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Revision 1942537e

Added by Leszek Koltunski over 7 years ago

Major restructuring with DistortedTexture. One now is able to create Textures anywhere, even from a thread which does not hold the OpenGL context. Same for DistortedFramebuffers.

View differences:

src/main/java/org/distorted/library/Distorted.java
351 351
    GLES20.glEnableVertexAttribArray(mNormalH);
352 352
    GLES20.glEnableVertexAttribArray(mTextureCoordH);
353 353
   
354
    DistortedTexture.reset();
355 354
    DistortedObjectTree.reset();
356 355
    EffectMessageSender.startSending();
357 356
    }
......
380 379
    DistortedFramebuffer.release();
381 380
    DistortedObjectTree.release();
382 381
    EffectQueue.release();
382
    DistortedEffectQueues.release();
383 383
    EffectMessageSender.stopSending();
384 384
   
385 385
    mInitialized = false;

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