Revision 1942537e
Added by Leszek Koltunski over 7 years ago
src/main/java/org/distorted/library/DistortedTexture.java | ||
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import android.opengl.GLES20; |
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import android.opengl.GLUtils; |
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import java.util.Arrays;
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import java.util.HashMap;
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import java.util.Iterator;
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import java.util.LinkedList;
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public class DistortedTexture |
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{ |
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private static long mNextID =0;
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private static HashMap<Long,DistortedTexture> mTextures = new HashMap<>();
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private static boolean mListMarked = false;
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private static LinkedList<DistortedTexture> mList = new LinkedList<>();
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private int mSizeX, mSizeY; // in screen space |
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float mHalfX, mHalfY; // halves of the above |
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private long mID; |
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private long mBitmapID=0;
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private boolean mMarked;
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private Bitmap[] mBmp= null; // |
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int[] mTextureDataH; // have to be shared among all the cloned Objects |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// this will be called on startup and every time OpenGL context has been lost |
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// also call this from the constructor if the OpenGL context has been created already. |
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// must be called from a thread holding OpenGL Context |
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private void resetTexture()
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void createTexture()
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{ |
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if( mTextureDataH!=null ) |
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if( mBmp[0]!=null && mTextureDataH!=null )
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{ |
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//android.util.Log.e("Texture", "creating "+mID); |
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if( mTextureDataH[0]==0 ) GLES20.glGenTextures(1, mTextureDataH, 0); |
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GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureDataH[0]); |
... | ... | |
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GLES20.glTexParameteri ( GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE ); |
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GLES20.glTexParameteri ( GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE ); |
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if( mBmp!=null && mBmp[0]!=null) |
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{ |
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GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, flipBitmap(mBmp[0]), 0); |
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mBmp[0] = null; |
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} |
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GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, flipBitmap(mBmp[0]), 0); |
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mBmp[0] = null; |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// must be called from a thread holding OpenGL Context |
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private void releasePriv()
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private void deleteTexture()
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{ |
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mBmp = null;
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mTextureDataH = null;
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}
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if( mTextureDataH!=null && mTextureDataH[0]>0 )
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{
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//android.util.Log.e("Texture", "deleting "+mID);
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///////////////////////////////////////////////////////////////////////////////////////////////////
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GLES20.glDeleteTextures(1, mTextureDataH, 0);
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long getBitmapID() |
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{ |
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if( mBmp!=null && mBitmapID==0 ) mBitmapID = Arrays.hashCode(mBmp); |
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return mBitmapID; |
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mTextureDataH[0] = 0; |
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mBitmapSet[0] = false; |
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} |
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mMarked = false; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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long getID() |
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{
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return mID;
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}
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{ |
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return mID; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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static synchronized void reset()
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static synchronized void release()
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{ |
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for(long id: mTextures.keySet()) |
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{ |
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mTextures.get(id).resetTexture(); |
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} |
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mListMarked = false; |
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mList.clear(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// must be called form a thread holding OpenGL Context |
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static synchronized void release()
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static synchronized void deleteAllMarked()
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{ |
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for(long id: mTextures.keySet())
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if( mListMarked )
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{ |
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mTextures.get(id).releasePriv(); |
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} |
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DistortedTexture tmp; |
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Iterator<DistortedTexture> iterator = mList.iterator(); |
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while(iterator.hasNext()) |
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{ |
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tmp = iterator.next(); |
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if( tmp.mMarked ) |
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{ |
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tmp.deleteTexture(); |
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iterator.remove(); |
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} |
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} |
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mTextures.clear();
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mNextID = 0;
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mListMarked = false;
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}
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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*/ |
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public DistortedTexture(int width, int height) |
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{ |
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mID = mNextID++; |
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mTextures.put(mID,this); |
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mSizeX= width ; mHalfX = mSizeX/2.0f; |
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mSizeY= height; mHalfY = mSizeY/2.0f; |
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mBmp[0] = null; |
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mBitmapSet = new boolean[1]; |
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mBitmapSet[0] = false; |
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mID = 0; |
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mMarked = false; |
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if( Distorted.isInitialized() ) resetTexture();
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mList.add(this);
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public DistortedTexture(DistortedTexture dt, int flags) |
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{ |
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mID = mNextID++; |
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mTextures.put(mID,this); |
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mSizeX= dt.mSizeX ; mHalfX = mSizeX/2.0f; |
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mSizeY= dt.mSizeY ; mHalfY = mSizeY/2.0f; |
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mTextureDataH = dt.mTextureDataH; |
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mBmp = dt.mBmp; |
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mBitmapSet = dt.mBitmapSet; |
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mID = dt.getID(); |
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} |
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else |
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{ |
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mBitmapSet[0] = false; |
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mBmp = new Bitmap[1]; |
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mBmp[0] = null; |
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if( Distorted.isInitialized() ) resetTexture(); |
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mID = 0; |
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} |
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mMarked = false; |
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mList.add(this); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Releases all resources.
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* Mark the underlying OpenGL object for deletion. Actual deletion will take place on the next render.
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*/ |
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public synchronized void delete()
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public void markForDeletion()
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{ |
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releasePriv(); |
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mTextures.remove(this); |
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//android.util.Log.e("Texture", "marking for deletion "+mID); |
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mListMarked = true; |
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mMarked = true; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* Sets the underlying android.graphics.Bitmap object and uploads it to the GPU.
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* Sets the underlying android.graphics.Bitmap object. |
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* <p> |
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* You can only recycle() the passed Bitmap once the OpenGL context gets created (i.e. after call |
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* to onSurfaceCreated) because only after this point can the Library upload it to the GPU! |
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public void setTexture(Bitmap bmp) |
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{ |
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mBitmapSet[0] = true; |
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mBmp[0] = bmp; |
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mID = bmp.hashCode(); |
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if( Distorted.isInitialized() ) |
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{ |
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GLES20.glActiveTexture(GLES20.GL_TEXTURE0); |
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GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureDataH[0]); |
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GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, flipBitmap(bmp), 0); |
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} |
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else |
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{ |
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mBmp[0] = bmp; |
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} |
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//android.util.Log.e("Texture", "setting new bitmap "+mID); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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* @return height of the object, in pixels. |
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*/ |
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public int getWidth() |
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{
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return mSizeX;
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}
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{ |
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return mSizeX; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* @return width of the Object, in pixels. |
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*/ |
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public int getHeight() |
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{
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return mSizeY;
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}
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{ |
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return mSizeY; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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/** |
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* @return depth of the Object, in pixels. |
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*/ |
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public int getDepth(GridObject grid) |
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{
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return grid==null ? 0 : (int)(mSizeX*grid.zFactor);
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}
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{ |
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return grid==null ? 0 : (int)(mSizeX*grid.zFactor); |
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} |
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} |
Also available in: Unified diff
Major restructuring with DistortedTexture. One now is able to create Textures anywhere, even from a thread which does not hold the OpenGL context. Same for DistortedFramebuffers.