
else |
186 | 192 |
{ |
... | ... | |
190 | 196 |
mBitmapSet[0] = false; |
191 | 197 |
mBmp = new Bitmap[1]; |
192 | 198 |
mBmp[0] = null; |
193 |
|
|
194 |
if( Distorted.isInitialized() ) resetTexture(); |
|
199 |
mID = 0; |
|
195 | 200 |
} |
201 |
|
|
202 |
mMarked = false; |
|
203 |
|
|
204 |
mList.add(this); |
|
196 | 205 |
} |
197 | 206 |
|
198 | 207 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
199 | 208 |
/** |
200 |
* Releases all resources.
|
|
209 |
* Mark the underlying OpenGL object for deletion. Actual deletion will take place on the next render.
|
|
201 | 210 |
*/ |
202 |
public synchronized void delete()
|
|
211 |
public void markForDeletion()
|
|
203 | 212 |
{ |
204 |
releasePriv(); |
|
205 |
mTextures.remove(this); |
|
213 |
//android.util.Log.e("Texture", "marking for deletion "+mID); |
|
214 |
|
|
215 |
mListMarked = true; |
|
216 |
mMarked = true; |
|
206 | 217 |
} |
207 | 218 |
|
208 | 219 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
209 | 220 |
/** |
210 |
* Sets the underlying android.graphics.Bitmap object and uploads it to the GPU.
|
|
221 |
* Sets the underlying android.graphics.Bitmap object. |
|
211 | 222 |
* <p> |
212 | 223 |
* You can only recycle() the passed Bitmap once the OpenGL context gets created (i.e. after call |
213 | 224 |
* to onSurfaceCreated) because only after this point can the Library upload it to the GPU! |
... | ... | |
218 | 229 |
public void setTexture(Bitmap bmp) |
219 | 230 |
{ |
220 | 231 |
mBitmapSet[0] = true; |
232 |
mBmp[0] = bmp; |
|
233 |
mID = bmp.hashCode(); |
|
221 | 234 |
|
222 |
if( Distorted.isInitialized() ) |
|
223 |
{ |
|
224 |
GLES20.glActiveTexture(GLES20.GL_TEXTURE0); |
|
225 |
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureDataH[0]); |
|
226 |
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, flipBitmap(bmp), 0); |
|
227 |
} |
|
228 |
else |
|
229 |
{ |
|
230 |
mBmp[0] = bmp; |
|
231 |
} |
|
235 |
//android.util.Log.e("Texture", "setting new bitmap "+mID); |
|
232 | 236 |
} |
233 | 237 |
|
234 | 238 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
238 | 242 |
* @return height of the object, in pixels. |
239 | 243 |
*/ |
240 | 244 |
public int getWidth() |
241 |
{
|
|
242 |
return mSizeX;
|
|
243 |
}
|
|
245 |
{ |
|
246 |
return mSizeX; |
|
247 |
} |
|
244 | 248 |
|
245 | 249 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
246 | 250 |
/** |
... | ... | |
249 | 253 |
* @return width of the Object, in pixels. |
250 | 254 |
*/ |
251 | 255 |
public int getHeight() |
252 |
{
|
|
253 |
return mSizeY;
|
|
254 |
}
|
|
256 |
{ |
|
257 |
return mSizeY; |
|
258 |
} |
|
255 | 259 |
|
256 | 260 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
257 | 261 |
/** |
... | ... | |
264 | 268 |
* @return depth of the Object, in pixels. |
265 | 269 |
*/ |
266 | 270 |
public int getDepth(GridObject grid) |
267 |
{
|
|
268 |
return grid==null ? 0 : (int)(mSizeX*grid.zFactor);
|
|
269 |
}
|
|
271 |
{ |
|
272 |
return grid==null ? 0 : (int)(mSizeX*grid.zFactor); |
|
273 |
} |
|
270 | 274 |
} |
src/main/java/org/distorted/library/GridObject.java | ||
---|---|---|
35 | 35 |
protected int dataLength; |
36 | 36 |
protected FloatBuffer mGridPositions,mGridNormals,mGridTexture; |
37 | 37 |
|
38 |
final float zFactor; // strange workaround the fact that we need to somehow store the 'depth' |
|
38 |
final float zFactor; // strange workaround for the fact that we need to somehow store the 'depth'
|
|
39 | 39 |
// of the Grid. Used in DistortedEffectQueues. See DistortedTexture.getDepth(). |
40 | 40 |
|
41 | 41 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Major restructuring with DistortedTexture. One now is able to create Textures anywhere, even from a thread which does not hold the OpenGL context. Same for DistortedFramebuffers.